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Heavy Metal Raiders →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain while this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. | |||||
password:03113667 | |||||
Average Rating Score | 7.1(13) |
- Card Info
- Card Reviews (13 rating scores)
- Decks with Heavy Metal Raiders (18 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Heavy Metal Raiders" card reviews and rating scores
7.1(13) |
|
15% | (2) | ||
53% | (7) | ||
30% | (4) | ||
0% | (0) | ||
0% | (0) |
サモンダイス
2023/01/10 11:03
2023/01/10 11:03
Besides Revolver Dragon, it also works well with the Jinzo Deck. For Jinzo, who has a relatively low RBI, the damage resistance and pump up are great. However, when it comes to Machine's Field Spell, he has a strong player called 《Clockwork Night》, so it makes me think a little about whether I want to include it first. 《Clockwork Night》
ねこーら
2022/10/12 17:44
2022/10/12 17:44
Comprehensive evaluation: DARK - A card that allows you to deploy Machine from your hand.
Using the expansion effect of (2) as the main, it is good to use the destruction of 《Desperado Barrel Dragon》etc. as a trigger to add her DARK Machine and attack it.
You can also use the firepower of Machina Ruinforce to trigger battle destruction.
His DARK/Machine, such as Jinzo, has many types, and there are plenty of options for combinations.
Regarding (1), the main thing is to protect the deployed Machine with combat destruction resistance, and strengthening is almost a bonus.
If you line up things that are resistant to battle destruction, you can kill the formation that is difficult to break through.
Even if you fight as it is, it will have the same ATK as the opponent's monster, and if you fight on the next turn, the destruction resistance will be used again and you will be defeated unilaterally, so you can't attack.
By the way, by using 《Action Magic - Full Turn》, you can double the battle damage you receive, so you can double the enhancement and surpass your opponent's monsters.
If you allow it to attack twice and use 《Action Magic - Full Turn》, it becomes an interesting combo.
Hit the opponent's monster → Double the damage and double the enhancement, and exceed her ATK of the opponent's monster → Do double damage to the opponent's ATK.
It turns out that.
In theory, a 1-turn kill requires 8000 damage, which is impossible without recovery, but it does a fair amount of damage.
Using the expansion effect of (2) as the main, it is good to use the destruction of 《Desperado Barrel Dragon》etc. as a trigger to add her DARK Machine and attack it.
You can also use the firepower of Machina Ruinforce to trigger battle destruction.
His DARK/Machine, such as Jinzo, has many types, and there are plenty of options for combinations.
Regarding (1), the main thing is to protect the deployed Machine with combat destruction resistance, and strengthening is almost a bonus.
If you line up things that are resistant to battle destruction, you can kill the formation that is difficult to break through.
Even if you fight as it is, it will have the same ATK as the opponent's monster, and if you fight on the next turn, the destruction resistance will be used again and you will be defeated unilaterally, so you can't attack.
By the way, by using 《Action Magic - Full Turn》, you can double the battle damage you receive, so you can double the enhancement and surpass your opponent's monsters.
If you allow it to attack twice and use 《Action Magic - Full Turn》, it becomes an interesting combo.
Hit the opponent's monster → Double the damage and double the enhancement, and exceed her ATK of the opponent's monster → Do double damage to the opponent's ATK.
It turns out that.
In theory, a 1-turn kill requires 8000 damage, which is impossible without recovery, but it does a fair amount of damage.
シエスタ
2022/07/29 9:45
2022/07/29 9:45
An illustration of a large collection of Keith's monsters. It's unbearable for fans, but there are monsters that are not compatible with some effects...
The effect of 1 can make you stronger in battle, but the conditions for enhancement are passive and the resistance is honestly unsatisfactory.
It's nice that the 2 effect doesn't have a specified level, but it's easily influenced by the opponent, and it's not uncommon for this card to have destruction resistance, which is troublesome these days.
It's not a card that can be used on its own, and it's not an effect that's easy to use unless it's outperformed, so I wouldn't say it's easy to use as a support card.
The effect of 1 can make you stronger in battle, but the conditions for enhancement are passive and the resistance is honestly unsatisfactory.
It's nice that the 2 effect doesn't have a specified level, but it's easily influenced by the opponent, and it's not uncommon for this card to have destruction resistance, which is troublesome these days.
It's not a card that can be used on its own, and it's not an effect that's easy to use unless it's outperformed, so I wouldn't say it's easy to use as a support card.
