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Mekk-Knight Orange Sunset →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 6 | Psychic | 800 | 3000 |
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand. | |||||
password:93020401 | |||||
Average Rating Score | 3.9(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Mekk-Knight Orange Sunset (24 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Mekk-Knight Orange Sunset" card reviews and rating scores
3.9(10) |
|
0% | (0) | ||
10% | (1) | ||
20% | (2) | ||
50% | (5) | ||
20% | (2) |
tierraの供物
2021/10/25 19:49
2021/10/25 19:49
The guy who doesn't understand most of the Mecha Knights. It has a fairly strong effect that allows you to deploy Mekkai Knights in your hand just by removing the opponent's cards in the same column, but since the main hit point of the person himself is only Nimble Musasabi , it is hopeless to remove it by battle destruction. , Even if you look at it as a deterrent to Spell Trap, it's not a negate, so it's less effective. There are no Mecha Knights... and it boasts of a very bad combination.
備長炭18
2019/10/31 0:01
2019/10/31 0:01
It's not bad to be able to deploy his Mekk-Knight in his hand by destroying the opponent's cards in the same column or leaving the field, ignoring the hassle of fulfilling the common effect of Mekk-Knight.
The problem is that his Mekk-Knight tactics don't really work well with this card to begin with.
First of all, in the case of battle destruction, it is impossible with this card with the lowest score of Mekk-Knight, so it is necessary to line up other Mekk-Knights, and at that point the meaning of this card is questioned. In the first place, Mekk-Knight, which has a low RBI overall, needs assistance with whispering, which has a lower priority than the depth.
On the other hand, even if it leaves the field, it will only negate the World Legacy card in addition to Guren or Huanghua, which requires a heavy GY cost, so you can interfere with other removal cards or Normal Spells / Trap with Konzeki. It is necessary to prepare a table like this.
Even so, in the current situation where cards such as Myojo and Kiboku that support his Mekk-Knight development are superior on their own, I think this card has no place.
The problem is that his Mekk-Knight tactics don't really work well with this card to begin with.
First of all, in the case of battle destruction, it is impossible with this card with the lowest score of Mekk-Knight, so it is necessary to line up other Mekk-Knights, and at that point the meaning of this card is questioned. In the first place, Mekk-Knight, which has a low RBI overall, needs assistance with whispering, which has a lower priority than the depth.
On the other hand, even if it leaves the field, it will only negate the World Legacy card in addition to Guren or Huanghua, which requires a heavy GY cost, so you can interfere with other removal cards or Normal Spells / Trap with Konzeki. It is necessary to prepare a table like this.
Even so, in the current situation where cards such as Myojo and Kiboku that support his Mekk-Knight development are superior on their own, I think this card has no place.
カンベイ
2019/01/24 12:00
2019/01/24 12:00
"Tokage" means the shadow of a light.
As is often said, one of the Mecha Knight Heppoko group. Among them, this guy is particularly cruel.
If the opponent's card in the same column as yourself leaves the field, you can fulfill some opponent-dependent conditions, and the effect of making his Mekk-Knight his Special Summon from your hand. I can't think of a situation where a Mech Knight Deck with a self-Special Summon ability would need to have an effect that makes his Special Summon out of the hand with the tedious triggering conditions. Even if you think of it as a deployment aid when there is no column to put out Mekk-Knight, when this card is in play in the first place, he should be able to Special Summon a Mekk-Knight monster if he wants to put it in the position where this guy is.
If I had to force myself to use it, I would ignore the effect, make use of the defensive status, and combine it with Deep and Whisper to be in charge of suppressing. Since his ATK is "800", it is possible to revive him in the Black Garden.
As is often said, one of the Mecha Knight Heppoko group. Among them, this guy is particularly cruel.
If the opponent's card in the same column as yourself leaves the field, you can fulfill some opponent-dependent conditions, and the effect of making his Mekk-Knight his Special Summon from your hand. I can't think of a situation where a Mech Knight Deck with a self-Special Summon ability would need to have an effect that makes his Special Summon out of the hand with the tedious triggering conditions. Even if you think of it as a deployment aid when there is no column to put out Mekk-Knight, when this card is in play in the first place, he should be able to Special Summon a Mekk-Knight monster if he wants to put it in the position where this guy is.
If I had to force myself to use it, I would ignore the effect, make use of the defensive status, and combine it with Deep and Whisper to be in charge of suppressing. Since his ATK is "800", it is possible to revive him in the Black Garden.
ヒコモン
2018/06/21 12:39
2018/06/21 12:39
The effect of Special Summon from the hand is good, but the RBI is too low against the activation conditions. You will need to rely on other cards to activate the effect. 3000 defense is good, but it's not the time to endure in Defense Position.
