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HOME > Yu-Gi-Oh! Card Lists > Magic Ruler

Magic Ruler Card List

Magic RulerCard List
Magic Ruler
code : MR.
Total : 50 Types.
Release Date:2000-04-20
2th period

Average of all cards:4pt




Total 50 Types
Monster 25 Types
Normal Monster:15 TypesEffect Monster:9 Types Ritual Monster:1 Types
0 Tuner Monster 3 Flip Monster 0 Gemini Monster
Spell 22 Types
9Normal Spell 5Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 3 Types
2 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 6
Gravekeeper:1 Types / Archfiend:1 Types / Guardian:1 Types / Penguin:1 Types / Goblin:1 Types / Sacrifice:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order571 / 632 view num53348 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Penguin Knight
Normal
▶︎ Deck
3.6 28
[21325]
01 Penguin Knight  Effect Monster
- 3 Aqua 900 800
When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
Axe of Despair
Super
▶︎ Deck
6.6 45
[52251]
02 Axe of Despair  Equip Spell
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
Black Pendant
Rare
▶︎ Deck
5.2 26
[29473]
03 Black Pendant  Equip Spell
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.
Horn of Light
Normal
▶︎ Deck
1.5 19
[8455]
04 Horn of Light  Equip Spell
Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
Malevolent Nuzzler
Normal
▶︎ Deck
3.7 31
[19592]
05 Malevolent Nuzzler  Equip Spell
The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.
Spellbinding Circle
Parallel
Ultra
▶︎ Deck
2.5 32
[40455]
06 Spellbinding Circle  Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
Metal Fish
Normal
▶︎ Deck
1.2 13
[6750]
07 Metal Fish  Normal Monster
- 5 Machine 1600 1900
A metal fish with a razor-sharp caudal fin.
Electric Snake
Normal
▶︎ Deck
2.9 21
[10658]
08 Electric Snake  Effect Monster
- 3 Thunder 800 900
When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
Queen Bird
Normal
▶︎ Deck
1 23
[8847]
09 Queen Bird  Normal Monster
- 5 Winged Beast 1200 2000
This monster attacks enemies using its huge beak.
Ameba
Normal
▶︎ Deck
6.4 25
[30114]
10 Ameba  Effect Monster
- 1 Aqua 300 350
When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
Peacock
Normal
▶︎ Deck
1 19
[8843]
11 Peacock  Normal Monster
- 5 Winged Beast 1700 1500
A large peacock that launches its feathers in a lethal attack.
Maha Vailo
Normal
▶︎ Deck
4.9 33
[45953]
12 Maha Vailo  Effect Monster
- 4 Spellcaster 1550 1400
Gains 500 ATK for each Equip Card equipped to this card.
Guardian of the Throne Room
Normal
▶︎ Deck
2.6 14
[8415]
13 Guardian of the Throne Room  Normal Monster
- 4 Machine 1650 1600
A robot guard built to protect throne rooms, it is armed with homing missiles.
Fire Kraken
Normal
▶︎ Deck
2.3 15
[7644]
14 Fire Kraken  Normal Monster
- 4 Aqua 1600 1500
A squid that thrives on fire and heat.
Minar
Normal
▶︎ Deck
1.2 20
[10248]
15 Minar  Effect Monster
- 3 Insect 850 750
When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.
Griggle
Normal
▶︎ Deck
3.3 22
[12041]
16 Griggle  Effect Monster
- 1 Plant 350 300
When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.
Tyhone #2
Normal
▶︎ Deck
5.1 18
[27373]
17 Tyhone #2  Normal Monster
- 6 Dragon 1700 1900
A crimson dragon that spits fireballs to create a blazing sea of fire.
Ancient One of the Deep Forest
Normal
▶︎ Deck
1.1 13
[7904]
18 Ancient One of the Deep Forest  Normal Monster
- 6 Beast 1800 1900
This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.
Dark Witch
Normal
▶︎ Deck
1.5 18
[15638]
19 Dark Witch  Normal Monster
- 5 Fairy 1800 1700
A popular creature in mythology that delivers fatal attacks with a sharp spear.
Weather Report
Normal
▶︎ Deck
2.9 22
[15000]
20 Weather Report  Effect Monster
Flip Monster
- 4 Aqua 950 1500
FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn).
Mechanical Snail
Normal
▶︎ Deck
1.3 13
[6856]
21 Mechanical Snail  Normal Monster
- 3 Machine 800 1000
A cyborg snail that still travels at a slow pace.
Giant Turtle Who Feeds on Flames
Normal
▶︎ Deck
1.1 16
[6203]
22 Giant Turtle Who Feeds on Flames  Normal Monster
- 5 Aqua 1400 1800
A crimson-shelled tortoise that feeds on flames.
Liquid Beast
Normal
▶︎ Deck
1.2 13
[5879]
23 Liquid Beast  Normal Monster
