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HOME > Yu-Gi-Oh! Card Lists > Duelist Pack - Duelist of the Abyss -

Duelist Pack - Duelist of the Abyss - Card List

Duelist Pack - Duelist of the Abyss -Card List
Duelist Pack - Duelist of the Abyss -
code : DP26.
Total : 46 Types.
Release Date:2021-11-20
11th period

Average of all cards:8.2pt




Total 46 Types
Monster 29 Types
Effect Monster:16 Types
Xyz Monster:7 Types Link Monster:6 Types
Spell 10 Types
6Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 7 Types
5 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 6
Marincess:15 Types / Rank-Up-Magic, Number C, Barian's:5 Types / Ocean Dragon Lord:4 Types / heart tentative:4 Types / Number:3 Types / Xyz:2 Types



Card Rating: Top 5

Card List in descending order of rating

rating order75 / 626 view num23629 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Number 101: Silent Honor ARK
Holographic
▶︎ Deck
9.4 161
[1042930]
JP000 Number 101: Silent Honor ARK  Xyz Monster
Effect Monster
- 4 Aqua 2100 1000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
Abyss Shark
Secret
Super
▶︎ Deck
9.5 10
[12389]
JP001 Abyss Shark  Effect Monster
- 5 Fish 1200 700
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
Crystal Shark
Secret
Super
▶︎ Deck
9.2 5
[6280]
JP002 Crystal Shark  Effect Monster
- 5 Fish 1100 800
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.
N.As.H. Knight
Secret
Ultra
▶︎ Deck
8.4 7
[13637]
JP003 N.As.H. Knight  Xyz Monster
Effect Monster
- 5 Aqua 1700 2700
2 Level 5 monsters
Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.
CXyz N.As.Ch. Knight
Secret
Ultra
▶︎ Deck
7.2 5
[11801]
JP004 CXyz N.As.Ch. Knight  Xyz Monster
Effect Monster
- 6 Aqua 2000 3000
3 Level 6 monsters
You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.
Barian's Chaos Draw
Rare
▶︎ Deck
7.5 4
[8657]
JP005 Barian's Chaos Draw  Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects;
●Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated.
●Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters.
Seventh Ascension
Secret
Super
▶︎ Deck
10 2
[11976]
JP006 Seventh Ascension  Normal Spell
Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.
Seventh Eternity
Rare
▶︎ Deck
7 2
[3491]
JP007 Seventh Eternity  Continuous Trap
Target 1 "Number" Xyz Monster you control that has a number between "101" and "107" in its name, or 1 Xyz Monster you control that has any such monsters as material, then activate 1 of these effects;
●Negate the effects of 1 monster your opponent controls with ATK less than or equal to the targeted monster's ATK, until the end of this turn.
●Detach all materials from the targeted monster, then you can Special Summon 1 "Number" Xyz Monster from your GY.
You can only use this effect of "Seventh Eternity" once per turn.
Silent Angler
Normal
▶︎ Deck
8.1 23
[91149]
JP008 Silent Angler  Effect Monster
- 4 Fish 800 1400
If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
Xyz Remora
Normal
▶︎ Deck
7.7 21
[75439]
JP009 Xyz Remora  Effect Monster
- 4 Fish 800 800
You can Special Summon this card (from your hand) by detaching 2 materials from monster(s) you control. When Summoned this way: You can target 2 Level 4 Fish monsters in your GY; Special Summon those targets in Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as material for an Xyz Summon, except for the Xyz Summon of a WATER monster.
Number C101: Silent Honor DARK
Normal
▶︎ Deck
9.4 57
[276295]
JP010 Number C101: Silent Honor DARK  Xyz Monster
Effect Monster
- 5 Aqua 2800 1500
3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as material. When this card is destroyed and sent to the GY while it has material: You can Special Summon this card from your GY, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your GY to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
Bahamut Shark
Normal
▶︎ Deck
9.5 51
[202242]
JP011 Bahamut Shark  Xyz Monster
Effect Monster
- 4 Sea Serpent 2600 2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
Full Armored Black Ray Lancer
Normal
▶︎ Deck
7.5 17
[77445]
JP012 Full Armored Black Ray Lancer  Xyz Monster
Effect Monster
- 4 Beast-Warrior 2100 600
3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no material. Gains 200 ATK for each material attached to it. If this card on the field would be destroyed by battle or card effect, you can detach all materials from this card instead. When this card destroys an opponent's monster by battle: You can target 1 Spell/Trap your opponent controls; destroy that target.
Number 71: Rebarian Shark
Normal
▶︎ Deck
7.2 13
[23500]
JP013 Number 71: Rebarian Shark  Xyz Monster
Effect Monster
- 3 Dragon 0 2000
2 Level 3 monsters
Once per turn, if this card has material: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can place 1 "Rank-Up-Magic" Spell from your Deck on top of your Deck.
Rank-Up-Magic - The Seventh One
Normal
▶︎ Deck
9.2 50
[260998]
JP014 Rank-Up-Magic - The Seventh One  Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 "Number" monster that has a number between "101" and "107" in its name, except "Number C" monsters, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. (The Second Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only apply this effect of "Rank-Up-Magic - The Seventh One" once per Duel.
Rank-Up-Magic Quick Chaos
Normal
▶︎ Deck
7.9 17
[85235]
JP015 Rank-Up-Magic Quick Chaos  Quick-Play Spell
Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
Mega Fortress Whale
