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Denko Sekka →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Thunder | 1700 | 1000 |
Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field. | |||||
password:13974207 | |||||
Average Rating Score | 7.9(23) |
- Card Info
- Card Reviews (23 rating scores)
- Decks with Denko Sekka (87 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Denko Sekka" card reviews and rating scores
7.9(23) |
|
21% | (5) | ||
69% | (16) | ||
8% | (2) | ||
0% | (0) | ||
0% | (0) |
みめっと
2021/01/29 15:21
2021/01/29 15:21
When it comes to the races that split up with 《Ties of the Brethren》and lay down a dominant force, there is an image of his EARTH's Rock, which has Rock Koaki and Pakike. Thunder, and this card is one of them.
If there is no set card in your rear guard, it has the effect of completely sealing the activation of the rear guard's set and set cards.
In contrast to Rock, who is overwhelmed by a combination of monsters in the vanguard and his Trap in the rearguard, this is a rule-intervention effect that silences the annoying cards in the backguard and smoothes out the turns.
You can't do Special Summon yourself, but like Pakike, you can be the starting point of your compatriots, and even considering that Thunder God and Mustangan can't be the starting point of your compatriots, you can use Thunder King Rai-Oh, Thunder God, Mustangan, etc. I feel like I want to put one in order to summon it.
The above three Thunder system monsters are all monsters with subtle second attacks regardless of whether they are used by compatriots, so it is useful to silence all rear guards set in the field just by NS.
Although it is a reasonable RBI as a lower class, I can not use the set card of the rear guard and his DEF decreases, so I supplemented it with hand triggers such as Continuous Spell, his Equip Spell, Honest, and monsters with his GY effect. I want to go
If you play Thunder God and Mustang at the same time, the number of cards that can be turned over from the main 1 is quite limited, so I think it works well with unity and other things to pump the whole deck.
If there is no set card in your rear guard, it has the effect of completely sealing the activation of the rear guard's set and set cards.
In contrast to Rock, who is overwhelmed by a combination of monsters in the vanguard and his Trap in the rearguard, this is a rule-intervention effect that silences the annoying cards in the backguard and smoothes out the turns.
You can't do Special Summon yourself, but like Pakike, you can be the starting point of your compatriots, and even considering that Thunder God and Mustangan can't be the starting point of your compatriots, you can use Thunder King Rai-Oh, Thunder God, Mustangan, etc. I feel like I want to put one in order to summon it.
The above three Thunder system monsters are all monsters with subtle second attacks regardless of whether they are used by compatriots, so it is useful to silence all rear guards set in the field just by NS.
Although it is a reasonable RBI as a lower class, I can not use the set card of the rear guard and his DEF decreases, so I supplemented it with hand triggers such as Continuous Spell, his Equip Spell, Honest, and monsters with his GY effect. I want to go
If you play Thunder God and Mustang at the same time, the number of cards that can be turned over from the main 1 is quite limited, so I think it works well with unity and other things to pump the whole deck.
アルバ
2020/08/26 23:23
2020/08/26 23:23
He who tends to be a basic Trap beat doesn't seem to be compatible with the Charmer Deck at all, but for some reason he was re-recorded.
Special Summon is impossible, but the effect itself is a nightmare effect for Trap, and if you allow it to land, it may become a one-sided development.
Since Special Summon is not possible and the RBI is subtle, you can't expect to have a lot of space, so the main job is to be a side staff member of Deck who can do one kill without using the right to summon.
Special Summon is impossible, but the effect itself is a nightmare effect for Trap, and if you allow it to land, it may become a one-sided development.
Since Special Summon is not possible and the RBI is subtle, you can't expect to have a lot of space, so the main job is to be a side staff member of Deck who can do one kill without using the right to summon.
シエスタ
2019/04/23 14:27
2019/04/23 14:27
Special Summon I can't do it, but it's low grade so handling isn't so bad.
