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HOME > Yu-Gi-Oh! Card Lists > DARK NEOSTORM > Mystic Mine

Mystic Mine ForbiddenUsed Deck

Mystic Mine
Card Kind Attribute Level Type ATK DEF
Field Spell - - - - -
If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
password:76375976
Average Rating Score 9.3(45)
  1. Card Info
  2. Card Reviews (45 rating scores)
  3. Decks with Mystic Mine (107 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Mystic Mine" card reviews and rating scores


9.3(45)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星0
カード評価ラベル5
82% (37)
カード評価ラベル4
13% (6)
カード評価ラベル3
4% (2)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan フラクトール
2023/06/18 15:46
Yugioh Icon
It permanently disabled the monsters on the field and didn't allow further development, so it was very strong as a flip card for the second attack.
Locking is too useless, so banning it is justified, but why was it used overseas until recently? Even though Kaikoro is banned
japan 超弩級スライム
2023/04/02 23:25
Yugioh Icon
It's not uncommon to win matches just by maintaining this currently banned card.
If you don't play monsters, the activation of non-field monster effects will be blocked, so it's very difficult to break through with monster effects.
Also, since it blocks attacks, it can be pasted like Skill Drain, but you can't draw a deployment card, and you can't even get knocked down by lower-class monsters.
Therefore, the tactic of stopping the opponent's movement with only this card and a card that protects against removal, and using Wave-Motion Cannon on the extra turn to reduce the opponent's LP and win the match was rampant, and eventually became a banned card. has been specified.
By the way, "D/D/D Duo-Dawn King Kali Yuga" can negate this card without activating its effect, so the "DD" Deck was one of the few themes that had a breakthrough.
japan asd
2022/12/11 15:11
Yugioh Icon
A card that was banned because it was too strong.
It's a card that is clearly not fun before it's strong/weak and has no commercial merit.
I don't understand the point of designing a card that makes me not play Yu-Gi-Oh because I have this card, rather than I play Yu-Gi-Oh because I have this card.
japan ブルーバード
2022/11/10 17:45
Yugioh Icon
A piece that symbolizes the 10th term of the demon that continued to stray from the trauma of the 9th term.
At first glance, it looks like an interesting card that allows you to adjust the number of monsters and bargain with each other, but there was a serious bug where the effect was applied even when there were no monsters on your field but the opponent had monsters. In this situation, it becomes impossible to sweep the monster and make it self-destruct, and at first glance, the clog is established unless the feather broom can be pulled.
Since it can't even be activated, tricks such as 《Exiled Force》that sweep itself into his Tribute are also impossible. And the inability to attack is fatal, and it denies the premise that victory or defeat is practically decided by monster attacks. However, due to the fact that it's used in a Rock Deck, the damage doesn't come easily from the other side, so it's hard to decide the game. Even though the ninth term has passed, a slow duel like a zero-yon environment is unfolding. He was the card game you enjoyed with your friends like back then. (white eyes)
It hits the heart of modern Yu-Gi-Oh, which relies heavily on monster effects, and it was a revolutionary card that could destroy the early advantage with just this card. However, there were tricks such as 《Metaverse》, 《Set Rotation》, and 《Demise of the Land》that could create a rocky board even in the lead, so it was not possible to completely overturn the lead advantage. On the contrary, it has even worsened.
After the restriction, it was contained in about one mine card, but suddenly it was banned. The main opinion is that it was used in TOD and triggered a match kill, but it was too slow and unnatural for that. Excuse my personal opinion, but I think the implementation of Master Duel was the catalyst. With MD, if you get shot, it's a waste of time and you'll be surrendered immediately, so it's easy to directly lead to victory.
By the way, if it's TCG, it's unlimited for some reason. Instead, "Metaverse" has been adjusted with restrictions, but it seems that there is considerable dissatisfaction even overseas due to the strength of being able to overturn a duel with a single copy.
japan まくろる
2022/08/21 12:54
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This card is strong. too strong.
However, this card itself is a card that has the role of admonishing the opponent who has been playing first in large numbers, and the banning of this card can be said to be enough to encourage the absolute advantage of going first.
In Master Duel, this card has been banned from the start of the service, but what is going on in Master Duel?
Since this card obviously slows down the tempo of the game, it can't be helped that it can't be helped since it's a card that completely denies the gameplay of Master Duel, which has many events such as the Duelist Cup that require a certain number of players to complete. .
