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HOME > Yu-Gi-Oh! Deck List > RaidraptorDeck List > RUM-axis RR Deck and Deck Instructions

"RUM-axis RR" Deck 2015

Raidraptor Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Raidraptor" / Beatdown
Key Card
Raidraptor - Revolution Falcon
Deck commentary

Playing

Her deck, RR, used by Kurosaki, who is very active in anime!
However, this time, I tried to make duels as anime-like as possible (except Rise Falcon, sorry).
First, let me explain the ideal flow of this Deck.
Stage ①…Preparation stage
Using cards with excellent search abilities such as Strix, Mimicry, and RR Nest, she spins her Deck anyway and gathers RRs into her hand and GY. At this stage, I also want to drop the readiness. It's even better if you can hold the RUM!
Stage ②…adversity period
While you are spending time searching, naturally your opponent will deploy. At this stage, you can withstand the attack anyway. Use a lot of interference traps and readiness to pull in RUM.
Stage 3... Rebellion
Once you have withstood the opponent's attack and grabbed the RUM in your hand, it's finally time to rebel. You should have enough cards in your hand to make Rank 4 during the preparatory mass search, so set up a Strix and search for any RRs left in the Deck. And rank up the strix with the RUM you hold! Depending on the type of RUM you have in your hand, it will be either Blaze or Revolution. Depending on the situation of your hand and field, you can arrange more monsters. If possible, I would like to cut off the opponent's LP at this stage.
Stage 4: Suppression period
RR Xyz, which is weak on the return turn, tends to be easily killed when you can't get a one-kill during the Rebellion. So cover that with interfering Traps and Spells. If Deck has made it this far, I'm pretty sure Deck's RR should be almost gone. As such, any card you draw can be a basic obstruction, or a supporting Spell Trap. In other words, you can successfully reproduce the face-down card after setting up Xyz like Kurosaki-san showed in the good match! After that, use things like Impail to increase the RR of the field, set up a ruler, etc. to successfully crush the buds of the opponent's counterattack, and surely shave off the remaining LP.
… Well, that's the flow of her deck, but of course it doesn't always work out like this. There may be situations where her Spell Trap piles up too much in the early game and you can't enter the preparation stage well, or on the contrary, your opponent doesn't deploy many monsters and you can't rebel even if you want to. Just in case, this Deck contains cards to deal with them as much as possible, so if you face such a situation, get over it with iron will and steel strength.
That's why you don't have to force yourself to create this flow, and it's good to play with a vague awareness of the ideal movement.
Now, let's take a look at Deck's cards.
RR-Vanishing Rainiers
It is the key card of Deck and the cornerstone of deployment. Put in three, of course. It is ideal to hold it in the first hand, but the basics are brought by search. However, if you use up all of this deck, the deployment power will drop as soon as you use it, so you want to use it for resuscitation and salvage as much as possible. Also, the opponent knows that this is the key to the development, so it's easy to hit Brestle and Veiler. Cover it well with Swa Rose Nest and more.
RR-Tribute Rainiers
It's always a key card. The basics are vanishing → this guy drops Mimicry, searches for nests, becomes more strix, searches for more, searches for more nests, and can compress his deck at high speed. If you can afford it, lowering your readiness will help you in times of adversity. The effect of ② is almost a bonus, but it's a great effect for this Deck that wants to grab RUM no matter what.
RR-Mimicry Rainiers
Also a key card. It is a versatile search for RR, and it is possible to search according to the situation. Basically, he is dropped from the deck, but when he comes to hand, he can be dealt with by vanishing or Swa Rose Nest. It has a level change effect, but I almost never use it. However, I appreciate being able to connect to Blaze without RUM, so let's decide whether or not to use it depending on the situation. In addition, since this Deck does not include a return method, the search effect is used up. Even if you don't force them to return, it's enough if you can do a universal search three times.
RR-Impail Rainiers
The only 2 in the main RR. The reason is that he is not very useful in the preparation period, so you don't need to hold it in the first hand. I don't want to use the effect that often, and I can quickly search for it if necessary, so I decided on this number. It is mainly active during the suppression period, vanishing → hits with this guy, and uses the resurrection effect to set up a ruler in the main 2. It can also be a counter card against some low defense meta cards.
Summoner Monk
The only monster other than RR that has a main seat. Since it is a card that can be moved from one card, it is a starting card other than burnishing. Also, even if his Spell Trap is fixed in the first hand, it will be a useful card for accident avoidance as it can be stably entered into the preparation stage. It can also be used to process rotten RUM, so it is a monster that is active in the preparation period. …But it tends to rot if you pull it in the rebellion period or the suppression period. However, it is essential because it gives the stability of the initial movement more than that.
Monster Reborn
Universal revival. This card can be used to support deployment or turn around, so basically it won't spoil at any stage.
Foolish Burial
Only Mimicry drops. Other monsters don't have the taste to drop, so you don't have to force them to drop them. The purpose of this card is to quickly bring RR into your hand in case of an accident where his Spell Trap locks up in the first hand. In addition, you can make room to drop readiness with tribute by dropping Mimicry instead of tribute. However, it rots during Rebellion and Conquest, when most of the monsters in the Deck are gone. If you have any Summon Priests left in your Deck, drop them.
Harpie Feather Broom
cleaning the back. It's the best if you draw it just before the rebellion period. It is also a first-class counter card to the permanent meta.
RR-Nest
If he can search, salvage, and maintain RR, he contributes significantly to deck compression. …But if you pull it out when the activation conditions are a bit crooked, the RRs on the field are annihilated, you can't get burnishing, or you can't get burnishing and other RRs, it's rotten. Also, there is a turn 1 activation limit, including those with the same name, so if you throw in more than one and duplicate them, one will rot. Even if Summon Priest can deal with it, it's impossible to leave it up to him, who is a restricted card and can't even search. In general, I felt that there were more times when it spoiled than when it was useful, so I only put in one. The basics are to search and use it quickly in the preparation period, and use it with the feeling that if it breaks, you will be lucky if you can maintain it.