It has the effect of suppressing lying down, and is extremely strong against Decks that are centered around lying down. However, his status is a semi-attacker level, and since it is only a field, he cannot negate his hand activation. Recently, the reliability of prone has also declined, and the number of traps that can be activated from the hand has increased, so it is no longer overreliable.
As already said, rather than maintaining it, it is recommended to use it as an assistant in a deck that decides one kill with high-speed deployment. Impression like a monster version of cold weather. It would be even better if the race and attributes were also utilized. Gem-Knight is one of them.
Due to the changes in the environment, I feel like I've come to choose a somewhat effective opponent, so I think it's suitable for the side. It has some quirks, but it does a great job.
It has the effect of suppressing lying down, and is extremely strong against Decks that are centered around lying down. However, his status is a semi-attacker level, and since it is only a field, he cannot negate his hand activation. Recently, the reliability of prone has also declined, and the number of traps that can be activated from the hand has increased, so it is no longer overreliable.
As already said, rather than maintaining it, it is recommended to use it as an assistant in a deck that decides one kill with high-speed deployment. Impression like a monster version of cold weather. It would be even better if the race and attributes were also utilized. Gem-Knight is one of them.
Due to the changes in the environment, I feel like I've come to choose a somewhat effective opponent, so I think it's suitable for the side. It has some quirks, but it does a great job.
備長炭18
2018/07/03 11:48
2018/07/03 11:48
One of the low-class Thunder with a strong control color.
The draw card recommended by Quasi-Fulmon that came out recently is famous.
The effect is a meta of each other's face down cards, and if used in conjunction with magic seal, the opponent will not be able to activate his spells and traps other than hand trigger traps unless there is a serious problem.
However, as a lower class, it is a bit unsatisfying RBI, Special Summon is not possible, and Thunder has poor search, so I have the impression that he is not so difficult if it is just to break through despite the brutality of the effect.
The draw card recommended by Quasi-Fulmon that came out recently is famous.
The effect is a meta of each other's face down cards, and if used in conjunction with magic seal, the opponent will not be able to activate his spells and traps other than hand trigger traps unless there is a serious problem.
However, as a lower class, it is a bit unsatisfying RBI, Special Summon is not possible, and Thunder has poor search, so I have the impression that he is not so difficult if it is just to break through despite the brutality of the effect.
なす
2018/01/17 10:14
2018/01/17 10:14
A low class monster that conditionally blocks the activation of each other's Spell/Trap set and set Spell/Trap.
You can concentrate on attacking without worrying about the opponent's gun laying down or obstruction by set cards. If it can be maintained during the opponent's turn, it will unilaterally interfere with the opponent's Spell/Trap set, boasting high control power.
You can concentrate on attacking without worrying about the opponent's gun laying down or obstruction by set cards. If it can be maintained during the opponent's turn, it will unilaterally interfere with the opponent's Spell/Trap set, boasting high control power.
wings
2016/06/07 20:40
2016/06/07 20:40
The impression that appears next to "Thunder King Rai-Oh" and "Fossil Dyna Pachycephalo" in Metabeat.
If this guy is equipped with 《Moon Mirror Shield》, it will be difficult to break through. The restrictions that cannot be set can be handled by using his Continuous Spells, such as 《Messenger of Peace》and Level Restriction B Area.
If this guy is equipped with 《Moon Mirror Shield》, it will be difficult to break through. The restrictions that cannot be set can be handled by using his Continuous Spells, such as 《Messenger of Peace》and Level Restriction B Area.
デッキビルダ~る
2015/05/26 3:20
2015/05/26 3:20
I like it♪The effect is amazing!!
He can meta with just spells and monsters without traps and haste. wonderful!!
He can meta with just spells and monsters without traps and haste. wonderful!!
メンタル豆腐デーモン
2015/05/04 17:46
2015/05/04 17:46
A very reliable card for decks that can one-kill without using summons such as Gem-Knight
It feels great to stand this up on someone who has a gun down
It feels great to stand this up on someone who has a gun down
MD復帰マン
2015/03/06 22:27
2015/03/06 22:27
I'm not very good at general-purpose traps, but I'm very active in sharing my honesty with my cyber-style.
