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HOME > Yu-Gi-Oh! Deck List > DragunityDeck List > New Revised Dragunity (Release Type) Deck and Deck Instructions

"New Revised Dragunity (Release Type)" Deck 2014

Dragunity Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Dragunity" / Beatdown
Key Card
Kujakujaku
Deck commentary

Playing

There are new cards and new restriction revisions, so this time I would like to explain "Dragunity" in response to the new revisions.
Dragunity is a genre that has been pushed to a dead end with Tempest Constraints, Golden Vault Constraints, and now Valley Constraints, making his Deck pretty tough to build on its own. (It's like having your tail cut off, your wings torn off, and your fangs pulled out;;
This time, I'm going to consider the Deck so that I can somehow compete with the middle class.
For the time being, when making Deck, I thought, "If it is mixed with other genres, it can no longer be called Dragunity." He builds his deck out of pure Dragunity.
So, I would appreciate it if you could refer to it for everyone who loves pure Dragunity. .

Strength

Due to the restrictions on Tempest and Chests, searching for Mistil and Phalanx has become difficult, and with the revision in July this time, the Valley has become a restriction, making it difficult to search for Doux, which was the only source of reliance. rice field.
Originally, drag is a field where it is difficult to get adverts, and the key is to have combo parts as soon as possible and attack them quickly. Even if you win, it's mostly due to the power of the Holy Time, and you can't make good use of Dragunity's development power.
This time, I mainly thought about constructing a deck using the card 《Kujakujaku》.
When this card is released with effects and costs, he has the effect of searching for his WIND of level 4 or lower from the Deck, and it will be the bearer of searching for Dux, which has become difficult to search due to valley restrictions. .
As for the tendency, we will support with spell trap cards that are mainly released around this card, and when the field is balanced, he will explode the development power of Dragunity. (I'm sorry; this time I'm throwing away speed and focusing on add. So it may not be suitable for those who liked his speedy Deck.
●How to fight
○ Arrange your hand while taking ads
・Suicide attack with Dragonfly → Destroyed by battle, with effect Peacock ss from Deck → Activate Godbird, Release Peacock and destroy 2 opponent's cards → Released Peacock effect, Deck from Deck Search
One of the basic deployments is to turn Peacock into Ad from his Spell Trap for release that is lying down. If you use Godbird, you can break the opponent's back and start the development, and the peacock effect will be a 2-for-1 exchange, so it will be the combo you want to aim for the most.
In this development, I'm doing a suicide attack, but in that case, I need the summoning right, so if possible, I want to start the development immediately with the Doux that I searched for, so this combo remained undestroyed during the opponent's turn. I think it would be better to do it with Dragonfly.
So basically it's safe to set in the first turn. (This is partly because the recent trend is for him to be wary of Shaddoll and not attack set monsters.
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・Dragon Fly Set → If destroyed in battle during the opponent's turn, ss the peacock after the last attack in that battle phase → On the return turn, activate Ennecon, release the peacock and steal the opponent's monsters → Released peacock effect, Deck From Doux Search
If you use Ennecon, if you activate it during your opponent's turn, the effect will expire at the end phase. Take shape.
Of course, this development is not absolutely good (when using Ennecon as a defense card or when coming with Peacock alone), but in most cases, if there are no release personnel other than this card, I think it will be as much as possible. I feel like it's better.
○Development of main products
・Dragonfly effect, Peacock ss from Deck → Return turn, Peacock to Tribute Mystil summon effect, Phalanx equipment from GY → Peacock effect, Garuda search from Deck → Phalanx effect ss → Garuda effect, GY's Dragonfly is excluded ss → Garuda and Phalanx to Gajarg ss → Atumus deployment
It is a combo that takes you from Recruiter to the main deployment of Atumus. Since you can search for Garuda with Peacock, even if you use the right to summon Mystil, you can get the parts you need for deployment.
It's a useful development when you don't have any release personnel cards, so it may be an effective development for those who use Cyclone or 《Night Beam》as their main deck.
As a condition, he needs to have a phalanx in GY and a peacock from Dragonfly must remain on the field.
