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HOME > Yu-Gi-Oh! Card Lists > STORM OF RAGNAROK

STORM OF RAGNAROK Card List

STORM OF RAGNAROKCard List
STORM OF RAGNAROK
code : STOR.
Total : 80 Types.
Release Date:2010-11-13
7th period

Average of all cards:5.5pt




Total 80 Types
Monster 44 Types
Effect Monster:37 Types
Synchro Monster:7 Types
14 Tuner Monster 0 Flip Monster 0 Gemini Monster
1 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 18 Types
9Normal Spell 1Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 18 Types
10 Normal Trap 7 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 19
Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic:23 Types / Six Samurai :14 Types / Karakuri:5 Types / Blackwing:4 Types / Watt:4 Types / Warrior:4 Types / Scrap:3 Types / Symphonic Warrior:3 Types / Resonator:2 Types / Mist Valley:1 Types / Vylon:1 Types / Ninja, Ninjitsu:1 Types / The Phantom Knights, Phantom:1 Types / Monarch:1 Types / Stardust:1 Types / Pendulum:1 Types / Forbidden:1 Types / shark:1 Types / rokubusiki tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order432 / 640 view num66431 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Cosmic Compass
Normal
▶︎ Deck
5.2 29
[23751]
JP001 Cosmic Compass  Effect Monster
- 1 Machine 100 300
When this card is Normal Summoned: You can Special Summon a number of "Compass Tokens" (Machine/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls.
Doppelwarrior
Rare
▶︎ Deck
8.7 25
[181172]
JP002 Doppelwarrior  Effect Monster
- 2 Warrior 800 800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
Stardust Phantom
Normal
▶︎ Deck
3.5 14
[17236]
JP003 Stardust Phantom  Effect Monster
- 1 Spellcaster 0 0
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can select 1 "Stardust Dragon" in your Graveyard and Special Summon it in face-up Defense Position. You can remove from play this card in the Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle, but each time this effect is applied, it loses 800 ATK and DEF at the end of the Damage Step.
D.D. Sprite
Super
▶︎ Deck
6 25
[52566]
JP004 D.D. Sprite  Effect Monster
Tuner Monster
- 1 Fairy 0 100
You can Special Summon this card (from your hand) by banishing 1 face-up monster you control. If you Summon this way, during your next Standby Phase: Return the banished monster to the field.
Top Runner
Normal
▶︎ Deck
4.8 16
[18233]
JP005 Top Runner  Effect Monster
Tuner Monster
- 4 Machine 1100 800
All face-up Synchro Monsters you control gain 600 ATK.
Barrier Resonator
Normal
▶︎ Deck
5.6 12
[40672]
JP006 Barrier Resonator  Effect Monster
Tuner Monster
- 1 Fiend 300 800
During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Tuner monster you control; this turn, it cannot be destroyed by battle, also you take no battle damage from attacks involving it.
Blackwing - Boreas the Sharp
Rare
▶︎ Deck
3.6 16
[13965]
JP007 Blackwing - Boreas the Sharp  Effect Monster
- 5 Winged Beast 1300 900
During your Main Phase 1: You can banish this card from the Graveyard, then target 1 "Blackwing" monster you control; if that monster attacks this turn, you take no battle damage from that attack, it is not destroyed by that battle, also destroy the opponent's monster that it battled, after damage calculation.
Blackwing - Brisote the Tailwind
Normal
▶︎ Deck
2 24
[18698]
JP008 Blackwing - Brisote the Tailwind  Effect Monster
- 5 Winged Beast 1200 1800
If 2 or more face-up "Blackwing" monsters you control were destroyed this turn, you can Special Summon this card (from your hand). If this card is sent to the Graveyard as a Synchro Material: Gain 600 LP.
Blackwing - Calima the Haze
Normal
▶︎ Deck
3.3 14
[16002]
JP009 Blackwing - Calima the Haze  Effect Monster
- 4 Winged Beast 600 1800
During your opponent's Battle Phase, if you control no monsters: You can banish this card from the Graveyard, then target 1 Synchro Monster in your Graveyard; Special Summon that target, but banish it at the end of the Battle Phase (this is a Quick Effect).
