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Sea Stealth Attack →Used Deck
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Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. |
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password:19089195 | |||||
Average Rating Score | 8.2(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Sea Stealth Attack (61 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Sea Stealth Attack" card reviews and rating scores
8.2(10) |
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![japan japan](/img/common/japan.png)
2021/12/09 8:15
![Yugioh Icon](/img/icon/028.jpg)
I think it's excellent that the effect of (1) can activate "sea" from GY and lead to the effect of (2).
The effect of (2) is to temporarily remove "WATER" monsters to protect his face-up Spell / Trap from effects, and to strengthen "Ocean Dragon Lord", who is worried about ATK, in battle. I think it's excellent to be able to do it.
I think that being able to search with "Ocean Dragon Lord" is also a strength.
The effect of (2) is to temporarily remove "WATER" monsters to protect his face-up Spell / Trap from effects, and to strengthen "Ocean Dragon Lord", who is worried about ATK, in battle. I think it's excellent to be able to do it.
I think that being able to search with "Ocean Dragon Lord" is also a strength.
![japan japan](/img/common/japan.png)
2021/12/07 8:50
![Yugioh Icon](/img/icon/128.jpg)
Continuous Trap to support sea decks
If he has WATER of level 5 or higher, he can unilaterally destroy the opponent in battles other than opponents who are resistant to effect destruction.
Your opponent cannot fight properly unless you remove this card, so aim to remove this card and monsters.
However, with another effect, he can temporarily escape the WATER monster and protect his own Spell Trap, so an exclusion card like Kozusai is required to overcome it.
It's a plus point that you can add it to your hand or use 《Citadel Whale》, which can receive WATER support.
As powerful as it is, it does have its weaknesses. To use the effect, you need the sea and his WATER monster of rank or higher on the field. If you just draw this card or 《Citadel Whale》, you can't use the effect, so you need something other than a dedicated construction. Also, even though it has resistance, if it is removed, the board will be greatly weakened, so if possible, I would like to secure another suppression card.
If he has WATER of level 5 or higher, he can unilaterally destroy the opponent in battles other than opponents who are resistant to effect destruction.
Your opponent cannot fight properly unless you remove this card, so aim to remove this card and monsters.
However, with another effect, he can temporarily escape the WATER monster and protect his own Spell Trap, so an exclusion card like Kozusai is required to overcome it.
It's a plus point that you can add it to your hand or use 《Citadel Whale》, which can receive WATER support.
As powerful as it is, it does have its weaknesses. To use the effect, you need the sea and his WATER monster of rank or higher on the field. If you just draw this card or 《Citadel Whale》, you can't use the effect, so you need something other than a dedicated construction. Also, even though it has resistance, if it is removed, the board will be greatly weakened, so if possible, I would like to secure another suppression card.
![japan japan](/img/common/japan.png)
2020/12/08 10:22
![Yugioh Icon](/img/icon/301.jpg)
Sea, which is one of the activation conditions, has a wide variety of search methods and types, and this card itself has a reactivation effect, so there should be no problem with preparation.
I would like to be careful about chain removal, but monsters, spells and traps will strengthen your presence. Even if it is removed, the monster will return, so there is no need to worry.
In addition, high level water and above will turn into Sasuke Samurai #4, so you can become stronger in combat.
However, since it is a compulsory effect, there is a possibility that the damage race will decrease.
Although it is highly dependent on combos, it is easy to search for and has a lot of uniqueness, so I think it is a card worth trying as one of the axes.
I would like to be careful about chain removal, but monsters, spells and traps will strengthen your presence. Even if it is removed, the monster will return, so there is no need to worry.
In addition, high level water and above will turn into Sasuke Samurai #4, so you can become stronger in combat.
However, since it is a compulsory effect, there is a possibility that the damage race will decrease.
Although it is highly dependent on combos, it is easy to search for and has a lot of uniqueness, so I think it is a card worth trying as one of the axes.
![japan japan](/img/common/japan.png)
2017/07/18 13:32
![Yugioh Icon](/img/icon/113.jpg)
I wonder what. I have a strong image of him as a Phantasm support card rather than a fisherman.
In Phantasm, the synergy is too perfect, such as being able to actively remove tokens and protect his face-up Spell Trap including Pacifis. It's nothing but terror like a skid that can't be broken (white eyes)
His Phantasm, who was not good at target resistance, is happy that his tokens and his SPYRAL main body are catastolized.
In Phantasm, the synergy is too perfect, such as being able to actively remove tokens and protect his face-up Spell Trap including Pacifis. It's nothing but terror like a skid that can't be broken (white eyes)
His Phantasm, who was not good at target resistance, is happy that his tokens and his SPYRAL main body are catastolized.
![japan japan](/img/common/japan.png)
2017/06/03 13:20
![Yugioh Icon](/img/icon/014.jpg)
In a deck centered on the sea, destroying the sea can actually lead to defeat, so cards that can protect it are very appreciated.
If you have 《Tornado Wall》, you can complete a hard defense that doesn't take much damage.
For Phantasm, it is a good support that can be deftly used to protect Pacifis and get rid of nuisance phantasmal dragon tokens.
