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Prank-Kids Weather Washer →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 5 | Aqua | 2000 | 0 |
2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn. |
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password:44509529 | |||||
Average Rating Score | 8.4(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Prank-Kids Weather Washer (20 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Prank-Kids Weather Washer" card reviews and rating scores
8.4(8) |
|
37% | (3) | ||
62% | (5) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
みめっと
2021/06/28 12:20
2021/06/28 12:20
Rocket and the other he is a Fusion Monster that can be fusion summoned with two Prank-Kids.
The first effect is a combat-related permanent effect, so unlike Rocket, it can't be used to care for triggers, etc., and the second resurrection effect can only be used during the opponent's turn, so even if you use Instant Fusion, it won't work at all. It seems that it is quite inferior to rocket in that it does not taste good, but the effect is actually excellent.
The revived Prank-Kids will not be destroyed in battle that turn, and if used in conjunction with Bow Wow's salvage effect, they will not be destroyed even by effects, so they are strong against House Battler's removal effect, but they are not very good at peeling off all double-sided destruction resistance. Against decks that aren't, it's stronger than House Battler as a board to parry the opponent's return turn.
Unlike Bow Wow, who only salvages, it's great that he can prepare his Prank-Kids, which gains resistance, on the field by himself during the opponent's turn.
When the turn comes back after enduring something good, I want to run over the opponent with a unicorn or an access.
However, it can easily be broken through by Azeus, so I would like to think about what kind of opponent is effective if I take a stance of bow wow weather instead of compromise.
Even if that's not the case, Prank-Kids is his deck with graves all over the place, so I don't recommend relying on the assumption that the opponent doesn't have a grave without rice cakes, straws, or kills.
The effect of suppressing the effect of the opponent who creates all chain blocks when attacking Prank-Kids is a useful effect for extra Prank-Kids pumped in the house, House Battler and Roagon who can use the effect even when declaring an attack. They will help you.
The first effect is a combat-related permanent effect, so unlike Rocket, it can't be used to care for triggers, etc., and the second resurrection effect can only be used during the opponent's turn, so even if you use Instant Fusion, it won't work at all. It seems that it is quite inferior to rocket in that it does not taste good, but the effect is actually excellent.
The revived Prank-Kids will not be destroyed in battle that turn, and if used in conjunction with Bow Wow's salvage effect, they will not be destroyed even by effects, so they are strong against House Battler's removal effect, but they are not very good at peeling off all double-sided destruction resistance. Against decks that aren't, it's stronger than House Battler as a board to parry the opponent's return turn.
Unlike Bow Wow, who only salvages, it's great that he can prepare his Prank-Kids, which gains resistance, on the field by himself during the opponent's turn.
When the turn comes back after enduring something good, I want to run over the opponent with a unicorn or an access.
However, it can easily be broken through by Azeus, so I would like to think about what kind of opponent is effective if I take a stance of bow wow weather instead of compromise.
Even if that's not the case, Prank-Kids is his deck with graves all over the place, so I don't recommend relying on the assumption that the opponent doesn't have a grave without rice cakes, straws, or kills.
The effect of suppressing the effect of the opponent who creates all chain blocks when attacking Prank-Kids is a useful effect for extra Prank-Kids pumped in the house, House Battler and Roagon who can use the effect even when declaring an attack. They will help you.
プラント・プラン
2018/10/07 10:00
2018/10/07 10:00
WATER's "Prank-Kids" Fusion Monster.
(1) blocks the effects of your opponent's cards when attacking. A big advantage is that you can fight stably by using it together with the House Battler.
(2) is limited to the opponent's turn, but it prevents the Special Summoned "Prank-Kids" monster from being destroyed in battle because it gains battle destruction resistance.
Basically, Rocket seems to be superior, but this one is also strong against counterattacks and close-ups, so this one can't be underestimated either.
(1) blocks the effects of your opponent's cards when attacking. A big advantage is that you can fight stably by using it together with the House Battler.
