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Include "RT" in "Card Name" or "Card Text". Search result  Showing 421 to 450 of 926

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
妖仙獣 大幽谷響 ▶︎ Deck 6.7 12 Yosenju Oyam Effect Monster
- 6 Beast ? ?
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.
リブロマンサー・ファイアスターター ▶︎ Deck 6.7 3 Libromancer Firestarter Ritual Monster
Effect Monster
- 3 Cyberse 1800 1800
You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.
A・ジェネクス・トライフォース ▶︎ Deck 6.7 13 Genex Ally Triforce Synchro Monster
Effect Monster
- 7 Machine 2500 2100
1 "Genex" Tuner + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters.
●EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
●FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster.
●LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position.
No.49 秘鳥フォーチュンチュン ▶︎ Deck 6.7 31 Number 49: Fortune Tune Xyz Monster
Effect Monster
- 3 Winged Beast 400 900
2 Level 3 monsters
Neither player can target this card on the field with card effects. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead. Once per turn, during your Standby Phase: Gain 500 LP. If this card is sent from the field to the GY: Target 2 Level 3 monsters in your GY; shuffle them both into the Deck, and if you do, return this card from your GY to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
コンバート・コンタクト ▶︎ Deck 6.7 12 Convert Contact Normal Spell
If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.
ミスフォーチュン ▶︎ Deck 6.7 13 Misfortune Normal Spell
Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.
禁呪アラマティア ▶︎ Deck 6.7 6 Curse of Aramatir Continuous Spell
During your Main Phase: You can Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except "Adventurer Tokens" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Adventurer Token" to either field. You can only use each effect of "Curse of Aramatir" once per turn.
亜空間物質転送装置 ▶︎ Deck 6.7 24 Interdimensional Matter Transporter Normal Trap
Target 1 face-up monster you control; banish that target until the End Phase.
砂漠の光 ▶︎ Deck 6.7 9 Desert Sunlight Normal Trap
All monsters on your side of the field are changed to face-up Defense Position.
サイバー・シャドー・ガードナー ▶︎ Deck 6.7 13 Cyber Shadow Gardna Continuous Trap
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.
シンクロン・キャリアー ▶︎ Deck 6.6 20 Synchron Carrier Effect Monster
- 2 Machine 0 1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your GY as material for the Synchro Summon of a Warrior or Machine Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
ダイナレスラー・マーシャルアンガ ▶︎ Deck 6.6 5 Dinowrestler Martial Anga Effect Monster
- 5 Dinosaur 1600 0
During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card.
無限起動スクレイパー ▶︎ Deck 6.6 7 Infinitrack Tunneller Effect Monster
- 5 Machine 2200 500
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.
溟界の昏闇-アレート ▶︎ Deck 6.6 7 Aleirtt, the Ogdoadic Dark Effect Monster
- 8 Reptile 2000 800
If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn.
救世の美神ノースウェムコ ▶︎ Deck 6.6 11 Divine Grace - Northwemko Ritual Monster
Effect Monster
- 7 Spellcaster 2700 1200
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
CNo.6 先史遺産カオス・アトランタル ▶︎ Deck 6.6 19 Number C6: Chronomaly Chaos Atlandis Xyz Monster
Effect Monster
- 7 Machine 3300 3300
3 Level 7 monsters
If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this monster gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect.
●You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100.
電脳堺虎-虎々 ▶︎ Deck 6.6 8 Virtual World Tiger - Fufu Xyz Monster
Effect Monster
- 9 Wyrm 2600 2800
2+ Level 9 monsters
Gains the following effects, based on the number of "Virtual World Gate" cards you control.
●2+: This card can attack directly.
●4: This card is unaffected by activated card effects, except "Virtual World" cards.
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster you control and 1 Effect Monster on the field with a different Type and Attribute from it; negate their effects until the end of this turn.
風林火山 ▶︎ Deck 6.6 20 Fuh-Rin-Ka-Zan Normal Trap
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
●Destroy all monsters your opponent controls.
●Destroy all Spell and Trap Cards your opponent controls.
●Discard 2 random cards from your opponent's hand.
●Draw 2 cards.
ギガ・ガガギゴ ▶︎ Deck 6.5 19 Giga Gagagigo Normal Monster
- 5 Reptile 2450 1500
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
ウォークライ・ガトス ▶︎ Deck 6.5 17 War Rock Gactos Effect Monster
- 4 Warrior 1900 1900
If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.
深海のアーチザン ▶︎ Deck 6.5 2 Deep Sea Artisan Effect Monster
- 1 Sea Serpent 0 500
If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.
UFOタートル ▶︎ Deck 6.5 24 UFO Turtle Effect Monster
- 4 Machine 1400 1200
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position.
ネフティスの蒼凰神 ▶︎ Deck 6.5 11 Cerulean Sacred Phoenix of Nephthys Ritual Monster
Effect Monster
- 8 Winged Beast 3000 1000
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn.
●During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls.
●During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY.
ガジェット・ボックス ▶︎ Deck 6.5 2 Gadget Box Continuous Spell
(This card is always treated as a "Morphtronic" card.)
When this card is activated: Place 3 Morph Counters on it. Once per turn, during your Main Phase: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 "Gadget Box Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Gadget Box" per turn.
驚天動地 ▶︎ Deck 6.5 12 Earthshattering Event Continuous Spell
If a card(s) is sent from the Deck to the Graveyard: Target 1 card in either player's Graveyard; shuffle it into the Deck, also neither player can send cards from the Deck to the Graveyard for the rest of this turn.
コア転送ユニット ▶︎ Deck 6.5 11 Core Transport Unit Continuous Spell
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
命の奇跡 ▶︎ Deck 6.5 4 Life Extreme Equip Spell
Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, the opponent's monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 "Power Tool" Synchro Monster; Special Summon 1 "Life Stream Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)
トラミッド・フォートレス ▶︎ Deck 6.5 4 Triamid Fortress Field Spell
All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.
春化精と花蕾 ▶︎ Deck 6.5 2 Vernusylph and the Flower Buds Normal Trap
Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 "Vernusylph and the Flower Buds" per turn.
海造賊-祝宴 ▶︎ Deck 6.5 4 Plunder Patroll Parrrty Normal Trap
If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect.
●The equipped monster gains 500 ATK.
You can only use this effect of "Plunder Patroll Parrrty" once per Duel.
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Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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ATK
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