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HOME > Yu-Gi-Oh! Card Lists > Duelist Pack - Legendary Duelist

Duelist Pack - Legendary Duelist Card List

Duelist Pack - Legendary DuelistCard List
Duelist Pack - Legendary Duelist
code : DP18.
Total : 51 Types.
Release Date:2017-06-03
10th period

Average of all cards:6.8pt




Total 51 Types
Monster 32 Types
Normal Monster:1 TypesEffect Monster:28 Types
Fusion Monster:3 Types
Spell 13 Types
6Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 4 Field IconField Spell
Trap 6 Types
3 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 7
Red-Eyes:8 Types / Amazoness:7 Types / roid:7 Types / Cyber, Cybernetic, Cyberdark:7 Types / Fusion:2 Types / Kuriboh:1 Types / Ocean Dragon Lord:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order264 / 626 view num32492 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Red-Eyes Black Dragon
Holographic
▶︎ Deck
7.9 81
[229470]
JP000 Red-Eyes Black Dragon  Normal Monster
- 7 Dragon 2400 2000
A ferocious dragon with a deadly attack.
Red-Eyes Baby Dragon
Rare
▶︎ Deck
4.5 14
[24430]
JP001 Red-Eyes Baby Dragon  Effect Monster
- 3 Dragon 1200 700
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand.
Gearfried the Red-Eyes Iron Knight
Super
▶︎ Deck
6.3 13
[27288]
JP002 Gearfried the Red-Eyes Iron Knight  Effect Monster
- 4 Warrior 1800 1600
Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.
Red-Eyes Slash Dragon
Ultra
▶︎ Deck
7.2 20
[38941]
JP003 Red-Eyes Slash Dragon  Fusion Monster
Effect Monster
- 7 Dragon 2800 2400
"Red-Eyes Black Dragon" + 1 Warrior monster
When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell that gives this card 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.
Red-Eyes Fang with Chain
Rare
▶︎ Deck
6.2 11
[28062]
JP004 Red-Eyes Fang with Chain  Normal Trap
Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.
Red-Eyes Retro Dragon
Normal
▶︎ Deck
5.6 14
[51656]
JP005 Red-Eyes Retro Dragon  Effect Monster
- 4 Dragon 1700 1600
If a Level 7 or lower "Red-Eyes" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Red-Eyes Fusion
Normal
▶︎ Deck
7.9 51
[122951]
JP006 Red-Eyes Fusion  Normal Spell
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.
Inferno Fire Blast
Normal
▶︎ Deck
6.9 31
[66454]
JP007 Inferno Fire Blast  Normal Spell
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.
Amazoness Princess
Ultra
▶︎ Deck
9.5 14
[20053]
JP008 Amazoness Princess  Effect Monster
- 3 Warrior 1200 900
This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess".
Amazoness Baby Tiger
Rare
▶︎ Deck
9.2 10
[18163]
JP009 Amazoness Baby Tiger  Effect Monster
- 2 Beast 500 500
This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY.
Amazoness Call
Rare
▶︎ Deck
9.8 12
[22302]
JP010 Amazoness Call  Quick-Play Spell
Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn.
Amazoness Onslaught
Rare
▶︎ Deck
8.6 10
[15125]
JP011 Amazoness Onslaught  Continuous Trap
Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it.
Amazoness Archer (Updated from: Amazon Archer)
Normal
▶︎ Deck
7.3 23
[45232]
JP012 Amazoness Archer (Updated from: Amazon Archer) Forbidden Effect Monster
- 4 Warrior 1400 1000
You can Tribute 2 monsters; inflict 1200 damage to your opponent.
Amazoness Swords Woman
Normal
▶︎ Deck
8.1 20
[37907]
JP013 Amazoness Swords Woman  Effect Monster
- 4 Warrior 1500 1600
Your opponent takes any battle damage you would have taken from battles involving this card instead.
Amazoness Village
Normal
▶︎ Deck
8.4 16
[25959]
JP014 Amazoness Village  Field Spell
All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY.
The Legendary Fisherman II
Rare
▶︎ Deck
7 7
[16206]
JP015 The Legendary Fisherman II  Effect Monster
- 5 Warrior 2200 1800
This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
Citadel Whale
Super
▶︎ Deck
7.2 9
[23281]
JP016 Citadel Whale  Effect Monster
- 7 Fish 2350 2150
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card.
Rage of Kairyu-Shin
Normal
▶︎ Deck
6.5 8
[14568]
JP017 Rage of Kairyu-Shin  Quick-Play Spell
If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn.
Sea Stealth Attack
Rare
▶︎ Deck
8.3 9
[36715]
JP018 Sea Stealth Attack  Continuous Trap
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
The Legendary Fisherman
Normal
▶︎ Deck
3.4 19
[32037]
JP019 The Legendary Fisherman  Effect Monster
- 5 Warrior 1850 1600
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
The Legendary Fisherman III
Normal
▶︎ Deck
7.4 22
[52128]
JP020 The Legendary Fisherman III  Effect Monster
- 7 Warrior 2500 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.
A Legendary Ocean
Normal
▶︎ Deck
7.8 33
[57207]
JP021 A Legendary Ocean  Field Spell
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
Cyberdark Cannon
Rare
▶︎ Deck
9.6 14
[23637]
JP022 Cyberdark Cannon  Effect Monster
- 3 Dragon 1600 800