However, I think it would be better to do something about the premier attack and the white flag if there is no trigger.
japan カディーン
2022/03/12 22:31
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A card that became a turning point for Yu-Gi-Oh in a way.
Effectively, it was a defensive card for the Control Axis to counter the speeding up beatdowns, just like Gravity Bind and Area B of yesteryear. And it actually acts as a brake on the speedup and leaves the results as intended.
However, the birth of his Deck, which specializes in using this card that blocks monster effects, was a miscalculation for Konami. right.
Good Stuff had already become extinct in the distant past, and no one had piled up a black hole in the 10th period when it became common to rely on the EX Deck for removal. Although it was a kind of land mine deck, it would be completely clogged if not dealt with at the construction stage.
For some time now, his field spell search ability has been viewed as dangerous, and his rampage caused him to become a Goyo with many collateral restrictions, including terapho.
However, as mentioned above, it is the core of the mine deck, and it is only active to the extent that it can be said that the side that is jammed is bad, and the reason why it was banned is that it is diverted to a delay strategy. There are also hidden causes other than strength, such as the fear of , and the fact that the Rock Deck, which leads to the denial of communication, rises in the environment.
This card is not the only trigger, but after that Field Spell's inflation reached a peak, and at the same time, it is a textbook existence that learned a lesson that Yu-Gi-Oh's dependence on EX Deck is inevitable and inviolable.
japan 京太
2021/10/12 13:13
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The real reason why this guy was banned is the existence of a ban.
The effect cannot be activated, that is, it can be activated, but it does not self-destruct.
japan 黙する炎獣
2021/10/12 12:40
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A Field Spell synonymous with evil that finally died
Countless duelists have been boiled down to boiling water by this guy, Dark Row, and Wave-Motion Cannon.
Is the recent increase in adoption in the environment a factor in the ban?
japan 蒼奏
2021/07/13 21:58
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It just annoys me when it's used. Well, it will be regulated. At least...at least destroy after the turn...
japan ウキキーボード
2021/06/17 20:19
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It's been a long time... how many turns have it been since then---- how many tens of turns---- No, more than that... Anyway, a great amount of time has passed...
When will he pull the feather broom! ?
Needless to say, the nightmare lock card. Because of this card's existence, I've contracted a disease that will kill me if I don't consciously leave a way to remove it...
If it goes through in any situation, it can be brought into the draw game, so the opponent has no choice but to stop it, and it can also be used as a fishing ball that passes the favorite. If you succeed in locking delay once, you can turn around as many times as you want, so you can aim to start again with a large amount of draws. In a sense, it may also be the strongest turning card and great reversal card.
In the unlikely event that you pass, you can turn into a ghost who just turns over the cards like a dissatisfied Kiyanagi and wait until you draw Twin Twisters or Dinomiscus with dead eyes,
Alternatively, there is no choice but to forcibly make the field zero by link summoning a suitable monster and negate the summoning with Shinsen or Shintsu by yourself and destroy it with a CPU-like ad loss play.
Even with these, if the opponent draws a key card during the delay, it will backfire and get one kill in return, or it will be crushed if countermeasure cards such as counters are drawn.
After all, I feel that the biggest design mistake is that it can be activated even when you have zero monsters and the lock is applied immediately. 《Kaiser Colosseum》, which has similar characteristics, was considered in this respect.
japan ソリティアマスター
2021/06/17 16:46
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Field Spell is too strong, and countless people complain about this card... This card has weak deployment power, and if you put it in a deck like the Timelord, which is difficult to maintain with monsters that can't be used to interfere, it ends up being a reasonably strong card, but in the environment deck Alter, Cyber, and him are Eldlich and Sky Striker. It's a bad card because it goes into Ace. In the recent cs, there is also an end-of-the-century construction that even the expansion system is included for erasure. A fun way to use this card is to aim for a large number of opponents, and from the next turn, attack with 《Sandaion, the Timelord》or 《Raphion, the Timelord》to finish the game all at once.
japan 死なない男
2021/01/30 21:02
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A Field Spell with a binding power of 《Inspector Boarder》or more.
Players on the side with fewer monsters on the field can build a strong floodgate that cannot attack or activate effects.
Compared to 《Skill Drain》, there is no LP cost,
Also, monsters can't even activate effects, let alone attack, so it's an impregnable wall that doesn't make sense for cards that can't be negate.
