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Vol.6 Card List

Vol.6Card List
Vol.6
code : -.
Total : 52 Types.
Release Date:1999-11-18
1th period

Average of all cards:3.1pt


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Total 52 Types
Monster 47 Types
Normal Monster:30 TypesEffect Monster:13 Types
Fusion Monster:4 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 1 Types
1Normal Spell 0Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
Trap 4 Types
0 Normal Trap 0 Continuous IconContinuous Trap 4 Counter IconCounter Trap
Enhanced Category : 3
Djinn:2 Types / Monarch:1 Types / sennen tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order589 / 626 view num40851 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Blackland Fire Dragon
Normal
▶︎ Deck
2.7 18
[15547]
01 Blackland Fire Dragon  Normal Monster
- 4 Dragon 1500 800
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
✪ Imp
Normal
▶︎ Deck
1.1 14
[12014]
02 ✪ Imp  Normal Monster
- 4 Fiend 1300 1000
A small mite that lives in the dark. Its attacks are surprisingly strong. Be careful of its horns.
Protector of the Throne
Normal
▶︎ Deck
1.3 15
[9423]
03 Protector of the Throne  Normal Monster
- 4 Warrior 800 1500
While the king is away, this queen protects his throne with a mighty defense.
✪ Rhinoceros Beetle
Normal
▶︎ Deck
1.1 13
[8070]
04 ✪ Rhinoceros Beetle  Normal Monster
- 3 Aqua 650 900
A crab monster. It uses large scissors in both hands to cut up its opponents.
Blue-Winged Crown
Normal
▶︎ Deck
2.5 12
[10340]
05 Blue-Winged Crown  Normal Monster
- 4 Winged Beast 1600 1200
With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.
Giga-Tech Wolf
Normal
▶︎ Deck
2.1 9
[8637]
06 Giga-Tech Wolf  Normal Monster
- 4 Machine 1200 1400
An iron wolf with razor-sharp fangs that can penetrate any armor.
Griffore
Normal
▶︎ Deck
1.2 14
[9431]
07 Griffore  Normal Monster
- 4 Beast 1200 1500
This monster's tough hide deflects almost any attack.
✪ Icejade
Normal
▶︎ Deck
1.1 17
[19673]
08 ✪ Icejade  Normal Monster
- 3 Aqua 1150 900
An aggressive mermaid. Attacks with spikes growing on its body.
Gokibore
Normal
▶︎ Deck
4.5 32
[31676]
09 Gokibore  Normal Monster
- 4 Insect 1200 1400
A large, spherical roach that attacks its enemies by rolling over them.
Niwatori
Normal
▶︎ Deck
2.1 16
[16962]
10 Niwatori  Normal Monster
- 3 Winged Beast 900 800
Swallows enemies whole and uses their essence as energy.
✪ Commander
Normal
▶︎ Deck
1.5 13
[17995]
11 ✪ Commander  Normal Monster
- 2 Machine 750 700
A live-fire unit equipped with rocket launchers and bazooka cannons.
✪ Saiga
Normal
▶︎ Deck
1.1 12
[9631]
12 ✪ Saiga  Normal Monster
- 3 Beast 1200 600
Its defense is not as high as it appears, but its antler attack is powerful.
Shovel Crusher
Normal
▶︎ Deck
1.4 12
[6301]
13 Shovel Crusher  Normal Monster
- 3 Machine 900 1200
Armed with a pair of shovels, this monster will destroy anything that stands in its way.
Violent Rain
Normal
▶︎ Deck
1.5 11
[6286]
14 Violent Rain  Normal Monster
- 4 Aqua 1550 800
This monster can call forth sudden torrents of battering rain.
✪ Zemian God
Normal
▶︎ Deck
1 17
[13292]
15 ✪ Zemian God  Normal Monster
- 4 Fiend 1300 1000
An evil god who specializes in deceiving others and leading them down the path of destruction.
✪ Great Scorpion Of The Tundra
Normal
▶︎ Deck
1.2 17
[13297]
16 ✪ Great Scorpion Of The Tundra  Normal Monster
- 3 Insect 1100 1000
This is a rare bright blue scorpion that is found not in the desert but on the tundra.
✪ Tenderness
Normal
▶︎ Deck
1.4 11
[9788]
17 ✪ Tenderness  Normal Monster
- 3 Fairy 700 1400
A lovely angel blesses lovers for eternity.
Burglar
Normal
▶︎ Deck
1.1 9
[4724]
18 Burglar  Normal Monster
- 3 Beast 850 800
A sly rat. He will come at you with his huge left claw.
Lady of Faith
Normal
▶︎ Deck
4.3 17
[14897]
19 Lady of Faith  Normal Monster
- 3 Spellcaster 1100 800
Soothes the souls of others by chanting a mysterious spell.
Prisman
Normal
▶︎ Deck
4.3 18
[14565]
20 Prisman  Normal Monster
- 3 Rock 800 1000
This crystalline monster focuses light to create a lethal laser.
Baby Dragon
N-Rare
▶︎ Deck
3 19
[18008]
21 Baby Dragon  Normal Monster
- 3 Dragon 1200 700
Much more than just a child, this dragon is gifted with untapped power.
Guardian of the Labyrinth
Normal
▶︎ Deck
2.2 9
[10765]
22 Guardian of the Labyrinth  Normal Monster
- 4 Warrior 1000 1200
A monster that guards the entrance to the Netherworld.
✪ Laughing Flower
Normal
▶︎ Deck
1.2 17
[8291]
23 ✪ Laughing Flower  Normal Monster
- 2 Plant 900 500
Flowers that are always laughing. When I keep hearing them laughing, I get confused.
✪ Air Eater
Normal
▶︎ Deck
