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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Effect Monster". Search result  Showing 6,541 to 6,570 of 7,339

Card-Type is "Effect Monster".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
伝説の賭博師 ▶︎ Deck 3.3 12 Gambler of Legend Effect Monster
- 4 Spellcaster 500 1400
Once per turn, you can toss a coin 3 times and apply the appropriate effect:
●3 Heads: Destroy all monsters your opponent controls.
●2 Heads: Discard 1 random card from your opponent's hand.
●1 Head: Destroy 1 card you control.
●3 Tails: Discard your entire hand.
レジェンド・デビル ▶︎ Deck 3.3 16 Legendary Fiend Effect Monster
- 6 Fiend 1500 1800
Once per turn, during your Standby Phase: This card gains 700 ATK.
ヴェノム・サーペント ▶︎ Deck 3.3 10 Venom Serpent Effect Monster
- 4 Reptile 1000 800
Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls.
E・HERO サンダー・ジャイアント ▶︎ Deck 3.3 23 Elemental HERO Thunder Giant Fusion Monster
Effect Monster
- 6 Warrior 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
E・HERO ジ・アース ▶︎ Deck 3.3 33 Elemental HERO Terra Firma Fusion Monster
Effect Monster
- 8 Warrior 2500 2000
"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
デストーイ・マッド・キマイラ ▶︎ Deck 3.3 41 Frightfur Chimera Fusion Monster
Effect Monster
- 8 Fiend 2800 2000
3 "Frightfur" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent.
レアメタル・ナイト ▶︎ Deck 3.3 8 Super Roboyarou Fusion Monster
Effect Monster
- 6 Machine 1200 500
"Roboyarou" + "Robolady"
You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.
転生炎獣エメラルド・イーグル ▶︎ Deck 3.3 15 Salamangreat Emerald Eagle Ritual Monster
Effect Monster
- 8 Cyberse 2800 2000
You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect.
●At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.
CNo.43 魂魄傀儡鬼神カオス・マリオネッター ▶︎ Deck 3.3 11 Number C43: High Manipulator of Chaos Xyz Monster
Effect Monster
- 3 Fiend 0 0
4 Level 3 DARK monsters
All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current LP.)
席取-六双丸 ▶︎ Deck 3.3 7 Musical Sumo Dice Games Xyz Monster
Effect Monster
- 6 Machine 600 3000
2 Level 6 monsters
At the start of your opponent's Battle Phase: If this card is in the Main Monster Zone, roll a six-sided die and move this card directly to that many (1 to 6) Main Monster Zones clockwise, and if a monster is already in that zone it moves to, attach that monster to this card as material. (Transfer its materials to this card.) If this effect causes this monster's number of materials to exceed 6, you win the Duel. If this card cannot be moved, or the monster in the zone it moves to cannot be attached, send this card to the GY.
SRヘキサソーサー ▶︎ Deck 3.3 9 Speedroid Hexasaucer Pendulum Monster
Effect Monster
- 4 Machine 100 1600
Pendulum Effect
You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn.
Card Text
Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck.
3.3 3 Binary Blader Link Monster
Effect Monster
- - Cyberse 1800 -
2 Normal Monsters
This card gains these effects based on the number of monsters co-linked to this card.
●1+: When this card declares an attack on an opponent's monster: You can activate this effect; this card can make a second attack during each Battle Phase this turn, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle.
●2: After damage calculation, if this card battled an opponent's monster: You can banish that opponent's monster.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
悪魔の偵察者 ▶︎ Deck 3.2 22 Hiro's Shadow Scout Effect Monster
Flip Monster
- 2 Fiend 650 500
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
アチャチャチャンバラー ▶︎ Deck 3.2 23 Achacha Chanbara Effect Monster
- 3 Warrior 1400 400
During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
アルカナフォースI-THE MAGICIAN ▶︎ Deck 3.2 12 Arcana Force I - The Magician Effect Monster
- 4 Fairy 1100 1100
When this card is Summoned, toss a coin:
●Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
●Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
A・ジェネクス・ソリッド ▶︎ Deck 3.2 9 Genex Ally Solid Effect Monster
- 2 Machine 500 1200
Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.
E・HERO クノスペ ▶︎ Deck 3.2 14 Elemental HERO Knospe Effect Monster
- 3 Plant 600 1000
Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
EMボットアイズ・リザード ▶︎ Deck 3.2 5 Performapal Bot-Eyes Lizard Effect Monster
- 4 Reptile 1600 1200
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase.
エヴォルダー・ペルタ ▶︎ Deck 3.2 13 Evolsaur Pelta Effect Monster
- 4 Dinosaur 1100 2000
When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
落魂 ▶︎ Deck 3.2 5 Otoshidamashi Effect Monster
Tuner Monster
- 1 Beast 1000 1000
While you control a monster that is not a Tuner, your opponent's monsters cannot target this card for attacks. If a monster(s) is sent from the field to your opponent's GY: Place 1 Otoshidamashi Counter on this card, then Special Summon "Otoshidamashi Tokens" (Beast/EARTH/Level 1/ATK ?/DEF ?) up to the number of Otoshidamashi Counters on this card. Each Token's Level is increased when Summoned by the number of Otoshidamashi Counters on this card, also each Token's ATK/DEF are its Level when Summoned x 500. You can only use this effect of "Otoshidamashi" once per turn.
竜宮之姫 ▶︎ Deck 3.2 13 Otohime Effect Monster
Spirit Monster
- 3 Spellcaster 0 100
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.
オルターガイスト・ピクシール ▶︎ Deck 3.2 13 Altergeist Pixiel Effect Monster
- 1 Spellcaster 100 100
You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn.
グラビ・クラッシュドラゴン ▶︎ Deck 3.2 21 Gravi-Crush Dragon Effect Monster
- 6 Dragon 2400 1200
You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target.
グリーン・ダストン ▶︎ Deck 3.2 12 Green Duston Effect Monster
- 1 Fiend 0 1000
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston".
ゴラ・タートル ▶︎ Deck 3.2 9 Gora Turtle Effect Monster
- 3 Aqua 1100 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
ゴーストリック・ワーウルフ ▶︎ Deck 3.2 13 Ghostrick Warwolf Effect Monster
- 3 Zombie 1400 1500
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn.
サムライソード・バロン ▶︎ Deck 3.2 12 Samurai Sword Baron Effect Monster
- 4 Warrior 1600 1200
Once per turn, you can select 1 Defense Position monster your opponent controls. Change it to face-up Attack Position.
守護神エクゾディア ▶︎ Deck 3.2 13 Exodia, the Legendary Defender Effect Monster
- 10 Spellcaster ? ?
Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step.
ジャッカルの霊騎士 ▶︎ Deck 3.2 13 Ghost Knight of Jackal Effect Monster
- 5 Beast-Warrior 1700 1600
When this card destroys an opponent's monster by battle and sends it to the GY: You can target that destroyed monster in your opponent's GY; Special Summon that target to your field in Defense Position.
熟練の白魔導師 ▶︎ Deck 3.2 18 Skilled White Magician Effect Monster
- 4 Spellcaster 1700 1900
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.
Other sorts : Card Registration Date, scale blue, scale red

(219/245 pages) 6,541 - 6,570

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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