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・ Dragon fly effect, Doux ss from Deck → Return turn, GY's Zephyros effect, Return Doux to hand ss → Doux summoning effect, GY with Phalanx equipment effect ss → Phalanx and Doux with Vajlanda ss effect GY with Phalanx equipment Effect ss → Phalanx and Zephyros for the second Vajranda ss effect GY with Phalanx equipment effect ss → 2 Vajrandas for Atumus ss effect Remove Vajranda and remove Redame ss from Deck → Redame effect, GY to Vajranda ss → Garuda effect , Remove GY's Zephyros and add ss from your hand → Use Phalanx and Garuda to create a third Vajranda ss effect GY with Phalanx equipment effect ss → Use two Vajrandas to remove Tremis ss effect Vajranda and return Ledamme to your hand → Redame ss to Atumus cost → Redame effect, GY to Vajranda ss → Phalanx and Vajranda to level 8 Synchro ss
A combo to deploy from Recruiter if Zephyrus went to his GY first.
Garuda is required for this development, but if you don't have it, you can also replace Garuda with the Peacock in your hand by replacing the second Vajranda with Gajarg. In that case, one Phalanx will be less, so Special Summon the Phalanx with the Redame effect, use Garuda and its Phalanx to create Vulcan, and use that effect to return the Redame to your hand. After that, it is good to Special Summon Vajranda with the second Redame effect, set up Tremis with Vulcan and Vajranda, and collect Dux for the next deployment from GY.
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・Release Peacock with release personnel, peacock effect Garuda search from Deck → Livide activation effect, Peacock ss from GY → Release Peacock with another release personnel, Peacock effect Second Garuda search from Deck → Phalanx Summon → Garuda Effect, remove GY's peacock from hand → ss from hand → Phalanx and Garuda with Vajranda ss effect GY from Phalanx equipment effect ss → second Garuda effect, remove GY's Garuda from hand → ss from hand → Phalanx and two cards Gajargu ss → Deployment of Atumus with Eye Garuda
It's a bit difficult to get 2 Release Personnel for 1 Livide, but if you already have 1 Garuda, even 1 Release Personnel is fine, so it's a fairly high combo.
It's a combo that can be developed with only two Garudas, so if you have Mistil or Dux here, you can use one Garuda as a check.
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・Dux summon effect, Phalanx equipment effect ss from GY → Vajranda ss with Phalanx and Dux → Destroy Vajranda with opponent's trap, etc. → Libide activation effect, Phalanx ss from GY → Mistil effect, ss effect after Phalanx release Phalanx from GY Equipment effect ss → Garuda effect, remove GY's Vajranda and ss from hand → Gajarg ss with Phalanx and Garuda → Deploy Atumus
This is a combo that can be deployed twice when Livide is face down on the field. If the first Doux → Phalanx goes through as it is, the level will increase by 8, so you can use a flash for defense, or you can use Cribble while looking at the opponent to turn the opponent's mast counter.
It is possible to deploy Mystil from Libide first, but if you look at the opponent's movement, it is easier for the opponent to use traps and veilers on Vajlanda if you deploy from Dux, so this is the situation. Although it depends, I think that it is good to consider the development from Dux as a basis.
● Playing
・In the case of the first attack, it is recommended to use the Dragonfly for the Peacock. If you set it first, there is a high chance that the opponent will destroy the back in battle before they can lay down. As far as Godbird is concerned, it is possible that there are not enough cards to destroy it and it cannot be activated.
So if you have both Peacock and Dragonfly in your hand when you go first, you should set Dragonfly.
・On the other hand, if you attack second, it is better to set a peacock. In particular, Godbird and Miyabi can be selected as a cost even if they are placed face down with Peacocks, etc. You can activate these cards in a chain.
If it is a dragon fly, it is difficult to become an ad because the risk of being destroyed outside of battle increases unless it is in the form of a suicide attack using the summoning right.
・If you have any release personnel in your hand other than Ennecon, it is better to lay down all of them as soon as possible. Garuda can also be used as a restraint to activate Godbird, so I want to be wary of big storms, but I think it will be easier to fight in the second half if I lie down here.
・Anyway, it is important not to deploy your main force until your hand is ready and the field is balanced. Specifically, it is when you can endure with Garuda and other Dragonfly until you remove traps with Godbird or "Lightning Chidori", or when you can afford to deploy from "Soul Charge" even if it is activated.
Here is the explanation of the card.
