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HOME > Yu-Gi-Oh! Card Lists > DIMENSION FORCE
DIMENSION FORCE Card List
DIMENSION FORCE
code : DIFO.
Total : 81 Types.
Release Date:2022-01-15
11th period
code : DIFO.
Total : 81 Types.
Release Date:2022-01-15
11th period
Average of all cards:8pt
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2021-12-25
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2022-02-19
HISTORY ARCHIVE COLLECTION
2022-02-19
HISTORY ARCHIVE COLLECTION
Total 81 Types | |||||
---|---|---|---|---|---|
Monster 52 Types | |||||
Effect Monster:27 Types
Ritual Monster:1 Types Pendulum Monster:9 Types Fusion Monster:4 Types Synchro Monster:5 Types Xyz Monster:5 Types Link Monster:4 Types | |||||
5 | Tuner Monster | 1 | Flip Monster | 0 | Gemini Monster |
Spell 17 Types | |||||
8 | Normal Spell | 1 | Equip Spell | 1 | Quick-Play Spell |
0 | Ritual Spell | 4 | Continuous Spell | 3 | Field Spell |
Trap 12 Types | |||||
10 | Normal Trap | 1 | Continuous Trap | 1 | Counter Trap |
Enhanced Category : 29 | |||||
Therion:10 Types / Scareclaw:9 Types / Heroic Challenger, Heroic Champion:5 Types / Predaplant:5 Types / Odd-Eyes:4 Types / Pendulum:4 Types / Symphonic Warrior:4 Types / Warrior:3 Types / Performapal, Performage:2 Types / The Weather:2 Types / Ancient Warriors:2 Types / Fusion:2 Types / Despian, Branded:2 Types / Dinomorphia:2 Types / heart tentative:2 Types / Venom:1 Types / Sylvan:1 Types / LV, Level Up!:1 Types / Red-Eyes:1 Types / Dogmatika:1 Types / Rebellion:1 Types / Magician:1 Types / Icejade:1 Types / P.U.N.K.:1 Types / Exosister:1 Types / Battleguard:1 Types / War Rock:1 Types / Materiactor:1 Types / Adventurer Token:1 Types |
Card Rating: Top 5
- 1st :《Dinomorphia Frenzy》10pt
- 1st :《The Weather Forecast》10pt
- 1st :《Therion Discolosseum》10pt
- 1st :《Predaplant Ambulomelides》10pt
- 1st :《Scareclaw Reichheart》10pt
rating order | 96 / 644 | view num | 39640 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
Normal
▶︎ Deck
|
8.8
(6)
[5805] |
JP001 | Performapal Gentrude |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Fiend | 1500 | 1000 | |||||||||
Pendulum Effect If "Performapal Ladyange" is in your other Pendulum Zone and you control no monsters, or only Pendulum Monsters: You can add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Performapal Gentrude" once per turn. Card Text If this card is destroyed: You can place 1 "Performapal" Pendulum Monster from your Deck in your Pendulum Zone, except "Performapal Gentrude". If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 "Performapal" or "Odd-Eyes" card from your Pendulum Zone to the hand. You can only use 1 "Performapal Gentrude" effect per turn, and only once that turn. |
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Rare
▶︎ Deck
|
9.2
(6)
[6545] |
JP002 | Performapal Ladyange |
Pendulum Monster Effect Monster |
|||||||||
- | 3 | Fairy | 1000 | 1500 | |||||||||
Pendulum Effect Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; that opponent's monster loses 1000 ATK, until the end of this turn. Card Text You can discard this card and 1 "Performapal" monster, except "Performapal Ladyange"; draw 2 cards. If this card is in your GY and you control an "Odd-Eyes" card or "Performapal Gentrude": You can place this card in your Pendulum Zone. You can only use 1 "Performapal Ladyange" effect per turn, and only once that turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.6
(5)
[5732] |
JP003 | Therion "Bull" Ain | Effect Monster | |||||||||
- | 7 | Warrior | 2100 | 1600 | |||||||||
You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ●You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain". |
|||||||||||||
Rare
▶︎ Deck
|
7.7
(3)
[4213] |
JP004 | Therion "Reaper" Fum | Effect Monster | |||||||||
- | 7 | Aqua | 1400 | 2500 | |||||||||
You can only use each of the following effects of "Therion "Reaper" Fum" once per turn. ●You can target 1 "Therion" monster or 1 Aqua monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●During your opponent's turn (Quick Effect): You can target 1 "Therion" card in your Spell & Trap Zone and 1 card your opponent controls; return them to the hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Reaper" Fum". |
