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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Quick-Play Spell". Search result Showing 301 to 330 of 453
Card-Type is "Quick-Play Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5.6 (11) | Zombie Power Struggle | Quick-Play Spell | |||
Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn. | ||||||
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5.6 (18) | Extra Gate | Quick-Play Spell | |||
Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card. | ||||||
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5.6 (9) | Contact Out | Quick-Play Spell | |||
Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them. | ||||||
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5.6 (13) | Berserker Crush | Quick-Play Spell | |||
Banish 1 monster from your GY, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn. | ||||||
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5.6 (14) | Berserk Scales | Quick-Play Spell | |||
Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK, also it cannot attack directly for the rest of this turn. During the End Phase of this turn, it loses 2000 ATK. | ||||||
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5.6 (5) | Frozen Rose | Quick-Play Spell | |||
Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field. ●Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card. ●Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only activate 1 "Frozen Rose" per turn. |
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5.5 (2) | Kashtira Overlap | Quick-Play Spell | |||
Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either field, and if you do, the targeted monster gains 1500 ATK. If this card is banished and you control a "Kashtira" monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Kashtira Overlap" once per turn. | ||||||
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5.5 (11) | Searing Fire Wall | Quick-Play Spell | |||
Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. | ||||||
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5.5 (10) | Tellarknight Genesis | Quick-Play Spell | |||
Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control. | ||||||
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5.5 (2) | Seventh Force | Quick-Play Spell | |||
During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 "Number" Xyz Monster in your GY; Special Summon from your Extra Deck 1 "Number C" monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summoned a "Number C" monster with a number between "101" and "107" in its name, you can add 1 "Seventh" or "Barian's" Spell/Trap, or 1 "Rank-Up-Magic" Quick-Play Spell, except "Seventh Force", from your Deck to your hand. | ||||||
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5.5 (6) | Trickstar Bouquet | Quick-Play Spell | |||
Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn. | ||||||
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5.5 (12) | Serial Spell | Quick-Play Spell | |||
Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. | ||||||
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5.4 (7) | Dragonmaid Send-Off | Quick-Play Spell | |||
Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn. | ||||||
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5.3 (7) | Stand In | Quick-Play Spell | |||
Tribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 "Stand In" per turn. | ||||||
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5.3 (12) | Rebellion | Quick-Play Spell | |||
During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn. | ||||||
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5.3 (24) | Reload | Quick-Play Spell | |||
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. | ||||||
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5.2 (25) | Rage with Eyes of Blue | Quick-Play Spell | |||
Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon". | ||||||
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5.2 (10) | Sacred Serpent's Wake | Quick-Play Spell | |||
You can only activate 1 "Sacred Serpent's Wake" per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro or Xyz): Activate 1 or more effects, depending on the number of different kinds you control, and resolve in sequence; ●2 or more: Target 1 monster in your Graveyard or 1 of your banished monsters; add that target to your hand. ●3 or more: Target 1 Trap Card in your Graveyard; add that target to your hand. ●4: Target 1 Spell Card in your Graveyard, except "Sacred Serpent's Wake"; add that target to your hand. |
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5.2 (6) | Super Quantal Alphancall Appeal | Quick-Play Spell | |||
If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn. | ||||||
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5.2 (11) | Gravity Lash | Quick-Play Spell | |||
Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn. | ||||||
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5.2 (9) | Silent Graveyard (Updated from: Forbidden Graveyard) | Quick-Play Spell | |||
Discard 1 card; effects that activate in the GY this turn are negated. | ||||||
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5.1 (16) | Quick Booster | Quick-Play Spell | |||
Target 1 Quick-Play Spell in your GY, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your GY: You can add 1 Quick-Play Spell from your Deck to your hand, except "Quick Booster". | ||||||
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5.1 (14) | Blaze Cannon | Quick-Play Spell | |||
(This card is also always treated as a "Blaze Accelerator" card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. ●This card is unaffected by your opponent's card effects. ●When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn. ●After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY. |
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5.1 (9) | Cosmic Flare | Quick-Play Spell | |||
Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your GY instead. | ||||||
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5.1 (8) | Bug Signal | Quick-Play Spell | |||
Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn. | ||||||
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5.1 (8) | Vertical Landing | Quick-Play Spell | |||
Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn. | ||||||
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5 (10) | Cynet Crosswipe | Quick-Play Spell | |||
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it. | ||||||
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5 (12) | Rank-Up-Magic Raptor's Force | Quick-Play Spell | |||
If a "Raidraptor" Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) | ||||||
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4.8 (12) | Xyz Double Back | Quick-Play Spell | |||
During the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 monster in your Graveyard with ATK less than or equal to that Xyz Monster's; Special Summon these targets, but they are destroyed during the End Phase. | ||||||
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4.8 (5) | Evil Eye Confrontation | Quick-Play Spell | |||
If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn. | ||||||
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