Redame and his Dragunity are almost the same as the explanation of "Arashisei Dragunity (Combo List)", so this time the overlapping cards are not restricted, but the number of cards voluntarily changed and the way of utilization is slightly different depending on this Deck. I will only explain the cards that I have.
・Mistyl. The reason why I have two cards is because the main focus is on starting with the peacock, so I felt that it was a bit heavy when it came to the first hand.
In the case of deploying from Peacock, I often get combos from Doux and Garuda to one-shot, so I had the impression that even two copies would be enough to attack.
・Phalanx. Since I made two copies of Mystil, I ended up with two copies of this as well.
There is a view that there is a problem with the number of this card being smaller due to balance with harmony, but I felt that I had a lot of opportunities to add two phalanxes to my hand from Kujaku and Kyoken, This time, considering the accident caused by the first hand, I limited to using only two cards.
・Garuda plays a significant role in increasing the number of deployments. If you add it to your hand with Peacock, he can secure the cost of GY, and if Dragonfly remains on the field, you can set up an Xyz as a check.
Since it can be put out by itself and can be used as a Godbird cost, it is still a two-copy.
・Dragonfly. This is a must-have card for his deck with peacocks as the main axis. (There may be people who don't like relying on recruiters that much, and this card alone may be considered a bad concept for him to be an Insect; Please forgive me because I am with you.
Doux and Phalanx can also be selected as targets for recruiting, so if there is a brute force, you can simulate Doux and phalanx, and you can also deploy from Mistil without using the right to summon.
However, since this card is his Insect, it can only be used with Level 6 Synchro Vulcan as a material, so it should be noted that it cannot be used as a development.
・《Kujakujaku》. It's going to be a pretty tough fight if this card doesn't come along, as he has tended to spell traps to support this card at the core of the deck this time around.
Mainly as a card that can search for Dukes while stealing the opponent's ad, it contributes a lot in terms of stability.
You can't miss the timing, so it works well with cards released as a cost.
In the worst case, this card from Recruit and Mystil can be deployed, so the number of copies is three.
・Three copies of 《Cards of Consonance》are used. Even if there are three phalanxes, two of these cards are enough to make a turn, so it may seem like a heavy burden for this deck with two phalanxes, but the point I followed up with Peacock this time is "Duxes". Since it is only from the viewpoint of searching for low-level combo parts such as , Garuda, etc., it has not been possible to improve the point of "dropping the phalanx to GY", which was another role of the valley.
Therefore, since there is no valley, I need a lot of means to send the Phalanx in my hand to his GY, so this time I used 3 copies in consideration of the draw support.
・《Soul Charge》. It is a card for adapting to the opponent's traps, etc., because it simply increases the number of deployments. It's a card that creates explosive ads, but when releasing a Peacock on the field, it's common not to remove the opponent's monsters in consideration of the development, and it's rare that you lose a lot of LP, so I think two copies are enough this time.
・《Pot of Duality》. His deck with Basic Recruiter has a steady hiring rate. In the case of this deck as well, we adopted it to avoid the risk of the recruiter coming but not the cards to be released.
Especially this time, I'm not conscious of speed, so I think it's useful as a means of searching for Dux and the like on its own.
・《Dragon Ravine》. Considering the demand for this card, which has become a single card this time, I didn't dare to add search aids such as terafo, and mainly thought about building a deck that can spin without this card.
If you already have this card in your hand, Terrafo will become a useless card, so in that case, I'll make up for it with another card, and I'll adjust the use of Ravine by itself.
・《Enemy Controller》. It is one of the release personnel cards, and monsters taken with this card can be used as materials for Synchro or Xyz, or can be processed as Mistil's Tribute.
It is also excellent that it can be used as a defense due to the effect of changing the battle position.
We have adopted two copies of this quick-acting spell that can be activated as soon as it comes into your hand and can also be used as a Sacrifice Scape.
・《Icarus Attack》. Mainly peacocks are used as a cost to break the opponent's bag. The set Winged Beast can also be used as a cost, so you can activate it without the opponent knowing what his deck is.
