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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Shadow" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 59
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (16) | Loptr, Shadow of the Generaider Bosses | Effect Monster | ||||||||||
- | 4 | Fairy | 1500 | 1500 | |||||||||
You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (9) | Laevatein, Generaider Boss of Shadows |
Xyz Monster Effect Monster |
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- | 9 | Fairy | 2500 | 2500 | |||||||||
2+ Level 9 monsters You can only control 1 "Laevatein, Generaider Boss of Shadows". Monsters your opponent controls lose 1000 ATK/DEF. (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy "Generaider" Xyz Monster from your Extra Deck, then you can attach cards from any field and/or GYs to that Special Summoned monster as material, up to the number of materials this card had. |
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▶︎ Deck | 9.4 (64) | Elemental HERO Shadow Mist | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 1500 | |||||||||
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.3 (38) | Blackwing - Gofu the Vague Shadow Forbidden |
Effect Monster Tuner Monster |
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- | 5 | Winged Beast | 0 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner. | |||||||||||||
▶︎ Deck | 9.3 (8) | World Legacy in Shadow | Field Spell | ||||||||||
All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. | |||||||||||||
▶︎ Deck | 9.1 (35) | Blackwing - Kalut the Moon Shadow | Effect Monster | ||||||||||
- | 3 | Winged Beast | 1400 | 1000 | |||||||||
During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 9 (3) | Shinobaron Shade Peacock |
Ritual Monster Effect Monster Spirit Monster |
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- | 4 | Winged Beast | 2000 | 1500 | |||||||||
You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit Monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand. | |||||||||||||
▶︎ Deck | 9 (3) | Shinobaroness Shade Peacock |
Ritual Monster Effect Monster Spirit Monster |
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- | 4 | Winged Beast | 1500 | 2000 | |||||||||
You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit Monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand. | |||||||||||||
▶︎ Deck | 9 (30) | Shadow-Imprisoning Mirror | Continuous Trap | ||||||||||
Negate all DARK monster effects activated on the field or in the GY. | |||||||||||||
▶︎ Deck | 8.9 (25) | Gishki Shadow | Effect Monster | ||||||||||
- | 4 | Sea Serpent | 1200 | 1000 | |||||||||
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.9 (49) | Caius the Shadow Monarch | Effect Monster | ||||||||||
- | 6 | Fiend | 2400 | 1000 | |||||||||
If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster. | |||||||||||||
▶︎ Deck | 8.5 (28) | Sinister Shadow Games | Normal Trap | ||||||||||
Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position. | |||||||||||||
▶︎ Deck | 8.3 (3) | Sunseed Shadow | Effect Monster | ||||||||||
- | 1 | Plant | 0 | 400 | |||||||||
If you control a Plant Normal Monster: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 linked Link-2 or lower "Sunavalon" or "Sunvine" monster you control; Special Summon 1 monster with the same name from your Extra Deck, but negate its effects, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Sunseed Shadow" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (6) | Blackwing - Twin Shadow | Normal Trap | ||||||||||
Shuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more "Blackwing" monsters, you can activate this card from your hand. You can only activate 1 "Blackwing - Twin Shadow" per turn. | |||||||||||||
▶︎ Deck | 8.2 (16) | Shiny Black "C" Squadder | Normal Monster | ||||||||||
- | 4 | Insect | 2000 | 0 | |||||||||
Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms! | |||||||||||||
▶︎ Deck | 8.2 (9) | Duke Shade, the Sinister Shadow Lord | Effect Monster | ||||||||||
- | 4 | Fiend | 500 | 2000 | |||||||||
You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters. | |||||||||||||
▶︎ Deck | 8.2 (5) | Shadow Ghoul of the Labyrinth | Effect Monster | ||||||||||
- | 5 | Zombie | 1600 | 1300 | |||||||||
You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (13) | Number 75: Bamboozling Gossip Shadow |
Xyz Monster Effect Monster |
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- | 3 | Spellcaster | 1000 | 2600 | |||||||||
2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn. |
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▶︎ Deck | 8.2 (5) | Labyrinth Wall Shadow | Field Spell | ||||||||||
Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it. | |||||||||||||
▶︎ Deck | 7.8 (16) | Battlin' Boxer Shadow | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1400 | |||||||||
During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (22) | Gaia Saber, the Lightning Shadow |
Link Monster Normal Monster |
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- | - | Machine | 2600 | - | |||||||||
2+ monsters
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▶︎ Deck | 7.6 (7) | Number 2: Ninja Shadow Mosquito |
Xyz Monster Effect Monster |
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- | 2 | Insect | 0 | 0 | |||||||||
2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ●Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ●Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter. |
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▶︎ Deck | 7.5 (6) | Shadow's Light | Normal Spell | ||||||||||
Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Shadow's Light" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects. | |||||||||||||
▶︎ Deck | 7.4 (14) | Taotie, Shadow of the Yang Zing | Effect Monster | ||||||||||
- | 5 | Wyrm | 2200 | 0 | |||||||||
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch. | |||||||||||||
▶︎ Deck | 7.2 (15) | Shadow Vampire | Effect Monster | ||||||||||
- | 5 | Zombie | 2000 | 0 | |||||||||
Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster. | |||||||||||||
▶︎ Deck | 7.1 (13) | Lucius the Shadow Vassal | Effect Monster | ||||||||||
- | 1 | Fiend | 800 | 1000 | |||||||||
You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn. | |||||||||||||
▶︎ Deck | 7 (21) | Shadowpriestess of Ohm | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1700 | 1600 | |||||||||
You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent. | |||||||||||||
▶︎ Deck | 7 (2) | Ninjitsu Art of Mosquito Marching | Normal Spell | ||||||||||
Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (26) | Number 12: Crimson Shadow Armor Ninja |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1700 | |||||||||
2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects. |
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▶︎ Deck | 6.8 (12) | Shadow Impulse | Normal Trap | ||||||||||
When a Synchro Monster(s) you control is destroyed by battle or card effect and sent to the GY: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster, but with a different name. You can only activate 1 "Shadow Impulse" per turn. | |||||||||||||
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