Secret
Ultra
▶︎ Deck
7.5 6
[6920]
JP016 Mega Fortress Whale  Effect Monster
- 7 Fish 2550 2350
If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.
Ocean Dragon Lord - Kairyu-Shin
Rare
▶︎ Deck
9.1 11
[13576]
JP017 Ocean Dragon Lord - Kairyu-Shin  Effect Monster
- 5 Sea Serpent 2000 1700
While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.
Doom Kraken
Rare
▶︎ Deck
7.3 4
[5528]
JP018 Doom Kraken  Effect Monster
- 4 Aqua 1400 1600
If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.
Electric Jellyfish
Secret
Super
▶︎ Deck
9.1 9
[7833]
JP019 Electric Jellyfish  Effect Monster
- 4 Aqua 1400 1700
You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.
Fish Sonar
Secret
Super
▶︎ Deck
9.5 6
[9889]
JP020 Fish Sonar  Normal Spell
Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.
Sea Stealth II
Rare
▶︎ Deck
7.4 5
[6754]
JP021 Sea Stealth II  Continuous Spell
This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.
Kairyu-Shin's Dark Reef
Rare
▶︎ Deck
6.8 6
[4872]
JP022 Kairyu-Shin's Dark Reef  Normal Trap
Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.
The Legendary Fisherman
Normal
▶︎ Deck
3.4 19
[31942]
JP023 The Legendary Fisherman  Effect Monster
- 5 Warrior 1850 1600
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
The Legendary Fisherman II
Normal
▶︎ Deck
7 7
[16138]
JP024 The Legendary Fisherman II  Effect Monster
- 5 Warrior 2200 1800
This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
The Legendary Fisherman III
Normal
▶︎ Deck
7.4 22
[52037]
JP025 The Legendary Fisherman III  Effect Monster
- 7 Warrior 2500 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.
Citadel Whale
Normal
▶︎ Deck
7.2 9
[23186]
JP026 Citadel Whale  Effect Monster
- 7 Fish 2350 2150
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card.
Rage of Kairyu-Shin
Normal
▶︎ Deck
6.5 8
[14500]
JP027 Rage of Kairyu-Shin  Quick-Play Spell
If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn.
Fury of Kairyu-Shin
Normal
▶︎ Deck
8.3 9
[14685]
JP028 Fury of Kairyu-Shin  Normal Spell
Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.
Torrential Tribute
Normal
▶︎ Deck
9.3 103
[961326]
JP029 Torrential Tribute  Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
Sea Stealth Attack
Normal
▶︎ Deck
8.3 9
[36518]
JP030 Sea Stealth Attack  Continuous Trap
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
Marincess Springirl
Secret
Super
▶︎ Deck
9.7 3
[8706]
JP031 Marincess Springirl  Effect Monster
- 4 Cyberse 1200 1000
You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.
Marincess Sleepy Maiden
Rare
▶︎ Deck
8.7 3
[6187]
JP032 Marincess Sleepy Maiden  Effect Monster
- 5 Cyberse 500 2500
You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect.
●While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects.
You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.
10 3
[10876]
JP033 Marincess Coral Triangle  Link Monster
Effect Monster
- - Cyberse 1500 -
2+ "Marincess" monsters
You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.3 4
[8496]
JP034 Marincess Aqua Argonaut  Link Monster
Effect Monster
- - Cyberse 2300 -
2+ WATER monsters
While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" monster Cards equipped to this card, and if you do, negate that activated effect.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Marincess Dive
Secret
Super
▶︎ Deck
10 3
[7786]
JP035 Marincess Dive  Normal Spell
Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.
●Target 1 non-Link "Marincess" monster in your GY; Special Summon it.
●If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck.
You can only activate 1 "Marincess Dive" per turn.
Marincess Circulation
Rare
▶︎ Deck
6 1
[3437]
JP036 Marincess Circulation  Normal Trap
Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
Marincess Bubble Ring
Rare
▶︎ Deck
3 1
[3055]
JP037 Marincess Bubble Ring  Normal Trap
When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher "Marincess" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no damage from attacks involving it this turn. You can only activate 1 "Marincess Bubble Ring" per turn.
Marincess Sea Horse
Normal
▶︎ Deck
9.8 12
[23831]
JP038 Marincess Sea Horse  Effect Monster
- 3 Cyberse 1400 1000
You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
Marincess Pascalus
Normal
▶︎ Deck
8.7 6
[16181]
JP039 Marincess Pascalus  Effect Monster
- 4 Cyberse 1200 2000
If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.
9.3 11
[12314]
JP040 Marincess Sea Angel  Link Monster
Effect Monster
- - Cyberse 1000 -
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.9 11
[31866]
JP041 Marincess Coral Anemone  Link Monster
Effect Monster
- - Cyberse 2000 -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.2 5
[11506]
JP042 Marincess Crystal Heart  Link Monster
Effect Monster
- - Cyberse 0 -
2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8 9
[12846]
JP043 Marincess Wonder Heart  Link Monster
Effect Monster
- - Cyberse 2400 -
2+ WATER monsters
Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Marincess Battle Ocean
Normal
▶︎ Deck
8.7 6
[14498]
JP044 Marincess Battle Ocean  Field Spell
All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
Marincess Wave
Normal
▶︎ Deck
9.9 8
[23117]
JP045 Marincess Wave  Normal Trap
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
Duelist Pack - Duelist of the Abyss - Card List
8.2 /10.0 pt
Number of card ratings : 764
User Review : 764

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