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Nutrient Z →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first. | |||||
password:29389368 | |||||
Average Rating Score | 3.3(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Nutrient Z (9 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Nutrient Z" card reviews and rating scores
3.3(11) |
|
0% | (0) | ||
0% | (0) | ||
27% | (3) | ||
36% | (4) | ||
36% | (4) |
みめっと
2023/05/04 19:41
2023/05/04 19:41
A trap card that can be activated when it is confirmed that the character will receive more than 2000 battles damage in the TF series, and will recover 4000 LP before the damage is hit.
It is also possible to activate cards with the same name on the same chain, and if you activate 3 cards, you will get a tremendous amount of recovery of 12000.
It would be nice if there was an effect where the amount healed at once was important, but basically there are more cards where the number of times healed is more important than the amount healed, and the card text says 2000 or 4000. The impact of numbers and the unusual text that heals before taking damage are interesting, but the card feels like it's not practical.
I think it's interesting as a merchandise, so I'm hoping that someone will make a complete reproduction of this and put it in a three-dimensional form on a video site or something.
It is also possible to activate cards with the same name on the same chain, and if you activate 3 cards, you will get a tremendous amount of recovery of 12000.
It would be nice if there was an effect where the amount healed at once was important, but basically there are more cards where the number of times healed is more important than the amount healed, and the card text says 2000 or 4000. The impact of numbers and the unusual text that heals before taking damage are interesting, but the card feels like it's not practical.
I think it's interesting as a merchandise, so I'm hoping that someone will make a complete reproduction of this and put it in a three-dimensional form on a video site or something.
ねおんちゃん
2023/01/07 17:56
2023/01/07 17:56
The recovery range of 4000 per piece is quite large, reaching that Dian Keto the Cure Master for four people.
However, the activation conditions are strict, and even if it can be activated due to the conditions, it is not very delicious, and it is difficult to incorporate it into a combo because it is a trap that cannot be activated.
I don't usually need it. It would be far better to simply use 《Waboku》or 《Threatening Roar》.
It's a card with an interesting atmosphere, so even when you make a friend laugh a little.
However, the activation conditions are strict, and even if it can be activated due to the conditions, it is not very delicious, and it is difficult to incorporate it into a combo because it is a trap that cannot be activated.
I don't usually need it. It would be far better to simply use 《Waboku》or 《Threatening Roar》.
It's a card with an interesting atmosphere, so even when you make a friend laugh a little.
ねこーら
2021/05/09 1:35
2021/05/09 1:35
Comprehensive evaluation: Although the amount of recovery is large, it is difficult to use it for a combo because of its timing.
By itself, it can only heal up to 2000, but if you combine it with 《Battlin' Boxer Veil》etc., you can heal up to 4000 without actually taking damage.
However, there are cases where the damage exceeds 4000, so in many cases it is better to recover with 《Draining Shield》and overcome the attack.
Kana is a little difficult to evaluate in terms of the timing when cards that trigger recovery are difficult to use.
By itself, it can only heal up to 2000, but if you combine it with 《Battlin' Boxer Veil》etc., you can heal up to 4000 without actually taking damage.
However, there are cases where the damage exceeds 4000, so in many cases it is better to recover with 《Draining Shield》and overcome the attack.
Kana is a little difficult to evaluate in terms of the timing when cards that trigger recovery are difficult to use.
シエスタ
2020/04/02 16:45
2020/04/02 16:45
If you use it normally, Magic Cylinder or Mirafo will be OK, so you will use it in combination with other cards.
You can expect a large LP gain by suppressing self-destruction damage, activating multiple cards with the same name, and using it in combination with bail, which can recover after receiving damage.
However, in addition to the slowness that must be brought into battle, I think that the LP gain on the premise of combo is still worth it.
You can expect a large LP gain by suppressing self-destruction damage, activating multiple cards with the same name, and using it in combination with bail, which can recover after receiving damage.
However, in addition to the slowness that must be brought into battle, I think that the LP gain on the premise of combo is still worth it.
とき
2013/02/12 18:34
2013/02/12 18:34
Gutsy LP gain.
However, basically it's better to recover with Draining Shield before taking damage in battle...
This 4000 recovery number may become important in the future when a card comes out where the number recovered is important...
Even in the LP cancellation system, there are flick apples with + α.
However, basically it's better to recover with Draining Shield before taking damage in battle...
This 4000 recovery number may become important in the future when a card comes out where the number recovered is important...
Even in the LP cancellation system, there are flick apples with + α.
ファイア野郎
2013/01/16 17:55
2013/01/16 17:55
A card that heals you before you take damage.
However, since the number that can actually be recovered is less than 2000, it will be more stable to use 《Draining Shield》.
Is it an advantage that you can't have over there that you can activate it when you receive reflected damage?
However, since the number that can actually be recovered is less than 2000, it will be more stable to use 《Draining Shield》.
Is it an advantage that you can't have over there that you can activate it when you receive reflected damage?
スクラップトリトドン
2012/10/27 22:19
2012/10/27 22:19
Was it because the LP cost wasn't stupid, or was it a cheap gambling tile?
It actually recovers 2000... but later on a card that definitely recovers 3000 came out...
It would be nice if it was a deck where the amount of recovery = damage, but at the moment there is nothing that can be used in the activation conditions of this card,
Due to the fact that it can not be activated if the damage is 0, the counterattack combo in Mars will not be established ...
It actually recovers 2000... but later on a card that definitely recovers 3000 came out...
It would be nice if it was a deck where the amount of recovery = damage, but at the moment there is nothing that can be used in the activation conditions of this card,
Due to the fact that it can not be activated if the damage is 0, the counterattack combo in Mars will not be established ...
SOUL
2010/11/01 16:36
2010/11/01 16:36
The names and illustrations are unnecessarily cool.
Please go to the story.
Please go to the story.
NEOS
2010/08/13 20:40
2010/08/13 20:40
Normally 《Draining Shield》takes precedence.
The recovery amount is large, but it will always be less than 2000.
If you activate 3 cards, 12000! (Does it make sense...)
The recovery amount is large, but it will always be less than 2000.
If you activate 3 cards, 12000! (Does it make sense...)
2014/07/23 22:45
Combined with 《Battlin' Boxer Veil》or 《The Golden Apples》, it can make up for the shortcoming of less than 2000 recovery.
That's why it's a story, but if it's a Deck that makes sense to receive battles damage, it might be useful.
It looks like a poisonous drink, but what does it taste like?
That's why it's a story, but if it's a Deck that makes sense to receive battles damage, it might be useful.
It looks like a poisonous drink, but what does it taste like?
Decks with "Nutrient Z"
* is adopted as a key card.
● 2015-01-19 Jonouchi Deck
● 2020-10-23 Atem Deck (Rite of Battle)
● 2014-07-31 Goblin don't look over here www
● 2020-12-26 Camp Deck
● 2014-02-22 Genesis Chaos Goes
● 2021-03-26 Shin Kizuna Deck
● 2015-01-15 Atem Deck
● 2020-02-15 Asylum Jumble Deck
● 2019-11-21 Zan Code @Ignister
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Mythological Age | MA-48 | 2001-11-29 | Normal |
STRUCTURE DECK - Jounouchi hen - Volume.2 | SJ2-051 | 2003-08-07 | Normal |
Ranking and View Num
Rating Score Rank | 10,906 / 13,189 Cards |
---|---|
View Num | 16,101 |
Others
Japanese card name | 体力増強剤スーパーZ |
---|
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