Tanngrisnir of the Nordic Beasts
Normal
▶︎ Deck
6.1 13
[35537]
JP010 Tanngrisnir of the Nordic Beasts  Effect Monster
- 3 Beast 1200 800
If this card is destroyed by battle and sent to the GY: Special Summon 2 "Nordic Beast Tokens" (Beast/EARTH/Level 3/ATK 0/DEF 0).
Guldfaxe of the Nordic Beasts
Rare
▶︎ Deck
6 13
[44354]
JP011 Guldfaxe of the Nordic Beasts  Effect Monster
Tuner Monster
- 4 Beast 1600 1000
If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card (from your hand).
Garmr of the Nordic Beasts
Normal
▶︎ Deck
4.8 14
[12171]
JP012 Garmr of the Nordic Beasts  Effect Monster
- 4 Beast 800 1900
If this card battles a Level 4 or lower monster, after damage calculation: You can return that monster to the hand.
Tanngnjostr of the Nordic Beasts
Rare
▶︎ Deck
7.9 17
[44281]
JP013 Tanngnjostr of the Nordic Beasts  Effect Monster
- 3 Beast 800 1100
When a monster you control is destroyed by battle and sent to the GY: You can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position: You can Special Summon 1 "Nordic Beast" monster from your Deck in Defense Position, except "Tanngnjostr of the Nordic Beasts".
Ljosalf of the Nordic Alfar
Normal
▶︎ Deck
4.6 10
[22442]
JP014 Ljosalf of the Nordic Alfar  Effect Monster
- 4 Spellcaster 1400 1200
When this card is Normal Summoned: You can target 1 face-up monster you control, except this card; Special Summon 1 "Nordic" monster from your hand with a Level less than or equal to that face-up monster's Level.
Svartalf of the Nordic Alfar
Rare
▶︎ Deck
4.7 11
[32821]
JP015 Svartalf of the Nordic Alfar  Effect Monster
Tuner Monster
- 5 Spellcaster 1400 1600
When this card is Normal Summoned: You can target 1 "Nordic" monster in your GY; add that target to your hand.
Dverg of the Nordic Alfar
Rare
▶︎ Deck
6 13
[23210]
JP016 Dverg of the Nordic Alfar  Effect Monster
- 1 Warrior 100 1000
After you Normal Summon this card, you can Normal Summon 1 "Nordic" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card on the field is sent to the GY: Target 1 "Nordic Relic" card in your GY; add that target to your hand.
Valkyrie of the Nordic Ascendant
Super
▶︎ Deck
4.5 17
[42225]
JP017 Valkyrie of the Nordic Ascendant  Effect Monster
Tuner Monster
- 2 Fairy 400 800
(This card is not treated as a "Valkyrie" card.)
When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.
Mimir of the Nordic Ascendant
Normal
▶︎ Deck
2.9 14
[11923]
JP018 Mimir of the Nordic Ascendant  Effect Monster
- 2 Fairy 600 0
Once per turn, at the start of your Standby Phase, if you control a "Nordic" monster and this card is in your GY: You can send 1 Spell from your hand to the GY; Special Summon this card.
Tyr of the Nordic Champions
Rare
▶︎ Deck
3.1 13
[11782]
JP019 Tyr of the Nordic Champions  Effect Monster
- 4 Warrior 2000 2000
Your opponent's monsters cannot target "Nordic" monsters for attacks, except "Tyr of the Nordic Champions". If there is no other "Nordic" monster on the field, destroy this card.
Legendary Six Samurai - Kizan
Super
▶︎ Deck
9.8 52
[113671]
JP020 Legendary Six Samurai - Kizan  Effect Monster
- 4 Warrior 1800 500
If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.
Legendary Six Samurai - Enishi
Super
▶︎ Deck
7.8 24
[64671]
JP021 Legendary Six Samurai - Enishi  Effect Monster
- 4 Warrior 1700 700
Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
Legendary Six Samurai - Kageki
Rare
▶︎ Deck
8.9 25
[75097]
JP022 Legendary Six Samurai - Kageki  Effect Monster
- 3 Warrior 200 2000
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.
