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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 841 to 870 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.4 (14) | Bonding - H2O | Normal Spell | |||
Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY. | ||||||
▶︎ Deck | 2.4 (7) | Link Back | Normal Spell | |||
Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Link Back" per turn. | ||||||
▶︎ Deck | 2.3 (13) | Exile of the Wicked | Normal Spell | |||
Destroy all Fiend monsters on the field. | ||||||
▶︎ Deck | 2.3 (16) | Card Rotator | Normal Spell | |||
Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.) | ||||||
▶︎ Deck | 2.3 (3) | Pegasus Wing | Normal Spell | |||
If you have a Union Monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved. | ||||||
▶︎ Deck | 2.3 (12) | D - Spirit | Normal Spell | |||
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect. | ||||||
▶︎ Deck | 2.3 (4) | Pendulum Pendant | Normal Spell | |||
Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn. | ||||||
▶︎ Deck | 2.3 (20) | Makiu, the Magical Mist | Normal Spell | |||
Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 2.3 (15) | Spell Reproduction | Normal Spell | |||
Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand. | ||||||
▶︎ Deck | 2.2 (33) | Card of Sanctity | Normal Spell | |||
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand. | ||||||
▶︎ Deck | 2.2 (16) | Triangle Ecstasy Spark | Normal Spell | |||
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field. | ||||||
▶︎ Deck | 2.2 (9) | Numeron Storm | Normal Spell | |||
If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent. | ||||||
▶︎ Deck | 2.2 (12) | NEX | Normal Spell | |||
Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck. | ||||||
▶︎ Deck | 2.2 (17) | Assault Teleport | Normal Spell | |||
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards. | ||||||
▶︎ Deck | 2.2 (18) | Feather Shot | Normal Spell | |||
Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn. | ||||||
▶︎ Deck | 2.2 (13) | Last Day of Witch | Normal Spell | |||
Destroy all face-up Spellcaster-Type monsters on the field. | ||||||
▶︎ Deck | 2.2 (13) | Union Attack | Normal Spell | |||
Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack. | ||||||
▶︎ Deck | 2.2 (6) | Link Party | Normal Spell | |||
Apply this effect depending on the number of different original Attributes of the Link Monsters on the field. ●1: All Link Monsters you control gain 500 ATK. ●2: All Link Monsters your opponent controls lose 1000 ATK. ●3: Gain 1500 LP. ●4: Inflict 2000 damage to your opponent. ●5: Special Summon 1 monster with 2500 or more ATK from your Deck. ●6: Destroy all monsters your opponent controls with 3000 or less ATK. You can only activate 1 "Link Party" per turn. |
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▶︎ Deck | 2.1 (13) | Dragon's Gunfire | Normal Spell | |||
If you control a Dragon monster: Activate 1 of these effects; ●Inflict 800 damage to your opponent. ●Target 1 monster with 800 or less DEF; destroy that target. |
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▶︎ Deck | 2.1 (27) | Boon of the Meklord Emperor | Normal Spell | |||
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 2.1 (22) | Stop Defense | Normal Spell | |||
Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position. | ||||||
▶︎ Deck | 2.1 (15) | Goblin Thief | Normal Spell | |||
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. | ||||||
▶︎ Deck | 2.1 (20) | Burst Return | Normal Spell | |||
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix". | ||||||
▶︎ Deck | 2.1 (21) | Jade Insect Whistle | Normal Spell | |||
Your opponent selects 1 Insect-Type monster from their Deck. After shuffling the Deck, place the card on top of the Deck. | ||||||
▶︎ Deck | 2.1 (9) | Spell Gear | Normal Spell | |||
Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. | ||||||
▶︎ Deck | 2 (12) | Ancient Gear Factory | Normal Spell | |||
Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing. | ||||||
▶︎ Deck | 2 (17) | Painful Return | Normal Spell | |||
Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand. | ||||||
▶︎ Deck | 2 (28) | Final Destiny | Normal Spell | |||
Discard 5 cards from your hand. Destroy all cards on the field. | ||||||
▶︎ Deck | 2 (23) | Harpie Lady Phoenix Formation | Normal Spell | |||
If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card. | ||||||
▶︎ Deck | 2 (15) | Barkion's Bark | Normal Spell | |||
Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn. | ||||||
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