However, it is necessary to pay attention to the fact that it cannot be activated unless there are two cards that can be destroyed, and that the activated card itself cannot be targeted for destruction.
・《Spiritual Wind Art - Miyabi》. It is a card that I mainly wanted to adopt a bounce gimmick, and it is a card that can be used mainly as a countermeasure against his Shaddoll. As with Godbird, you can use his backside WIND as a cost, and WIND can be a wide range of interference traps.
Basically, I want to target the opponent's back, so I use 3 copies like Godbird.
・《Tyrant's Temper》. This is used as a countermeasure against the opponent's back, and if you can already deploy enough cards in your hand, I think you can use it as a cost to intimidate while dropping this card into his GY with the Phalanx Set.
Cards such as Skidre and Breakthrough, which are mainly weak points, can be prevented in advance with this card, so it is also useful as a technique to simply protect yourself from Metacards.
Even if you release it, it doesn't directly affect the opponent's move to lose the ad, so I have two copies from the main.
・《Call of the Haunted》. It is alive and well as one of the cards that increase the number of deployments.
In the early stages, if you deploy from Recruit, you can select Dragonfly as the target for this card, so you can connect to Rank 4 without using the summoning right with Garuda searched from Peacock, and in the latter half, the flash of the synchro destination. It's a card that can revive cards that are compatible with each other, so I think it's a pretty easy card to use.
・Trishula can be developed from 《Soul Charge》or gather materials from Livide, so I adopted it in order to standardize the removal method other than destruction.
Basically, I think I will prepare the materials from the recruited peacock with the movements of the Doux and Phalanx.
・《Crimson Blader》is his Shaddoll, Yang Zing meta. In the case of Shaddoll, if Nephilim is set up, it will be on the back foot, so I would like to destroy the set Shaddoll before it is fused as much as possible. (Cry if it's a lizard or a dragon.
・Scrap ・Dragon is easy to use the cards left in the field, such as Livide and Tyrant, as the medium of the effect.
・ Stardust is put out after the main development with drag, and Senko Stada is mainly put out at the beginning of the transition.
From the viewpoint of total destruction such as Butte, it is better to protect the monsters that are deployed and arranged on the field with the normal stand.
Conversely, if you put out a flash in the early stages, even if you use Tremys or Vulcan to retrieve Livide when you play this card in the latter half of Livide, if you chain to that effect and give yourself resistance to destruction, you will retrieve Livide. Even if you do, the self-destruction effect will not be applied and the flash will remain on the field.
(In particular, his normal Stardust is a card that makes it impossible for Nephilim to be destroyed by battle, so it works significantly in Shaddoll.
・Vulcan. They are mainly recruited as libide recovery personnel and bounce removal means.
In the case of deploying from Recruit, Special Summon Phalanx from Dragonfly and Special Summon Dragonfly destroyed by Livide on the return turn, recovering Livide used for deployment and removing the opponent's cards. You can do an ideal check without using summoning rights.
In addition, by using this card itself as a medium for the effect, it can be reused many times, so it will be effective against his deck, which is not good at bounce.
・Since there is only one copy of Atumus in the frame, let's only use it when you have a certainty that it will really succeed.
・We did not use guidera this time with two tremis. There was also the fact that the frame was tight, but I wanted to put in the second Tremis as a returning member to recover the redame that was sent to GY, so I cut the frame of the guidera and used two copies. increase.
- Castel. It's a rank 4 monster that doesn't care about materials, and Xyz is used as a restraint that doesn't use the summoning right, mainly with the opponent's level 4 monsters and Garuda that have been stolen with Ennecon. (One of the reasons why I included Vulcan, which doesn't choose materials as a general-purpose Synchro, is to deal with it as an ad here after stealing Level 4, which has a high adoption rate like this, with Ennecon.
Since it's WIND's Winged Beast, it's possible to steal the opponent's ad with Godbird or Miyabi after this card's effect.
・《Lightning Chidori》. This time, with the introduction of Dragonfly, it became easier for him to have level 4 WIND on the field, so I put this card that is good at removal.
The reason why Castel and I both use bounce is because the current environment is so impacted by bounce.