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
●You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
Cyberdark Claw
Rare
▶︎ Deck
9.6 12
[21847]
JP023 Cyberdark Claw  Effect Monster
- 3 Dragon 1600 800
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
Cyberdarkness Dragon
Ultra
▶︎ Deck
8.4 15
[30248]
JP024 Cyberdarkness Dragon  Fusion Monster
Effect Monster
- 10 Machine 2000 2000
5 "Cyberdark" Effect Monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
Cyberdark Inferno
Super
▶︎ Deck
9.7 14
[25496]
JP025 Cyberdark Inferno  Field Spell
"Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
Cyberdark Horn
Normal
▶︎ Deck
7.1 21
[43282]
JP026 Cyberdark Horn  Effect Monster
- 4 Machine 800 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead.
Cyberdark Edge
Normal
▶︎ Deck
7.7 22
[38049]
JP027 Cyberdark Edge  Effect Monster
- 4 Machine 800 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead.
Cyberdark Keel
Normal
▶︎ Deck
6.2 22
[45782]
JP028 Cyberdark Keel  Effect Monster
- 4 Machine 800 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead.
Mixeroid
Rare
▶︎ Deck
7.9 7
[10088]
JP029 Mixeroid  Effect Monster
- 4 Machine 0 2200
You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
Super Vehicroid - Mobile Base
Super
▶︎ Deck
5.8 9
[13118]
JP030 Super Vehicroid - Mobile Base  Fusion Monster
Effect Monster
- 10 Machine 0 5000
1 "roid" Fusion Monster + 1 "roid" monster
You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.
Megaroid City
Super
▶︎ Deck
7.5 8
[10361]
JP031 Megaroid City  Field Spell
You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).
Emergeroid Call
Normal
▶︎ Deck
8.8 11
[7816]
JP032 Emergeroid Call  Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
Expressroid
Normal
▶︎ Deck
7.8 13
[19961]
JP033 Expressroid  Effect Monster
- 4 Machine 400 1600
When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
Armoroid
Normal
▶︎ Deck
4.7 19
[12195]
JP034 Armoroid  Effect Monster
- 8 Machine 2700 2000
If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
Vehicroid Connection Zone
Normal
▶︎ Deck
6.3 9
[20302]
JP035 Vehicroid Connection Zone  Normal Spell
Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
Water Dragon Cluster
Ultra
▶︎ Deck
7.1 8
[19179]
JP036 Water Dragon Cluster  Effect Monster
- 10 Sea Serpent 2800 2600
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions.
Duoterion
Super
▶︎ Deck
6.7 7
[11051]
JP037 Duoterion  Effect Monster
- 5 Dinosaur 2000 1400
You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn.
Bonding - D2O
Normal
▶︎ Deck
5 5
[7328]
JP038 Bonding - D2O  Normal Spell
Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn.
Bonding - DHO
Normal
▶︎ Deck
6.4 7
[6789]
JP039 Bonding - DHO  Normal Trap
Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand.
Hydrogeddon
Normal
▶︎ Deck
7 20
[32172]
JP040 Hydrogeddon  Effect Monster
- 4 Dinosaur 1600 1000
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
Oxygeddon
Normal
▶︎ Deck
3.4 15
[13075]
JP041 Oxygeddon  Effect Monster
- 4 Dinosaur 1800 800
If this card is destroyed by battle with a Pyro monster and sent to the GY: Each player takes 800 damage.
Water Dragon
Normal
▶︎ Deck
4.9 17
[25079]
JP042 Water Dragon  Effect Monster
- 8 Sea Serpent 2800 2600
Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
Sphere Kuriboh
Normal
▶︎ Deck
6.6 15
[32439]
JP043 Sphere Kuriboh  Effect Monster
- 1 Fiend 300 200
When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
Yomi Ship
Normal
▶︎ Deck
3.8 17
[10502]
JP044 Yomi Ship  Effect Monster
- 3 Aqua 800 1400
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.
Leotaur
Normal
▶︎ Deck
2.9 16
[10848]
JP045 Leotaur  Effect Monster
- 4 Beast-Warrior 1500 1600
If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
Sergeant Electro
Normal
▶︎ Deck
2 13
[11317]
JP046 Sergeant Electro  Effect Monster
- 4 Machine 1600 1300
Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is face-up on the field, its target(s) cannot be activated.
Riryoku
Normal
▶︎ Deck
5.9 37
[36608]
JP047 Riryoku  Normal Spell
Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.
Monster Reincarnation
Normal
▶︎ Deck
7.3 37
[180844]
JP048 Monster Reincarnation  Normal Spell
Discard 1 card, then target 1 monster in your GY; add it to your hand.
Wonder Balloons
Normal
▶︎ Deck
2.8 18
[18210]
JP049 Wonder Balloons  Continuous Spell
Once per turn: You can send any number of cards from your hand to the GY; place 1 Balloon Counter on this card for each card sent to the GY. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.
The Golden Apples
Normal
▶︎ Deck
4.8 13
[33835]
JP050 The Golden Apples  Normal Trap
When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect.
Duelist Pack - Legendary Duelist Card List
6.8 /10.0 pt
Number of card ratings : 888
User Review : 888

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