Opponents will have to shoot Velor or Shinsen Shinto to deal with it.
I thought he would come in handy in the deck because he could finish it in one turn.
Opponents will have to shoot Velor or Shinsen Shinto to deal with it.
I thought he would come in handy in the deck because he could finish it in one turn.
風鼠
2015/02/23 15:00
2015/02/23 15:00
If you think it's Warrior for a moment, it's Thunder.
A card that prevents each other from using set cards. You can't activate it yourself, and this card can't be Special Summoned, so Deck construction tends to be a little difficult.
A card that prevents each other from using set cards. You can't activate it yourself, and this card can't be Special Summoned, so Deck construction tends to be a little difficult.
スクラップトリトドン
2015/02/07 14:02
2015/02/07 14:02
I never thought that a small Damurg would appear in a normal pack...
Unless you have a Spell Trap set on you, neither of you can go prone or activate prone.
It's a permanent effect that doesn't activate Summon Reaction Types like Naraku Torrent or Free Chains like Escape Destruction Ring if you don't lie down, so it's a pseudo-down removal for decks that can't lie down.
However, it doesn't stop the activation of Spell Trap, so it can be erased by his spell that was activated normally, and it can be beaten by high and low grades because of its subtle offense and defense that can't be said to be high,
It is also a problem that the wall is not so hard because I can't even use my prone position.
Also, since you can't do a Special Summon, it's also troublesome that you can't revive at the end.
Unless you have a Spell Trap set on you, neither of you can go prone or activate prone.
It's a permanent effect that doesn't activate Summon Reaction Types like Naraku Torrent or Free Chains like Escape Destruction Ring if you don't lie down, so it's a pseudo-down removal for decks that can't lie down.
However, it doesn't stop the activation of Spell Trap, so it can be erased by his spell that was activated normally, and it can be beaten by high and low grades because of its subtle offense and defense that can't be said to be high,
It is also a problem that the wall is not so hard because I can't even use my prone position.
Also, since you can't do a Special Summon, it's also troublesome that you can't revive at the end.
シーナ
2015/01/30 10:50
2015/01/30 10:50
It is very powerful that it does not allow even free chain to be activated, just a small psycho shocker
After solidifying with this, Trap total destruction can be very pleasant
However, his stats are low and he can't do Special Summon, so it's difficult to use him unless he meets the conditions, such as being able to easily follow up, and being protected by monster effects such as Signal Red.
It was easy to use personally to stab Fulmon
After solidifying with this, Trap total destruction can be very pleasant
However, his stats are low and he can't do Special Summon, so it's difficult to use him unless he meets the conditions, such as being able to easily follow up, and being protected by monster effects such as Signal Red.
It was easy to use personally to stab Fulmon
ケイケ
2014/12/16 0:58
2014/12/16 0:58
It is a very reliable card when used with 《Solidarity》or Watt with Oleichalcos. Arranging the snowflakes next to 《Thunder King Rai-Oh》is fun. Unfortunately, it's the lowest hit point that can't be researched with Thunder Sea Horse, so it's a somewhat poor dexterity status.
あの人は今………。
2014/08/26 21:22
2014/08/26 21:22
I personally like this guy. Because you can block the opponent's Spell Trap. Moreover, it is LIGHT.
However, how to maintain it………….
However, how to maintain it………….
シロタ
2014/08/26 19:14
2014/08/26 19:14
It has a decent hit point and a strong sealing ability. And most of all beautiful.
What you can't do with Special Summon will be fine depending on how you use it.
What you can't do with Special Summon will be fine depending on how you use it.
わがじゃん
2014/08/25 18:19
2014/08/25 18:19
It's stronger than I thought when I used it. In the Thunder Thunder Deck, depending on the opponent, you can demonstrate meta abilities more than 《Thunder King Rai-Oh》. OTO, OKa, Sekka lined up with Hope and Sekka, or OTO, Sekka with Libide, he lined up the Flash Dragon and Sekka from Vylon Prism, and if you solidify your defense, your opponent will hate it very much.