Swallow's Nest
This is also a stable member of the initial movement. You can deal with Mimicry in your hand, or stop the effect to cover the vanishing of standing sticks. Also, if you have a Tribute or Mimicry and this card, Tribute or Mimicry ns, if it is a Tribute, drop Mimicry with the effect, search for an appropriate RR monster, activate Swa Rose Nest, change Tribute or Mimicry to Vanishing, and if Mimicry, activate the effect here , RR monster search, and if you use the effect of vanishing on the field to search for RR, you can reach Strix. So while he's useful early on, he's naturally rotten during rebellion and domination when most of the deck's monsters are gone. However, since the benefit is also large, two pieces are put in.
Cyclone
Clean up the back and eliminate permanent meta.
Book of Eclipse
Against system monsters. It is also excellent in that it does not target, and with RR Xyz, which has excellent annihilation power, it is easy to annihilate the opponent and overwhelm the disadvantage. There is no loss in one piece.
RUM-Astral Force
A key card to connect to the mainstay Revolution Falcon. Basically, using this for Strix is the most stable way to connect to Revolution. You can't just search for it, so you have no choice but to draw it and add it to your hand. So, even if I take some risks, I'm putting in three cards. If the main force is lost due to taking stability, it is putting the cart before the horse.
RUM-Revolution Force
RUM connecting from Strix to Blaze Falcon. You can connect from Blaze to Revolution, but it's easier and more reliable to use Astral Force on Strix, so you don't need to aim too hard. Basically, I mainly use the 1st effect, so I don't actively aim for the 2nd effect. If you aim forcibly, it tends to become dependent on the other party, so it is better to use it actively by yourself. If you play Terranite, he will occasionally resurrect Delta Telos to reuse the Recruit effect, so if you play against such an opponent, you may be able to face down. Anyway, since it's a quick-acting spell, you can escape if it's your turn, and it's the only card in RUM that can work alone, so I put in two copies.
RR-readiness
RR's one and only defense card, a card that is the cornerstone of defense. Of course I'll throw in three. The existence of this card makes it easier to succeed in rebellion from adversity, so I'd like to drop one during the preparation period. It is also a point that it can be used in a free chain, and when playing with Jund, you can avoid one-kill that turn by activating it just before Quasar appears. If Devil Franken appears, you can activate it before Extrio appears, so you have a lot of flexibility.
Icarus Attack
Handy removal card for Winged Beast. It can be used as an anti-meta card in various ways, such as being able to compete against permanent meta even if you can't draw Cyclone, or against system monsters without 《Book of Eclipse》. However, if you use it carelessly, you will draw RUM the next turn after firing Strix, so timing is especially important. Since the number of monsters in the field is reduced by one, I want to deal with follow-up attacks with readiness.
Breakthrough Skill
Readiness can cover battle destruction, but it cannot interfere with removal by effects, so I want to cover it with this card. In this Deck, it is more meant as a defense card to protect your monsters than to interfere with your opponent. As much as possible, I put in two copies of his Spell Trap in my first hand.
wheel of destruction
Convenient free chain removal. If it's the turn you activate Readiness, it will only deal damage to your opponent, so you can use it like a Volka.
Fiendish Chain
This also covers effect removal. Leave useless monsters behind and destroy them with RR Xyz.
Call of the Haunted
Basically, it is used in the same way as 《Monster Reborn》. I don't get involved in interference much, so I put in two.
RR-Revolution Falcon
main card. It demonstrates the maximum destructive power when turning back from here. On the other hand, it is weak when it is cut back, so I cover it with a back. It has a high defensive power, so it can also be used as a wall with removal ability. Use Destruction Effects on Defense Positions or monsters with Combat Resistance for maximum damage.
RR-Blaze Falcon
Main force 2. It has a dynamic bopping effect, but compared to Revolution, the total damage amount is inevitably smaller, so after using the effect, it often shifts to the suppression phase. It would be nice to put it out as a stop when the bag has solidified to some extent, or when the revolution comes out and you can put it out incidentally.
RR-Force Strix
It is Deck's engine and the core of high-speed searching. It's also excellent as a stepping stone for RUM, so throw in three.
No.61 Volcasaurus
A card that can be used to attack when it is difficult for RR Xyz to demonstrate its power, such as when the opponent only has one monster. It can be overwhelmed depending on the opponent's defense.
Gaia Dragon, the Thunder Charger
Volka and Set's Xyz. The usage is as described above, but you can't use Xyz materials, so you need to be careful when using RR as a material.
Castel, the Skyblaster Musketeer
Generic removal. This Deck is bad at vandal resistance and combat resistance, so blow them away. After using the effect, you can use Godova's bullets without hesitation.
Ice Beast Zerofyne
This is also a countermeasure for endurance. If you line up with Revolution and Blaze, you can give priority to Castel. Not targeting is also excellent. It is possible to annihilate various monsters one-sidedly with RR Xyz, and if you attack yourself, you can often shave off his LP.
No.16 Color Ruler Shock Ruler
A monster that is used for suppression, and mainly deprives the opponent of the opportunity to counterattack during the suppression period. If you pull the back and solidify while inhibiting the action, you can almost certainly suppress it.
No.39 Utopia
The base is a dragoon stepping stone. However, the attack stopping effect can cover his low ATK RR Xyz, so it can be used alone.
No.99 Hope Emperor Dragon Hope Dragoon
A fixed value of 4000 RBI is quite useful. It has a wide range of roles, such as being able to attack on its own even if the opponent doesn't develop much, it can be used to break through resistance with high hit points, and it can counter Skill Drain, which RR Xyz is weak at.
Dark Rebellion Xyz Dragon
This is a card for Kurosaki's companion, Yuuto. So it fits the image. Its role is to stop. After absorbing her ATK side by side with Revolution, annihilate her with Revolution. It's the same as RR Xyz that is vulnerable to return turns, so backing up is essential.