Legendary Six Samurai - Shinai
Normal
▶︎ Deck
6.9 16
[32100]
JP023 Legendary Six Samurai - Shinai  Effect Monster
- 3 Warrior 1500 1500
If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.
Legendary Six Samurai - Mizuho
Normal
▶︎ Deck
6.8 16
[33365]
JP024 Legendary Six Samurai - Mizuho  Effect Monster
- 3 Warrior 1600 1000
If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.
Kagemusha of the Six Samurai
Normal
▶︎ Deck
8.9 26
[74704]
JP025 Kagemusha of the Six Samurai  Effect Monster
Tuner Monster
- 2 Warrior 400 1800
During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
Shien's Squire
Normal
▶︎ Deck
4.5 16
[21786]
JP026 Shien's Squire  Effect Monster
Tuner Monster
- 1 Warrior 300 700
During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.
Karakuri Watchdog mdl 313
Normal
▶︎ Deck
6.3 10
[55757]
JP027 Karakuri Watchdog mdl 313 "Saizan"  Effect Monster
Tuner Monster
- 4 Machine 600 1800
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.
Karakuri Ninja mdl 919
Normal
▶︎ Deck
6.7 9
[34484]
JP028 Karakuri Ninja mdl 919 "Kuick"  Effect Monster
- 4 Machine 1700 1500
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.
Scrap Worm
Normal
▶︎ Deck
4.5 12
[15998]
JP029 Scrap Worm  Effect Monster
Tuner Monster
- 2 Insect 500 100
This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Worm", and add it to your hand.
Scrap Shark
Normal
▶︎ Deck
7 17
[33639]
JP030 Scrap Shark  Effect Monster
- 4 Fish 2100 0
When an Effect Monster's effect or a Spell/Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard.
Wattberyx
Rare
▶︎ Deck
2.5 12
[14805]
JP031 Wattberyx  Effect Monster
Tuner Monster
- 3 Thunder 300 0
When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
Wattmole
Normal
▶︎ Deck
2.4 10
[11411]
JP032 Wattmole  Effect Monster
- 3 Thunder 0 100
This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
Symphonic Warrior Basses
Normal
▶︎ Deck
7.4 12
[99159]
JP033 Symphonic Warrior Basses  Effect Monster
Tuner Monster
- 1 Machine 600 400
Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.
Symphonic Warrior Drumss
Normal
▶︎ Deck
5.6 7
[35568]
JP034 Symphonic Warrior Drumss  Effect Monster
Tuner Monster
- 2 Machine 700 700
Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute.
Symphonic Warrior Piaano
Normal
▶︎ Deck
6 9
[44871]
JP035 Symphonic Warrior Piaano  Effect Monster
Tuner Monster
- 3 Machine 900 1300
Once per turn, you can declare 1 Monster Type and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Monster Type. You can declare 1 Monster Type and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Monster Type.
Majioshaleon
Normal
▶︎ Deck
2.8 12
[8312]
JP036 Majioshaleon  Effect Monster
- 5 Reptile 2000 800
Your opponent cannot select this card as an attack target while they control any Spell/Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Yaksha
Normal
▶︎ Deck
6.7 13
[29514]
JP037 Yaksha  Effect Monster
Spirit Monster
- 4 Fairy 1900 1500
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 Spell/Trap Card your opponent controls; return that target to the hand.
Thor, Lord of the Aesir
Ultimate
Ultra
▶︎ Deck
6.7 23
[52237]
JP038 Thor, Lord of the Aesir  Synchro Monster
Effect Monster
- 10 Beast-Warrior 3500 2800
1 "Nordic Beast" Tuner + 2+ non-Tuner monsters
Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Beast" Tuner from your GY; Special Summon this card. If Summoned this way: Inflict 800 damage to your opponent.
Loki, Lord of the Aesir
Ultimate
Ultra
▶︎ Deck
5.3 20
[48286]
JP039 Loki, Lord of the Aesir  Synchro Monster
Effect Monster
- 10 Spellcaster 3300 3000
1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters
Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Alfar" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand.