It has the potential to be adopted in various decks, and even if it's a beatdown type, if you have a way to destroy it yourself, you can use it without any problems.
japan みめっと
2020/11/04 19:06
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Unraveling the rock history of Yu-Gi-Oh! OCG, there was certainly a time when bind and shielding walls were said to be "unbelievable shit cards!" If it is a card, this card can be said to be the god of fucking cards.
When this card was at its peak, the side with many monsters, that is, completely sealed the opponent's attacks and monster effects that were adjusted in that way, and fired Wave-Motion Cannon that was charged with the time earned. But above all, this card was really strong because it was a Field Spell.
Isn't it bad to slacken a monster effect by inserting back removal from the main? It goes without saying that things are not so simple.
At the time, this card and 《Metaverse》were unlimited, and specialized builds naturally had countermeasures against removal, so it was not uncommon for them to not be able to destroy even if they piled up thick back removal.
Even now that it is restricted, it is used in a certain amount of his deck, and it can deal damage to the opponent without reducing the opponent's monsters with effects that do not activate...In other words, there is a direct attacker like Hayate in Sky Striker Ace. It can be used especially strongly with Deck.
It also has the weakness of self-destructing if both players have the same number of monsters during the End Phase, so if your Deck has an Escape feature, use it wisely to self-destruct.
It's a Field Spell with a lot of arguments, so much so that I wondered if the regulations had something to do with the operation of the tournament.
japan szmt
2020/11/04 18:35
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I wonder if they wouldn't have complained if it was at least one of the effects and the attack.
A card that embodies the mine deck in one piece.
The current environment is basically centered on powerful monsters, and even removal depends on monsters, so it's hard to understand that it's going to be difficult to break through the environment Deck.
I actually used it in [Countdown], but its restraining power was tremendous, and sometimes I was surrendered just by this appearing.
To be honest, I thought it would be a savior for me, who loves slow and special decks that can't keep up with modern Yu-Gi-Oh, but even more than that, I got an antipathy from modern duelists.
After all, blue only does bad things... (wrong identity)
japan gaya
2020/11/04 15:29
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A vicious Field Spell that does not allow the activation and attack of monster effects. The best timing to activate it is when your opponent puts out a monster, so it works well with 《Demise of the Land》and 《Metaverse》.
japan ネタ使い
2019/10/02 4:35
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Metacards such as 《Skill Drain》have a certain amount of countermeasures in the main deck, but this card does not allow countermeasures.
The biggest problem is that you can do the two points of ``cannot attack'' and ``cannot activate the effect regardless of the location'' with one piece without any combo properties.
It's too much to kill everything related to monsters with this one card.
Cyclone etc. is not taken lightly, after all, it is a single-use card, so if you re-stretch it 2 or 3 times, it will be activated beyond the number of cards that can be drawn into your hand, so that is not a countermeasure.
Also, although this card seems to intervene with monsters, it is actually an effect that intervenes in the player's actions, so that is also a strong point.
Rather than being dependent on monsters nowadays, the lock range for a single card is too wide, so regulations are a given
Metabeat Deck I like it, but you can ban this card
japan ファンデッカー
2019/06/25 0:00
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There are a lot of cards out there that are stronger than they used to be, but as a result of being too strong, this card has become so infamous that it can't be imagined from the time it first appeared.
Nonetheless, if you look at the current environment where you can compete with this card alone, you can clearly see the characteristic of modern Yu-Gi-Oh, which is dependent on monster effects. In that respect, the significance of its existence is great.
10 points because I think I will engrave my name in Yu-Gi-Oh history.
japan 八汰烏
2019/06/24 2:21
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Sure enough, it was regulated.
It didn't make sense to write that you can't even attack.
japan シンシン
2019/06/10 11:23
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Burn, Exodia, Deck Destruction, etc. Special win Deck savior. With the current emphasis on monster effects, many decks are difficult to deal with at first glance. On the other hand, it is also good that countermeasures are easy with spell traps such as cyclone system and feather broom.
It also has great historical value as it highlights how environmental decks relied on generic monster effects and easily accessible extras.
Although there are many criticisms from players, it should not be regulated in order to restore the power of Spell Trap.
japan チュンヂュアン
2019/06/04 22:28
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↓ Mr. Louis, I don't know what to say about the inciting comment...
