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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Field Spell". Search result Showing 1 to 30 of 284
Card-Type is "Field Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9 (53) | Zombie World | Field Spell | |||
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters. | ||||||
▶︎ Deck | 6.2 (11) | Zodiac Sign | Field Spell | |||
All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type Monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. | ||||||
▶︎ Deck | 7.8 (4) | Zexal Field | Field Spell | |||
Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can only use this effect of "Zexal Field" once per turn. | ||||||
▶︎ Deck | 6 (4) | Zaralaam the Dark Palace | Field Spell | |||
While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". | ||||||
▶︎ Deck | 2.1 (14) | Yami | Field Spell | |||
All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF. | ||||||
▶︎ Deck | 5.4 (12) | Xyz Territory | Field Spell | |||
When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. | ||||||
▶︎ Deck | 3 (9) | Xyz Override | Field Spell | |||
If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn. | ||||||
▶︎ Deck | 2.8 (4) | World Legacy's Nightmare | Field Spell | |||
You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects; ●Move 1 "Knightmare" monster you control to another of your Main Monster Zones. ●Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. |
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▶︎ Deck | 7.4 (8) | World Legacy Scars | Field Spell | |||
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. | ||||||
▶︎ Deck | 9.3 (8) | World Legacy in Shadow | Field Spell | |||
All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. | ||||||
▶︎ Deck | 4.3 (3) | World Legacy Discovery | Field Spell | |||
All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. | ||||||
▶︎ Deck | 7.7 (14) | World Dino Wrestling | Field Spell | |||
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn. | ||||||
▶︎ Deck | 7 (7) | White Rose Cloister | Field Spell | |||
If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "White Rose Cloister" once per turn. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). ●Level 7 or higher Synchro Monsters you control gain 1000 ATK. |
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▶︎ Deck | 7.5 (11) | Wetlands | Field Spell | |||
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. | ||||||
▶︎ Deck | 2.3 (8) | Wattcastle | Field Spell | |||
Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. | ||||||
▶︎ Deck | 1.4 (10) | Wasteland | Field Spell | |||
All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF. | ||||||
▶︎ Deck | 9.2 (18) | War Rock Mountain | Field Spell | |||
When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn. | ||||||
▶︎ Deck | 6.7 (10) | Void Expansion | Field Spell | |||
During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). | ||||||
▶︎ Deck | 9.3 (3) | Vernusylph in Full Bloom | Field Spell | |||
All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. | ||||||
▶︎ Deck | 4.9 (9) | Venom Swamp | Field Spell | |||
During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. | ||||||
▶︎ Deck | 7.5 (8) | Vendread Nights | Field Spell | |||
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. | ||||||
▶︎ Deck | 7.7 (6) | Vaylantz World - Shinra Bansho | Field Spell | |||
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. | ||||||
▶︎ Deck | 8 (5) | Vaylantz World - Konig Wissen | Field Spell | |||
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn. | ||||||
▶︎ Deck | 7.4 (13) | Vampire Kingdom | Field Spell | |||
Zombie monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the GY: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the GY, and if you do, destroy that target. | ||||||
▶︎ Deck | 9.5 (2) | Vaalmonica, the Agathokakological Voice | Field Spell | |||
When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn. | ||||||
▶︎ Deck | 8.4 (7) | Ursarctic Big Dipper | Field Spell | |||
Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it. | ||||||
▶︎ Deck | 9.8 (29) | Union Hangar | Field Spell | |||
When this card is activated: You can add 1 LIGHT Machine Union Monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union Monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union Monster, with a different name, from your Deck to that monster, but the Union Monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn. | ||||||
▶︎ Deck | 5.1 (15) | Umiiruka | Field Spell | |||
Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 4 (15) | Umi | Field Spell | |||
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF. | ||||||
▶︎ Deck | 9 (9) | U.A. Stadium | Field Spell | |||
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field). | ||||||
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