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HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK -SWORD OF KNIGHTS

EXTRA PACK -SWORD OF KNIGHTS Card List

EXTRA PACK -SWORD OF KNIGHTSCard List
EXTRA PACK -SWORD OF KNIGHTS
code : EP13.
Total : 52 Types.
Release Date:2013-05-18
8th period

Average of all cards:5.3pt




Total 52 Types
Monster 34 Types
Normal Monster:1 TypesEffect Monster:26 Types
Xyz Monster:7 Types
0 Tuner Monster 0 Flip Monster 1 Gemini Monster
Spell 13 Types
6Normal Spell 4Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 5 Types
0 Normal Trap 5 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 13
Noble Knight, Noble Arms:10 Types / Spellbook:5 Types / Ninja, Ninjitsu:3 Types / Mermail:3 Types / Hieratic Dragon, Hieratic Seal:2 Types / Lightray:2 Types / Evolsaur, Evocator, Evoltile, Evolzar:1 Types / Brotherhood of the Fire Fist, Fire Formation:1 Types / Hazy Flame:1 Types / Dual:1 Types / Mecha Phantom Beast:1 Types / Phantom Beast:1 Types / Xyz:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order443 / 626 view num59840 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Noble Knight Artorigus
Rare
▶︎ Deck
7.1 17
[46452]
JP001 Noble Knight Artorigus  Normal Monster
- 4 Warrior 1800 1800
No one shall ever know the truth behind
That fateful day. Artorigus went forth
To where the brilliant sword didst lay.
‘Twas the first of many feats so great,
A legend through and through. We sing of him,
Artorigus, the Noble and the brave.
-From the Tales of the Noble Knights
Ancient Dragon
Normal
▶︎ Deck
1.6 21
[12125]
JP002 Ancient Dragon  Effect Monster
- 4 Dragon 1400 1300
When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.
Hieratic Seal of the Dragon King
Normal
▶︎ Deck
5.9 8
[28308]
JP003 Hieratic Seal of the Dragon King  Effect Monster
Gemini Monster
- 6 Dragon 0 0
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● You can Tribute this card; Special Summon 1 "Hieratic" monster, except "Hieratic Seal of the Dragon King", from your hand, Deck or Graveyard, in face-up Defense Position.
Evoltile Elginero
Normal
▶︎ Deck
4.2 13
[12897]
JP004 Evoltile Elginero  Effect Monster
- 2 Reptile 0 0
When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand.
Lightray Grepher
Normal
▶︎ Deck
5.4 17
[22517]
JP005 Lightray Grepher  Effect Monster
- 4 Warrior 1700 1600
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck.
Tardy Orc
Normal
▶︎ Deck
3.9 13
[15400]
JP006 Tardy Orc  Effect Monster
- 4 Fiend 2200 0
This card cannot attack the turn it is Normal Summoned.
Draconnection
Super
▶︎ Deck
4.8 18
[35142]
JP007 Draconnection  Normal Spell
Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck.
Trial and Tribulation
Normal
▶︎ Deck
6.1 14
[21881]
JP008 Trial and Tribulation  Normal Spell
You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens.
●1: Draw 1 card.
●2: Add 2 monsters from your Graveyard to your hand.
●3+: Destroy up to 3 face-up cards on the field.
Hieratic Seal From the Ashes
Normal
▶︎ Deck
4.7 9
[21348]
JP009 Hieratic Seal From the Ashes  Continuous Trap
Once per opponent's turn: You can send 1 "Hieratic" monster from your Deck to your GY. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the GY. If this face-up card on the field is sent to the GY: Target 1 "Hieratic" monster in your GY; Special Summon that target.
Xyz Wrath
Normal
▶︎ Deck
3.2 11
[7021]
JP010 Xyz Wrath  Continuous Trap
Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate the effect, and if you do, destroy that monster.
Noble Knight Gawayn
Rare
▶︎ Deck
8.8 16
[60182]
JP011 Noble Knight Gawayn  Effect Monster
- 4 Warrior 1900 500
If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position.
Prophecy Destroyer
Super
▶︎ Deck
5.4 17
[27079]
JP012 Prophecy Destroyer  Effect Monster
- 6 Spellcaster 2500 1200
If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard.
Lightray Madoor
Normal
▶︎ Deck
4.1 10
[15704]
JP013 Lightray Madoor  Effect Monster
- 6 Spellcaster 1200 3000
If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
Blue Dragon Ninja
Normal
▶︎ Deck
3.9 8
[12442]
JP014 Blue Dragon Ninja  Effect Monster
- 5 Sea Serpent 2100 1200
Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.
Imairuka
Normal
▶︎ Deck
2.9 8
[11205]
JP015 Imairuka  Effect Monster
- 2 Sea Serpent 1000 1000
