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HOME > Yu-Gi-Oh! Deck List > Dark WorldDeck List > Dark World draw type (learn the strength of Fel) Deck and Deck Instructions

"Dark World draw type (learn the strength of Fel)" Deck 2013

Dark World Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Dark World" / Beatdown
Key Card
Divine Dragon Knight Felgrand
Deck commentary

Playing

When I was searching for various Deck patterns in Dark World, I decided to write about this idea first.
This time, I decided to make a deck with the concept of "Let's know the strength of Fergrant". As a result, I came to the conclusion that "Doroso Dark World" would be the best way to convey Fel's strength.
The contents of the deck are filled with a large amount of draw sources, just like the general "Exo Dark World". Since the purpose is only to spin the deck, there are few traps and it is a solitaire type.
Actually, another reason why I decided to make a deck this time was that I saw people asking, "What about Into the Void in the Dark World?" So I would appreciate it if you could turn around and pay attention to this.
As a rough explanation of the Deck, quickly turn the Deck to drop three Graphers into GY, and block the opponent's Spell traps with the Darkness Deck etc. drawn in the meantime, and a large amount of monsters will be sent to the field. Negate the effect with Fergrant made with etc., and fight by making the opponent unable to do anything.

Strength

: Precautions when turning Deck
Basically, it spins like a normal Dark World. However, this time there are 《Into the Void》, 《Trade-In》, and even 《Advance Draw》, so I need to think a little about how to turn it.
・It is a good idea to actively search for graphers and gates in the snow effect. If you have a train in your hand, search Grapha, if you have Advance Draw and sinstada in a set, or if you have a darkness deck and sinstada in a set, search the gate. If you draw the same card as the one you were trying to search for before the effect, change the search target flexibly each time.
・The order in which the Brow and Snow chains are assembled in basic annihilation etc. is in the order of 1) Brow and 2) Snow, but this time only, there are many draw sources, and the probability of drawing a dark Deck after compressing the Deck with Snow is a Browdraw. Since there is not much need to raise , it may be safer and more stable to form a chain with 1) Snow and 2) Brow, check the cards drawn with Brow, and then select the cards to search with Snow. (For example, when you search the page because you need a monster, but the card you draw with Brow is Train. In this case, you can't use a single Train card. However, if you draw with Brow, After confirming that the card is a train, you can use snow to search for graphers, etc., and eliminate one card that cannot be used.
It depends on how you feel about it, so I can't say it's absolute, but when you discard it with Void, the cards you search with Snow are especially important, so personally, this Deck has the latter chain. I think the combination is suitable.
・Let's use Grapher as much as possible for Trade-In as a cost. It can't be helped if you can't turn it unless you make a sin free cost, but there is no advantage even if you drop the basic sin free to GY, so if you drop it, a grapher that can immediately special summon is good. (Especially in the latter half of the rank 8 xyz mass deployment, sin stada is necessary, so it would be a waste if he dropped a lot of him to GY here.
・With 《Advance Draw》, on the contrary, I want to use sin free as a cost in the early stages. With Grapha, for Special Summon, you have to use summon rights to other Dark World monsters or be able to use the page effect, so unless Grapha is in the latter half of the turn so that two or more can be summoned, it is not efficient to hit Grapha. It seems bad. (Specifically, there aren't many chances to drop Grapha to GY and Bage is discarded from your hand, so it's hard to aim. Activating 《Advance Draw》is because when you draw a Dark Deck after that, you can't get a sin stand out of your hand, or if you have a page and you can discard it, you won't be able to use the summoning right. There is a risk that the drawn Darkness Deck will not be able to activate.
Of course, if you still have other cards in your hand that you can turn around, you can use the summoning right to activate Grapha as a cost, but if not, you may be in a situation where you can get sin free among the two cards you draw, or there is no page. The chances of it containing a card that can be brought into a situation where it can be discarded are low, so you shouldn't aim too much. (Grapha is good if you can Special Summon many times around the middle stage when your hand is moist.
・When activating Gravehole, it's best to activate it with a single Snow card in your hand so as not to give your opponent a choice, but it's not a good idea to use Normal Summon too early while spinning. Since there is, it might be good to use it in the worst case, "Snow, Brow". Snow and Brow have higher priority to discard in the Grave, so if you have Bage in your hand, Normal Summon it and don't leave it in your hand. (I want to drop Grapha with 《Trade-In》, so I have removed it from the priority order. If you have no choice but to activate Grave with Grapha in your hand, Normal Summon Blau and make a hand called "Snow, Grapha". In this case, if Grapha is discarded, you can return Blau with it and Special Summon it, and if Snow is discarded, you can search the gate and drop Grapha from Snow exclusion, so you can Special Summon in the same way. .
I'd like to be able to throw away Snow, especially if there's a train. For example, if you have 《Trade-In》, Snow, and Blau with Grave, Normal Summon Blau to make it a situation where you can only select Snow, and if you search Grapha with Snow effect, 《Trade-In》will be GY. Since you can drop it to , you can return Blau on the field and put out Grapha with your hand + 2 cards.
・Since you may miss the opportunity to activate Gravehole with this Deck, which has many draw sources this time (because the number of cards in your hand increases with draw sources, you will increase the number of monsters your opponent has to select), this card is not in your hand. If there is only one Dark World monster and all the other cards are different cards, it may be better to activate it first even if there are other draw sources.
・If you try to discard Bage or Grapha from your hand in a situation where the Gate effect can be activated, if there are cards that can be discarded other than the Gate, do not use the Gate effect and use the discarded cards first. Especially in the late game when I'm spinning, I often throw away the page due to the effect of the gate, so I'd like to leave him in GY without using monsters that cost the gate as much as possible in the early game. (Especially if the monster discarded by the gate effect is a special summon that cannot be used as a cost afterwards, or if it is a grapher that you do not want to exclude, you should not discard it at the gate in the early stages.
At the end of the game, he can drop monsters that GY doesn't need at rank 8, such as Furanken and Eneaard, so the cost of the gate won't be a problem. (I'd rather worry about running out of deck;
・Let's pay attention to the special summon timing of the sin stada. This card has the effect of not being maintained on the field without a Field Spell, and when this card exists, it will be destroyed along with the replacement of the Field Spell. So if you still have this card in your hand and can still deploy it by reupholstering the gate, don't play this card carelessly and put it out in a state where you won't have to reupholster the gate any more. .