Odin, Father of the Aesir
Holographic
Ultimate
Ultra
▶︎ Deck
6.2 31
[67578]
JP040 Odin, Father of the Aesir  Synchro Monster
Effect Monster
- 10 Fairy 4000 3500
1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters
Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card.
Legendary Six Samurai - Shi En
Super
▶︎ Deck
9 47
[105966]
JP041 Legendary Six Samurai - Shi En  Synchro Monster
Effect Monster
- 5 Warrior 2500 1400
1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.
Karakuri Steel Shogun mdl 00X
Ultimate
Ultra
▶︎ Deck
8.4 16
[57709]
JP042 Karakuri Steel Shogun mdl 00X "Bureido"  Synchro Monster
Effect Monster
- 8 Machine 2800 1700
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.
Atomic Scrap Dragon
Ultimate
Ultra
▶︎ Deck
3.8 27
[33271]
JP043 Atomic Scrap Dragon  Synchro Monster
Effect Monster
- 10 Dragon 3200 2400
1 "Scrap" Tuner + 2 or more non-Tuner monsters
Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards you selected to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.
Watthydra
Super
▶︎ Deck
3.6 20
[24549]
JP044 Watthydra  Synchro Monster
Effect Monster
- 7 Thunder 1500 1500
1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.
Nordic Relic Draupnir
Normal
▶︎ Deck
3.7 10
[9844]
JP045 Nordic Relic Draupnir  Equip Spell
Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card on the field is destroyed by a card effect: You can add 1 "Nordic Relic" card from your Deck to your hand.
Gotterdammerung
Normal
▶︎ Deck
1.5 16
[14908]
JP046 Gotterdammerung  Normal Spell
Target 1 "Aesir" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls.
March Towards Ragnarok
Normal
▶︎ Deck
1.8 12
[9853]
JP047 March Towards Ragnarok  Quick-Play Spell
Target 1 "Aesir" monster you control; until the end of this turn, its effects are negated, also that face-up monster is unaffected by the effects of other Spells/Traps.
Shien's Smoke Signal
Rare
▶︎ Deck
9.1 28
[65598]
JP048 Shien's Smoke Signal  Normal Spell
Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
Six Strike - Triple Impact
Normal
▶︎ Deck
5.6 14
[15327]
JP049 Six Strike - Triple Impact  Normal Spell
If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects:
●Destroy all face-up monsters your opponent controls.
●Destroy all face-up Spell/Trap Cards your opponent controls.
●Destroy all Set Spell/Trap Cards your opponent controls.
Asceticism of the Six Samurai
Rare
▶︎ Deck
8.6 19
[69723]
JP050 Asceticism of the Six Samurai  Quick-Play Spell
Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.
Temple of the Six
Normal
▶︎ Deck
5.5 13
[19602]
JP051 Temple of the Six  Field Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
Karakuri Cash Cache
Normal
▶︎ Deck
7.6 14
[30744]
JP052 Karakuri Cash Cache  Normal Spell
Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.
Karakuri Gold Dust
Normal
▶︎ Deck
4 8
[8991]
JP053 Karakuri Gold Dust  Quick-Play Spell
Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.
Wattkey
Normal
▶︎ Deck
2.6 9
[9841]
JP054 Wattkey  Normal Spell
Face-up "Watt" monsters you control can attack your opponent directly this turn.
Stardust Shimmer
Super
▶︎ Deck
6.3 16
[38059]
JP055 Stardust Shimmer  Normal Spell
Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard.
Resonator Engine
Normal
▶︎ Deck
5.5 17
[20264]
JP056 Resonator Engine  Normal Spell
Target 2 "Resonator" monsters in your GY; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck.
Token Sundae
Normal
▶︎ Deck
6 12
[25250]
JP057 Token Sundae  Normal Spell
Destroy all Tokens you control, then destroy cards on the field up to the number of Tokens destroyed by this effect.
