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HOME > Yu-Gi-Oh! Card Search > Search result
Include "RT" in "Card Name" or "Card Text". Search result Showing 841 to 870 of 926
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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2.3 (3) | Performapal Turn Trooper | Effect Monster | |||
- | 4 | Warrior | 1200 | 1200 | ||
At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it. ●1: Once per turn, when an opponent's monster declares an attack: You can negate that attack. ●2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase. |
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2.3 (15) | Fenrir the Nordic Wolf | Effect Monster | |||
- | 10 | Beast | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage from attacks involving this card. | ||||||
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2.3 (19) | Earthbound Linewalker | Effect Monster | |||
- | 4 | Fiend | 1200 | 1900 | ||
"Earthbound Immortal" monsters cannot be destroyed by their own effects. | ||||||
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2.3 (10) | Don Turtle | Effect Monster | |||
- | 3 | Reptile | 1100 | 1200 | ||
When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of "Don Turtle"(s) from your hand. | ||||||
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2.3 (7) | Summon Over | Field Spell | |||
Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent controls to the GY. | ||||||
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2.3 (12) | Earthbound Geoglyph | Field Spell | |||
While any Level 10 monsters are on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn. | ||||||
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2.3 (12) | Offering to the Immortals | Normal Trap | |||
When your opponent's monster declares a direct attack while you have 3000 or less LP: Negate the attack, and if you do, Special Summon 2 "Ceremonial Tokens" (Rock/EARTH/Level 1/ATK 0/DEF 0), and if you do that, add 1 "Earthbound Immortal" card from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material. | ||||||
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2.3 (11) | Bamboo Scrap | Normal Trap | |||
Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position. | ||||||
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2.3 (10) | Slip of Fortune | Normal Trap | |||
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase. | ||||||
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2.3 (9) | Machine King - 3000 B.C. | Continuous Trap | |||
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap.) If Summoned this way, once per turn, during your Main Phase: You can Tribute 1 Machine monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. You cannot Normal or Special Summon other monsters the turn you activate this card. | ||||||
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2.2 (10) | Darkfire Soldier #1 | Normal Monster | |||
- | 4 | Pyro | 1700 | 1150 | ||
An explosive expert from a special elite force. | ||||||
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2.2 (11) | Element Soldier | Effect Monster | |||
- | 4 | Fiend | 1500 | 1200 | ||
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●WATER: Control of this card cannot switch. ●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle. |
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2.2 (23) | Blackwing - Aurora the Northern Lights | Effect Monster | |||
- | 10 | Winged Beast | ? | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Blackwing" Synchro Monster from your Extra Deck; until the End Phase, this card's name and original ATK become that monster's, and replace this effect with that monster's original effects. | ||||||
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2.2 (17) | Assault Teleport | Normal Spell | |||
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards. | ||||||
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2.2 (6) | Link Party | Normal Spell | |||
Apply this effect depending on the number of different original Attributes of the Link Monsters on the field. ●1: All Link Monsters you control gain 500 ATK. ●2: All Link Monsters your opponent controls lose 1000 ATK. ●3: Gain 1500 LP. ●4: Inflict 2000 damage to your opponent. ●5: Special Summon 1 monster with 2500 or more ATK from your Deck. ●6: Destroy all monsters your opponent controls with 3000 or less ATK. You can only activate 1 "Link Party" per turn. |
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2.1 (7) | Gouki Tagpartner | Effect Monster | |||
- | 5 | Warrior | 1700 | 0 | ||
If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck. | ||||||
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2.1 (10) | Turtle Oath | Ritual Spell | |||
This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. | ||||||
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2.1 (15) | Fortress Whale's Oath | Ritual Spell | |||
This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. | ||||||
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2.1 (18) | Elemental Burst | Normal Trap | |||
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field. | ||||||
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2.1 (14) | Call of the Earthbound | Normal Trap | |||
When an opponent's monster declares an attack: You choose the target of the attack. | ||||||
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2.1 (11) | Earthshaker | Normal Trap | |||
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. | ||||||
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2 (14) | Ushi Oni | Normal Monster | |||
- | 6 | Fiend | 2150 | 1950 | ||
A bull fiend restored by the dark arts, this monster appears out of a jar. | ||||||
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2 (13) | Turtle Bird | Normal Monster | |||
- | 6 | Aqua | 1900 | 1700 | ||
An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies. | ||||||
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2 (26) | Ally of Justice Reverse Break | Effect Monster | |||
- | 4 | Machine | 1200 | 1200 | ||
If a LIGHT monster is on the field, destroy this card. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | ||||||
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2 (20) | Immortal Ruler | Effect Monster | |||
- | 4 | Zombie | 1800 | 200 | ||
Cannot be Special Summoned. You can Tribute this card, then target 1 "Zombie World" in your GY; add that target to your hand. | ||||||
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2 (16) | An Unfortunate Report | Normal Trap | |||
Your opponent conducts their next Battle Phase twice. | ||||||
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2 (16) | Last Resort | Normal Trap | |||
Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. | ||||||
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1.9 (11) | Orca Mega-Fortress of Darkness | Effect Monster | |||
- | 5 | Sea Serpent | 2100 | 1200 | ||
By tributing 1 "Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field. | ||||||
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1.9 (15) | Tactical Espionage Expert | Effect Monster | |||
- | 3 | Warrior | 1300 | 1200 | ||
When this card is Normal Summoned successfully, no Trap Cards can be activated. | ||||||
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1.9 (14) | Destiny HERO - Departed | Effect Monster | |||
- | 2 | Warrior | 1000 | 0 | ||
During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. | ||||||
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Update Information - NEW -
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