(2) is limited to the opponent's turn, but it prevents the Special Summoned "Prank-Kids" monster from being destroyed in battle because it gains battle destruction resistance.
Basically, Rocket seems to be superior, but this one is also strong against counterattacks and close-ups, so this one can't be underestimated either.
ジュウテツ
2018/09/07 3:38
2018/09/07 3:38
I think it's a strength that "Prank-Kids" monsters can fight safely due to the effect of (1).
I think (2), the revive effect that can be used during the opponent's turn, works well with 《Prank-Kids Plan》that can be used during the opponent's turn.
Fusion Monster ・You can revive 2 bodies as a wall that cannot be destroyed by battle, except for 《Prank-Kids Rip-Roarin-Roaster》, so I think it will be easy to use as various materials on the next turn.
I think (2), the revive effect that can be used during the opponent's turn, works well with 《Prank-Kids Plan》that can be used during the opponent's turn.
Fusion Monster ・You can revive 2 bodies as a wall that cannot be destroyed by battle, except for 《Prank-Kids Rip-Roarin-Roaster》, so I think it will be easy to use as various materials on the next turn.
備長炭18
2018/08/28 20:57
2018/08/28 20:57
If you look closely, isn't this indoors?
The effect in the first half is an effect that is useful as insurance when Prank-Kids monsters attack on your turn, but Prank-Kids, which is strong in long-term battles, will not actively aim for it.
The second half of the effect is the resurrection effect of the opponent's version of Rocket, and it not only gives you resistance to battle destruction for that turn, but also when you recruit his Prank-Kids due to a big runaway. It helps a lot.
The effect in the first half is an effect that is useful as insurance when Prank-Kids monsters attack on your turn, but Prank-Kids, which is strong in long-term battles, will not actively aim for it.
The second half of the effect is the resurrection effect of the opponent's version of Rocket, and it not only gives you resistance to battle destruction for that turn, but also when you recruit his Prank-Kids due to a big runaway. It helps a lot.
とき
2018/08/04 10:02
2018/08/04 10:02
Water Fusion Prank-Kids.
When Prank-Kids attacks, he can block the activation of the opponent's card effects, and by releasing it on the opponent's turn, he special summons two types of GY's Prank-Kids and destroys them in battle. It has an endurance effect.
The strength of the first effect has been proven with lightning etc. Placing it next to House Battler or Roagon will boost their attacking performance. He who became a material for the fusion material should be able to cover it by using the effect of Prank-Kids.
The 2nd effect is different from Rocket, and will be put out during the opponent's turn. Luckily, Prank-Kids can fuse and link during the opponent's turn with a big runaway or big strategy, but if you want to focus on this effect and use it for deployment, a rocket that can do it on your turn will be more stable. Since it is given battle destruction resistance, it is ideal to prepare a wall on the spot and counterattack on your next turn.
When Prank-Kids attacks, he can block the activation of the opponent's card effects, and by releasing it on the opponent's turn, he special summons two types of GY's Prank-Kids and destroys them in battle. It has an endurance effect.
The strength of the first effect has been proven with lightning etc. Placing it next to House Battler or Roagon will boost their attacking performance. He who became a material for the fusion material should be able to cover it by using the effect of Prank-Kids.
The 2nd effect is different from Rocket, and will be put out during the opponent's turn. Luckily, Prank-Kids can fuse and link during the opponent's turn with a big runaway or big strategy, but if you want to focus on this effect and use it for deployment, a rocket that can do it on your turn will be more stable. Since it is given battle destruction resistance, it is ideal to prepare a wall on the spot and counterattack on your next turn.
madolce
2018/07/29 1:35
2018/07/29 1:35
Top candidate for illustration regulation
The effect is a so-called Madeira mode, an unsung hero card that allows you to safely pass the effect of Butler when Prank-Kids declares an attack.