|||||||||||||
Normal
▶︎ Deck
|
7.3
(4)
[3323] |
JP005 | Therion "Duke" Yul | Effect Monster | |||||||||
- | 8 | Psychic | 2100 | 2800 | |||||||||
You can only use the 1st of the following effects of "Therion "Duke" Yul" once per turn. ●You can target 1 "Therion" monster or 1 Psychic monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●While you control an Equip Card, "Therion" monsters you control cannot be destroyed by your opponent's card effects. A "Therion" monster equipped with this card gains 700 ATK, also it gains the 2nd effect listed above as if it were "Therion "Duke" Yul". |
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Secret
▶︎ Deck
Super |
10
(6)
[12961] |
JP006 | Therion "Lily" Borea | Effect Monster | |||||||||
- | 8 | Plant | 2400 | 2500 | |||||||||
You can only use each of the following effects of "Therion "Lily" Borea" once per turn. ●You can target 1 "Therion" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea". |
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
10
(16)
[28593] |
JP007 | Therion "King" Regulus | Effect Monster | |||||||||
- | 8 | Machine | 2800 | 1600 | |||||||||
You can only use each of the following effects of "Therion "King" Regulus" once per turn. ●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus". |
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Secret
▶︎ Deck
Super |
9
(15)
[23413] |
JP008 | Visas Starfrost |
Effect Monster Tuner Monster |
|||||||||
- | 6 | Warrior | 2100 | 1500 | |||||||||
If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied). | |||||||||||||
Normal
▶︎ Deck
|
8.7
(6)
[3894] |
JP009 | Scareclaw Astra | Effect Monster | |||||||||
- | 3 | Beast | 0 | 1300 | |||||||||
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(6)
[3453] |
JP010 | Scareclaw Belone | Effect Monster | |||||||||
- | 3 | Beast | 0 | 1700 | |||||||||
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||||||||||
Normal
▶︎ Deck
|
8
(6)
[4006] |
JP011 | Scareclaw Acro | Effect Monster | |||||||||
- | 3 | Beast | 0 | 2000 | |||||||||
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control. | |||||||||||||
Secret
▶︎ Deck
Super |
10
(9)
[11472] |
JP012 | Scareclaw Reichheart | Effect Monster | |||||||||
- | 4 | Warrior | 1500 | 2100 | |||||||||
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.6
(5)
[7499] |
JP013 | Mad Mauler |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Zombie | 400 | 200 | |||||||||
This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9
(10)
[12208] |
JP014 | Alghoul Mazera | Effect Monster | |||||||||
- | 8 | Zombie | 2800 | 2300 | |||||||||
If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(5)
[3869] |
JP015 | Heroic Challenger - Knuckle Sword | Effect Monster | |||||||||
- | 1 | Warrior | 600 | 200 | |||||||||
If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(7)
[6041] |
JP016 | Heroic Challenger - Morning Star | Effect Monster | |||||||||
- | 4 | Warrior | 1500 | 1300 | |||||||||
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
9.8
(5)
[7267] |
JP017 | Predaplant Byblisp | Effect Monster | |||||||||
- | 1 | Plant | 0 | 1900 | |||||||||
If this card is sent to the GY: You can add 1 "Predaplant" monster from your Deck to your hand, except "Predaplant Byblisp". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Predaplant Byblisp" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(5)
[6976] |
JP018 | Predaplant Bufolicula |
Pendulum Monster Effect Monster |
|||||||||
- | 1 | Plant | 0 | 0 | |||||||||
Pendulum Effect During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn. Card Text If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.6
(5)
[6582] |
JP019 | Predaplant Triantis |
Pendulum Monster Effect Monster |
|||||||||
- | 8 | Plant | 2400 | 1000 | |||||||||
Pendulum Effect While this card is in your Pendulum Zone, if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon. Card Text If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. |
|||||||||||||
Normal
▶︎ Deck
|
8.3
(3)
[4012] |
JP020 | Symphonic Warrior Guitariss |
Pendulum Monster Tuner Monster Effect Monster |
|||||||||
- | 3 | Machine | 1100 | 500 | |||||||||