This card cannot be 100% countermeasures.
Regarding the effect of (1), monster effects cannot be activated and attacks cannot be performed.
It's clearly ridiculous at this point.
Special wins like 《Exodia the Forbidden One》or 《Final Countdown
is extremely easy to handle.
No LP cost, no hand cost, and no removal on the top of the deck.
Regarding the effect of (2), it can be used in fields such as Kaiju and sin.
There are monsters that can only be put out one by one, and Fusion Monster's
If Dragon Knight Black Magician succeeds in his Special Summon, the opponent
It may not be possible.
It's a super high-performance Field Spell card that's sure to piss off Yu-Gi-Oh Wiki and Siesta.
Because of this card, terraforming, tray spinning, 《Metaverse》, etc.
There is a risk of being designated as a prohibited card.
If this card errata, force LP
Impossible unless it says to pay.
After that, I have to add some serious drawbacks.
Lastly, I would like to ask why you made this card...
japan 名無しSUN
2019/06/03 12:44
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Why did you make it impossible for me to attack?
A single card has too much impact, and there are too many ways to pull it with Field Spell.
Furthermore, if delay tactics become popular, please tell me that it can't be helped even if they are regulated.
japan すいせん
2019/05/17 12:37
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I've seen some people say it's like a villainous card, but I think it can't be helped if you don't take countermeasures. In the case of a certain burn deck, it can be bypassed by removal other than destruction, so if you feel threatened, I think Kozu Sai and Bounce are strong. In the first place, to shoot Redori into Metaba. It's okay to cry if you receive a bribe or divine favor.
japan カンベイ
2019/05/05 22:04
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The seriousness of 《Spellstone Sorcerer Karood》.
Well, setting aside such small jokes, this is one of the Field Spells that is making many players aware of its diabolical atrocities. When it first appeared, it was considered naive, like, "For better or worse, it has strong peculiarities, but it's easy to break through the meta in a linked environment."
Instead of putting monsters on the field, use 《Metaverse》and 《Demise of the Land》to match your opponent’s appearances, and use 《Wave-Motion Cannon》to restrain your opponent’s playing that relies on monster effects and beatdowns. A deck called "Magic Cave Rock" was built to win with , and its delayed playing caused many duelists to suffer mentally and physically in official tournaments.
The biggest factor in the popularity of such decks is that most of the current 10th season decks are decks that "rely on powerful monster effects", and his Spell Trap removal by his Spell cards such as Cyclone is neglected. It's been done. In the midst of all this, this card has become a card that will throw a stone into the environment, for better or for worse. It will probably be one that will remain in the history of the 10th generation environment.
japan ルイ
2019/05/03 9:55
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Thought it was a good card despite being quirky? It was a fucking card!
It's also a bad environment where monster effects are inflated, this guy is not bad! This guy is not bad!
Self-destruction in the end phase is rather troublesome, and since it creates a chain block, it is possible to prevent self-destruction with 《Dark Sacrifice》.
After all, it's a Field Spell, so I think it's almost impossible to have a hard time with 《Metaverse》, 《Demise of the Land》, terraforming, and spinning trays.
It's this card that raised the evaluation of both 《Trap Trick》, which can pull 《Metaverse》or 《Metaverse》, and Lilith, who can pull it.
It was this card that gave Demise of the Land, which had been buried in storage and was once said to be unusable and unusable, a job.
Oh, the Ojama Trio was also like that, actually, this guy is a good guy.
It can be said that it is a lock card that is nearly 5 times stronger than it looks because it is used in Decks that are taking measures against countermeasures.
I like it, but everyone seems to hate it, so don't get too frustrated. (full of guessing face)
japan フルメタル何者か
2019/05/03 8:42
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The leader of "cards that lose motivation when used" in the current environment.
His deck, which relies entirely on monsters for spell/trap removal, literally does nothing. Unlimited he can do it with this one card called Field Spell, which is easy to search. This is strong.
Unlike 1st turn board control and 1st Gundra One Kill, it only wastes time, so it's a card that makes you feel like you're wasting your time.
On the other hand, decks that use this card often rely on this card for all of their defense, and in the current environment where the inflation of speeding up does not know where to stop, as soon as this card is removed There is always the fear of being overrun by a large number of large monsters in an empty field while all the cards and GY resources that have been accumulated until then are mobilized.