とき
2014/07/20 16:04
2014/07/20 16:04
Isn't this a delicious naming?
A system monster with more binding power than the low-level version 《Dark Simorgh》.
His compatibility with 《Anti-Spell Fragrance》goes without saying, as long as he doesn't get the order wrong, he can shut out Spell Trap.
However, this card itself cannot be Special Summoned and has poor support, so its ability is low and overconfidence is not recommended.
It's difficult to protect yourself if you can't use cards, but it's scary that you're powerless against monsters.
In fact, it seems that it was not a card to maintain, but was used as a finishing card for the purpose of sealing the set card.
A system monster with more binding power than the low-level version 《Dark Simorgh》.
His compatibility with 《Anti-Spell Fragrance》goes without saying, as long as he doesn't get the order wrong, he can shut out Spell Trap.
However, this card itself cannot be Special Summoned and has poor support, so its ability is low and overconfidence is not recommended.
It's difficult to protect yourself if you can't use cards, but it's scary that you're powerless against monsters.
In fact, it seems that it was not a card to maintain, but was used as a finishing card for the purpose of sealing the set card.
かとー
2014/07/20 11:42
2014/07/20 11:42
Not bad.
It's just that he can't Special Summon himself, which hurts a lot.
His stats are also decent, and depending on the opponent's deck, he could be a threat.
It's just that he can't Special Summon himself, which hurts a lot.
His stats are also decent, and depending on the opponent's deck, he could be a threat.
史貴
2014/07/18 21:38
2014/07/18 21:38
Lightning speed.
The effect is just a permanent cold wave. He is also restricted, but exerts a stronger binding force than Damurg. He doesn't rely on Spell Trap, such as full monsters, and can be loaded on his deck, but is it better to prevent the abyss torrent and deploy the follower? However, don't forget that you need to give this child the summoning right because you can't Special Summon.
The effect is just a permanent cold wave. He is also restricted, but exerts a stronger binding force than Damurg. He doesn't rely on Spell Trap, such as full monsters, and can be loaded on his deck, but is it better to prevent the abyss torrent and deploy the follower? However, don't forget that you need to give this child the summoning right because you can't Special Summon.
2014/07/21 8:06
The effect is convenient, and above all, his illustrations are good. Beautiful RBI is secondary in the current Yu-Gi-Oh.
It's weakened, but it's compatible with heretic angels~
It's weakened, but it's compatible with heretic angels~
Decks with "Denko Sekka"
* is adopted as a key card.
● 2016-04-29 One Kill DD without Temujin (Updated May 13)
● 2014-07-22 This is the true power of Gem-Knight! Updating at any time
● 2015-06-11 Revised edition Non-official 3rd club type
● 2022-12-28 [MD] Vaylantz ・Unicarry type
● 2015-03-16 Inexpensive Net Gem-Knight! To + α
● 2015-12-16 Second attack one kill★
● 2016-05-26 Thunder Beatdown
● 2019-07-14 Watt ~Return by locomotive~
● 2014-05-07 Chaos Lyro with Crivanded
● 2014-12-17 (Cheap) Oleichalcos Brain Watt★
● 2015-02-09 Snow Flower Goes Nekroz★
● 2014-11-14 Nekroz ( Nekroz ) new card type
Card Category and Effect Category
Effect:Spell effects cannot activate
Effect:Trap effects cannot activate
Effect:cannot Set
Effect:cannot Special Summon(this card)
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
NEXT CHALLENGERS | NECH-JP041 | 2014-07-19 | Normal |
Structure Deck: Spirit Charmers | SD39-JP019 | 2020-07-04 | Normal |
Ranking and View Num
Rating Score Rank | 3,990 / 13,210 Cards |
---|---|
View Num | 78,037 |
Type "Thunder" Type Best Monster Ranking | 48th |
Others
Japanese card name | 電光-雪花- |
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