・Since only one Sin Stada can exist on the field, it is necessary to think about activating Grave with this card. If you don't have a gate or something in your hand, you can drop this card to GY by wasting Special Summon, but if you put out a sin stand while the gate is activated, then you have a sin stand in your hand. If you draw a graveyard, you won't be able to process the sin bonus in your hand unless you have 《Trade-In》or 《Advance Draw》, and you won't be able to activate the graveyard when you have a card you want to discard. So, in order to avoid this kind of situation, I dared to throw the first sin bonus into GY by wasting Special Summon, and put the second card out with the gate so that it wouldn't spoil in my hand. There is also (However, personally, Train and Advance Draw have a high probability of appearing in your hand, and I don't really recommend playing as an insurance to avoid this accident by losing one card from your hand. I don't think it's necessary to prioritize this method because it's only to the extent that such accidents occur.
・When you want to reupholster the gate with a sin stada in play, or when you want to process another sin stada in your hand and activate a grave, if Grapha is in GY and you can Special Summon, sin in the field It is possible to deal with Stada by using it as an Xyz material.
It's better to use it as a material for Xyz rather than carelessly replacing the gate and letting it self-destruct.
For rank 8 Xyz, Fergrant can remove the Grapha that has been used as a material at any time, so there is no need to send Grapha to his GY for the virus's medium. It is an image of simply arranging Vergrant to interfere with the opponent after activating the Dark Deck during the deployment.
・It is a card that you want to use as early as possible to give the opponent the opportunity to organize their hand. Due to the nature of his deck this time, it is easy for opponents to find out that he is aiming for dark decks, so there will inevitably be many opponents who tend to collect only monsters in their hand. So, in order to reduce the opponent's monsters in the graveyard in the latter half of the spin and increase the efficiency of the Dark Deck, try to create a situation where the opponent can't change their hand any more at the end as much as possible. prize. Well, in the worst case, 《Card Destruction》can reset all the cards in the opponent's hand, so I think it's good to keep it in mind.
・If you have 《Allure of Darkness》in your hand, and the only monster to be used as a cost is Brow, which also has a draw effect when discarded, this card will activate Temptation first even if you also have a card with a discard effect in your hand. Better for that cost.
Even if you activate a card with a discard effect and draw a total of two cards with the Blau effect, if there are no Dark World monsters other than Blau, there is no guarantee that there will be a card that leads to the next development among the two cards drawn. If you draw two cards, you should leave the card with the discard effect in your hand, and bet on the probability that there is another Dark World monster among the two cards drawn by temptation. But it's safe because you can keep it in your hand.
When there is a gate, it may be better to discard Blau to secure the cost of the gate, but if there are no cards that can be discarded simply, draw two cards and discard them with other Dark World monsters. There are two cards with "effect", or there is at least one "other Dark World monster" among the two cards, so it is clear which is more efficient in terms of probability. I think you can see it in
・If you are worried about the opponent's face down card in a situation where you have a sin standing card in your hand and he can also use Grapha from GY, you should wait and see what happens with a sin standing card. 《Dimensional Prison》, you have to be especially careful with the abyss.
・When playing a Dark Deck, it is ideal if possible to leave a sin stada on the field in addition to the cost. If he can hit Graffa other than sin stada, when he declares a spell, even if the opponent activates a chain such as Cyclone, sin stada remains on the field, so the gate will not be destroyed. (If you change the dark deck's medium to sin stada, when activated, sin stada will be sent to GY as a cost, so the gate will be destroyed.
: About 《Into the Void
He also plays an active role as a draw source when turning the deck, and the discard effect in the second half seems to be compatible with Dark World. However, for Grapha's Special Summon, I want to keep one in my hand, and I have to discard Bage and other Dark World monsters in the end phase. It looks like a card that makes you hesitate.
It's my own, but about the usage interpretation of this card.
・First of all, it goes without saying that you need to be careful with the activation timing of this card. For example, even though he was able to activate the Dark Deck with other draw sources, this card was activated first, so he wanted to keep it in his hand and had to discard all the Dark World monsters during the End Phase. It will end up. Therefore, if there are cards that can be used other than this card, it is better to digest them as much as possible and make sure that they cannot be deployed until the Dark Deck is activated before activating it. (If you can't bring it until the Dark Deck is activated, it means that your hand is full of monsters (especially when Snow and Brow are stuck together). There is a possibility that it can be developed from the next turn depending on the card.
Of course, like this card, one-on-one exchange draw sources that can be activated first can also be used to increase the options for discarding in subsequent transactions, so it is not possible to say which is better. I think you have to judge by the situation.
・Since this card cannot be activated if you have 3 or less cards in your hand, it is possible that you will miss the activation timing if you have a small number of cards in your hand, such as by placing cards face down on the field to eliminate options. . I tend to hesitate to activate it at the beginning of the spin, but if you have low-level Dark World (especially Snow and Brow) in your hand, I think it's a good idea to activate it early.
・When returning the turn to the opponent after activating Void, I would like to deploy this Deck until I can leave as many Fels and Graphers as the cost of the Dark Deck on the field, but if there is no guarantee that I can deploy that much, even if it is not Even if you can expand your hand, if the activation of the Dark Deck is confirmed, you can lay down everything except monsters and return the turn. (If you draw too many beges or sin studs with draw sources, you will be forced to throw away the sin studs, and the beges that are Special Summoned to the field will be destroyed by the opponent.
At that time, when you have Snow or Blau in your hand, even if you discard it in the end phase, you can keep your hand from zero.
・If there is snow in the last Void discarded, basically it is good to search the low level Dark World. If Bage was among the last discards, there is no guarantee that Bage will remain undestroyed until your return turn, and Grapha has only one body for his Special Summon in his hand. I recommend that you keep it.
Of course, I think that the search target will change depending on the situation of the field. If you have a gate, search for a page that can Special Summon two Graffas with one card. As an insurance for the snow effect, you no longer need to search for gates. Alternatively, if Snow has to discard two or more cards, considering that Train will be on the field or will be in your hand, use one of them to search for Grapha, or use the second card to promote development. It is also a good idea to search the gate of
Therefore, if you keep in mind that the effect of discarding all cards in the second half can be mitigated to some extent by keeping Snow and Brow in your hand, there will be room for this card to be used in Dark World.
: About Combo
Once all three Graphers have landed in GY and there is still room to spare in the number of sin Stars, mass production of Rank 8 Xyz will begin.
1. Get Felgrandt with sin Stada and Grapha.
2. Use the Fergrant effect to remove the material "Grapha", give an appropriate monster an effect system, and transfer Grapha to her GY.
By repeating 1 and 2, you can Special Summon Vergrant as much as you can, as long as you have sin stada. Fergrant uses one material for deployment and another material to interfere with the opponent's deployment.
At this point, I think I have more than two dark decks that can use his spell traps, so if I secure two of those cost, I think I can get up to two Fel.
If you don't go first, change the last rank 8 to Ennead of Destruction or RBI Furanken.