Strength

I wrote it above, but in a nutshell, it's like searching, ranking up, annihilating, and then backing up and suppressing.

Weakness

Due to the limited number of monsters, his Spell Trap can be stuck in your hand. If you hold 《Foolish Burial》and Summon Priest together, you can still smoothly transition to the preparation stage, but if it's all Spell Traps for obstruction, it's deadly. Once you set the strix and the search starts, it will start spinning around, so I want to get to the strix somehow while staying on the ground.
Exclusion sealing is also a natural enemy. Mimicry crushes readiness, a key card in his deck rotation and defense. 《Imperial Iron Wall》should be removed as soon as possible with a cyclone. On the other hand, Longinus, which blocks only this turn, can hit Mimicry, but it has no basic effect on activating readiness. It's true that I'm not good at it.
Special Summon Bind is also bad like most of her decks.
Skill Drain》is also piercing, but this can still be countered by things like Hope Dragoon.
The summoning reaction system is also weak. RRs with basic activation effects can't do anything and are scattered.
I use a lot of search, so I'm also stuck in minecraft and mistakes.
If the rebellion period and the oppression period are overturned, there will be almost no way to deal with it. Most of his RR is in his GY, and if he runs out of RUM, it will be difficult to rebuild, so one of his weaknesses is that he can't return it.