If you were able to end the duel with a smile on your face, then you can call yourself a true entertainment duelist.
japan はわわ
2019/05/01 16:11
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super brutal lock card
It may be regulated because the delay from surrender refusal is regarded as a problem at the tournament
japan エンジョイ勢
2019/04/24 10:09
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A vicious card that completely negates the opponent's monsters, although there are conditions.
Moreover, since it's a Field Spell, it's easy to rebuild even if it's destroyed.
japan アキ
2019/04/21 19:04
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A Field Spell with a powerful effect that blocks the activation of monster effects and attack declarations. With the introduction of this card, the evaluation of 《Metaverse》and 《Demise of the Land》, which can be locked even during the opponent's turn, has increased.
japan wairo
2019/04/21 16:55
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A brutal lock card that can completely shut out attacks and effects with a single card, which is probably the closest to being regulated at present.
The strengths of this card are:
(1) Once you put a monster on your field, there are very limited ways to reduce it to 0.
②Majongdong 3 + Terrafo + 3 《Metaverse》+ 3 Lilith + 3 Toratri for 13 cards. .
③ Once you decide to lock, you can delay it as much as you want, so you can kill it with a single 《Wave-Motion Cannon》. Even though it's a burn deck, you don't have to spend most of his deck slots on burn cards.
(4) Because of (3), he has a lot of deck space, so he can pile up draws and interference.
⑤ Even if you get through a lot of interference and remove it, the 2nd and 3rd magic caves will fly easily, so the recovery power is extremely high.
⑥Do not allow the opponent to take countermeasures from the side because you can aim for extra wins from delays that are reminiscent of the former [trance].
⑦The strength is almost constant regardless of whether it is the first or second attack.
Recently, Sky Striker Ace has begun to adopt it as well, perhaps because of its brutality.
japan 痺れデブ
2019/04/17 16:32
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I think there are many voices for and against this card, which has gradually started to appear in tournaments, but I think it's a good card. These days, when people tend to rely on monster effects, the adoption rate of Trap cards has been steadily declining.
I think it may be regulated, but... From the other person's point of view, it's nothing but hell...
japan デルタアイズ
2019/04/10 17:24
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A demonic Field Spell that can be used both meta and counterattack
I often see it in his Burn deck
japan シエスタ
2019/04/09 9:00
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A card that powerfully seals monsters against those with a large number of monsters.
Although it is easy to depend on the opponent's field, it is easy to solve with construction and playing, and above all, it is easy to search for this kind of lock card because it is a field.
In the current environment where monster effects are often the main force, naturally this influence is tremendous.
Decks that don't use monsters as their main force can of course be operated without much of an impact, so it's easy to move such decks smoothly, and you can expect pseudo-support. Of course, if the opponent doesn't put out a monster, the effect won't work, so it's suitable for attacking second. Due to its characteristics compared to other fields, Metaba and Demise of the Land are better suited for surprise searches than Terrafo.
There's no reason why it can't be used as a single-use meta card.
It has not only a strong effect but also good handling. The ability to make his deck centered on this.
Since there are places where the way to win is delayed or poked holes in the rules, I think it will definitely be regulated. If it is unofficial, it may be prohibited. It's a troublesome card in a different way from an infinite loop. Bad words are harmful.
japan もも
2019/04/08 18:44
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Vanilla, Effect Monster Unrelated monster meta card.
Will it be an antithesis to environments that rely on monster effects?
Maybe making this card a Field Spell will be the difference later.
japan エフジェイ
2019/03/16 22:13
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A card that has an extremely high ability that is born from time to time, but on the other hand, it has a strong peculiarity and is difficult to handle. If so, it's the usual flow of using it in a strong theme or building a dedicated construction.
If you put it in his deck, which doesn't deal with monsters at all, or does not deal with them at all, you can keep your opponent from doing anything with tremendous binding power for a long time. It is especially compatible with Exo Burn 《Final Countdown》.
His deck, which relies heavily on monster effects for removal, is silenced with this one.
Others are also highly rated, but it is possible to surprise the opponent with 《Metaverse》(《Trap Trick》), 《Demise of the Land》, etc., so if possible, I would like to use it together.
Of course, it's useless to remove Spell Trap, so it's good to put Staro 《The Huge Revolution is Over》・《Dark Bribe》face down. Let's stop the feather broom and 《Heavy Storm Duster》that the opponent managed to draw at the end of the long game. It is not a removal of this card itself, but it can be self-destructed even with a black hole.