Here is the explanation of the card.
Graffa. It's a stable trio. Since this card is 100% dependent on destroying the opponent's back, it is essential to use three copies.
sin Stardust. It's a compromise Special Summon that doesn't get in the way of Graves, and it's also excellent as a Advance Draw cost for Train. It will be used to connect to rank 8 in the latter half of the spinning, so don't drop too much to GY.
By the way, if a sin stud is in your field when his Field Spell is activated, the sin stud will not be destroyed even if your opponent reapplies his Field Spell in this state. The reason is that this Field Spell is destroyed ``after'' the ``opponent'''s Field Spell is activated, so since the Field Spell does not cease to exist, the sin stada cannot be destroyed textually. .
By using this, if the opponent is activating a Field Spell, you can put out a sin free spell first and then replace his Field Spell with the gate, so the gate immediately after the activation from the hand will also be the first sin free spell. can protect against cyclones.
With this, the cost of the train will be 6 cards together with Grapha, so I think it's enough.
Snow. It's a very nice card if it comes to your hand early in the spin. This deck has a lot of draw sources and inevitably has a high probability of drawing trains and Advance Draw, so if you have snow, you can search for graphers immediately, and you can earn ads while dropping graphers to his GY. increase.
By the way, with this card, his ATK becomes 2000 when the gate is activated, so the conditions for activating Magic Deck can be met immediately.
beige. It's a card that makes me happy if it comes in the middle of the game. If you can use Special Summon with the effect, you can put out another Grapher separately from the cost of the Dark Deck, so you don't have to expose an empty field. At the beginning of the game, I thought it would be a bit difficult for this deck to have no trades, so I started with two copies, but considering that Into the Void will force me to discard it, it would be better to have three copies in the deck. Since I can avoid the danger of running out of this card by searching from Void Snow, I put in three copies. In fact, I felt that there weren't many low-level monsters, and there were times when I didn't get a beige even at the end of the game with two copies, so I think three copies will be stable here.
Blau. It's a card that makes me happy if it comes in the early or mid game when you're spinning. It's an indispensable card to turn the deck, and it's usually only a one-to-one exchange, but with this card, he can compress the deck and also feed his GY for activating the gate, so I think it's a convenient card. increase. By the end of the game, he's not very useful because his deck count is below double digits.
This card's ATK is 1400 if it's not under gate activation, so it's also attractive that it won't get caught in the abyss. If the Darkness Deck was face down during the previous turn, you can use this card's Normal Summon to activate the Grapha to chain it to the opponent's Grapha. increase. (Usually you want to hit the abyss against the Grapha, but recently there are many opponents who are similarly wary of the Dark Deck and drop the monster in front of the Grapha with the abyss. Especially this Deck is openly aiming for the Dark Deck. Since it is obvious that you are there, the other party will be extra cautious.
Allure of Darkness》is a draw source close to a template. Basically, anything other than Grapha can be used as the cost for this card, but personally, he doesn't want to reduce Dark World monsters from his hand as much as possible, so the most likely candidate for the cost of this card is sin free. I think. In terms of priority, it's like (1) sin studio, (2) brown, and (3) beige if you have two or more cards in your hand. If you have Train and this card in your hand as a set and you also have a sin bonus, keep Train for when you drop Grapha, and make sin bonus a Allure of Darkness cost.
Dragged Down into the Grave》is a triple system to make up for the lack of his discarded spell cards. Occasionally, too many cards in your hand can cause accidents, but at about the same rate, your hand will only be monsters, so it's better to have a lot of cards with discard effects. After that, use it for peeping the Dark Deck and Magic Deck, and discard monsters that cannot be dropped with these cards to destroy the opponent's hand.
One Day of Peace》. It's a valuable draw source. The opponent will also draw, but this deck does not hit the basic veiler, so it's not that bad. In addition, this card can protect you from the opponent's one-shot kill when you have a hand accident or when you can only put out one Grapha and the field is empty after hitting the Dark Deck. . I've been helped by this card quite a lot, so I think I'll definitely use this card. (At first, I thought it was a little weak; but it's only after using it that you can see its strengths.
Trade-In》. It's the essential card that spins the Deck. The basics are to save Grapha to drop into his GY, and when you can't turn without using it, you can use sin free as a cost. Three may feel like a lot, but since you can search for Graffa from Snow, you can think that there are actually nine level 8 monsters, so unless you have too many cards in your hand, it won't go bad.
Advance Draw. It is a card for turning his Deck next to Train. Basically, you can use the sin bonus from the gate as a cost, and it is especially useful when you can afford to Special Summon multiple times with the mid-game vage effect. To be honest, it's not a card that you have to put in because the Train alone is enough, but if you only need a few cards to play the meta, you shouldn't put unrelated cards as much as possible, so this card is also a Deck I think that it is possible to turn efficiently. (However, if it overlaps in the first half, it may lead to an accident, so if you think that it will cause an accident after turning it around, you can change it to 《Foolish Burial》or resurrection as you like.
Upstart Goblin》. This is also a stable three stacks with this Deck whose purpose is only to draw meta cards. You can give up to 3000 LPs to your opponent, but you don't have to worry about it because if it's a direct shot from Grapher, it's almost the same whether or not it's a deck that deploys a lot in the second half. The timing to use is when you have a card you want to use when there are no other cards to turn around, such as his Void, or when you compress his Deck first with Snow and use other efficient cards (Train, Dark Deck, etc.) For example, if you make it easier to pull.
I think that it is good to replace it with this card if you are having trouble finding a card to pull out with a card that is inserted on the side. (Basically, he will switch from Void, but if you really run out of slots, you can remove this card. Especially for those who don't use Void, this card is a strong candidate for a side change.
Card Destruction》. Usually in the Dark World, it's a card that creates explosive ads, but this Deck has a lot of draw sources and many spells with other discard effects, so the Deck spins enough without activating annihilation. There may be situations where you miss an opportunity, or even if you activate it, you can't discard the monster and it doesn't add much. Therefore, when activating this card, prioritize the other cards that can be passed around, and even if you think it's a waste to keep the one card that's the best to keep, just leave it in your hand as a card exchange and activate Obliteration. It's better if you do. (Of course, at this point, if you have a meta card such as the Dark Deck, put it face down with the prioritized card. Even if you don't have a single Dark World monster in your hand, aim to activate the meta card in one turn. Then you should lay down the higher priority cards and reset your hand.
A good priority to leave on the field as a card to turn is: ① Gate ② Train ③ 《Allure of Darkness》, Grave ④ Transactions (Money, Void, Truce will be digested before erasing. 《Advance Draw》also depends on the situation, but usually I feel like it would be better to use it as a hand exchange card.) It's like saying.