刈安
2018/05/31 22:02
2018/05/31 22:02
A monster that has the same strength number as his ATK of Mekk-Knight Spectrum Supreme, which is 3000 defense. However, the activation condition of the effect is "when an opponent's monster in the same column leaves the field" and ATK 800, so there is almost no opportunity to use this monster alone, and the activation itself is dependent on the opponent and is very slow. To be honest, it's not easy to use with the Pure Machine World Knight Deck. Recently, a Quick-Play Spell (World Legacy's Memory) has been added that allows him to Special Summon Mekkai Knights not only from his hand but also from his Deck, and the value of aiming to deploy Mekkai Knights using this monster is fading. I think.
ハヤミソ
2017/11/09 11:03
2017/11/09 11:03
Hard Mecha Knight
In addition to summoning the Machine Knight, it has the effect of putting out a Machine Knight from your hand when the opponent's card in your column leaves the field.
However, if you try to use this effect, it is slightly incompatible with other Mecha Knights, and you will need assistance such as relying on removal with something other than Guren and Huanghua or having other monsters destroy it in battle.
Black Garden is a good match, and his ATK is 800, so you can revive him and use the effect of Black Garden to activate your own effect.
Black Garden itself is compatible with Mecha Knights, so I want to load multiple Mech Knights that use Black Garden.
In addition to summoning the Machine Knight, it has the effect of putting out a Machine Knight from your hand when the opponent's card in your column leaves the field.
However, if you try to use this effect, it is slightly incompatible with other Mecha Knights, and you will need assistance such as relying on removal with something other than Guren and Huanghua or having other monsters destroy it in battle.
Black Garden is a good match, and his ATK is 800, so you can revive him and use the effect of Black Garden to activate your own effect.
Black Garden itself is compatible with Mecha Knights, so I want to load multiple Mech Knights that use Black Garden.
アルバ
2017/10/20 0:00
2017/10/20 0:00
It's defensively strong, but...
His ATK is too low for the fact that the effects don't mesh at all and it's necessary to remove the opponent's cards in the same column, so it's tough to destroy in battle unless you use Honest.
I need some kind of support to destroy the cards in the same column, and what I can do is get his Mekk-Knight in hand with Special Summon and what a subtle reward.
If you put it in front of a monster that is likely to be revived and used as a material when you are in GY, it might be harassment.
His ATK is too low for the fact that the effects don't mesh at all and it's necessary to remove the opponent's cards in the same column, so it's tough to destroy in battle unless you use Honest.
I need some kind of support to destroy the cards in the same column, and what I can do is get his Mekk-Knight in hand with Special Summon and what a subtle reward.
If you put it in front of a monster that is likely to be revived and used as a material when you are in GY, it might be harassment.
とき
2017/10/14 19:49
2017/10/14 19:49
Orange... it's a proof of loyalty.
In addition to the Mekk-Knight common effect, he has the effect of Special Summoning Mekk-Knight from his hand when the opponent's cards in the column disappear.
It's a valuable way to call his Mekk-Knight from your hand other than the Mekk-Knight common effect, but for that you need removal or battle destruction, and it's a bit slow.
Also, this card has a low ATK of 800, and it's pretty tough that you can't aim to destroy your previous opponent's battle. You'll have no choice but to have another card deal with it. On the other hand, Mekk-Knight, which has a high defensive power and is meaningful to keep on the field from the presence of permanent support, can be evaluated for that part.
In addition to the Mekk-Knight common effect, he has the effect of Special Summoning Mekk-Knight from his hand when the opponent's cards in the column disappear.
It's a valuable way to call his Mekk-Knight from your hand other than the Mekk-Knight common effect, but for that you need removal or battle destruction, and it's a bit slow.
Also, this card has a low ATK of 800, and it's pretty tough that you can't aim to destroy your previous opponent's battle. You'll have no choice but to have another card deal with it. On the other hand, Mekk-Knight, which has a high defensive power and is meaningful to keep on the field from the presence of permanent support, can be evaluated for that part.
shiro
2017/10/14 19:41
2017/10/14 19:41
Other than Aoshikon, a junk Mecha Knight
Under these conditions, it would have been nice to have a Special Summon from the Deck.
Under these conditions, it would have been nice to have a Special Summon from the Deck.
Decks with "Mekk-Knight Orange Sunset"
* is adopted as a key card.
● 2017-12-05 the World Chalice Mekk-Knight
● 2017-10-19 Mecha Knight Invoked
● 2017-10-15 Machine Knight
● 2018-01-20 Kikai Kiryuu and AF Invoked
● 2017-10-22 Creation Star God tierra Machine Knight Graydle
● 2017-10-16 Nanairo no Kikai The Weather
● 2018-07-30 Mekk-Knight Invoked [Explanation pending]
● 2018-08-04 Mekk-Knight I want to put out a Varian
● 2017-12-26 TRUE Machine Knight
● 2017-12-14 Invoked by Kikai The Weather
● 2017-11-22 Star Seraph Machine Knight
● 2020-01-02 Racial Unification [ Psychic ]
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Extreme Force | EXFO-JP016 | 2017-10-14 | Normal |
Ranking and View Num
Rating Score Rank | 10,328 / 13,171 Cards |
---|---|
View Num | 9,532 |
Others
Japanese card name | 燈影の機界騎士 |
---|
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