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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Field Spell". Search result Showing 211 to 240 of 284
Card-Type is "Field Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.5 (6) | Metamorformation | Field Spell | |||
All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. | ||||||
▶︎ Deck | 5.5 (13) | Temple of the Six | Field Spell | |||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. | ||||||
▶︎ Deck | 5.4 (12) | Xyz Territory | Field Spell | |||
When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. | ||||||
▶︎ Deck | 5.4 (14) | Gaia Power | Field Spell | |||
Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 5.4 (21) | Malefic World | Field Spell | |||
While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck. | ||||||
▶︎ Deck | 5.4 (5) | Tenchi Kaimei | Field Spell | |||
(This card is always treated as a "Ninjitsu Art" card.) When a "Ninja" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of "Ninja" monsters with different names in your GY; Special Summon them in face-down Defense Position. |
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▶︎ Deck | 5.4 (10) | Supreme King's Castle | Field Spell | |||
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). | ||||||
▶︎ Deck | 5.4 (14) | Skyscraper 2 - Hero City | Field Spell | |||
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target. | ||||||
▶︎ Deck | 5.3 (7) | Savage Colosseum | Field Spell | |||
If a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. | ||||||
▶︎ Deck | 5.3 (3) | Duel Tower | Field Spell | |||
At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. | ||||||
▶︎ Deck | 5.3 (7) | Shrine of Mist Valley | Field Spell | |||
Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated. | ||||||
▶︎ Deck | 5.1 (15) | Umiiruka | Field Spell | |||
Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 5.1 (14) | Mystic Plasma Zone | Field Spell | |||
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 5 (7) | Soul Binding Gate | Field Spell | |||
To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. | ||||||
▶︎ Deck | 5 (9) | Extra Net | Field Spell | |||
If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect. ●Draw 1 card. |
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▶︎ Deck | 5 (11) | Morphtronic Map | Field Spell | |||
Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. | ||||||
▶︎ Deck | 4.9 (9) | Temple of the Mind's Eye | Field Spell | |||
Any battle damage a player takes becomes 1000. | ||||||
▶︎ Deck | 4.8 (17) | Curse of the Shadow Prison | Field Spell | |||
Each time a "Shaddoll" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. | ||||||
▶︎ Deck | 4.8 (17) | Clear World | Field Spell | |||
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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▶︎ Deck | 4.8 (10) | Venom Swamp | Field Spell | |||
During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. | ||||||
▶︎ Deck | 4.7 (7) | Gouki Cage Match | Field Spell | |||
When this card is activated: Place 3 counters on this card. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. | ||||||
▶︎ Deck | 4.6 (8) | Spider Web | Field Spell | |||
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. | ||||||
▶︎ Deck | 4.6 (9) | Pandemonium | Field Spell | |||
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card. | ||||||
▶︎ Deck | 4.6 (7) | Breaking of the World | Field Spell | |||
Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects; ●Draw 1 card. ●Destroy 1 card on the field. |
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▶︎ Deck | 4.5 (2) | Duel Academy | Field Spell | |||
This card gains these effects based on the Monster Types on the field. ●Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it. ●Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent. ●Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field). |
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▶︎ Deck | 4.4 (12) | Meklord Fortress | Field Spell | |||
Neither player can target "Meklord Emperor" monsters you control with Synchro Monster effects. When this card on the field is destroyed and sent to the GY: You can add 1 "Meklord Emperor" monster from your Deck to your hand. | ||||||
▶︎ Deck | 4.4 (8) | Iron Core Specimen Lab | Field Spell | |||
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand. | ||||||
▶︎ Deck | 4.3 (6) | Performapal Dramatic Theater | Field Spell | |||
Monsters you control gain 200 ATK for each monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. | ||||||
▶︎ Deck | 4.3 (12) | Luminous Spark | Field Spell | |||
Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points. | ||||||
▶︎ Deck | 4.3 (15) | Shiranui Style Synthesis | Field Spell | |||
Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. ●Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. ●Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only activate 1 "Shiranui Style Synthesis" per turn. |
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