If this card you control is destroyed by your opponent's card and sent to your GY: Send the top card of your Deck to the GY, then, if it is a WATER monster, draw 1 card.
Revival Golem
Rare
▶︎ Deck
7.3 9
[33326]
JP016 Revival Golem  Effect Monster
- 4 Rock 100 2100
The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects.
●Special Summon this card from the Graveyard.
●Add this card from the Graveyard to your hand.
Noble Arms - Gallatin
Rare
▶︎ Deck
7.3 10
[39929]
JP017 Noble Arms - Gallatin  Equip Spell
You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn.
Spellbook Library of the Crescent
Normal
▶︎ Deck
6.2 12
[67551]
JP018 Spellbook Library of the Crescent  Normal Spell
If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
Advance Zone
Normal
▶︎ Deck
3.9 9
[19914]
JP019 Advance Zone  Continuous Spell
Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn.
●1 or more: Destroy 1 Set card your opponent controls.
●2 or more: Draw 1 card.
●3 or more: Add 1 monster from your Graveyard to your hand.
Ninjitsu Art of Shadow Sealing
Normal
▶︎ Deck
4.4 7
[15854]
JP020 Ninjitsu Art of Shadow Sealing  Continuous Trap
Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.
Ignoble Knight of Black Laundsallyn
Secret
Ultra
▶︎ Deck
7.1 11
[95681]
JP021 Ignoble Knight of Black Laundsallyn  Effect Monster
- 5 Warrior 2000 800
You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn".
Mermail Abyssmander
Normal
▶︎ Deck
5.9 8
[18240]
JP022 Mermail Abyssmander  Effect Monster
- 4 Fish 100 2000
You can banish this card from your Graveyard to activate 1 of these effects;
●Increase the Levels of all "Mermail" monsters you currently control by 1.
●Increase the Levels of all "Mermail" monsters you currently control by 2.
Red Dragon Ninja
Rare
▶︎ Deck
6.3 8
[16897]
JP023 Red Dragon Ninja  Effect Monster
- 6 Winged Beast 2400 1200
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn.
Slushy
Normal
▶︎ Deck
6 4
[14244]
JP024 Slushy  Effect Monster
- 2 Aqua 0 0
When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the GY. If you have 3 copies of "Slushy" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Sea Serpent monster in your GY; Special Summon that target. You can only use this effect of "Slushy" once per turn.
Abyss Dweller
Secret
Ultra
▶︎ Deck
8.4 32
[325469]
JP025 Abyss Dweller  Xyz Monster
Effect Monster
- 4 Sea Serpent 1700 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Giant Soldier of Steel
Rare
▶︎ Deck
4.9 11
[19372]
JP026 Giant Soldier of Steel  Xyz Monster
Effect Monster
- 3 Rock 1300 2000
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the end of this turn, and if it does, you take no effect damage from your opponent's card effects this turn.
Noble Arms - Arfeudutyr
Rare
▶︎ Deck
6.6 9
[39540]
JP027 Noble Arms - Arfeudutyr  Equip Spell
You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
Spellbook Library of the Heliosphere
Normal
▶︎ Deck
2 10
[11678]
JP028 Spellbook Library of the Heliosphere  Normal Spell
If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Excavate the top 2 cards of your Deck, add any excavated "Spellbook" Spell Cards to your hand, also shuffle the other cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
Spellbook Star Hall
Normal
▶︎ Deck
7.1 16
[53157]
JP029 Spellbook Star Hall  Continuous Spell
Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.
Attack the Moon!
Normal
▶︎ Deck
3.8 12
[15953]
JP030 Attack the Moon!  Continuous Spell
Once per turn, when the battle position of a Rock monster you control is changed: You can target 1 Spell/Trap your opponent controls; destroy that target.
Noble Arms - Caliburn
Normal
▶︎ Deck
5.4 8
[36805]
JP031 Noble Arms - Caliburn  Equip Spell
You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.
Noble Knight Medraut
Super
▶︎ Deck
8.5 21
[70054]
JP032 Noble Knight Medraut  Effect Monster
- 4 Warrior 1700 1000
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with this effect.
●This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell you control.
Hazy Flame Mantikor
Normal
▶︎ Deck
3.3 12
[10456]
JP033 Hazy Flame Mantikor  Effect Monster
- 6 Winged Beast 2200 300
Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn.
Mermail Abyssteus
Secret
Ultra
▶︎ Deck
8.8 24
[90389]
JP034 Mermail Abyssteus  Effect Monster
- 7 Aqua 1700 2400
You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
