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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Rescue" in "Card Name" or "Card Text". Search result Showing 1 to 27 of 27
Include "Rescue" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (3) | EMERGENCY! Limited | Quick-Play Spell | |||
(This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn. |
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▶︎ Deck | 9.7 (7) | Rescue-ACE Turbulence | Effect Monster | |||
- | 9 | Machine | 3000 | 3000 | ||
You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn. | ||||||
▶︎ Deck | 9.6 (39) | Rescue Cat | Effect Monster | |||
- | 4 | Beast | 300 | 100 | ||
You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn. | ||||||
▶︎ Deck | 9.5 (4) | Rescue-ACE Fire Engine | Effect Monster | |||
- | 7 | Machine | 2500 | 2500 | ||
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn. | ||||||
▶︎ Deck | 9.3 (7) | Rescue-ACE Air Lifter Semi-Limited | Effect Monster | |||
- | 4 | Warrior | 1700 | 1700 | ||
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn. | ||||||
▶︎ Deck | 9.3 (3) | Rescue-ACE Preventer | Effect Monster | |||
- | 8 | Machine | 2800 | 2800 | ||
You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn. | ||||||
▶︎ Deck | 9.2 (49) | Rescue Rabbit | Effect Monster | |||
- | 4 | Beast | 300 | 100 | ||
Cannot be Special Summoned from the Deck. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn. | ||||||
▶︎ Deck | 9.2 (6) | SPYRAL MISSION - Rescue | Continuous Trap | |||
Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue". | ||||||
▶︎ Deck | 9.1 (14) | Rescue Ferret | Effect Monster | |||
- | 4 | Beast | 300 | 100 | ||
You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn. | ||||||
▶︎ Deck | 9 (4) | Rescue-ACE Impulse | Effect Monster | |||
- | 3 | Warrior | 1500 | 1500 | ||
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn. | ||||||
▶︎ Deck | 9 (6) | Rescue-ACE Hydrant | Effect Monster | |||
- | 1 | Machine | 0 | 0 | ||
While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant". | ||||||
▶︎ Deck | 9 (5) | Rescue-ACE HQ | Field Spell | |||
While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 8.6 (5) | EXTINGUISH! | Normal Trap | |||
(This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn. |
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▶︎ Deck | 8.3 (3) | Rescue-ACE Monitor | Effect Monster | |||
- | 4 | Warrior | 1800 | 1800 | ||
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn. | ||||||
▶︎ Deck | 8 (4) | RESCUE! | Quick-Play Spell | |||
(This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn. |
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▶︎ Deck | 8 (4) | CONTAIN! | Normal Trap | |||
(This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn. |
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▶︎ Deck | 8 (3) | REINFORCE! | Normal Trap | |||
(This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn. |
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▶︎ Deck | 7.6 (16) | Rescue Hamster |
Pendulum Monster Effect Monster |
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- | 4 | Beast | 300 | 100 | ||
Pendulum Effect You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel. Card Text If this card was Normal Summoned this turn and you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 face-up Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but they have their effects negated, also they are destroyed during the End Phase. |
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▶︎ Deck | 7.3 (3) | Rescue-ACE Fire Attacker | Effect Monster | |||
- | 6 | Machine | 2200 | 2200 | ||
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn. | ||||||
▶︎ Deck | 7.3 (3) | ALERT! | Quick-Play Spell | |||
(This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn. |
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▶︎ Deck | 7 (17) | Emerging Emergency Rescute Rescue | Normal Spell | |||
If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn. | ||||||
▶︎ Deck | 4.9 (11) | Dramatic Rescue | Normal Trap | |||
When a card is activated that targets an "Amazoness" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand. | ||||||
▶︎ Deck | 4.3 (12) | Darksea Rescue | Effect Monster | |||
- | 1 | Machine | 0 | 0 | ||
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card. | ||||||
▶︎ Deck | 2.5 (10) | Ambulance Rescueroid |
Fusion Monster Effect Monster |
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- | 6 | Machine | 2300 | 1800 | ||
"Rescueroid" + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position. |
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▶︎ Deck | 2.3 (10) | Rescueroid | Effect Monster | |||
- | 6 | Machine | 1600 | 1800 | ||
When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand. | ||||||
▶︎ Deck | 2.2 (19) | Rescue Warrior | Effect Monster | |||
- | 4 | Warrior | 1600 | 1700 | ||
You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it. | ||||||
▶︎ Deck | 1.7 (12) | Rescue Interlacer | Effect Monster | |||
- | 3 | Cyberse | 1000 | 1200 | ||
During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Rescue Interlacer" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card. | ||||||
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