Pendulum Effect You can target 1 other "Symphonic Warrior" card you control; return both that card and this card to the hand. You can only use this effect of "Symphonic Warrior Guitariss" once per turn. Card Text If "Symph Amplifire" is in your Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand. You can only use each effect of "Symphonic Warrior Guitariss" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
7.5
(2)
[3436] |
JP021 | Symphonic Warrior DJJ |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Machine | 1200 | 1200 | |||||||||
Pendulum Effect Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn. Card Text If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn. |
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Secret
▶︎ Deck
Super |
9.8
(4)
[12369] |
JP022 | Noh-P.U.N.K. Deer Note | Effect Monster | |||||||||
- | 5 | Warrior | 2100 | 1800 | |||||||||
You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
9.7
(6)
[18087] |
JP023 | Illegal Knight | Effect Monster | |||||||||
- | 7 | Fiend | 2000 | 2000 | |||||||||
During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. If you control an "Adventurer Token" (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return that card(s) to the hand. You can only use each effect of "Illegal Knight" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(7)
[4721] |
JP024 | Ancient Warriors - Savage Don Ying | Effect Monster | |||||||||
- | 6 | Beast-Warrior | 2200 | 1800 | |||||||||
While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card. | |||||||||||||
Normal
▶︎ Deck
|
8
(5)
[5231] |
JP025 | Battleguard Cadet | Effect Monster | |||||||||
- | 1 | Warrior | 50 | 100 | |||||||||
All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand. | |||||||||||||
Normal
▶︎ Deck
|
4
(3)
[5203] |
JP026 | Light Law Medium | Effect Monster | |||||||||
- | 2 | Fairy | 400 | 300 | |||||||||
At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster. | |||||||||||||
Normal
▶︎ Deck
|
4.8
(4)
[2963] |
JP027 | Divine Dragon Titanomakhia | Effect Monster | |||||||||
- | 10 | Dragon | 3000 | 2000 | |||||||||
This Special Summoned card cannot be destroyed by battle. You can only use each of the following effects of "Divine Dragon Titanomakhia" once per turn. You can banish 3 "Divine Dragon Titanomakhia" from your GY and/or face-up field, including this card on the field; destroy all cards your opponent controls. During the End Phase: You can send cards from the top of your Deck to your GY, equal to the number of Dragon monsters you control. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(2)
[3193] |
JP028 | Sunlit Sentinel | Effect Monster | |||||||||
- | 6 | Warrior | 2300 | 1500 | |||||||||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. Once per turn, during the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then destroy all cards your opponent controls in this card's column. | |||||||||||||
Normal
▶︎ Deck
|
2.5
(6)
[2564] |
JP029 | Amphibious Bugroth MK-11 | Effect Monster | |||||||||
- | 5 | Machine | 1850 | 1500 | |||||||||
While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. While "Umi" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of "Amphibious Bugroth MK-11" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.9
(7)
[11194] |
JP030 | Supreme Sea Mare | Effect Monster | |||||||||
- | 4 | Aqua | 1500 | 1600 | |||||||||
If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to your GY, except "Supreme Sea Mare". During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except "Supreme Sea Mare"; add it to your hand. You can only use each effect of "Supreme Sea Mare" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(3)
[4169] |
JP031 | Reverse Jar |
Effect Monster Flip Monster |
|||||||||
- | 3 | Rock | 800 | 900 | |||||||||
FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5
(1)
[6306] |
JP032 | Yamatako Orochi |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Sea Serpent | 0 | 800 | |||||||||
This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level. ●8 or lower: Gains 800 ATK/DEF. ●9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage. |
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Normal
▶︎ Deck
|
7
(2)
[4237] |
JP033 | Devouring Sarcoughagus | Effect Monster | |||||||||
- | 4 | Zombie | 0 | 0 | |||||||||
