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Karakuri Steel Shogun mdl 00X "Bureido" →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Effect Monster |
- | 8 | Machine | 2800 | 1700 |
1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card. |
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password:66976526 | |||||
Average Rating Score | 8.4(16) |
- Card Info
- Card Reviews (16 rating scores)
- Decks with Karakuri Steel Shogun mdl 00X "Bureido" (167 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Karakuri Steel Shogun mdl 00X "Bureido"" card reviews and rating scores
8.4(16) |
|
43% | (7) | ||
56% | (9) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
ブルーバード
2022/11/25 16:13
2022/11/25 16:13
The only trump card is yourself.
It's not as easy to put out as 8 stars and Bray, but the recruit effect is unchanged and the combo is still high. The draw effect can also be match pumped with Bray, and there is no turn 1, so you can draw tremendously.
It was used as a general-purpose part for a while because it was just available from Hariradon. Now that Harifiber has become his Forbidden machine, it's less versatile, but Karakuri itself is easy to connect to Radon, so it's still capable of awesome solitaire.
It's not as easy to put out as 8 stars and Bray, but the recruit effect is unchanged and the combo is still high. The draw effect can also be match pumped with Bray, and there is no turn 1, so you can draw tremendously.
It was used as a general-purpose part for a while because it was just available from Hariradon. Now that Harifiber has become his Forbidden machine, it's less versatile, but Karakuri itself is easy to connect to Radon, so it's still capable of awesome solitaire.
備長炭18
2020/04/03 23:56
2020/04/03 23:56
His former Karakuri ace, in addition to recruiting common effects, his job was to recover consumption from draws due to his Karakuri's battle position change and push through with high RBI.
Currently, it has a strong role as a relay thanks to the higher RBI and control power, and the toad that connects to it from himself, but since it is a level range that is easier to use due to the new level, the purpose is different, but the importance remains the same.
Currently, it has a strong role as a relay thanks to the higher RBI and control power, and the toad that connects to it from himself, but since it is a level range that is easier to use due to the new level, the purpose is different, but the importance remains the same.
なす
2018/01/09 0:22
2018/01/09 0:22
Level 8 Synchro with Machine as material.
2800 RBI is enough, and the two excellent effects of recruiting Karakuri and drawing one card from changing the battle position go well with Tuner Nishihachi, who can change the battle position.
After that, depending on the situation, it is possible to connect to the Level 11 Synchronized Star Dragon or Link.
2800 RBI is enough, and the two excellent effects of recruiting Karakuri and drawing one card from changing the battle position go well with Tuner Nishihachi, who can change the battle position.
After that, depending on the situation, it is possible to connect to the Level 11 Synchronized Star Dragon or Link.
きがいぞく
2017/07/12 5:14
2017/07/12 5:14
An add-taking machine that has both recruit and draw effects.
Among the recruits, he is quite compatible with Karakuri Staff Officer 248 because he can activate the draw effect.
His ATK is high, but he doesn't have any resistances.
It's great that the resurrection cards that can be activated at the end of the opponent's turn (Ribide and his Magnet Reverse) are effectively a 1 draw + high RBI Special Summon effect.
The new rule makes it difficult to deploy a large amount from the EX Deck, so let's send it to GY and revive it! (Death from overwork)
Among the recruits, he is quite compatible with Karakuri Staff Officer 248 because he can activate the draw effect.
His ATK is high, but he doesn't have any resistances.
It's great that the resurrection cards that can be activated at the end of the opponent's turn (Ribide and his Magnet Reverse) are effectively a 1 draw + high RBI Special Summon effect.
The new rule makes it difficult to deploy a large amount from the EX Deck, so let's send it to GY and revive it! (Death from overwork)
SOUL
2016/09/27 18:51
2016/09/27 18:51
One of Karakuri's key cards.
If you call 248 at the end of the Synchronize using Recruit's effect and draw, the result is that your hand doesn't decrease much in spite of the deployment.
If you draw more expansion cards here, you can connect to further expansion.
Since it's level 8, use Instant Fusion and Solar Wind Jammer to support Synchro Summons.
It's easy to hit this card repeatedly with 313 or 7749, and it depends on the build how sharp you want it to be.
If you call 248 at the end of the Synchronize using Recruit's effect and draw, the result is that your hand doesn't decrease much in spite of the deployment.
If you draw more expansion cards here, you can connect to further expansion.
Since it's level 8, use Instant Fusion and Solar Wind Jammer to support Synchro Summons.
It's easy to hit this card repeatedly with 313 or 7749, and it depends on the build how sharp you want it to be.
アマツカゼ
2014/06/24 18:44
2014/06/24 18:44
From the deck, he has the stability to pull anything as long as it's Karakuri.
The draw is a very nice effect.
It also has plenty of firepower, and it's not that difficult to get it out via 《Instant Fusion》.
Blade is such a cool name.
The draw is a very nice effect.
It also has plenty of firepower, and it's not that difficult to get it out via 《Instant Fusion》.
Blade is such a cool name.
モートン
2014/02/05 0:11
2014/02/05 0:11
Level 8 synchro with Karakuri is a little difficult, but it has more firepower than Muji and has a draw effect.
Recruit effect is as strong as ever and further accelerates Synchro. If the summoned destination is 248, the effect can change 248's own battle position, so the draw effect can be exerted immediately.
If you keep this card in mind, you will often end up with two monsters side by side, and you will be able to use a Rank 8 monster! Combined with the draw effect, you might be able to finish it all at once! ?
Recruit effect is as strong as ever and further accelerates Synchro. If the summoned destination is 248, the effect can change 248's own battle position, so the draw effect can be exerted immediately.
