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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Miracle" in "Card Name" or "Card Text". Search result Showing 1 to 21 of 21
Include "Miracle" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (22) | Odd-Eyes Arc Pendulum Dragon |
Pendulum Monster Normal Monster |
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- | 7 | Dragon | 2700 | 2000 | ||
Pendulum Effect If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. Card Text Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky. |
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▶︎ Deck | 9.5 (29) | Miracle Fusion | Normal Spell | |||
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | ||||||
▶︎ Deck | 9.4 (12) | Elemental HERO Sunrise |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2500 | 1200 | ||
2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it. |
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▶︎ Deck | 8.9 (8) | Miracle Rupture | Normal Spell | |||
Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn. | ||||||
▶︎ Deck | 8.7 (7) | Crystal Miracle | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn. | ||||||
▶︎ Deck | 8.6 (24) | Miracle Contact | Normal Spell | |||
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. | ||||||
▶︎ Deck | 8.4 (15) | Miracle Fertilizer | Continuous Spell | |||
Once per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card. | ||||||
▶︎ Deck | 8.2 (17) | Miracle Synchro Fusion | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Synchro Monster as material, by banishing Fusion Materials listed on it from your field or GY. If this Set card is destroyed by your opponent's card effect and sent to your GY: Draw 1 card. | ||||||
▶︎ Deck | 7.8 (27) | The Agent of Miracles - Jupiter | Effect Monster | |||
- | 4 | Fairy | 1800 | 1000 | ||
Once per turn: You can banish 1 "The Agent" monster from your GY, then target 1 LIGHT Fairy monster you control; that target gains 800 ATK until the end of this turn. Once per turn: You can discard 1 Fairy monster, then target 1 of your banished LIGHT Fairy monsters; Special Summon it. "The Sanctuary in the Sky" must be on the field to activate and to resolve this effect. | ||||||
▶︎ Deck | 7.4 (9) | Magic Gate of Miracles | Normal Spell | |||
If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle. | ||||||
▶︎ Deck | 6.5 (2) | Miracle of the Supreme King | Normal Trap | |||
If you control "Supreme King Z-ARC": Activate 1 of these effects (but you can only use each effect of "Miracle of the Supreme King" once per turn); ●Destroy 1 "Supreme King Z-ARC" you control, and if you do, Special Summon 1 "Odd-Eyes" Pendulum Monster or 1 LIGHT "Supreme King Z-ARC" from your Deck or Extra Deck, ignoring its Summoning conditions. ●Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. ●Set 1 Quick-Play Spell directly from your Deck. |
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▶︎ Deck | 5.9 (12) | Spellbook of Miracles | Normal Spell | |||
Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn. | ||||||
▶︎ Deck | 5.3 (21) | Miracle Dig | Normal Spell | |||
If at least 5 of your monsters are banished: Target 3 of them; return them to the GY. | ||||||
▶︎ Deck | 5.2 (9) | Miracle Flipper | Effect Monster | |||
- | 2 | Spellcaster | 300 | 500 | ||
If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. | ||||||
▶︎ Deck | 5.1 (11) | Miracle's Wake | Normal Trap | |||
Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it. | ||||||
▶︎ Deck | 4.3 (11) | Miracle Locus | Normal Trap | |||
Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can make up to 2 attacks on monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack. | ||||||
▶︎ Deck | 4.2 (9) | Evo-Miracle | Quick-Play Spell | |||
Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects. | ||||||
▶︎ Deck | 3.5 (14) | Miracle Jurassic Egg | Effect Monster | |||
- | 4 | Dinosaur | 0 | 2000 | ||
While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card. | ||||||
▶︎ Deck | 2.8 (8) | Miracle Stone | Continuous Spell | |||
You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card. | ||||||
▶︎ Deck | 2 (16) | Miracle Restoring | Normal Trap | |||
Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target. | ||||||
▶︎ Deck | 1.7 (12) | Miracle Kids | Normal Trap | |||
Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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