When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn. | |||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
7.4
(9)
[12664] |
JP034 | Odd-Eyes Pendulumgraph Dragon |
Ritual Monster Pendulum Monster Effect Monster |
|||||||||
- | 7 | Dragon | 2700 | 2500 | |||||||||
Pendulum Effect During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand. You can only use this effect of "Odd-Eyes Pendulumgraph Dragon" once per turn. Card Text You can Ritual Summon this card with "Odd-Eyes Advent". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if you placed this Ritual Summoned card in the Pendulum Zone, you can Special Summon 1 "Odd-Eyes" monster from your Extra Deck. |
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Secret
▶︎ Deck
Ultimate Ultra |
9.3
(9)
[19057] |
JP035 | Alba-Lenatus the Abyss Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Dragon | 2500 | 2500 | |||||||||
1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. |
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Secret
▶︎ Deck
Ultimate Ultra |
8.6
(8)
[14725] |
JP036 | Starving Venom Predapower Fusion Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Dragon | 3600 | 2500 | |||||||||
1 DARK Fusion Monster + 1 Fusion Monster (This card is always treated as a "Predaplant" card.) Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn. |
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Rare
▶︎ Deck
|
10
(7)
[17028] |
JP037 | Predaplant Ambulomelides |
Fusion Monster Effect Monster |
|||||||||
- | 5 | Plant | 1000 | 2500 | |||||||||
2 "Predaplant" monsters If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn. |
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Secret
▶︎ Deck
Super |
9.7
(16)
[17349] |
JP038 | Dinomorphia Rexterm |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Dinosaur | 3000 | 0 | |||||||||
1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY. |
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Secret
▶︎ Deck
Ultimate Ultra |
6.6
(7)
[14007] |
JP039 | Red-Eyes Zombie Dragon Lord |
Synchro Monster Effect Monster |
|||||||||
- | 10 | Zombie | 2800 | 2400 | |||||||||
1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn. |
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Rare
▶︎ Deck
|
8.8
(6)
[11593] |
JP040 | Skeletal Dragon Felgrand |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Zombie | 2800 | 2800 | |||||||||
1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn. |
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Rare
▶︎ Deck
|
9.4
(8)
[19073] |
JP041 | Immortal Dragon |
Synchro Monster Tuner Monster Effect Monster |
|||||||||
- | 6 | Zombie | 500 | 2400 | |||||||||
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to your GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn. |
|||||||||||||
Rare
▶︎ Deck
|
8.7
(3)
[4640] |
JP042 | Symphonic Warrior Rockks |
Synchro Monster Pendulum Monster Effect Monster |
|||||||||
- | 7 | Machine | 2500 | 1500 | |||||||||
Pendulum Effect During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card. Card Text 1 Tuner + 1+ non-Tuner monsters If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field. |
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Secret
▶︎ Deck
Ultimate Ultra |
9.4
(16)
[32037] |
JP043 | Psychic End Punisher |
Synchro Monster Effect Monster |
|||||||||
- | 11 | Psychic | 3500 | 3500 | |||||||||
1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's. |
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Secret
▶︎ Deck
Super |
8.9
(9)
[8461] |
JP044 | Heroic Champion - Claivesolish |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Warrior | 2500 | 2000 | |||||||||
2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn. |
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Rare
▶︎ Deck
|
8.4
(8)
[4320] |
JP045 | Heroic Champion - Jarngreipr |
Xyz Monster Effect Monster |
|||||||||
- | 1 | Warrior | 700 | 1800 | |||||||||
2 Level 1 Warrior monsters The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK. |
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Secret
▶︎ Deck
Ultimate Ultra |
9.5
(8)
[14830] |
JP046 | Exosisters Magnifica |
Xyz Monster Effect Monster |
|||||||||
- | 8 | Warrior | 2800 | 2800 | |||||||||
