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HOMEYu-Gi-Oh! Card Search > Search result

Type is "Thunder". Search result  Showing 1 to 30 of 129

Type is "Thunder".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
プランキッズ・ハウスバトラー ▶︎ Deck 9.8 13 Prank-Kids Battle Butler Fusion Monster
Effect Monster
- 10 Thunder 3000 3000
"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
9.6 8 Prank-Kids Dodo-Doodle-Doo Link Monster
Effect Monster
- - Thunder 2000 -
2 "Prank-Kids" monsters
If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
聖霊獣騎 カンナホーク ▶︎ Deck 9.5 28 Ritual Beast Ulti-Cannahawk Fusion Monster
Effect Monster
- 6 Thunder 1400 1600
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
ネメシス・コリドー ▶︎ Deck 9.3 16 Nemeses Corridor Effect Monster
- 4 Thunder 1900 600
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
精霊獣 カンナホーク ▶︎ Deck 9.1 21 Spiritual Beast Cannahawk Effect Monster
- 4 Thunder 1400 600
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
ミスト・ウォーム ▶︎ Deck 8.9 42 Mist Wurm Synchro Monster
Effect Monster
- 9 Thunder 2500 1500
1 Tuner + 2+ non-Tuner monsters
If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.
プランキッズ・パルス ▶︎ Deck 8.5 8 Prank-Kids Fansies Effect Monster
- 1 Thunder 0 2000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.
電光千鳥 ▶︎ Deck 8.4 45 Lightning Chidori Xyz Monster
Effect Monster
- 4 Thunder 1900 1600
2 Level 4 WIND monsters
If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.
霞の谷の雷神鬼 ▶︎ Deck 7.5 13 Mist Valley Thunder Lord Synchro Monster
Effect Monster
- 7 Thunder 2600 2400
1 Tuner + 1+ non-Tuner "Mist Valley" monsters
Once per turn (Quick Effect): You can target 1 other card you control; return that target to the hand, and if you do, this card gains 500 ATK until the end of this turn.
霞の谷の雷鳥 ▶︎ Deck 6.5 13 Mist Valley Thunderbird Effect Monster
- 3 Thunder 1100 700
If this face-up card on the field returns to the hand: Special Summon it, but it cannot attack this turn.
ダイカミナリ・ジャイクロプス ▶︎ Deck 6 4 Gigathunder Giclops Pendulum Monster
Tuner Monster
Effect Monster
- 4 Thunder 1400 1700
Pendulum Effect
Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions.
Card Text
If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand.
雷神の怒り ▶︎ Deck 5.2 17 Kaminari Attack Fusion Monster
Normal Monster
- 5 Thunder 1900 1400
"Ocubeam" + "Mega Thunderball"
ガスタ・サンボルト ▶︎ Deck 5 10 Gusto Thunbolt Effect Monster
- 4 Thunder 1500 1200
At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 "Gusto" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
ガスタ・スクイレル ▶︎ Deck 3.9 10 Gusto Squirro Effect Monster
Tuner Monster
- 2 Thunder 0 1800
When this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 5 or higher "Gusto" monster from your Deck.
霞の谷の執行者 ▶︎ Deck 2.5 15 Mist Valley Executor Effect Monster
- 5 Thunder 2100 1600
If this card is Normal Summoned: Return all face-up Spells and Traps from the field to the hand.
団結するレジスタンス ▶︎ Deck 2.3 15 United Resistance Normal Monster
- 3 Thunder 1000 400
The people that gather to swear to fight their oppressors. A revolution is coming.
メガ・サンダーボール ▶︎ Deck 1.6 11 Mega Thunderball Normal Monster
- 2 Thunder 750 600
Rolls along the ground releasing bolts of electricity to attack its enemies.
サンダー・キッズ ▶︎ Deck 1.2 26 Thunder Kid Normal Monster
- 2 Thunder 700 600
This monster stores electricity within his body, and can unleash it with catastrophic power.
スプライト・レッド ▶︎ Deck 10 13 Spright Red Effect Monster
- 2 Thunder 1200 1800
If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.
10 27 Spright Elf Forbidden Link Monster
Effect Monster
- - Thunder 1400 -
2 monsters, including a Level/Rank/Link 2 monster
Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
10 10 Spright Sprind Link Monster
Effect Monster
- - Thunder 1400 -
2 monsters, including a Level/Rank/Link 2 monster
Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
スプライト・キャロット ▶︎ Deck 9.9 10 Spright Carrot Effect Monster
- 2 Thunder 1000 1900
If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.
魔鍵変鬼-トランスフルミネ ▶︎ Deck 9.6 5 Magikey Fiend - Transfurlmine Synchro Monster
Effect Monster
- 8 Thunder 2800 2800
1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters
This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).
ボルト・ペンギン ▶︎ Deck 3.8 15 Bolt Penguin Normal Monster
- 3 Thunder 1100 800
With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.
同族感電ウィルス ▶︎ Deck 3.5 15 Tribe-Shocking Virus Effect Monster
- 4 Thunder 1700 1000
Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.
雷ウナギ ▶︎ Deck 1.9 12 Lightning Conger Normal Monster
- 3 Thunder 350 750
This massive eel generates huge charges of electricity and unleashes them as thunderbolts.
ジェムナイト・プリズムオーラ ▶︎ Deck 8.1 15 Gem-Knight Prismaura Fusion Monster
Effect Monster
- 7 Thunder 2450 1400
1 "Gem-Knight" monster + 1 Thunder-Type monster
Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
ジェムナイト・ルマリン ▶︎ Deck 7.1 24 Gem-Knight Tourmaline Normal Monster
- 4 Thunder 1600 1800
He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
サブテラーマリス・ボルティニア ▶︎ Deck 6.8 10 Subterror Behemoth Voltelluric Effect Monster
Flip Monster
- 9 Thunder 1900 3000
FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
ジェムナイト・アンバー ▶︎ Deck 6.7 10 Gem-Knight Amber Effect Monster
Gemini Monster
- 4 Thunder 1600 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
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Link
ATK
DEF
Limit
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