Customize

Although it is new for Clash of Rebellion, we plan to use one RUM Raptors Force, one RR Return, and three Raptors Gust.
RUM Raptors Force can't be prioritized over Revolution Force because it's hard to actively activate, but it's useful for returning things, so I'd like to include one.
The RR return is also quite dependent on the other party, so multiples are not included. There are many situations where it is better to protect with readiness. However, it is a card that can salvage RR, which was only possible with RR Nest, and it is also possible to search with Mimicry, so I plan to use only one card.
Raptor's Gust》is a pretty powerful counter, so it's definitely a card I want in this deck that I want to solidify my back.
As a candidate to pull out, I'm thinking about Demon's Chain.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon ブリジンガー ( Total 2 decks )
Posted date : 2015/02/27 16:18
Main Deck (20 Types・40)
monster (5 Types・12)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardRaidraptor - Sharp Lanius DARK 4 Winged Beast 1700 / 1000 ¥10
3 List of decks using this cardRaidraptor - Mimicry Lanius DARK 4 Winged Beast 1100 / 1900 ¥20
3 List of decks using this cardRaidraptor - Vanishing Lanius DARK 4 Winged Beast 1300 / 1600 ¥20
3 List of decks using this cardRaidraptor - Tribute Lanius DARK 4 Winged Beast 1800 / 0400 ¥18
1 List of decks using this cardSummoner Monk DARK 4 Spellcaster 0800 / 1600 ¥10
spell (9 Types・15)
1 List of decks using this cardHarpie's Feather Duster - - - - ¥30
1 List of decks using this cardMonster Reborn - - - - ¥49
3 List of decks using this cardRank-Up-Magic Astral Force - - - - ¥15
1 List of decks using this cardRaidraptor - Nest - - - - ¥25
1 List of decks using this cardRank-Up-Magic Raptor's Force - - - - ¥30
1 List of decks using this cardBook of Eclipse - - - - ¥10
2 List of decks using this cardRank-Up-Magic Revolution Force - - - - ¥10
2 List of decks using this cardSwallow's Nest - - - - ¥30
3 List of decks using this cardMystical Space Typhoon - - - - ¥10
trap (6 Types・13)
2 List of decks using this cardIcarus Attack - - - - ¥20
1 List of decks using this cardRaidraptor - Return - - - - ¥10
3 List of decks using this cardRaidraptor - Readiness - - - - ¥20
2 List of decks using this cardBreakthrough Skill - - - - ¥40
2 List of decks using this cardCall of the Haunted - - - - ¥10
3 List of decks using this cardRaptor's Gust - - - - ¥30
Extra Deck (11 Types・15)
1 List of decks using this cardNumber 99: Utopic Dragon LIGHT 10 Dragon 4000 / 2000 ¥15
1 List of decks using this cardGaia Dragon, the Thunder Charger WIND 7 Dragon 2600 / 2100 ¥100
2 List of decks using this cardRaidraptor - Revolution Falcon DARK 6 Winged Beast 2000 / 3000 ¥10
1 List of decks using this cardNumber 61: Volcasaurus FIRE 5 Dinosaur 2500 / 1000 ¥40
2 List of decks using this cardRaidraptor - Blaze Falcon DARK 5 Winged Beast 1000 / 2000 ¥10
1 List of decks using this cardDark Rebellion Xyz Dragon DARK 4 Dragon 2500 / 2000 ¥49
1 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥150
1 List of decks using this cardNumber 39: Utopia LIGHT 4 Warrior 2500 / 2000 ¥25
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥15
3 List of decks using this cardRaidraptor - Force Strix DARK 4 Winged Beast 0100 / 2000 ¥50
1 List of decks using this cardIce Beast Zerofyne WATER 4 Winged Beast 2000 / 2200 ¥28
Main deck minimum construction amount ¥1415


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