・It's a waste if you have two or more gates in your hand, but discard one as an exchange card.
・There is a high possibility that Train will include cards that can be discarded as Grapha or Snow, so there is a high probability that it will become an add simply by leaving it on the field.
・The temptation is that all the monsters are dark. It's also good to activate before annihilation, but if possible, the cost in that case should be something other than Dark World monsters. If you use a Dark World monster as the cost, you can either choose the add of the Dark World monster that activates the effect in the previous elimination, or choose the probability that he will include a Dark World monster in the 2 draws by temptation. increase. This will change depending on how you think about the ad after it is discarded by erasure, so you have no choice but to see the situation.
・This is because Grave is one of the few simple cards that allows you to discard your opponent's key cards with pinpoint accuracy. As much as possible, I don't want to throw my opponent's hand into his spell trap with this card before the Dark Deck activates. (Even so, the elimination effect itself can mess up the opponent's hand a lot, so it has a slightly lower priority.
・When there are no other cards that can be discarded, the deal is to the extent that it is reluctant to face down. Or even if there is an erasure, there is no Dark World monster in his hand, and even if he activates erasure, he will not accumulate Fiend in GY, so the gate will not be able to activate. Rarely does it get higher priority.
*Although this also depends on the situation, there are times when it is better to leave two or more cards prioritized with 《Card Destruction》on the field. (Such as when the Gate and Train come together in the hand, or when the Dark Deck and the Tomb come together in the hand.Especially when the Dark Deck is face down, leaving it with the Grave is better than trading. I think that it is good because it can be confirmed.
Dark World Dealings》is used to trigger the Dark World effect. If you mainly use it, you want to activate Snow and Brow that lead to hand cards. (Bage is a gate effect, and Grapha is a train and I want to throw it away if possible.
As explained in the nouveau riche section, the usage of this card is either ① to activate Snow before the draw source to compress the deck and increase the probability of drawing a meta card in the draw source, or ② to use the draw source as There are two ways to use it: activate it first and increase the options for discarding this card before using it.
Into the Void》. As explained above, depending on how you use it, you don't have to worry about the disadvantages of the latter half, so I think it can be used as a draw source. (The reason I didn't use 3 cards this time is because I thought I had enough cards for the first half, so I wanted to increase the number of monsters like Bage instead of the cards that wouldn't be usable in the second half.
It wouldn't be strange to put one or two in a normal Dark World.
There are three gates. Be careful of self-destruction of sin stud by re-stretching yourself. (As a tip, if you want to switch the gates while Sin Stada and Grapha are on the field and want to activate the effect again, you can also Xyz with two of them first so that you don't waste a level 8 unit. .
It is better to set it at the beginning rather than activating it poorly when leaving it on the field with Grave or Obliteration. I don't think it's much about erasing, but at the stage of the grave, your hand won't necessarily be a deployable hand after that, so if the opponent is a Madolche or Dragunity that uses Field Spell, it's possible to activate the gate. After returning the turn halfway, it will be wasted by being re-strung by the opponent. (On the contrary, if you set it, you can immediately re-stretch his opponent's Field Spell on the return turn, and it will also suppress its activation.
Eradicator Epidemic Virus》. The main meta card is this card that sticks in most of his decks.
In case of emergency, it is convenient because it can be used as a card to escape Grapha from opponent's effects.
In the actual battle, we will replace this frame with a pinpoint meta from the side. This deck can cost Graffa, Sin Stada, Unruly, and Key Beetle.
If there are two or more of this card face down on the field, and there are two or more monsters on the field that can be used as a cost, after declaring a Spell with the first card, the second card is the opponent's end phase or if this card is a Cyclone. Save it for when it's targeted for destruction, or until the costing monster is about to be destroyed. Even if you don't bother activating two cards during the draw phase of your opponent's turn, you can activate this card and destroy it during your opponent's end phase. It can also be used to annoy the future development of (It would be great if the opponent thought that they couldn't break through the cost monsters and just set monsters and traps and it ended.
In addition, if the opponent searches for his troublesome Spell card with a monster effect, etc., you can aim for it and activate the second one to destroy it, so activating it after seeing how the opponent comes out is a good idea. I think you should keep it in mind as you play. (Of course, if the two cost monsters are Grapha and Sin Stada, the cost of the Darkness Deck at the beginning is Grapha.
Three Stardust. You might think that you don't need 3 cards because the chances of costing them in trains are higher, but that's actually true. However, in my case, I didn't have a third card, so I often couldn't get the sin free card in my hand, so I put it in. (Especially in the second half, since we need to make a lot of rank 8s, we wanted to put them in as much as possible.
Since we don't use guides, there's no need to include Rank 3, and there's room for extras, so I've used this ratio, but if you think you'll be fine with two cards, choose one of the other cards. It could be a card as well.
Photon Dragon of Super Galaxy-Eyes. This card's threatening traps can be destroyed with the Dark Deck, so the compatibility itself is good.
Since the first half effect doesn't include his Galaxy-Eyes, we can't use it, so we mainly use the second half effect that removes the material.
His Xyz Monster, which is resistant to destruction, can basically be managed with Fergrant or Tachyon, but this card removes all materials on the opponent's field, so when there are two or more troublesome monsters of that kind. useful. After that, use it when aiming for a one-shot kill with the effect of increasing the number of subsequent attacks. (In the age when Xyz is the main axis, it can be used like Toradora, which is very convenient.
However, since this card requires 3 materials, the opportunity to use it is limited, so I think it would be good to put Arsei, which has a more versatile "bounce" effect, in this slot. With this card, you can target anything other than monsters, so you can target Anchi and break through "Aji Key Beetle", and with "ZW Hope", you can use Dark Deck to make it impossible to destroy ZW. etc. can be returned, making it easier to capture.
Especially after narrowing the opponent's range of action with a dark deck etc., you can send the opponent's card to the top of his deck with this card to create a drawlock-like state, so you can definitely immobilize the opponent even after the dark deck. things can be done
Furan Ken doesn't work well with 《Into the Void》, which discards all cards in your hand at the end phase, so if you put it in normally, I think you can get by with just one RBI, but when I fought Dark World in the mirror, I found this card. If you have two cards, it will be useful as a means to exceed Grapher's 3000 RBI. Of course, most of his Dark Worlds have Rogue in the same way, but since most decks use one copy, I feel that having two copies is very convenient. (Monsters with more than 4000 RBI are very valuable, especially under skill drain where the opponent puts in from the main or you put in from the side.
If you have a hand and a face-down Dark Deck, you can negate one of your opponent's cards with this card's effect, and then use this card as the cost of your Dark Deck.