2 Rank 4 "Exosister" Xyz Monsters Must be Xyz Summoned with the above materials. This card can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can detach 1 material from this card; banish 1 card your opponent controls. When your opponent activates a card or effect (Quick Effect): You can return 1 Xyz Monster you own attached to this card to your Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) |
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Normal
▶︎ Deck
|
3.3
(7)
[6920] |
JP047 | Musical Sumo Dice Games |
Xyz Monster Effect Monster |
|||||||||
- | 6 | Machine | 600 | 3000 | |||||||||
2 Level 6 monsters At the start of your opponent's Battle Phase: If this card is in the Main Monster Zone, roll a six-sided die and move this card directly to that many (1 to 6) Main Monster Zones clockwise, and if a monster is already in that zone it moves to, attach that monster to this card as material. (Transfer its materials to this card.) If this effect causes this monster's number of materials to exceed 6, you win the Duel. If this card cannot be moved, or the monster in the zone it moves to cannot be attached, send this card to the GY. |
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Secret
▶︎ Deck
Super |
9.6
(11)
[18748] |
JP048 | Beyond the Pendulum |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1200 | - | |||||||||
2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
|
|||||||||||||
Secret
▶︎ Deck
Ultimate Ultra |
9.7
(12)
[16497] |
JP049 | Scareclaw Tri-Heart |
Link Monster Effect Monster |
|||||||||
- | - | Beast-Warrior | 3000 | - | |||||||||
3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.
|
|||||||||||||
Secret
▶︎ Deck
Super |
7.5
(6)
[6812] |
JP050 | The Weather Painter Moonbow |
Link Monster Effect Monster |
|||||||||
- | - | Fairy | 2400 | - | |||||||||
3 "The Weather" monsters If this card is Link Summoned: You can Special Summon 1 of your banished "The Weather" monsters. If this Link Summoned card is destroyed: You can Special Summon 1 "The Weather Painter Rainbow" from your Extra Deck. "The Weather" Effect Monsters this card points to gain the following effect. ●(Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.
|
|||||||||||||
Rare
▶︎ Deck
|
9.6
(5)
[9615] |
JP051 | Sylvan Dancepione |
Link Monster Effect Monster |
|||||||||
- | - | Plant | 1200 | - | |||||||||
2 Plant monsters If this card is Link Summoned: You can choose a number from 1 to 3 and excavate that many cards from the top of your Deck, and if you do, you can Special Summon up to 2 excavated Plant monsters, but they cannot be used as Link Material, also send the remaining cards to the GY. You can target 1 Plant monster in your GY that has a Level; the Levels of monsters this card points to become that monster's Level, until the end of this turn. You can only use each effect of "Sylvan Dancepione" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
9
(3)
[6470] |
JP052 | Extra Pendulum | Normal Spell | |||||||||
During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your Extra Deck in addition to your Pendulum Summon. (You can only gain this effect once per turn.) | |||||||||||||
Secret
▶︎ Deck
Super |
10
(7)
[11721] |
JP053 | Therion Discolosseum | Field Spell | |||||||||
When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn. | |||||||||||||
Rare
▶︎ Deck
|
9.3
(4)
[8969] |
JP054 | Endless Engine Argyro System | Normal Spell | |||||||||
Send 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 "Endless Engine Argyro System" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9
(5)
[4459] |
JP055 | Therion Charge | Normal Spell | |||||||||
Send 1 "Therion" card, except "Therion Charge", or 1 "Endless Engine Argyro System" from your hand or your face-up Spell & Trap Zone to the GY; draw 2 cards. You can only activate 1 "Therion Charge" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(4)
[8446] |
JP056 | Icejade Curse | Continuous Spell | |||||||||
While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(1)
[4551] |
JP057 | Branded Loss | Normal Spell | |||||||||
Target 1 monster your opponent controls that was Special Summoned from the Extra Deck and 1 Fusion Monster you control; shuffle them into the Deck(s), also, during the End Phase of this turn, each player can Special Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from their own Extra Deck. You can only activate 1 "Branded Loss" per turn. | |||||||||||||