- 3 Aqua 950 800
A liquid life form that thrives on water.
Hiro's Shadow Scout
Super
▶︎ Deck
3.1 21
[20458]
24 Hiro's Shadow Scout  Effect Monster
Flip Monster
- 2 Fiend 650 500
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
High Tide Gyojin
Normal
▶︎ Deck
2 10
[7659]
25 High Tide Gyojin  Normal Monster
- 4 Aqua 1650 1300
A very agile half-fish warrior known for its relentless attacks.
Invader of the Throne
Super
▶︎ Deck
4.2 21
[14038]
26 Invader of the Throne  Effect Monster
Flip Monster
- 4 Warrior 1350 1700
FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
Whiptail Crow
Normal
▶︎ Deck
2.7 10
[6530]
27 Whiptail Crow  Normal Monster
- 4 Fiend 1650 1600
Attacks from the skies with a whip-like tail.
Slot Machine
Parallel
Ultra
▶︎ Deck
2 26
[17414]
28 Slot Machine  Normal Monster
- 7 Machine 2000 2300
The machine's ability is said to vary according to its slot results.
Relinquished
Parallel
Ultra
▶︎ Deck
9 37
[102734]
29 Relinquished  Ritual Monster
Effect Monster
- 1 Spellcaster 0 0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
Red Archery Girl
Normal
▶︎ Deck
2.4 16
[10244]
30 Red Archery Girl  Normal Monster
- 4 Aqua 1400 1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
Gravekeeper's Servant
Normal
▶︎ Deck
4.3 21
[34547]
31 Gravekeeper's Servant  Continuous Spell
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
Curse of Fiend
Normal
▶︎ Deck
1.4 21
[12800]
32 Curse of Fiend  Normal Spell
Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.
Upstart Goblin
Normal
▶︎ Deck
9 66
[420117]
33 Upstart Goblin  Normal Spell
Draw 1 card, then your opponent gains 1000 LP.
Toll
Rare
▶︎ Deck
3.2 19
[14918]
34 Toll  Continuous Spell
Each player must pay 500 Life Points to declare an attack.
Final Destiny
Normal
▶︎ Deck
2 27
[30640]
35 Final Destiny  Normal Spell
Discard 5 cards from your hand. Destroy all cards on the field.
Snatch Steal
Normal
▶︎ Deck
9.6 50
[45407]
36 Snatch Steal Forbidden Equip Spell
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
Chorus of Sanctuary
Normal
▶︎ Deck
4.2 15
[11026]
37 Chorus of Sanctuary  Field Spell
Increase the DEF of all Defense Position monsters by 500 points.
Confiscation
Rare
▶︎ Deck
8.2 39
[29708]
38 Confiscation Forbidden Normal Spell
Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.
Delinquent Duo
Normal
▶︎ Deck
9.7 56
[57730]
39 Delinquent Duo Forbidden Normal Spell
Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.
Darkness Approaches
Rare
▶︎ Deck
2.6 31
[23591]
40 Darkness Approaches  Normal Spell
Discard 2 cards from your hand. Select 1 face-up monster and change it to face-down Defense Position.
Fairy's Hand Mirror
Normal
▶︎ Deck
1.7 19
[12188]
41 Fairy's Hand Mirror  Normal Trap
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
Tailor of the Fickle
Normal
▶︎ Deck
1.8 19
[11731]
42 Tailor of the Fickle  Quick-Play Spell
Switch 1 Equip Card equipped to a monster to another correct target.
Rush Recklessly
Normal
▶︎ Deck
6.3 36
[28821]
43 Rush Recklessly  Quick-Play Spell
Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
The Reliable Guardian
Normal
▶︎ Deck
1.6 21
[9106]
44 The Reliable Guardian  Quick-Play Spell
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
The Forceful Sentry
Super
▶︎ Deck
9.7 40
[39826]
45 The Forceful Sentry Forbidden Normal Spell
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
Chain Energy
Normal
▶︎ Deck
5.9 20
[41818]
46 Chain Energy  Continuous Spell
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
Mystical Space Typhoon
Normal
▶︎ Deck
9.4 167
[1853533]
47 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Giant Trunade
Normal
▶︎ Deck
9.7 42
[60777]
48 Giant Trunade Forbidden Normal Spell
Return all Spell and Trap Cards on the field to the hand.
Painful Choice
Normal
▶︎ Deck
9.9 70
[71976]
49 Painful Choice Forbidden Normal Spell
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
Snake Fang
Normal
▶︎ Deck
1 24
[9900]
50 Snake Fang  Normal Trap
Decrease 1 selected monster's DEF by 500 points during the turn this card is activated.
Magic Ruler Card List
4 /10.0 pt
Number of card ratings : 1443
User Review : 1443

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