Weakness

Weak point
I would like him not to attack his Dragunity, which has already been tattered, but he still has many weaknesses. .
Deck Genres: Gravekeeper, Evilswarm
Cards alone: Butte, Veiler, Increased G, 《Thunder King Rai-Oh》, 《Soul Drain
Other Deck Trends: Fast-Acting Decks, Excluded
With the next restriction revision, Opion will become semi-regular, so Evilswarm is likely to rage again.
Soul Drain》is a card that has been raised as a candidate for a new weakness due to the build that relied on Recruit this time; I think there are a lot of people who put it in. .
From the point of view of quick effect, this time we have improved the construction to have time to prepare, so if the opponent's deployment power exceeds our removal power, it is possible that it will be overwhelmed as it is.
●Side
It is a side that anticipates the environment.
Koa'ki Meiru Drago》3
Growing G2
Cyclone 3
Tyrant's Temper》1
Light-Imprisoning Mirror》2
Shadow-Imprisoning Mirror》2
Cursed Seal of the Forbidden Spell》2
could only be searched with Tempest from the Golden Chest in the case of Dragunity, but this time it is possible to search from this card because the building is centered around Peacocks.
Against Shaddoll, I would like to use Midrash before it is played, and against Terranite, I would like to use Deneb while my opponent prepares the field. (Well, even in these cases, Shaddoll can be removed by Flip Monster's effect, and in Terranite, Halbert and Deneb can be dealt with by issuing rank 4 other than light and darkness. I think that this alone is not a perfect countermeasure;
・Proliferating G is mainly a countermeasure against Terranite. If I'm thinking about Shaddoll as my main, I think "riding" is more effective, so basically I only change sides when I'm Terranite.
・Cyclone is a meta card countermeasure such as removal. There is 《Tyrant's Temper》, but we will remove GY meta permanent cards that are not affected by them with this card.
・The third intimidating card is a card that can be inserted in the second match after seeing the opponent's deck. I think it would be difficult to deal with Godbird, etc., against his Deck, which has a lot of backs, so I have prepared a third copy of this card.
・Not to mention flash and darkness, he uses it as a countermeasure against Shaddoll, Terranite, and darkness as a countermeasure against the two decks mentioned in the weak point.
・《Cursed Seal of the Forbidden Spell》. Mainly because his Deck tends to have a high percentage of his spell cards being the key cards necessary for development, it's an environment where it's effective to set up a meta with this card.
(Use it for Shaddoll Fusion on Shaddoll, use it for Rampage Summoning or Soul Charge on Terranite, and use it for Necrovalley and Infect on his weak deck.
*Since we don't see many Decks that use Veiler or Increased G in the current environment, we didn't include cards to counter these cards on the side this time, but if you feel the need, you can use Increased G. I think it would be good to put Mendre or 《Debunk》in the frame.