When GY runs out of gate costs, you can use this card's effect to drop Dark World monsters that are no longer needed from your hand (such as Blau, Snow, and Bage that you've covered in your hand, etc.) that you can't use at the end of the spin, so you can drop Void, etc. If you do not adopt it, this card may be better than Fergrant when returning the opponent's turn.
The space-time dragon pierces his Battlin' Boxer, Brotherhood of the Fire Fist, and equipment enhancement systems. In particular, his Battlin' Boxer's lead blow effect is negated and his ATK returns to its original 2200, so even if it is chained and a counter blow is activated, the effect of the space-time dragon will be activated and his Since ATK also rises by 1000, it can be dealt with without problems.
After that, you will be able to deal with "Aji Key Beetle", which has been increasing recently, by negate the effect of Key Beetle with this card and then destroy Aji with Dark Deck. He's better suited for Nimble than Super Galaxy-Eyes because he only needs two pieces of material.
Enneard is a monster that has a "non-targeting" destruction effect on the entire precious field. Since there are few cards with destructive effects in the first place, this deck comes in handy, so I put two of them.
If you release Grapha, which can be revived many times, you can destroy the opponent's cards with virtually no add loss, so it works well with Dark World.
He is casually a mirror and is strong against the Dark World. Even if the effect of the opponent's Grapha or Snow is activated by the discard effect of your side and your GY or monsters in your hand are stolen, you can Xyz this card while it is being deployed to prevent it from attacking first. However, it can be dealt with by destroying effects. Especially when the grapher is robbed by the opponent, it will be taken back with this card. (If Bage continues to be able to use her Special Summon, the destroyed Grapha will be able to participate in the development immediately. To be honest, it was the moment when I felt that Enerd needed the most two mirrors for this reason.
This card also allows you to drop unnecessary Dark World monsters from your hand into GY with its effect if GY runs out of gate costs, so this card, which is mainly activated on your turn, removes the material Grapha and secures the cost of the gate. , it is also possible to immediately special summon the beige with the gate effect and special summon the grapha, which was the material. In Dark World, it's an excellent card that allows you to do something while you're at it.
Vergrant. You can call it a key card. Of course, on this turn, you can protect other monsters from opponent's traps, etc., but you can also use it by activating the effect on the sin stada to temporarily negate the sin stada's own demerit effect, making it possible to attack all areas. I can do things. On the other hand, it will also be a pseudo skidre on the opponent's turn. (That said, unlike Skidre, the range that can be negate is extended to effects such as Stardust and Car D, which are activated upon release, so the type of effect is similar to Veiler's. If you know that your opponent has Honest in their hand with a Dark Deck, use Vergrant to add an effect to your opponent's LIGHT monster. is a blank hit, so you can deal with Lightsworn etc. (If the opponent misses and activates it, that's fine, and if it doesn't activate, drop it to GY later with Grave or Obliterate.
*As a point of caution, Felgrant cannot activate its effects during the Damage Step, so it is not possible to dodge holy spears. Therefore, even in the case of Honest, it is necessary to activate the effect and grant resistance to the opponent's monster before entering the Damage Step.
If Grapha and Sin Stada are on the field, such as when changing gates, Xyz Summon this card with two bodies mainly to avoid wasting Sin Stada. You can remove the material of this card at any time, so if you need a grapher, you can remove the material of the grapha and give it an appropriate effect system. (When Xyz Summoning a Rank 8, you don't want to use Grapha as a material because it can be revived almost any number of times, so try to Xyz with Grapha and sin Stada instead of each other as much as possible. That way, you can always use materials. If it's a fell that can be removed, it's like making a single fell with a single sin stada, so you can keep lining up rank 8s on the field.
As an ideal system, there is a field situation in which a Dark Deck that destroys Spell traps on the first turn, and two Grapha or Sin Stada, which are costs, are put out on the field, and the subsequent monsters are negate with Fell, but in this case, tentatively Even if I was able to make Fel with Sin Star and Graffa, I often end up using Sin Free with Train and 《Advance Draw》, so I can get up to 2 Fels on my first turn. I think it's the limit. If you try to put out more than that, you won't be able to secure two Dark Decks, or you'll have to Xyze between Graphers, so it's not very efficient. Therefore, I think that the formation of "sealing spell traps and stopping monster effects with Fer" is difficult to break through, so I think that two Fers on the side will be enough. (If you're not comfortable with two Fer, I think you can take out Furu Ken or Enerd and add another.
Giant killer. It is simply alive and well as a token killer. This card can destroy up to 3 tokens, including your own attacks. Of course, Mecha Phantom Beast sticks, but since the scapegoat is an unlimited environment, the presence of this card is quite large.
Unlike Ennead, you can destroy up to two Special Summoned monsters at no cost, so I think it's very convenient. (However, the point to be aware of with this card is that its destruction effect can only be used during Main Phase 1, so if you attack with two Graphers and then get Goes etc., the tokens and Goes will be Special Summoned monsters, so try to destroy them. Even if you Xyz Summon this card with 2 Graphas in Main Phase 2, its effect cannot be used.
Master Key Beetle mainly plays the role of protecting permanent effect lock cards such as "Vanity's Emptiness" and Skidre, which are inserted from the side. In particular, 《Vanity's Emptiness》is a powerful lock because the key beetle effect protects the second half of this card's self-destruct effect, "When a card is sent from the field or Deck to GY, destroy this card". It is a good idea to Xyz this card with the last 2 Bages after playing Fel.
It will also be the cost of the Dark Deck, but basically using a level 4 Dark World (Bage, Snow) for the Xyz of this card is when you have a lot of cards other than the Dark Deck, so you can use Dark World monsters. This development, which is nothing more than an ad loss of losing two, can't be done unless the opponent is a deck that is biased toward spell traps like Mado and Exo.
Mae Stroke. I put it in as a monster with versatility as a one-chan Evilswarm countermeasure, but I rarely use it. If you are concerned about it, you may remove it and insert a different card. As a recommendation, 《Abyss Dweller》is good because it hits Mirror's Dark World and his Mermail, which is not good at this deck. As far as Mermail is concerned, there are very few low rank monsters with this card's ATK over 1700, so if you use it in combination with 《Vanity's Emptiness》, you can lock it almost perfectly. If you want to use it, you can put it from the side instead of the main one.
With this deck, which has a lot of draw sauces, I don't often use chains, but sometimes I get too many pages and drop Grapher from this card and Special Summon it, so I put it in. His second deck top effect also works well with this deck, which has a lot of draw sources. (If there is a deal, you can immediately discard the drawn card and activate the effect.

Weakness

Weak to Evilswarm, Dark World, Banishment, GY Bind, and 《Maxx "C"》. In particular, banning and blocking his GY effect are impossible to deal with in the main if they are set first in this deck. So we will deal with them from the side.
