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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 1,171 to 1,199 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
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1.2 (20) | Arsenal Robber | Normal Trap | |||
Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard. | ||||||
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1.2 (26) | Virus Cannon | Normal Trap | |||
Tribute any number of monsters, except Tokens; your opponent sends an equal number of Spells from their Deck to the GY (or all their Spells, if lower than the number of Tributes). | ||||||
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1.2 (20) | Level Retuner | Normal Trap | |||
Reduce the Level of 1 face-up monster you control by up to 2. | ||||||
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1.2 (11) | Curse of Aging | Normal Trap | |||
Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn. | ||||||
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1.1 (12) | Assault Spirits | Normal Trap | |||
After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster's attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent monster, until the End Phase. | ||||||
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1.1 (19) | Terra Firma Gravity | Normal Trap | |||
During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack. | ||||||
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1.1 (19) | Ritual Sealing | Normal Trap | |||
Destroy 1 face-up Ritual Monster on the field. | ||||||
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1.1 (16) | Fruits of Kozaky's Studies | Normal Trap | |||
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. | ||||||
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1.1 (29) | Inspiration | Normal Trap | |||
Target 1 face-up monster you control; it gains 700 ATK until the end of this turn. | ||||||
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1.1 (17) | Forced Ceasefire | Normal Trap | |||
Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn. | ||||||
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1.1 (7) | Dances with Beasts | Normal Trap | |||
When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 "Dances with Beasts" per turn. | ||||||
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1.1 (12) | Synchro Ejection | Normal Trap | |||
Select 1 face-up Synchro Monster your opponent controls and remove it from play. Then, your opponent draws 1 card. | ||||||
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1.1 (20) | Three Strikes Barrier | Normal Trap | |||
If your opponent controls exactly 3 cards: Activate 1 of these effects; ●This turn, your monsters cannot be destroyed by battle. ●This turn, you take no battle damage. ●This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP. |
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1.1 (10) | Taunt | Normal Trap | |||
Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target. | ||||||
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1.1 (17) | Grave Lure | Normal Trap | |||
Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. | ||||||
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1.1 (23) | Call of the Grave | Normal Trap | |||
When your opponent activates "Monster Reborn": Negate the effect of that "Monster Reborn". | ||||||
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1.1 (47) | Anti Raigeki | Normal Trap | |||
When your opponent activates "Raigeki": Negate its effect, and if you do, destroy all monsters your opponent controls. | ||||||
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1.1 (22) | Hero Medal | Normal Trap | |||
When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card. | ||||||
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1.1 (17) | Remote Rebirth | Normal Trap | |||
Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to. | ||||||
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1 (21) | Destruction Punch | Normal Trap | |||
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.) | ||||||
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1 (17) | Armored Glass | Normal Trap | |||
You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated. | ||||||
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1 (15) | Metal Detector | Normal Trap | |||
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated. | ||||||
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1 (17) | Gust | Normal Trap | |||
You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. | ||||||
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1 (26) | Snake Fang | Normal Trap | |||
Decrease 1 selected monster's DEF by 500 points during the turn this card is activated. | ||||||
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1 (8) | Hatsugai | Normal Trap | |||
Excavate the top 5 cards of your opponent's Deck (or as many as possible), choose 1 excavated card, and declare a number in multiples of 100 (min. 100, max. 3000). Your opponent can choose to gain LP equal to the declared number. If they gained LP, you lose that amount of LP, and if you do, add that chosen card to your hand, also place the rest on top of the Deck in the same order. If they did not, place the excavated cards on top of the Deck in the same order. | ||||||
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1 (16) | Mystic Probe | Normal Trap | |||
You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated. | ||||||
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1 (11) | Spell Purification | Normal Trap | |||
Discard 1 card; destroy all face-up Continuous Spells on the field. | ||||||
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1 (18) | Driving Snow | Normal Trap | |||
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. | ||||||
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1 (16) | Return Soul | Normal Trap | |||
Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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