In the opponent's turn, 2 bodies are revived with combat resistance, and the return is perfect.
If you can get a bow wow, you can earn an advantage immediately
Since it also assists RBI, it is quite compatible within the theme.
In general, it is a card that can play an active role in the latter half of the game, and on the contrary, it is not very compatible with simple cards.
The effect is a so-called Madeira mode, an unsung hero card that allows you to safely pass the effect of Butler when Prank-Kids declares an attack.
In the opponent's turn, 2 bodies are revived with combat resistance, and the return is perfect.
If you can get a bow wow, you can earn an advantage immediately
Since it also assists RBI, it is quite compatible within the theme.
In general, it is a card that can play an active role in the latter half of the game, and on the contrary, it is not very compatible with simple cards.
ophion
2018/07/23 22:12
2018/07/23 22:12
New partner of cup noodles Part 2
Unlike rockets, this will be revived in the opponent's turn, but it will be easy to survive because it has battle destruction resistance, and if it survives until the next turn, it will be instantly used as various materials.
But this illustration... This is definitely subject to correction in the overseas version.
Unlike rockets, this will be revived in the opponent's turn, but it will be easy to survive because it has battle destruction resistance, and if it survives until the next turn, it will be instantly used as various materials.
But this illustration... This is definitely subject to correction in the overseas version.
2018/09/21 20:57
WATER's "Prank-Kids" Fusion Monster. Unlike the same star 5 rocket, (1) must go through battle (unless there is another "Prank-Kids" monster), and (2) is limited to the opponent's turn, so Instant Fusion》is very bad.
(1) has the effect of suppressing the effect of the opponent's card when the "Prank-Kids" monster attacks. By using it together with House Battler and Roagon, the point that you can fight safely is a nice effect.
Unlike Rocket, (2) is limited to the opponent's turn, but it can gain battle destruction resistance, so it eliminates the drawback of being destroyed by the opponent's monster even though it succeeds in Special Summon.
Basically Rocket seems to be superior, but it will also be a powerful card if used for counterattacks and closings.
As an aside, Pulse on the left of Weather is kind of cute.
(1) has the effect of suppressing the effect of the opponent's card when the "Prank-Kids" monster attacks. By using it together with House Battler and Roagon, the point that you can fight safely is a nice effect.
Unlike Rocket, (2) is limited to the opponent's turn, but it can gain battle destruction resistance, so it eliminates the drawback of being destroyed by the opponent's monster even though it succeeds in Special Summon.
Basically Rocket seems to be superior, but it will also be a powerful card if used for counterattacks and closings.
As an aside, Pulse on the left of Weather is kind of cute.
Decks with "Prank-Kids Weather Washer"
* is adopted as a key card.
● 2018-10-13 Pure Prank-Kids (Suppression & 1 second kill)
● 2018-08-29 [Arrange and Destroy ☆] TRUE Sumeragi Prank-Kids
● 2018-08-12 Genuine Prank-Kids
● 2018-08-05 Prank-Kids Alive
● 2023-01-21 Prank-Kids ・Morganite
● 2018-08-05 Prank-Kids
● 2018-08-22 Prank-Kids Deck
● 2018-09-21 Ferret shaft [Prank-Kids] 10/13 version
● 2020-07-16 Now Prank-Kids pure construction
● 2020-01-18 Nemeses Plan
● 2018-08-22 Prank-Kids Maou-sama
● 2018-08-15 Maou Prank-Kids
Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:Cannot be destroyed by battle
Effect:Monster effects cannot activate
Effect:Spell effects cannot activate
Effect:Trap effects cannot activate
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Hidden Summoners | DBHS-JP018 | 2018-08-04 | Normal |
Ranking and View Num
Rating Score Rank | 2,896 / 13,172 Cards |
---|---|
View Num | 9,232 |
Type "Aqua" Type Best Monster Ranking | 46th |
Others
Japanese card name | プランキッズ・ウェザー |
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