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Include "RT" in "Card Name" or "Card Text". Search result Showing 421 to 450 of 926
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.7 (12) | Yosenju Oyam | Effect Monster | |||
- | 6 | Beast | ? | ? | ||
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand. | ||||||
▶︎ Deck | 6.7 (3) | Libromancer Firestarter |
Ritual Monster Effect Monster |
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- | 3 | Cyberse | 1800 | 1800 | ||
You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone. | ||||||
▶︎ Deck | 6.7 (13) | Genex Ally Triforce |
Synchro Monster Effect Monster |
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- | 7 | Machine | 2500 | 2100 | ||
1 "Genex" Tuner + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. ●EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. ●FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. ●LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position. |
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▶︎ Deck | 6.7 (31) | Number 49: Fortune Tune |
Xyz Monster Effect Monster |
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- | 3 | Winged Beast | 400 | 900 | ||
2 Level 3 monsters Neither player can target this card on the field with card effects. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead. Once per turn, during your Standby Phase: Gain 500 LP. If this card is sent from the field to the GY: Target 2 Level 3 monsters in your GY; shuffle them both into the Deck, and if you do, return this card from your GY to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn. |
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▶︎ Deck | 6.7 (12) | Convert Contact | Normal Spell | |||
If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards. | ||||||
▶︎ Deck | 6.7 (13) | Misfortune | Normal Spell | |||
Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn. | ||||||
▶︎ Deck | 6.7 (6) | Curse of Aramatir | Continuous Spell | |||
During your Main Phase: You can Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except "Adventurer Tokens" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Adventurer Token" to either field. You can only use each effect of "Curse of Aramatir" once per turn. | ||||||
▶︎ Deck | 6.7 (24) | Interdimensional Matter Transporter | Normal Trap | |||
Target 1 face-up monster you control; banish that target until the End Phase. | ||||||
▶︎ Deck | 6.7 (9) | Desert Sunlight | Normal Trap | |||
All monsters on your side of the field are changed to face-up Defense Position. | ||||||
▶︎ Deck | 6.7 (13) | Cyber Shadow Gardna | Continuous Trap | |||
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone. | ||||||
▶︎ Deck | 6.6 (20) | Synchron Carrier | Effect Monster | |||
- | 2 | Machine | 0 | 1000 | ||
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your GY as material for the Synchro Summon of a Warrior or Machine Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn. | ||||||
▶︎ Deck | 6.6 (5) | Dinowrestler Martial Anga | Effect Monster | |||
- | 5 | Dinosaur | 1600 | 0 | ||
During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card. | ||||||
▶︎ Deck | 6.6 (7) | Infinitrack Tunneller | Effect Monster | |||
- | 5 | Machine | 2200 | 500 | ||
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn. | ||||||
▶︎ Deck | 6.6 (7) | Aleirtt, the Ogdoadic Dark | Effect Monster | |||
- | 8 | Reptile | 2000 | 800 | ||
If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn. | ||||||
▶︎ Deck | 6.6 (11) | Divine Grace - Northwemko |
Ritual Monster Effect Monster |
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- | 7 | Spellcaster | 2700 | 1200 | ||
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects. | ||||||
▶︎ Deck | 6.6 (19) | Number C6: Chronomaly Chaos Atlandis |
Xyz Monster Effect Monster |
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- | 7 | Machine | 3300 | 3300 | ||
3 Level 7 monsters If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this monster gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect. ●You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100. |
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▶︎ Deck | 6.6 (8) | Virtual World Tiger - Fufu |
Xyz Monster Effect Monster |
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- | 9 | Wyrm | 2600 | 2800 | ||
2+ Level 9 monsters Gains the following effects, based on the number of "Virtual World Gate" cards you control. ●2+: This card can attack directly. ●4: This card is unaffected by activated card effects, except "Virtual World" cards. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster you control and 1 Effect Monster on the field with a different Type and Attribute from it; negate their effects until the end of this turn. |
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▶︎ Deck | 6.6 (20) | Fuh-Rin-Ka-Zan | Normal Trap | |||
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ●Destroy all monsters your opponent controls. ●Destroy all Spell and Trap Cards your opponent controls. ●Discard 2 random cards from your opponent's hand. ●Draw 2 cards. |
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▶︎ Deck | 6.5 (19) | Giga Gagagigo | Normal Monster | |||
- | 5 | Reptile | 2450 | 1500 | ||
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. | ||||||
▶︎ Deck | 6.5 (17) | War Rock Gactos | Effect Monster | |||
- | 4 | Warrior | 1900 | 1900 | ||
If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn. | ||||||
▶︎ Deck | 6.5 (2) | Deep Sea Artisan | Effect Monster | |||
- | 1 | Sea Serpent | 0 | 500 | ||
If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn. | ||||||
▶︎ Deck | 6.5 (24) | UFO Turtle | Effect Monster | |||
- | 4 | Machine | 1400 | 1200 | ||
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position. | ||||||
▶︎ Deck | 6.5 (11) | Cerulean Sacred Phoenix of Nephthys |
Ritual Monster Effect Monster |
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- | 8 | Winged Beast | 3000 | 1000 | ||
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn. ●During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls. ●During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY. |
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▶︎ Deck | 6.5 (2) | Gadget Box | Continuous Spell | |||
(This card is always treated as a "Morphtronic" card.) When this card is activated: Place 3 Morph Counters on it. Once per turn, during your Main Phase: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 "Gadget Box Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Gadget Box" per turn. |
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▶︎ Deck | 6.5 (12) | Earthshattering Event | Continuous Spell | |||
If a card(s) is sent from the Deck to the Graveyard: Target 1 card in either player's Graveyard; shuffle it into the Deck, also neither player can send cards from the Deck to the Graveyard for the rest of this turn. | ||||||
▶︎ Deck | 6.5 (11) | Core Transport Unit | Continuous Spell | |||
Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand. | ||||||
▶︎ Deck | 6.5 (4) | Life Extreme | Equip Spell | |||
Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, the opponent's monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 "Power Tool" Synchro Monster; Special Summon 1 "Life Stream Dragon" from your Extra Deck. (This is treated as a Synchro Summon.) | ||||||
▶︎ Deck | 6.5 (4) | Triamid Fortress | Field Spell | |||
All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn. | ||||||
▶︎ Deck | 6.5 (2) | Vernusylph and the Flower Buds | Normal Trap | |||
Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 "Vernusylph and the Flower Buds" per turn. | ||||||
▶︎ Deck | 6.5 (4) | Plunder Patroll Parrrty | Normal Trap | |||
If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect. ●The equipped monster gains 500 ATK. You can only use this effect of "Plunder Patroll Parrrty" once per Duel. |
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