Rare
▶︎ Deck
|
9.4
(8)
[9360] |
JP058 | Primitive Planet Reichphobia | Field Spell | |||||||||
When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(8)
[6270] |
JP059 | Scareclaw Arrival | Normal Spell | |||||||||
Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.3
(3)
[5402] |
JP060 | Zombie Reborn | Normal Spell | |||||||||
Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Reborn" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(10)
[6243] |
JP061 | Heroic Envoy | Normal Spell | |||||||||
Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(2)
[4358] |
JP062 | Generalprobe | Continuous Spell | |||||||||
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of "Generalprobe" once per turn. You can remove 3 Symphonic Counters from your field; add 1 "Symphonic Warrior" monster from your Deck to your hand. If you Normal or Special Summon a "Symphonic Warrior" monster(s) (except during the Damage Step): You can add 1 "Symph Amplifire" from your Deck to your hand. | |||||||||||||
Rare
▶︎ Deck
|
10
(8)
[12499] |
JP063 | The Weather Forecast | Field Spell | |||||||||
When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use each of the following effects of "The Weather Forecast" once per turn. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. You can only activate 1 "The Weather Forecast" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(3)
[4167] |
JP064 | Ancient Warriors Saga - Deception and Betrayal | Continuous Spell | |||||||||
During your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, take damage equal to its Level x 100. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 "Ancient Warriors" monster on the field; change it to any Attribute, then, if you targeted an opponent's monster, you can take control of it. You can only use each effect of "Ancient Warriors Saga - Deception and Betrayal" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(8)
[6774] |
JP065 | War Rock Medium | Continuous Spell | |||||||||
While your opponent controls a Special Summoned monster and you control a Level 7 or higher "War Rock" monster, during Main Phase 1, neither player can activate the effects of monsters on the field. During your Main Phase: You can Set 1 "War Rock" Spell/Trap directly from your Deck, except "War Rock Medium", also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use this effect of "War Rock Medium" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.2
(5)
[3840] |
JP066 | Materiactor Annulus | Normal Spell | |||||||||
Detach 1 Xyz Material from a monster you control, then if the detached material was sent to your GY, you can Set that card to your field. You can only activate 1 "Materiactor Annulus" per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.5
(2)
[2681] |
JP067 | Parasomnia Pillow | Equip Spell | |||||||||
During the End Phase: You can destroy the equipped monster. If this card is sent to the GY because the equipped monster was destroyed and sent to the GY: Special Summon 1 "Parasomnia Token" (Level 1/ATK ?/DEF 0) with the equipped monster's original Type, Attribute, and ATK, then equip this card to that Token. You can only use each effect of "Parasomnia Pillow" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(3)
[3541] |
JP068 | Surprise Chain | Quick-Play Spell | |||||||||
Activate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain. ●2+: Excavate the top cards of your Deck, equal to the Chain Link number of this card, then place them on the top of your Deck in any order. ●3+: Send the top card of your Deck to the GY. ●4+: Draw 1 card. You can only activate 1 "Surprise Chain" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6
(1)
[2535] |
JP069 | Pendulum Scale | Normal Trap | |||||||||
If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales. ●0: Destroy 2 Spells/Traps on the field. ●1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand. ●4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand. ●7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand. You can only activate 1 "Pendulum Scale" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.3