:side
Storm 1
Cyclone 3
Magic Deck 3
Vanity's Emptiness》2
Dark Smog》2
Soul Drain》2
Skill Drain》2
(Metaion 3)
(《Abyss Dweller》1)
Oarashi and Cyclone can be two copies in total if it's a Dark World that rotates well, but I put in full to increase the probability of breaking through the exclusion meta even a little. If you think Oarashi can be the main character, you can remove his Void and put it in the main. In that case, put 《Abyss Dweller》on the side.
The reason why the Magic Deck and the Dark Deck in the main deck contain three of each of these meta cards is that the other meta cards remain on the field and can be protected by key beetles, so it is possible to turn them around. If you put 3 cards in this deck, you will end up with too many cards in your hand, leading to accidents. However, the virus type is no longer used as a general destruction card (if the first virus destroys the spell and then the opponent searches for the spell with a search type monster etc., the second one can be activated immediately) ), I thought it would be more effective if there were three of them, considering the continuous shooting.
Magic Deck is mainly used by Ghostrick and others.
Vanity's Emptiness》is included to increase the lock power in combination with other cards (Felgrandt, Key Beetle, etc.). Great for decks that don't use spell traps often.
By the way, even if this card is on the field using effects such as Fer, and the material is sent to his GY, the Xyz material is not treated as a card that exists on the field, so the Vanity's Emptiness self-destruct effect will be activated. I don't. So you can give this face-up card a system with Beetle, and let's use Fel's effect as well.
Works well with Mermail. Use it in combination with Soul Drain when fighting.
Dark Smog》is the card you mainly use when fighting Dark World in the mirror. I don't use it much elsewhere.
Soul Drain》is a card that can harm us as well, so we can't put it in the normal Dark World side, but this Deck has only two limbs, whether it's fully deployed or not, so it's a completely deployed Fel 2 body. If Grapha is fully accumulated in GY, it is no longer necessary to activate the effect with GY, and Soul Drain can be used effectively. Basically, if you can develop your deck before your opponent, you can use cards that will be your weakness in the end. (Extremely speaking, it's like a macro. It may be a little harsh;
Stick to Dark World, Mermail and Dragon Ruler in the mirror.
*Since this card's effect "prevents GY and banishing effects from activating", even if you chain this card after the effect has been activated, you cannot negate that effect. So, in the case of Mermail, it is chained to Megalo's effect that was activated to discard his Atlantean etc. as a cost for the first time, and in the case of the mirror, the card with the effect of discarding is the effect before the card activated by his GY. should be chained to .
Skill Drain is mostly in the meta for decks that don't use spell traps often. Speaking of the representative, it is "light road".
*This side is built with mirrors and exclusions in mind, but if you want to deal with Evilswarm (especially Aji adoption type), you want to put "Metaion" on the side, so you can use 《Dark Smog》with mirrors in mind or be aware of exclusions. I think it would be a good idea to use the ``Cyclone'' and ``Large Storm'' frames that you have drawn and put in 3 copies.
With this type of card that spins well, Metaion will quickly come to your hand, so you might think that two copies would be fine, but since the opponent has set up an Opion for a few minutes first, you can't activate 《Advance Draw》etc. It seems that it probably won't be able to turn very quickly. (Even if you try to deploy after destroying Opion with Grapha effect, Opion will be protected in 90% of cases.
So it's a good idea to put three on the side to increase the probability of drawing even a little.
*《Abyss Dweller》is for Mermail and Mirror's Dark World. If you actually put it on the side, it would be ideal to leave it in the field in a state where it can be deployed, so it might be better to use Zephyros as the main.
Whether you put it on the side or in the main is up to you, but I think it's better to replace it with a single frame of Cyclone for side adjustment.
(Similar to Soul Drain, this card also has an effect that "prevents the activation of GY and banishment effects", so if the effect has already been activated by GY or banishment, you cannot negate that effect even if you chain it. yeah.
: When switching the main and side
Basically, it will be replaced with the frame of the Dark Deck, but if you want to use it together, I think it would be better to use the frame of 《Advance Draw》or Void. Originally, he was just a card to increase the probability of turning the deck, so I think it will be enough even without it. I think that there is no inconvenience because it is a translation.
If you put meta cards that remain in play such as Void, Miasma, Soul, Skill, etc., if you use cards that destroy Spell traps, let's use Cyclone instead of Storm.
When inserting 《Dark Smog》, replace it with 《Into the Void》. If it becomes a mirror, you probably won't be able to use the deal much and the speed of deployment will decrease, so if you use this card that can be used to slowly attack and can be deployed while processing the opponent's key cards, you will discard all cards in the end phase. Void should not be used together. (In the mirror, he will win if he can accumulate Grapha in GY while interfering quickly.
*I don't think he'll use Metaion much except against Evilswarm, so it's a good idea to replace it with 《Advance Draw》, which tends to rot against this deck. If you want to replace all three, I think it would be good to replace it with one of the Darkness Decks that you are using together.
*《Abyss Dweller》is still alive and well as a card that increases lock power, so I think it would be good to use it together with 《Vanity's Emptiness》to replace the main card, just like Soul Drain. 《Abyss Dweller》should be replaced with a single Mae Stroke frame, and 《Vanity's Emptiness》should be replaced with a Virus frame or, if you want to use this card as well, replace it with a Virus and a Void or a 《Advance Draw》.
(Up to this point, Void has been considered as a standard for side changes, but of course there are people who don't want to adopt Void, so in that case, please use the nouveau gold frame. In this case, the Void frame is Arashi and Ororo. It is better to insert a card that seems to need more, such as filling;
: About 《Maxx "C"
With this Deck, which uses a lot of Special Summons, G will have no choice but to return the turn just by being hit, but when 《Card Destruction》comes, I dare to use Special Summons a lot to force the opponent to draw a lot, There is also a method of eliminating cards when the number of cards in the opponent's hand is more than the number of cards and making them lose without a deck. This deck does not hurt Veiler (even if it is activated by Fel's effect, the material itself can be removed as a cost, so there is no hindrance to deployment), so D.M. There is no way to stop it unless D Crow is in it.
In terms of countermeasure cards, the reason why "Big Crash" is mentioned is that this Deck is easy to come by meta cards, but I don't want to put pressure on the side with this card just to put a meta on 《Maxx "C"》. Therefore, it is not included as a candidate. (I think I'll put it in when it starts to be used a lot from an environmental point of view;
If you want to counter him, discard the Dark World mirror and replace 2 Miasma with 2 Crash. (The mirror will be a dark Deck game, but let's do our best;
I think that this card will be used in combination with other meta cards, so he will use the Void frame when switching the side and main cards. I think that 5 cards including the meta card is a little too many, so I think it would be better to make it about 2:2 and have a total of 4 cards.