1.1 15
[9976]
24 ✪ Air Eater  Normal Monster
- 6 Fiend 2100 1600
A monster that eats the air around it and chokes its opponents.
Nekogal #2
Normal
▶︎ Deck
1.1 9
[7624]
25 Nekogal #2  Normal Monster
- 6 Beast-Warrior 1900 2000
A fast and lethal creature with very dangerous claws.
Battle Steer
Normal
▶︎ Deck
1.5 15
[8159]
26 Battle Steer  Normal Monster
- 5 Beast-Warrior 1800 1300
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
✪ Dragon King Of The Sea
Normal
▶︎ Deck
1.1 14
[7617]
27 ✪ Dragon King Of The Sea  Normal Monster
- 6 Sea Serpent 2000 1700
The king of the sea. It has a hard shell and attacks with its mouth full of millet.
✪ Southern Long-nosed Armadillo
Normal
▶︎ Deck
2.3 14
[6520]
28 ✪ Southern Long-nosed Armadillo  Normal Monster
- 5 Machine 1650 1800
When the body is rounded, the armadillo takes on the shape of a dice.
Flame Cerebrus
Normal
▶︎ Deck
2.2 9
[7401]
29 Flame Cerebrus  Normal Monster
- 6 Pyro 2100 1800
Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders.
✪ Bolt Escargot
Normal
▶︎ Deck
1.1 17
[10028]
30 ✪ Bolt Escargot  Normal Monster
- 5 Thunder 1400 1500
The sticky liquid is splashed on them, and when they are unable to move, they are attacked by electric shocks!
Cannon Soldier
Normal
▶︎ Deck
7.6 31
[52831]
31 Cannon Soldier Forbidden Effect Monster
- 4 Machine 1400 1300
You can Tribute 1 monster; inflict 500 damage to your opponent.
Sangan
Normal
▶︎ Deck
9.1 82
[267606]
32 Sangan  Effect Monster
- 3 Fiend 1000 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Witch of the Black Forest
Normal
▶︎ Deck
9.3 43
[75742]
33 Witch of the Black Forest  Effect Monster
- 4 Spellcaster 1100 1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
Hoshiningen
Rare
▶︎ Deck
2.7 17
[13057]
34 Hoshiningen  Effect Monster
- 2 Fairy 500 700
All LIGHT monsters on the field gain 500 ATK, also all DARK monsters on the field lose 400 ATK.
Star Boy
Rare
▶︎ Deck
5.4 20
[23843]
35 Star Boy  Effect Monster
- 2 Aqua 550 500
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
Dragon Piper
Normal
▶︎ Deck
1.6 22
[15939]
36 Dragon Piper  Effect Monster
Flip Monster
- 3 Pyro 200 1800
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.
Bladefly
Rare
▶︎ Deck
1.9 17
[12581]
37 Bladefly  Effect Monster
- 2 Insect 600 700
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
Witch's Apprentice
Rare
▶︎ Deck
2.9 18
[13995]
38 Witch's Apprentice  Effect Monster
- 2 Spellcaster 550 500
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
Milus Radiant
Super
▶︎ Deck
2.7 15
[11141]
39 Milus Radiant  Effect Monster
- 1 Beast 300 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Muka Muka
Super
▶︎ Deck
3.6 21
[14193]
40 Muka Muka  Effect Monster
- 2 Rock 600 300
Gains 300 ATK/DEF for each card in your hand.
Little Chimera
Rare
▶︎ Deck
2.8 22
[15105]
41 Little Chimera  Effect Monster
- 2 Beast 600 550
All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
Shadow Ghoul
Super
▶︎ Deck
2.7 20
[13684]
42 Shadow Ghoul  Effect Monster
- 5 Zombie 1600 1300
Gains 100 ATK for each monster in your GY.
Great Moth
Parallel
Secret
▶︎ Deck
1.5 26
[26601]
43 Great Moth  Effect Monster
- 8 Insect 2600 2500
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
Thousand Dragon
Parallel
Secret
▶︎ Deck
2.5 21
[20995]
44 Thousand Dragon  Fusion Monster
Normal Monster
- 7 Dragon 2400 2000
"Time Wizard" + "Baby Dragon"
Punished Eagle
Normal
▶︎ Deck
2.2 17
[9675]
45 Punished Eagle  Fusion Monster
Normal Monster
- 6 Winged Beast 2100 1800
"Blue-Winged Crown" + "Niwatori"
Giltia the D. Knight
Normal
▶︎ Deck
4.6 14
[24898]
46 Giltia the D. Knight  Fusion Monster
Normal Monster
- 5 Warrior 1850 1500
"Guardian of the Labyrinth" + "Protector of the Throne"
Musician King
Normal
▶︎ Deck
5.6 20
[54228]
47 Musician King  Fusion Monster
Normal Monster
- 5 Spellcaster 1750 1500
"Witch of the Black Forest" + "Lady of Faith"
Polymerization
Normal
▶︎ Deck
9.1 59
[365522]
48 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Solemn Judgment
Ultra
▶︎ Deck
9.5 110
[1537235]
49 Solemn Judgment  Counter Trap
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
Horn of Heaven
Ultra
▶︎ Deck
5.2 25
[28762]
50 Horn of Heaven  Counter Trap
When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).
Seven Tools of the Bandit
Ultra
▶︎ Deck
6.1 27
[61859]
51 Seven Tools of the Bandit  Counter Trap
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
Magic Jammer
Ultra
▶︎ Deck
5.2 31
[54149]
52 Magic Jammer  Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Vol.6 Card List
3.1 /10.0 pt
Number of card ratings : 1113
User Review : 1113

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