It's also weak against Decks that actively increase or decrease the number of monsters, but self-destruction is the end phase, so if this is a Deck that doesn't use monsters at all, it's a substitute for reconciliation.
japan アルバ
2019/03/03 12:45
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A card with a strong lock performance, although its peculiarities are quite strong.
Players with many monsters will not be able to activate monster effects regardless of location, so it is possible to completely immobilize monsters whose effects will continue to worsen if they are not removed at the time of activation.
However, if the number of monsters on this side goes up, this side will not be able to move, and if the monsters reach the end phase with the same number of monsters, they will self-destruct, so it is quite difficult to handle.
Even his Deck, which doesn't deploy in Beat Decks, is a little difficult to use, but his Decks, such as Burn and Exo, which have no intention of fighting from the beginning, unilaterally impose disadvantages and permanently lock attacks and effects, so it's a revolution. Existence.
However, if it is the first turn, even if the number of monsters is 0 to 0, the self-destruction effect will be applied. is easier to use.
japan まじっく
2019/02/11 22:21
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A Field Spell that exerts outstanding binding power depending on the situation. It's a powerful meta card against his Deck, which makes sense to deploy monsters.
If you activate it on your turn, it gives the opponent room to counter it or destroys it first, so it doesn't have much flavor, so you want to activate it on your opponent's turn with 《Metaverse》.
japan とき
2019/01/14 22:34
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A reliable cave that blocks the attacks and effects of many monsters.
The player with more monsters has the effect of not being able to activate effects and declare attacks, and the disadvantage of self-destructing when the number of monsters is the same and the end phase is reached.
A card with high specs that can easily block the opponent's monster deployment in the case of his deck where he doesn't deploy many monsters. It seals not only the attacks that are common in cards of this type, but also their effects, so if even a little bit overflows, it will be difficult to expand further. It's also interesting to use Trap's 《Metaverse》to make a surprise attack.
As a few elites, he has the potential to restrain mass deployment with Decks and special victory Decks that do not use monsters. However, due to the nature of Link Summoning, the number of monsters will decrease, so there is a risk that it will only stop the opponent for one turn. The playing of both is also likely to be an important card.
japan 人肉団子
2019/01/13 16:00
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Is it a meta card for the current environment that can be mass-deployed?
It may be a new key card for Decks that move with a small number of elites and Rock-type Decks.
It shuts out the effects of monsters that are activated not only on the field but also in your hand, GY, and exclusion, and you can't attack and you can't move, so it's very bad.
It is a thoroughness that does not even allow a direct attack even if the own field is empty.
A normal beatdown Deck can be a shackle that binds you, so you might choose Deck quite a bit.
If your opponent doesn't have a way to remove it and tries to keep the number of monsters, it would be nice to use a card that actively reduces the number of monsters you own. I think it would be nice to have an increased production factory.
Since it's a Field Spell, the point is that you can counter it with 《Metaverse》when a powerful monster appears.
japan 備長炭18
2019/01/13 1:54
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A dyna wrestler-like Field Spell, which is quite peculiar for a Surea.
There are three effects, two of which are essentially the same.
Players with a large number of monsters can not only activate monster effects, but also cannot declare attacks, and can set up permanent effects or locks. It is also conceivable that
However, if the number of monsters is the same, it will be destroyed. Since self-destruction is at the end, it might be appreciated if the other party breaks it.
It can be removed by spells and traps normally, but I have the impression that you want to focus on the fact that it can be activated more easily than Magical Mid-Breaker Field, which is currently active as his general-purpose Field Spell.
japan 惑星調査隊
2023/11/14 19:08
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2023/11/14 19:02
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japan かどまん
2023/11/04 10:03
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japan C/ゾンマス蒼血重点
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Yu-Gi-Oh!Guest
Currently the strongest Field Spell in terms of single performance
It's rare in the history of Yu-Gi-Oh that a deck based on a single type of Field Spell card has achieved results in the environment.

Decks with "Mystic Mine"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
DARK NEOSTORM DANE-JP064 2019-01-12 SecretSuper

Ranking and View Num

Rating Score Rank 1,125 / 12,836 Cards
View Num 75,867

Others

Japanese card name 魔鍾洞

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