Customize

: Reason for not using the card
・《Monster Reborn
Of course, it can be used to Special Summon the opponent's monsters as well as revive them, so it would have been nice to use it, but when using it in Dark World, GY's Grapha can be activated on monsters to Special Summon. Since it is mainly used for the purpose of collecting World monsters into the hand, in the case of this Deck, a large number of Dark World monsters other than GY's Grapha are removed in one turn as the gate cost for Bage Special Summon, Retrieving Dark World monsters from GY with Grapha from reanimation would reduce the cost for GY's Gate. So, if Grapha comes to your hand in the early stages of the turn, it cannot be used effectively unless it falls into GY. Because I only have cards for Grapher Special Summon, I thought it wouldn't be a good fit for this deck, where I want to reduce the number of cards that can't move as much as possible from the beginning.
・《Foolish Burial
"Foolish Burial" has a higher acceptance rate than resurrection, but this card is only activated when the basic Grapha is dropped or the cost of the gate cannot be secured on the first turn, so in the same way you can definitely get a hand add in the early stages. I was a little hesitant to adopt this Deck. It's not useless to drop Grapha to GY, of course, but considering the existence of Advance Draw, etc., it's not useless, but if you drop the cost of Trade-In with this card, it will cause this card to rot. There is no choice but to make the cost sin free, and it becomes a factor that makes it impossible to perform the last Fergrant continuous summon efficiently.
(Actually, what I said here depends on how you play, so if you get used to playing the Deck, it may be easier to use this card if you put it in; if you use Void, it's a candidate to remove. That's about the extent of it; I recommend that people who don't use Void use it.
・Zephyrus
It is a card that is mainly effective for reusing gates, but as you can see by using this deck, it is not possible to accumulate monsters that can be used as the cost of gates in his GY. (Even if it is always accumulated, it will be expanded between 1 and 2.
So even if you reuse the gate with Zephyros, there are often no monsters in GY that can be used as a cost. Since I use the discard effect to drop it, the profit of putting this card in this deck that I want to develop in one turn is actually plus or minus 0. (Rather, I think that it may be a negative factor if you come when you do not want to come;
For this reason, basically even if you don't reuse the gate, you can search for a new gate with snow and use the cost in between, and if you turn it around, you can come alone in the first half and lead to an accident. I believe that his deck is more stable than adding Zephyrus.
(However, if you plan to put in Vanity's Emptiness and decide on a Key Beetle Rock at the end of the deployment, adding Zephyros will make it much easier to get the last rank 4, so I want to be able to effectively use Vanity's Emptiness, which hits Mermail, from the side. In the worst case, even if you can't deploy Fel, if you can draw Vanity's Emptiness, you can just use Key Beetle and run away, so Zephyros can be used to some extent. It is thought that accidents such as when came alone can be mitigated.
: Customize
・In addition to the above meta cards, please put your favorite meta cards in the main and side. It's good to change depending on the deck you fight because you can set a pinpoint meta in a fairly strong field.
・For the time being, "Consideration about Into the Void" was also in the concept this time, so I adopted Void, but those who are not familiar with the second half effect can get these two frames cheaply with "Foolish Burial" and gold " I think it's good to replace the guides one by one.
Since Blau can Special Summon from his deck when a guide enters, he's like the ratio of dark world monsters in the deck increases, so it simply contributes to the ad earning. (If you use him in the early game, he can also be used for deck compression, and it's also great for securing the cost of the guide branch. It's a bit painful to be stopped by Veiler;
Moreover, with this card, if he can immediately create a situation where Graffa is in GY, he will be useful in turning the deck early on.
Since you can collect Blau to your hand, it also makes sense to use 《Foolish Burial》together.
By including burial, the probability of dropping 3 graffa into her GY increases significantly. (Because Grapha can leave the snow search to drop Grapha in the middle stage to Burial, it will be easier to search the gate with Snow.
The only thing to keep in mind when using a guide is that adding this card lowers the activation efficiency of Grave, so you don't know where to use the Normal Summon right depending on your hand at that time. There is also a possibility that it will disappear and you will not be able to move. So, you should keep in mind that you should use the Normal Summon power for this card, but if you put this card in anyway, there will be scenes where this card will be a hindrance after using the summon right, so You may need to close your eyes for a moment. (However, since 《Into the Void》is no longer used, you won't discard all your cards at the end of the turn, so if you can't make a move in the worst case, you can return the turn to your opponent and start playing again next time.
If you use guides, you will need to add rank 3 to your extras.
"Riviere" is essential, and I think it would be good to add "Wind-Up" and "Revise Dragon" as necessary.
Exclusion as a gate cost from Riviere Dark World ss GY's Grapha recovery combo will definitely lead to an ad if it succeeds in the early stages of the turn, so if you include a guide, I think you should definitely adopt this card. .
"Wind-Up N" is used as a bridge to the next turn, like when "I summoned a guide and got two level 3s, but Grapha couldn't drop it." You may think it's a waste to use this card for Levi's, but since this type originally works without Levi's, it's better to think about surviving the opponent's turn instead. is. (Also, if he's a Wind-Up, he can use his own suicide attack to break the opponent's bag or secure the cost of the gate, so if you put him out there, it will help you to develop the next turn. increase.
"Revise Dragon" is a monster that allows you to freely remove materials, so if you can't secure the cost even if you have a gate in your initial hand, you can take out this card from the guide and remove the material with an effect to secure the cost of the gate in GY. You can. After that, you'll need a Grapha Special Summon page, but I don't think it's going to be much of a problem since this type has good circulation and will come to your hand soon.
When exchanging extras, it would be a good idea to replace the card that you pull out one by one with "Mae Stroke" or "Furanken" or "Eneard".
・If you mainly use 《Vanity's Emptiness》, you want to make good use of the effect of Master Key Beetle, so I think you should use one 《Trance Archfiend》. It will be easier to connect to Rank 4, so you can effectively use it with Bage. (However, I don't recommend using it together with the guide or this card itself. As expected, I don't want to increase the number of monsters other than Dark World in his Deck, which I want to complete in one turn.
・For those who want to add a big storm from the main, I think it's good to remove two 《Into the Void》s and use them together with 《Foolish Burial》. For some reason, when Void is active, it's an accident when his hand is full of Dark World monsters, so if you set this frame to Foolish Burial, Grapha will be easier to put out, and Advance Draw will be less likely to spoil. increase. (It's not a bad option for him to put Void in only one card, so please use the one that's easier to use here.