Bonfire Colossus
Normal
▶︎ Deck
2.4 14
[9609]
JP035 Bonfire Colossus  Effect Monster
- 8 Beast-Warrior 2600 2200
If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.
Mystical Fairy Elfuria
Super
▶︎ Deck
4.6 8
[24347]
JP036 Mystical Fairy Elfuria  Effect Monster
- 3 Spellcaster 1500 900
Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next turn, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Material.
Artorigus, King of the Noble Knights
Secret
Ultra
▶︎ Deck
7.6 14
[47173]
JP037 Artorigus, King of the Noble Knights  Xyz Monster
Effect Monster
- 4 Warrior 2000 2000
2 Level 4 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.
Infernal Flame Vixen
Rare
▶︎ Deck
4.4 12
[16115]
JP038 Infernal Flame Vixen  Xyz Monster
Effect Monster
- 4 Pyro 2200 2000
2 Pyro-Type Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets.
Spell Wall
Normal
▶︎ Deck
4.2 10
[11115]
JP039 Spell Wall  Normal Spell
Activate 1 of these effects. Your opponent takes no further damage this turn.
●During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects.
●Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
Kickfire
Normal
▶︎ Deck
4 7
[12057]
JP040 Kickfire  Continuous Trap
Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card.
Mecha Phantom Beast Turtletracer
Normal
▶︎ Deck
3.6 10
[11380]
JP041 Mecha Phantom Beast Turtletracer  Effect Monster
- 3 Machine 500 2000
This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
Noble Knight Gwalchavad
Rare
▶︎ Deck
6.8 8
[37442]
JP042 Noble Knight Gwalchavad  Effect Monster
- 4 Warrior 1500 1800
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
●You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn.
Brotherhood of the Fire Fist - Coyote
Normal
▶︎ Deck
3.3 7
[10225]
JP043 Brotherhood of the Fire Fist - Coyote  Effect Monster
- 5 Beast-Warrior 2000 500
If you control a "Fire Formation" Spell/Trap, and no monsters, you can Special Summon this card (from your hand).
Mermail Abyssbalaen
Super
▶︎ Deck
1.9 39
[28538]
JP044 Mermail Abyssbalaen  Effect Monster
- 7 Aqua 2500 2000
You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy those targets (if any). You can Tribute 1 other face-up Attack Position "Mermail" monster; this card gains the following effect this turn.
●At the start of the Damage Step, if this card battles a Defense Position monster: Destroy that monster.
Trifortressops
Rare
▶︎ Deck
7.2 21
[61191]
JP045 Trifortressops  Effect Monster
- 6 Machine 1600 2800
During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If Summoned this way, it is unaffected by other cards' effects, but loses 500 DEF during each player's Standby Phase.
Ghost Fairy Elfobia
Super
▶︎ Deck
5.8 12
[33212]
JP046 Ghost Fairy Elfobia  Effect Monster
- 3 Psychic 900 500
Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects.
Totem Bird
Secret
Ultra
▶︎ Deck
6.5 28
[51289]
JP047 Totem Bird  Xyz Monster
Effect Monster
- 3 Winged Beast 1900 1400
2 Level 3 WIND monsters
When a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no materials.
Noble Arms of Destiny
Normal
▶︎ Deck
7.6 12
[41394]
JP048 Noble Arms of Destiny  Equip Spell
You can only control 1 face-up "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn.
Spellbook of Miracles
Rare
▶︎ Deck
5.9 12
[24533]
JP049 Spellbook of Miracles  Normal Spell
Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn.
Five Brothers Explosion
Normal
▶︎ Deck
5.8 5
[22405]
JP050 Five Brothers Explosion  Continuous Trap
When this card is activated: Gain 500 LP for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard.
Legendary Dragon of White
Ex-Secret
▶︎ Deck
6 11
[35899]
JP051 Legendary Dragon of White  Xyz Monster
Effect Monster
- 8 Dragon 3000 2500
3 Level 8 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their LP to 0, while it has an Xyz Material attached that was originally Dragon-Type, you win the Match.
Legendary Magician of Dark
Ex-Secret
▶︎ Deck
5.3 10
[24071]
JP052 Legendary Magician of Dark  Xyz Monster
Effect Monster
- 7 Spellcaster 2500 2100
3 Level 7 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their LP to 0, while it has an Xyz Material attached that was originally Spellcaster-Type, you win the Match.
EXTRA PACK -SWORD OF KNIGHTS Card List
5.3 /10.0 pt
Number of card ratings : 673
User Review : 673

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