(4)
[4211] |
JP070 | Therion Cross | Normal Trap | |||||||||
When your opponent activates a monster effect, while you control a "Therion" monster: You can activate 1 of these effects; ●Negate that effect. ●Banish that monster. If you have "Endless Engine Argyro System" in your GY at activation, you can activate both effects (at resolution, negate, then banish). You can only activate 1 "Therion Cross" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
7.5
(2)
[3194] |
JP071 | Therion Stand Up! | Normal Trap | |||||||||
Target 1 "Therion" monster in your GY; Special Summon it, then you can equip 1 "Therion" monster from your hand or GY to it. During the Main Phase: You can banish this card from your GY, then target 2 "Therion" monsters (1 on your field and 1 in your GY); equip that monster from your GY to the other monster you control. You can only use 1 "Therion Stand Up!" effect per turn, and only once that turn. | |||||||||||||
Rare
▶︎ Deck
|
9.4
(5)
[15805] |
JP072 | Branded Banishment | Normal Trap | |||||||||
Target 1 "Despia" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect. ●Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either field. You can only activate 1 "Branded Banishment" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6.7
(3)
[5297] |
JP073 | Dogmatikaturgy | Normal Trap | |||||||||
Ritual Summon 1 "Dogmatika" Ritual Monster from your hand or Deck by Tributing "Dogmatika" monsters and/or Ritual, Fusion, or Synchro Monsters from your field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish this card, then target 2 "Dogmatika" monsters with different Levels in your GY; add 1 of them to your hand, and place the other on the bottom of your Deck. You can only use 1 "Dogmatikaturgy" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(5)
[5206] |
JP074 | Scareclaw Sclash | Continuous Trap | |||||||||
Once per turn: You can target 1 "Scareclaw" monster or "Visas Starfrost" you control; it can attack while in face-up Defense Position this turn. If it does, apply its ATK or DEF (whichever is higher) for damage calculation. When your opponent activates a card or effect, while you control a "Scareclaw" monster in the Extra Monster Zone: You can send this face-up card to the GY; negate that effect. You can only use this effect of "Scareclaw Sclash" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
2.2
(6)
[4591] |
JP075 | Scareclaw Alternative | Normal Trap | |||||||||
Tribute 3 "Scareclaw" monsters; for the rest of this turn, your opponent can only Special Summon monsters in Defense Position. During your turn: Banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field. You can only use this effect of "Scareclaw Alternative" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
3
(3)
[2710] |
JP076 | Haunted Zombies | Normal Trap | |||||||||
Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn. | |||||||||||||
Rare
▶︎ Deck
|
10
(9)
[10983] |
JP077 | Dinomorphia Frenzy | Normal Trap | |||||||||
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9
(4)
[5733] |
JP078 | Ichiroku's Ledger Book | Normal Trap | |||||||||
Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect. | |||||||||||||
Rare
▶︎ Deck
|
5.7
(3)
[4692] |
JP079 | XX-clusion | Counter Trap | |||||||||
When your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their hand, you discard 1 card from their hand (of their choice). | |||||||||||||
Normal
▶︎ Deck
|
7
(3)
[7598] |
JP080 | Vivid Tail | Normal Trap | |||||||||
Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn. | |||||||||||||
Secret
▶︎ Deck
|
8.4
(34)
[151259] |
JPS01 | Odd-Eyes Rebellion Dragon |
Xyz Monster Pendulum Monster Effect Monster |
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- | 7 | Dragon | 3000 | 2500 | |||||||||
Pendulum Effect Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. Card Text 2 Level 7 Dragon monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each card destroyed, also this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone. |
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DIMENSION FORCE Card List
8 /10.0 pt Number of card ratings : 506 User Review : 506 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)