Foolish Return
Rare
▶︎ Deck
3.8 15
[15527]
JP058 Foolish Return  Quick-Play Spell
Target 1 card in your opponent's GY; shuffle it into the Deck.
Divine Wind of Mist Valley
Normal
▶︎ Deck
8.9 24
[119525]
JP059 Divine Wind of Mist Valley  Field Spell
Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck.
Vylon Matter
Normal
▶︎ Deck
6.7 11
[21279]
JP060 Vylon Matter  Normal Spell
Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects:
●Draw 1 card.
●Destroy 1 card your opponent controls.
Forbidden Lance
Super
▶︎ Deck
8.7 53
[466665]
JP061 Forbidden Lance  Quick-Play Spell
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
Terminal World
Normal
▶︎ Deck
6 22
[29005]
JP062 Terminal World  Continuous Spell
Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2.
Hope for Escape
Rare
▶︎ Deck
7.5 22
[113856]
JP063 Hope for Escape  Normal Trap
If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.
Zero Force
Normal
▶︎ Deck
5.7 12
[21436]
JP064 Zero Force  Normal Trap
Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.
Blackboost
Normal
▶︎ Deck
2.2 18
[8936]
JP065 Blackboost  Normal Trap
Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards.
Divine Relic Mjollnir
Normal
▶︎ Deck
2.6 12
[7693]
JP066 Divine Relic Mjollnir  Normal Trap
Target 1 "Aesir" monster you control; it can make a second attack during each Battle Phase this turn.
Solemn Authority
Normal
▶︎ Deck
1.6 12
[13280]
JP067 Solemn Authority  Continuous Trap
Activate this card by targeting 1 "Aesir" monster you control; it cannot be targeted by other card effects while this card is on the field. Send this card to the GY during your 2nd Standby Phase after activation.
Nordic Relic Brisingamen
Normal
▶︎ Deck
5 10
[12311]
JP068 Nordic Relic Brisingamen  Normal Trap
Target 1 face-up monster you control and 1 face-up monster your opponent controls; the ATK of the first target becomes equal to the original ATK of the second target, until the end of this turn.
Nordic Relic Laevateinn
Normal
▶︎ Deck
3.7 9
[15387]
JP069 Nordic Relic Laevateinn  Normal Trap
Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.
Nordic Relic Gungnir
Normal
▶︎ Deck
5.4 11
[21360]
JP070 Nordic Relic Gungnir  Normal Trap
Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position.
The Golden Apples
Super
▶︎ Deck
4.6 14
[34719]
JP071 The Golden Apples  Normal Trap
When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect.
Odin's Eye
Normal
▶︎ Deck
1.3 16
[10810]
JP072 Odin's Eye  Continuous Trap
Once per turn, during each player's Standby Phase: You can target 1 "Aesir" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation.
Gleipnir, the Fetters of Fenrir
Rare
▶︎ Deck
7.8 21
[36326]
JP073 Gleipnir, the Fetters of Fenrir  Normal Trap
Add 1 "Nordic" monster from your Deck to your hand.
Musakani Magatama
Rare
▶︎ Deck
8.7 26
[54401]
JP074 Musakani Magatama  Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.
Shien's Scheme
Normal
▶︎ Deck
2.3 11
[9695]
JP075 Shien's Scheme  Normal Trap
If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand.
Token Stampede
Normal
▶︎ Deck
7 10
[30840]
JP076 Token Stampede  Continuous Trap
All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.
Xing Zhen Hu Replica
Normal
▶︎ Deck
5.7 13
[16276]
JP077 Xing Zhen Hu Replica  Continuous Trap
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation.
Tyrant's Tirade
Normal
▶︎ Deck
6.4 18
[20821]
JP078 Tyrant's Tirade  Continuous Trap
Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.
Tiki Curse
Normal
▶︎ Deck
5.8 10
[35047]
JP079 Tiki Curse  Continuous Trap
Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.
Tiki Soul
Normal
▶︎ Deck
4.4 9
[26227]
JP080 Tiki Soul  Continuous Trap
Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead.
STORM OF RAGNAROK Card List
5.5 /10.0 pt
Number of card ratings : 1359
User Review : 1359

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