みめっと
2021/01/24 21:30
2021/01/24 21:30
His Field Spell, which features an illustration of a large collection of his machine monsters other than the revolver dragon used by Keith in the kingdom arc, is a great service for Keith fans who even draw Megatron, which is not yet OCG.
Only the launcher spider is FIRE in the crowd of dark machines, but if this is replaced with a revolver dragon, I personally think that the whole balance will be lost, so this can not be helped.
The effect is the two effects that support his Machine from his DARK, which occupied the majority of Machines in the 1st term, but to put it bluntly, both effects are subtle and not a big deal. Honest Toko.
I think that Field Spell is still good enough, but it doesn't have any effects that encourage the rotation of the Deck or earn ads, and it doesn't give a strong resistance, and the Dark Machine destroys the opponent's cards. When you do, the effect of SS effecting the Dark Machine in your hand as it is is not good as a deployment card due to its subtle activation conditions, so it can not be said that it is a card that can be placed on the main axis.
The illustration is one of my favorite cards out of all the cards, especially the one with Megatron is the best.
Only the launcher spider is FIRE in the crowd of dark machines, but if this is replaced with a revolver dragon, I personally think that the whole balance will be lost, so this can not be helped.
The effect is the two effects that support his Machine from his DARK, which occupied the majority of Machines in the 1st term, but to put it bluntly, both effects are subtle and not a big deal. Honest Toko.
I think that Field Spell is still good enough, but it doesn't have any effects that encourage the rotation of the Deck or earn ads, and it doesn't give a strong resistance, and the Dark Machine destroys the opponent's cards. When you do, the effect of SS effecting the Dark Machine in your hand as it is is not good as a deployment card due to its subtle activation conditions, so it can not be said that it is a card that can be placed on the main axis.
The illustration is one of my favorite cards out of all the cards, especially the one with Megatron is the best.
備長炭18
2018/03/01 22:21
2018/03/01 22:21
Foreign matter contamination (nothing to say)
The effect in the first half raises ATK for the amount of battle damage received, but since there is no one who will bother to attack with such a card, basically it is necessary to self-attack. The latter half of the effect can deploy his Machine/DARK by destroying the opponent's monsters, so basically it's a tactic aimed at this one.
Personally, I think the target range is an interesting card, but the impression is that it is a little too sharp and it is difficult to build based on this card.
The effect in the first half raises ATK for the amount of battle damage received, but since there is no one who will bother to attack with such a card, basically it is necessary to self-attack. The latter half of the effect can deploy his Machine/DARK by destroying the opponent's monsters, so basically it's a tactic aimed at this one.
Personally, I think the target range is an interesting card, but the impression is that it is a little too sharp and it is difficult to build based on this card.
ヒコモン
2018/02/06 12:30
2018/02/06 12:30
Speaking of Keith, he is a card made with the feeling of DARK Machine. Except Launcher Spider. It is terrible that it is listed in the illustration and it is not supported. It is attractive that it can be activated in response to its own destruction effect, but it is not good unless it can be advanced. In the past, it would have been treated as a broken card along with the combat resistance in the first half.
ジュウテツ
2017/11/15 12:53
2017/11/15 12:53
With the effect of (1), I think it's excellent that you can strengthen the "Machine DARK" monster while safely making the opponent's trump card self-destruct.
As for his Special Summon destination for the effect of (2), I think that 《Desperado Barrel Dragon》, which is blessed with the effect and his ATK, will be mentioned. "Desperado Barrel Dragon" can also be used with the effect of "BM-4 Bomb Spider", so I think it's good that it's less likely to cause card mishaps.
As for his Special Summon destination for the effect of (2), I think that 《Desperado Barrel Dragon》, which is blessed with the effect and his ATK, will be mentioned. "Desperado Barrel Dragon" can also be used with the effect of "BM-4 Bomb Spider", so I think it's good that it's less likely to cause card mishaps.
とき
2017/11/11 17:25
2017/11/11 17:25
Keith Monster All Stars. …To be honest, these cards are hard to comment on.
The effect is to give his Machine / DARK monster a one-time battle destruction resistance and increase his ATK by the amount of damage received, and once per turn, the Machine / DARK monster will be destroyed by battle or by its own effect. An effect that allows you to Special Summon his Machine/DARK monsters from your hand when you destroy a card.
However, it is difficult to aim to activate the first effect unless it is a suicide attack. It would be enough to restrain the opponent's attack. There are a lot of powerful cards in Machine/DARK monsters, so it might be worth adding resistance to them.
