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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 10,411 to 10,440 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
3.1 11 Link Bumper Link Monster
Effect Monster
- - Cyberse 1400 -
2 Cyberse monsters
Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
限定解除 ▶︎ Deck 3.1 18 Ritual Foregone Normal Spell
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
再機動 ▶︎ Deck 3.1 10 Reboot Normal Spell
Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your GY; add that target to your hand.
シンクロ・チェンジ ▶︎ Deck 3.1 10 Synchro Change Normal Spell
Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
次元の歪み ▶︎ Deck 3.1 15 Dimension Distortion Normal Spell
You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.
ナチュラル・チューン ▶︎ Deck 3.1 10 Natural Tune Normal Spell
Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field.
ランドオルスのヒカリゴケ ▶︎ Deck 3.1 14 Landoise's Luminous Moss Normal Spell
Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn.
苦痛の回廊 ▶︎ Deck 3.1 8 Corridor of Agony Continuous Spell
Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field.
攻通規制 ▶︎ Deck 3.1 11 Attraffic Control Continuous Spell
If your opponent controls 3 or more monsters, they cannot declare an attack.
神星なる領域 ▶︎ Deck 3.1 20 Constellar Belt Continuous Spell
The activation of LIGHT monsters' effects cannot be negated.
ガラスの靴 ▶︎ Deck 3.1 8 Glass Slippers Equip Spell
If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.
幻惑の巻物 ▶︎ Deck 3.1 11 Scroll of Bewitchment Equip Spell
Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.
スパークガン ▶︎ Deck 3.1 19 Spark Blaster Equip Spell
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
牙竜咆哮 ▶︎ Deck 3.1 15 Dragoroar Quick-Play Spell
Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck.
死角からの一撃 ▶︎ Deck 3.1 16 Blind Spot Strike Quick-Play Spell
Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase.
シンクロ・コントロール ▶︎ Deck 3.1 9 Synchro Control Quick-Play Spell
Activate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.
妨害電波 ▶︎ Deck 3.1 9 Intercept Wave Quick-Play Spell
All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase.
遠心分離フィールド ▶︎ Deck 3.1 8 Centrifugal Field Field Spell
When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.
鎧竜降臨 ▶︎ Deck 3.1 7 Armor Dragon Ritual Ritual Spell
This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn.
異種闘争 ▶︎ Deck 3.1 10 Battle of the Elements Normal Trap
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
奇策 ▶︎ Deck 3.1 17 Nitwit Outwit Normal Trap
Discard 1 monster, then target 1 face-up monster on the field; it loses ATK equal to the discarded monster's original ATK.
決戦融合-ファイナル・フュージョン ▶︎ Deck 3.1 17 Final Fusion Normal Trap
During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters.
コザッキーの自爆装置 ▶︎ Deck 3.1 11 Kozaky's Self-Destruct Button Normal Trap
Inflict 1000 damage to the player who destroyed this Set card.
ソロモンの律法書 ▶︎ Deck 3.1 16 Solomon's Lawbook Normal Trap
Skip your own Standby Phase.
虹の行方 ▶︎ Deck 3.1 7 Rainbow Path Normal Trap
When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
はたき落とし ▶︎ Deck 3.1 20 Drop Off Normal Trap
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
ヒロイック・アドバンス ▶︎ Deck 3.1 8 Heroic Advance Normal Trap
When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
ブライト・フューチャー ▶︎ Deck 3.1 9 Bright Future Normal Trap
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
モンスターレリーフ ▶︎ Deck 3.1 12 Relieve Monster Normal Trap
When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand.
エクシーズ・パニッシュ ▶︎ Deck 3.1 12 Xyz Wrath Continuous Trap
Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate the effect, and if you do, destroy that monster.
Other sorts : Card Registration Date, scale blue, scale red

(348/410 pages) 10,411 - 10,440

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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