If you keep this card in mind, you will often end up with two monsters side by side, and you will be able to use a Rank 8 monster! Combined with the draw effect, you might be able to finish it all at once! ?
インヴェルズ近衛兵
2013/04/20 16:23
2013/04/20 16:23
Its strength and ability, truly a great general!
The effect, the status, the appearance, everything is a masterpiece!
Also, unlike Mujirushi, it's a defensive ability that can be dealt with by Mae Strokes without thinking about it, so that's the only thing you want to be careful about.
The effect, the status, the appearance, everything is a masterpiece!
Also, unlike Mujirushi, it's a defensive ability that can be dealt with by Mae Strokes without thinking about it, so that's the only thing you want to be careful about.
ナル参照
2013/04/09 20:12
2013/04/09 20:12
angry one
1 draw if battle position is changed. Barlow.
Karakuri itself is easy to change the battle position, and this one also comes out easily in two positions.
In addition to that, it has a high RBI and sync assist, making it a very good card among the 8 star sync.
However, since it is 8 stars, you have to use 《Instant Fusion》or Ninja, so be careful. Well, it's the first card that doesn't bother you even if you have 3 cards.
1 draw if battle position is changed. Barlow.
Karakuri itself is easy to change the battle position, and this one also comes out easily in two positions.
In addition to that, it has a high RBI and sync assist, making it a very good card among the 8 star sync.
However, since it is 8 stars, you have to use 《Instant Fusion》or Ninja, so be careful. Well, it's the first card that doesn't bother you even if you have 3 cards.
みかんゼリー
2012/07/06 10:53
2012/07/06 10:53
This one is level 8, so it's not as easy to put out as Muji, but you can synchronize from guard + star 4.
This time it is possible to get a certain add, and it is a card that you want to put out from the beginning.
Wand draw is good with 248 recruits, and you can increase the number of generals and attack.
At Karakuri, along with Muji, he's an excellent kid who wants to have a few extras.
This time it is possible to get a certain add, and it is a card that you want to put out from the beginning.
Wand draw is good with 248 recruits, and you can increase the number of generals and attack.
At Karakuri, along with Muji, he's an excellent kid who wants to have a few extras.
7474
2011/05/24 16:59
2011/05/24 16:59
Of course, this card has a draw ability, but it's pretty strong when paired with Muzero.
スクラップトリトドン
2010/11/19 14:56
2010/11/19 14:56
Kamen Raido! Blade!
Level 3 tuner + sidera can also be used, but this one feels more specialized.
It is possible to increase the number of generals from here, and in the process, it comes with a bonus that you can draw 248 → self defense.
Due to the nature of Muji's effect, there are few cards that can only be countered by Muji.
It is also possible to synchronize by releasing 313 and level 4 Karakuri by successively destroying Karakuri Castle.
Level 3 tuner + sidera can also be used, but this one feels more specialized.
It is possible to increase the number of generals from here, and in the process, it comes with a bonus that you can draw 248 → self defense.
Due to the nature of Muji's effect, there are few cards that can only be countered by Muji.
It is also possible to synchronize by releasing 313 and level 4 Karakuri by successively destroying Karakuri Castle.
NEOS
2010/11/13 13:27
2010/11/13 13:27
Here is a Synchro Monster specialized for his Karakuri Deck.
It has good draw ability and good ATK.
However, Muji is a bit stronger in battle, so I replenish my hand.
It has good draw ability and good ATK.
However, Muji is a bit stronger in battle, so I replenish my hand.
とき
2010/11/12 8:06
2010/11/12 8:06
If you go up one level from general, you become a great general and get angry.
Level matching should be easy with the appearance of the guard. However, more than that, it often descends from the < Instant Fusion > Mechazaurus using Komachi and staff officers.
The effect is quite good, and even if a low-ranking Karakuri is attacked, a draw will occur.
Links class if used well. It also inherits the strength of the recruiting effect that continues from the general.
The key card for Karakuri's Rush, and the cornerstone of creating a huge hand ad. For that reason, I want to put it into play as soon as possible.
Karakuri feels he's been overshadowed by The Six Samurai and has received a tremendous boost this time around.
Level matching should be easy with the appearance of the guard. However, more than that, it often descends from the < Instant Fusion > Mechazaurus using Komachi and staff officers.
The effect is quite good, and even if a low-ranking Karakuri is attacked, a draw will occur.
Links class if used well. It also inherits the strength of the recruiting effect that continues from the general.
The key card for Karakuri's Rush, and the cornerstone of creating a huge hand ad. For that reason, I want to put it into play as soon as possible.
Karakuri feels he's been overshadowed by The Six Samurai and has received a tremendous boost this time around.
Decks with "Karakuri Steel Shogun mdl 00X "Bureido""
* is adopted as a key card.
● 2011-12-15 Karakuri tournament runner-up model
● 2013-08-15 Super fast!? Last Minute Cancel Karakuri
● 2013-12-07 Inexpensive and with 15 extras Karakuri
● 2014-06-03 Karakuri Geargia for tournaments
● 2022-12-15 Superheavy Samurai Mashwankill
● 2022-05-10 future brynak
● 2016-03-03 Unity! The unparalleled Twisted General!
● 2012-12-27 Shogun's Karakuri 1kill corps
● 2013-04-30 Karakuri Mecha Phantom Beast
● 2020-03-26 Aurora Don Start V.F.D
● 2013-05-13 High speed Karakuri
● 2020-12-09 Suppressive Karakuri
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
STORM OF RAGNAROK | STOR-JP042 | 2010-11-13 | Ultimate、Ultra |
Ranking and View Num
Rating Score Rank | 2,901 / 13,210 Cards |
---|---|
View Num | 58,278 |
Others
Japanese card name | カラクリ大将軍 無零怒 |
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