The second effect is the main line, and you can aim for revolvers and blowbacks from the removal effect of light monsters such as Bomb Spider and Twin Barrel. However, he can only Special Summon cards from his hand, and since he can only Special Summon once per turn, he will not be able to do it in a chain reaction with the effect of the monster he Special Summons.
Overall, I feel that the power is suppressed. Was it difficult to talk about it because it was tied up with racial attributes?
The effect is to give his Machine / DARK monster a one-time battle destruction resistance and increase his ATK by the amount of damage received, and once per turn, the Machine / DARK monster will be destroyed by battle or by its own effect. An effect that allows you to Special Summon his Machine/DARK monsters from your hand when you destroy a card.
However, it is difficult to aim to activate the first effect unless it is a suicide attack. It would be enough to restrain the opponent's attack. There are a lot of powerful cards in Machine/DARK monsters, so it might be worth adding resistance to them.
The second effect is the main line, and you can aim for revolvers and blowbacks from the removal effect of light monsters such as Bomb Spider and Twin Barrel. However, he can only Special Summon cards from his hand, and since he can only Special Summon once per turn, he will not be able to do it in a chain reaction with the effect of the monster he Special Summons.
Overall, I feel that the power is suppressed. Was it difficult to talk about it because it was tied up with racial attributes?
福人ズッコケ
2017/11/11 9:39
2017/11/11 9:39
A large gathering of Keith Monsters. Somehow he's not DARK, but...
This card is exactly like Keith's exclusive field, helping DARK/Machine monster battles and Special Summon. This card is reliable against high RBI opponents who have resistance that even Desperado can't deal with because it gives him the amount of ATK that is lacking.
However, Desperado can use its removal effect in the battle phase, so it's a card that doesn't have much risk of being destroyed in battle. Its biggest weakness is rather main phase removal, which the card can't protect against. Isn't it a place where you wanted target resistance and destruction resistance rather than combat resistance? Well, it's good for protecting his other DARK Machines...
The effect that he Special Summons his DARK/Machine monsters from his hand is basically a painful effect if he is inferior. It seems to be strong when pushing and can be deployed, but it will not be very reliable in a dire situation.
This card is exactly like Keith's exclusive field, helping DARK/Machine monster battles and Special Summon. This card is reliable against high RBI opponents who have resistance that even Desperado can't deal with because it gives him the amount of ATK that is lacking.
However, Desperado can use its removal effect in the battle phase, so it's a card that doesn't have much risk of being destroyed in battle. Its biggest weakness is rather main phase removal, which the card can't protect against. Isn't it a place where you wanted target resistance and destruction resistance rather than combat resistance? Well, it's good for protecting his other DARK Machines...
The effect that he Special Summons his DARK/Machine monsters from his hand is basically a painful effect if he is inferior. It seems to be strong when pushing and can be deployed, but it will not be very reliable in a dire situation.
なす
2017/11/11 6:24
2017/11/11 6:24
A Field Spell that supports DARK/Machine.
Addition and strengthening of battle destruction resistance, and if you destroy a card, you can expand your hand, all excellent. DARK ・ One that you want to put in the Machine Deck with priority.
Addition and strengthening of battle destruction resistance, and if you destroy a card, you can expand your hand, all excellent. DARK ・ One that you want to put in the Machine Deck with priority.
パンピー
2023/11/10 1:43
2023/11/10 1:43
Decks with "Heavy Metal Raiders"
* is adopted as a key card.
● 2017-11-11 Raise the hammer! Dark Machine Dragon Deck (New Recruitment)
● 2018-09-28 Desperado [DARK Machine]
● 2021-10-23 cracking dragon
● 2017-11-04 Raise the hammer! Darkness Machine Deck!
● 2019-10-13 Orpheus Kozmo of Steel★
● 2017-12-17 Jinzo Desperado
● 2018-04-26 Raider of World Legacy + the World Chalice ・Sydra
● 2017-09-03 Knights of Hanoi
● 2017-11-25 metal revolver kozumo
● 2017-11-17 Former All-American Champ
● 2018-10-02 Good luck general Hanoi knights!
● 2018-04-25 Deck fighting in World Legacy (advice sought)
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Legendary Duelists: Ancient Millennium | DP19-JP016 | 2017-11-11 | Rare |
Ranking and View Num
Rating Score Rank | 5,565 / 13,171 Cards |
---|---|
View Num | 23,284 |
Others
Japanese card name | 鋼鉄の襲撃者 |
---|
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