Customize

●Customization
I will introduce some of the other release personnel that I considered when making Deck this time.
・Monster Gate. I considered it because I could activate Peacock's effect while leaving monsters on the field, but due to the degree of uncertainty, I decided not to use this card, which is also not involved in the opponent's ad.
Since it depends on how you use it, there may be opportunities to use it effectively if it incorporates other genres other than Dragunity.
・《Swallow's Nest》. Mainly at level 3, there are many candidates for BF etc., so it's hard to imagine, but he is a card that can be used in Dragunity with BF.
However, at the moment, Winged Beast, which is compatible with Dragunity, does not have any monsters that have effects that trigger when he special summons, so we have not adopted it.
・《Vertical Landing》. Since you can release Peacock and leave Level 3 on the field, it is a card that makes it easier to aim for things like Trishula from Doux.
However, if anything, I couldn't prepare a frame where I could use this card passively, so I decided not to use it.
・《Horn of Heaven》. This is a card that seems to be a good idea, but in that case, if the cost card is not a peacock, it will not be very effective, so if you wait for an attack with Dragonfly Set, you will already have a troublesome monster on your opponent's field. It will be in a state where it has been summoned, and the resulting activation timing will be completely missed.
Even if I use it, I think it will only be when it is paired with another Sacred Time that is released and its effect is activated.
If you feel that even with Dragonfly, Peacock is hard to come by, you can add more "resonator bugs" even though he doesn't have much synergy with the deck itself.
I think that the balance of the number of decks has various ratios that suit each person.
For example, you can draw 2 Libides to make 3 Phalanx and 3 Strong Ken, or you can use a trap with a hand cost (Divine Punishment, 《Raigeki Break》, etc.) to make it easier to drop the Phalanx from your hand.
I think it's also possible to add Terafo and combine it with other Field Spells such as Kamikaze to create his Deck.
In that case, Kamikaze, Dancer, and Mystil will allow you to complete a combo, so I think it would be a good idea to aim for that type.
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Activate Kamikaze → Dancer summon effect, return yourself to ss → Kamikaze effect, Phalanx from Deck ss → Mystil effect Phalanx release and ss effect
This is a basic example of a pattern that can be moved from a dancer. Since you can call a phalanx for Kamikaze, you can immediately set up the 2, 4, and 6 fields necessary for deployment.
If you use Black Spear, even if you don't have a dancer in your hand, it's a combo that can be done just by having it in GY, so I think there's a lot of demand for it.
Libide, resurrection, or normal dancer remains on the field → Black Spear summon effect, release yourself and ss Doux from GY → Dancer effect, return Doux and summon Doux → Doux effect, GY phalanx equipment effect ss → Doux and Phalanx for Vajranda ss effect Phalanx equipment effect ss → Dancer and Phalanx for Gajarg ss → Deploy Atumus
It is a development that does not use kamikaze using the effect of the dancer. It seems that the dancer would be rotten if he was divided by the fact that he only has one Field Spell, but in this way he can develop as usual as long as he has enough GY.
Even if it's not the dancer but the Doux who remains in the beginning, it's possible if he makes the dancer the one who special summons the spear.
Dancers have 1,200 RBIs that can be recruited, so in terms of leaving them on the field, it may be possible to use a recruiter to call them.
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These are only examples, but if there is a versatile combo that can be used with 《Shrine of Mist Valley》etc., I think it will be possible to fill in the gaps where there is no ravine, so it may be a good deck if you take it seriously. not. (If you have two Field Spells that can be used in the worst case, the third one can be a pseudo-space;
Impressions
I finished it in a hurry to match the new revision, so it's a little scribbled; I'm sorry if there are any unsightly points. .
The impression I made is that the accident will still follow. I think I was able to alleviate the risk of being stalled by being able to stop a single development to some extent, and the ability to compete for ads, but I think I was able to ease it in a good direction, but even so, accidents such as when I still don't have a card that can drop a phalanx in my hand. Because it happens, I was able to realize very well the size of the hole that lost the ravine. .
I think that this deck probably has both advantages and disadvantages, so I hope you can take it as one of his thoughts on Dragunity construction this time. .
He hopes that Dragunity will continue to play an active role in the future. . See you soon. .

