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Vivid Tail →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn. | |||||
Average Rating Score | 7(3) |
- Card Info
- Card Reviews (3 rating scores)
- Decks with Vivid Tail (2 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Vivid Tail" card reviews and rating scores
7(3) |
|
0% | (0) | ||
66% | (2) | ||
33% | (1) | ||
0% | (0) | ||
0% | (0) |
める
2023/04/01 21:42
2023/04/01 21:42
Cards for decks with bounce triggers.
It can be bounced once per turn, but it can be bounced 3 times in total, so it is excellent for reuse.
Currently, it works well with 《Labrynth》, and if you discard it from your hand with the effect of furniture, you can immediately use the bounce effect.
However, he is aware that the (2) effect activated from GY "can only target face-up cards" and "bounced cards cannot activate their effects that turn". Also, it does not trigger the (2) effect of Labrynth Labyrinth (because it is an effect activation, not a card activation).
I tried using it in his Deck with 《Skill Drain》, and it was surprisingly easy to handle. It can be differentiated from "Big Welcome Labrynth" and "Compulsory Evacuation Device" that can only bounce monsters.
However, if you don't have a lot of space, you won't have room to put this card in, and it's a pain that Skill Drain has become a restricted card in the first place.
Also, after using the effect from GY, it will be set on the field, so it works well with 《Performapal Five-Rainbow Magician》.
It also works well with 《That Grass Looks Greener》and 《Reasoning》, so I would like to think about how to use it.
It can be used in the 《the Timelord》Deck for the time being, and it would be nice to bounce and reuse cards without the name Turn 1 like in the 《Lunalight》Deck. You may collect hand triggers that have been put into play.
There are quite a few cards like 《Divine Wind of Mist Valley》and 《Treasure Map》that activate their effects when returned to the hand.
By the way, the name of the card is probably derived from the Tail of I:P Masquerena and the Tail Lamp of the motorcycle.
《I:P Masquerena》escapes (bounces and moves card positions), and the ViVId (vivid) tail is attractive.
Like, "She's so Nimble that those who pursue her can't see her, and she can only see her Vivid Tail."
It can be bounced once per turn, but it can be bounced 3 times in total, so it is excellent for reuse.
Currently, it works well with 《Labrynth》, and if you discard it from your hand with the effect of furniture, you can immediately use the bounce effect.
However, he is aware that the (2) effect activated from GY "can only target face-up cards" and "bounced cards cannot activate their effects that turn". Also, it does not trigger the (2) effect of Labrynth Labyrinth (because it is an effect activation, not a card activation).
I tried using it in his Deck with 《Skill Drain》, and it was surprisingly easy to handle. It can be differentiated from "Big Welcome Labrynth" and "Compulsory Evacuation Device" that can only bounce monsters.
However, if you don't have a lot of space, you won't have room to put this card in, and it's a pain that Skill Drain has become a restricted card in the first place.
Also, after using the effect from GY, it will be set on the field, so it works well with 《Performapal Five-Rainbow Magician》.
It also works well with 《That Grass Looks Greener》and 《Reasoning》, so I would like to think about how to use it.
It can be used in the 《the Timelord》Deck for the time being, and it would be nice to bounce and reuse cards without the name Turn 1 like in the 《Lunalight》Deck. You may collect hand triggers that have been put into play.
There are quite a few cards like 《Divine Wind of Mist Valley》and 《Treasure Map》that activate their effects when returned to the hand.
By the way, the name of the card is probably derived from the Tail of I:P Masquerena and the Tail Lamp of the motorcycle.
《I:P Masquerena》escapes (bounces and moves card positions), and the ViVId (vivid) tail is attractive.
Like, "She's so Nimble that those who pursue her can't see her, and she can only see her Vivid Tail."
プンプン丸
2022/06/17 10:33
2022/06/17 10:33
I think it's pretty useful that you can actually self-bounce 3 times with this one card. It seems that you can work just by sticking one in her Deck, which mainly uses [Self-Bounce]. "And the illustration is Sco,
I want you to run with D-wheels such as "Yusei", "Wheel of Fortune", "Blackbird" and "Bloody Kiss".
I want you to run with D-wheels such as "Yusei", "Wheel of Fortune", "Blackbird" and "Bloody Kiss".
みめっと
2022/01/15 2:40
2022/01/15 2:40
《Compulsory Evacuation Device》specializes in reusing, escaping, and temporarily canceling permanent meta by bouncing cards on your field.
Of course, there is no way to win against Escape, which can interfere with opponent's monsters, but this one can bounce his Spell Trap regardless of the front and back.
In addition, the GY effect also has an effect that allows you to bounce cards in your field while reusing this card. Due to this, it is possible to return a card on your field to your hand or EX Deck with Friche up to 3 times with 1 card.
However, it's turn 1, so even if you can bounce 3 times with one card, you can only bounce once per turn.
Basically, it's an effect that can only be a disadvantage, and it's a combo premise card that depends heavily on your own cards in combination other than dodging the effects from your opponent, so if you adopt it, you can use it by using burial or toratori. I would like to think about raising the combo success rate even a little.
However, I couldn't understand why Mascarena's "bright tail" had such an effect, even if I thought about it...
Of course, there is no way to win against Escape, which can interfere with opponent's monsters, but this one can bounce his Spell Trap regardless of the front and back.
In addition, the GY effect also has an effect that allows you to bounce cards in your field while reusing this card. Due to this, it is possible to return a card on your field to your hand or EX Deck with Friche up to 3 times with 1 card.
However, it's turn 1, so even if you can bounce 3 times with one card, you can only bounce once per turn.
Basically, it's an effect that can only be a disadvantage, and it's a combo premise card that depends heavily on your own cards in combination other than dodging the effects from your opponent, so if you adopt it, you can use it by using burial or toratori. I would like to think about raising the combo success rate even a little.
However, I couldn't understand why Mascarena's "bright tail" had such an effect, even if I thought about it...
Decks with "Vivid Tail"
* is adopted as a key card.Card Category and Effect Category
Effect:Set 1 Spell/Trap
Effect:return to the hand
Effect:banish Trap
Effect:banish this card when it leaves the field
Effect:self-banish, banish instead
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
DIMENSION FORCE | DIFO-JP080 | 2022-01-15 | Normal |
Ranking and View Num
Rating Score Rank | 5,717 / 13,172 Cards |
---|---|
View Num | 7,435 |
Others
Japanese card name | Vivid Tail |
---|
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