Choices (no and nothing, no and buried, no and storm, buried and storm) and so on.
By the way, my recommendation if you don't put Void is (Bu and Arashi). If you try to use Burial, it's more of an advantage, and Arashi can be deployed with peace of mind if it's in your hand as a second attack, and even if it's a pinpoint, it's a way to destroy the opponent's Spell trap before deploying it to the Deck. There is hope in this mold that turns as well as it can be thought of as sleeping. (Maybe this is easier to use than the one with Void;
: Postscript (H25.10/17)
*Actually, since the effect of Enerad is released as an "effect" rather than as a "cost", monsters that have been given an effect system by the effect of Fergrant can also be selected as release personnel for Enerd's destruction effect. In other words, since the selected monster has an effect system due to the effect of Fergrant, it will not be released by the effect of Enerd, but the effect of Enerd, which is not a cost, will continue as it is even if it is not released, and only the opponent's card will be unilaterally destroyed. that it can be destroyed.
By using this to create two Fers that activate their own effects, and selecting these two as Ennead's release factors, you can destroy two of your opponent's cards at no cost, and the remaining traps, etc. will not work. If you have 3 Graphers in GY and you have plenty of sin stada, you can do a combo with 2 Fer and Enerd directly, with a high probability.
It turned out that the ↑ combo was not possible, so I edited it and removed this item from the strength/combo column; I will leave it. . Everyone please be careful;
: Postscript (H26.2/17)
Due to the revision of the rules, the first player can no longer draw at the beginning;; for Dark World, who is a draw type, the win rate of the first attack will affect the entire duel, so this revision will be a big loss. . . (Actually, it's tough to move from 5 cards in your hand without being able to draw 1;
We will mainly take measures according to the following rules.
・If you want to cover the damage caused by the abolishment of the first draw, you should use 《Maxx "C"》or 《Reckless Greed》as your main. If you anticipate that the opponent will often choose to attack second in the environment of the next rule, there is a possibility that if you use this card, the opponent's deck will fill the gap of one ad. With Reckless Greed》, the speed will drop, but you can earn an ad more safely than the increase G that depends on the opponent.
I think it depends on his deck which one is better suited, so please try the one that is easier to use. (In an environment with more Artifacts, it may be better to increase the hand trigger G than recklessness that is likely to be targeted for destruction in the end phase; Because there is also the possibility of being folded.
When adopting, the purpose of both is to eliminate the initial ad difference, so if you want to use it, we recommend adopting the full three.
・If you go first, you have to start with one less ad, and if you go second, the chances of getting caught in the opponent's trap will increase, so take out 1-2 cards from your main card, which can lead to accidents. It may be good to put it away.
If the sin star is pulled out, the chances of using 《Advance Draw》will decrease, so I think it's fine to pull out this card as well.
・Since the initial number of cards in your hand is simply reduced, it is also good to use trading cards to increase the chances of discarding cards. If you do so, you will inevitably increase the number of situations where you can aim for Rank 4, so if you add Zephyros and others to make general-purpose Rank 4 Silent Honors and Giant Hands, I think it will be easier to fight without defensive cards.
:summary
This time, I tried not to use the expensive 《Trance Archfiend》or “Death Guide” (although it will be reprinted in the next gold), so if you don’t mind the extras, I think you can make it reasonably cheap. (The grave may be slightly higher;
If you want to pinpoint the meta, this is enough, so it might be good to use it as a practice for turning Dark World.
As a final note, if you use it in a duel with a friend, let them know in advance that you will use the Solitaire Deck. It's about your trust.
The above is the explanation of the verification of the draw type, or the "strength of Fergrant". I don't know if I was able to convey it properly, but I hope that this will increase the number of people who are interested in Dark World and Vergrant. See you soon. .

Deck self-score
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Each item description
Deck Maker
Yu-Gi-Oh! Icon ユニコーン ( Total 21 decks )
Posted date : 2013/10/07 17:39
Main Deck (16 Types・40)
monster (5 Types・15)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardGrapha, Dragon Lord of Dark World DARK 8 Fiend 2700 / 1800 ¥30
3 List of decks using this cardMalefic Stardust Dragon DARK 8 Dragon 2500 / 2000 ¥30
3 List of decks using this cardSnoww, Unlight of Dark World DARK 4 Fiend 1700 / 0000 ¥40
3 List of decks using this cardBeiige, Vanguard of Dark World DARK 4 Fiend 1600 / 1300 ¥20
3 List of decks using this cardBroww, Huntsman of Dark World DARK 3 Fiend 1400 / 0800 ¥30
spell (10 Types・22)
3 List of decks using this cardTrade-In - - - - ¥50
2 List of decks using this cardAdvance Draw - - - - ¥40
1 List of decks using this cardAllure of Darkness - - - - ¥50
1 List of decks using this cardOne Day of Peace - - - - ¥19
3 List of decks using this cardUpstart Goblin - - - - ¥18
2 List of decks using this cardInto the Void - - - - ¥120
1 List of decks using this cardCard Destruction - - - - ¥15
3 List of decks using this cardDragged Down into the Grave - - - - ¥15
3 List of decks using this cardDark World Dealings - - - - ¥20
3 List of decks using this cardThe Gates of Dark World - - - - ¥50
trap (1 Types・3)
3 List of decks using this cardEradicator Epidemic Virus - - - - ¥27
Extra Deck (10 Types・15)
3 List of decks using this cardStardust Dragon WIND 8 Dragon 2500 / 2000 ¥25
1 List of decks using this cardNeo Galaxy-Eyes Photon Dragon LIGHT 8 Dragon 4500 / 3000 ¥50
1 List of decks using this cardNumber 15: Gimmick Puppet Giant Grinder DARK 8 Machine 1500 / 2500 ¥30
2 List of decks using this cardDivine Dragon Knight Felgrand LIGHT 8 Warrior 2800 / 1800 ¥30
1 List of decks using this cardNumber 107: Galaxy-Eyes Tachyon Dragon LIGHT 8 Dragon 3000 / 2500 ¥320
2 List of decks using this cardHieratic Sun Dragon Overlord of Heliopolis LIGHT 8 Dragon 3000 / 2400 ¥15
2 List of decks using this cardNumber 22: Zombiestein DARK 8 Zombie 4500 / 1000 ¥330
1 List of decks using this cardLavalval Chain FIRE 4 Sea Serpent 1800 / 1000 ¥30
1 List of decks using this cardMaestroke the Symphony Djinn DARK 4 Fiend 1800 / 2300 ¥29
1 List of decks using this cardNumber 66: Master Key Beetle DARK 4 Insect 2500 / 0800 ¥25
Main deck minimum construction amount ¥2703


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