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon ユニコーン ( Total 21 decks )
Posted date : 2014/06/21 02:16
Main Deck (20 Types・40)
monster (9 Types・18)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardRed-Eyes Darkness Metal Dragon DARK 10 Dragon 2800 / 2400 ¥15
1 List of decks using this cardTempest, Dragon Ruler of Storms WIND 7 Dragon 2400 / 2200 ¥35
2 List of decks using this cardDragunity Arma Mystletainn WIND 6 Dragon 2100 / 1500 ¥30
3 List of decks using this cardDragunity Dux WIND 4 Winged Beast 1500 / 1000 ¥20
3 List of decks using this cardFlying Kamakiri #1 WIND 4 Insect 1400 / 0900 ¥20
2 List of decks using this cardGaruda the Wind Spirit WIND 4 Winged Beast 1600 / 1200 ¥5
1 List of decks using this cardBlackwing - Zephyros the Elite DARK 4 Winged Beast 1600 / 1000 ¥30
3 List of decks using this cardKujakujaku WIND 3 Winged Beast 1200 / 0900 ¥20
2 List of decks using this cardDragunity Phalanx WIND 2 Dragon 0500 / 1100 ¥30
spell (7 Types・12)
1 List of decks using this cardGold Sarcophagus - - - - ¥50
1 List of decks using this cardHeavy Storm - - - - ¥110
2 List of decks using this cardPot of Duality - - - - ¥110
2 List of decks using this cardSoul Charge - - - - ¥30
3 List of decks using this cardCards of Consonance - - - - ¥10
2 List of decks using this cardEnemy Controller - - - - ¥10
1 List of decks using this cardDragon Ravine - - - - ¥10
trap (4 Types・10)
3 List of decks using this cardIcarus Attack - - - - ¥20
3 List of decks using this cardSpiritual Wind Art - Miyabi - - - - ¥20
2 List of decks using this cardCall of the Haunted - - - - ¥10
2 List of decks using this cardTyrant's Temper - - - - ¥10
Extra Deck (12 Types・15)
1 List of decks using this cardTrishula, Dragon of the Ice Barrier WATER 9 Dragon 2700 / 2000 ¥30
1 List of decks using this cardScrap Dragon EARTH 8 Dragon 2800 / 2000 ¥30
1 List of decks using this cardCrimson Blader FIRE 8 Warrior 2800 / 2600 ¥10
1 List of decks using this cardStardust Spark Dragon LIGHT 8 Dragon 2500 / 2000 ¥650
1 List of decks using this cardStardust Dragon WIND 8 Dragon 2500 / 2000 ¥25
1 List of decks using this cardDragunity Knight - Gae Dearg WIND 6 Dragon 2400 / 0800 ¥50
3 List of decks using this cardDragunity Knight - Vajrayana WIND 6 Dragon 1900 / 1200 ¥10
1 List of decks using this cardVulcan the Divine FIRE 6 Beast-Warrior 2000 / 1600 ¥19
2 List of decks using this cardConstellar Ptolemy M7 LIGHT 6 Machine 2700 / 2000 ¥44
1 List of decks using this cardHieratic Dragon King of Atum LIGHT 6 Dragon 2400 / 2100 ¥30
1 List of decks using this cardLightning Chidori WIND 4 Thunder 1900 / 1600 ¥400
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥15
Main deck minimum construction amount ¥2427


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view num 11059 Score num 25 Score 239

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