If you have 《Tornado Wall》, you can complete a hard defense that doesn't take much damage.
For Phantasm, it is a good support that can be deftly used to protect Pacifis and get rid of nuisance phantasmal dragon tokens.
![japan japan](/img/common/japan.png)
2017/06/03 11:27
![Yugioh Icon](/img/icon/023.jpg)
From the bottom of the dark sea...
A Continuous Trap that can be searched with the effect of 《Citadel Whale》. Strongly backs up 《Citadel Whale》, which is weak in combat.
You can't use the effect without the sea, but it has the effect of activating the sea in your hand or GY, so that aspect is solved to some extent. I want to use 《Warrior of Atlantis》and terafo from Deck.
If there is an ocean, 《Interdimensional Matter Transporter》+ Spell Trap destruction resistance and Catastle effect strongly back up. Spell Trap Since it is resistant to destruction, the weak point of this kind of card, which is a jerk if this card or the sea is targeted, has been overcome.
Not only is it compatible with 《Citadel Whale》, but this level of enhancement fits well with any advanced WATER. If even the sea can be activated, it will be this one. But beware of Cosmic Cyclone.
A Continuous Trap that can be searched with the effect of 《Citadel Whale》. Strongly backs up 《Citadel Whale》, which is weak in combat.
You can't use the effect without the sea, but it has the effect of activating the sea in your hand or GY, so that aspect is solved to some extent. I want to use 《Warrior of Atlantis》and terafo from Deck.
If there is an ocean, 《Interdimensional Matter Transporter》+ Spell Trap destruction resistance and Catastle effect strongly back up. Spell Trap Since it is resistant to destruction, the weak point of this kind of card, which is a jerk if this card or the sea is targeted, has been overcome.
Not only is it compatible with 《Citadel Whale》, but this level of enhancement fits well with any advanced WATER. If even the sea can be activated, it will be this one. But beware of Cosmic Cyclone.
![japan japan](/img/common/japan.png)
2017/05/25 10:32
![Yugioh Icon](/img/icon/024.jpg)
Traps that can be searched with 《Citadel Whale》.
The effect of adding destruction resistance to the sea and yourself while letting 1 WATER escape until the end time, and the advanced WATER limited catastol, the first half effect can be used for the purpose of escaping monsters like subspace rather than protecting yourself, extra It is also effective for moving zone monsters to the main zone, and although the second half effect is convenient, it is a little slow because it has to go through the battle.
By the way, if you combine it with Abzero, you can do the nasty thing called Friche's Thunderbolt.
The effect of adding destruction resistance to the sea and yourself while letting 1 WATER escape until the end time, and the advanced WATER limited catastol, the first half effect can be used for the purpose of escaping monsters like subspace rather than protecting yourself, extra It is also effective for moving zone monsters to the main zone, and although the second half effect is convenient, it is a little slow because it has to go through the battle.
By the way, if you combine it with Abzero, you can do the nasty thing called Friche's Thunderbolt.
![japan japan](/img/common/japan.png)
2017/05/23 17:45
![Yugioh Icon](/img/icon/100.jpg)
A Continuous Trap that can be used in certain racial decks under the influence of Field Spells and attribute designations. His level 5 or higher WATER monsters can be destroyed without question.
If you target a suitable WATER monster, you can always maintain it with Field Spell as long as it's not chained, so it's very useful. Can also be used for escaping. The only downsides are that it only benefits advanced monsters of level 5 or higher, and that it doesn't deal battles damage.
It seems to be mainly used in his SPYRAL Deck along with the "ocean" Pacifis.
If you target a suitable WATER monster, you can always maintain it with Field Spell as long as it's not chained, so it's very useful. Can also be used for escaping. The only downsides are that it only benefits advanced monsters of level 5 or higher, and that it doesn't deal battles damage.
It seems to be mainly used in his SPYRAL Deck along with the "ocean" Pacifis.
Decks with "Sea Stealth Attack"
* is adopted as a key card.
● 2017-11-09 life sharpening fisherman 2
● 2022-10-12 Godlibia for MD
● 2017-10-05 life-saving fisherman
● 2017-01-17 Pure Phantasm (Updated March 2018)
● 2019-11-16 White Fighting Ultra Ancient Deep Sea King
● 2019-01-30 Pure Phantasm
● 2020-11-21 A whirlwind that blows through the Ice Barrier
● 2021-11-19 Pacific (New)
● 2017-02-05 Genki Red-Eyes
● 2023-06-23 Diving Ursarctic
● 2017-06-04 HERO Fisherman
● 2021-11-20 Ninjitsu
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Duelist Pack - Legendary Duelist | DP18-JP018 | 2017-06-03 | Rare |
Duelist Pack - Duelist of the Abyss - | DP26-JP030 | 2021-11-20 | Normal |
Ranking and View Num
Rating Score Rank | 3,282 / 13,013 Cards |
---|---|
View Num | 37,813 |
Card Type "Continuous Trap" Best Card Ranking | 79th |
Others
Japanese card name | 潜海奇襲 |
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