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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Soul" in "Card Name" or "Card Text". Search result Showing 91 to 120 of 149
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6 (3) | Superheavy Samurai Soulclaw | Effect Monster | |||
- | 2 | Machine | 500 | 500 | ||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn. | ||||||
▶︎ Deck | 6 (12) | Soul of Silvermountain |
Xyz Monster Effect Monster |
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- | 3 | Rock | 1800 | 2200 | ||
2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position. |
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▶︎ Deck | 6 (4) | Vanquish Soul Calamity Caesar | Counter Trap | |||
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn. | ||||||
▶︎ Deck | 5.9 (16) | Soul-Absorbing Bone Tower | Effect Monster | |||
- | 3 | Zombie | 400 | 1500 | ||
If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard. | ||||||
▶︎ Deck | 5.9 (22) | Soul of Purity and Light | Effect Monster | |||
- | 6 | Fairy | 2000 | 1800 | ||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only. | ||||||
▶︎ Deck | 5.9 (9) | Common Soul | Continuous Spell | |||
Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand. | ||||||
▶︎ Deck | 5.9 (9) | Burning Soul | Quick-Play Spell | |||
If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn. | ||||||
▶︎ Deck | 5.8 (6) | Vanquish Soul Pluton HG | Effect Monster | |||
- | 6 | Zombie | 0 | 0 | ||
During your opponent's turn, if you control no monsters, or only "Vanquish Soul" monsters, in your Main Monster Zone (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●FIRE: This card gains 3000 DEF until the end of this turn. ●DARK & EARTH: This card gains 3000 ATK until the end of this turn. You can only use each effect of "Vanquish Soul Pluton HG" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 5.6 (9) | Superheavy Samurai Soulshield Wall | Effect Monster | |||
- | 3 | Machine | 1200 | 1200 | ||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0. | ||||||
▶︎ Deck | 5.5 (17) | Possessed Dark Soul | Effect Monster | |||
- | 3 | Fiend | 1200 | 800 | ||
You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls. | ||||||
▶︎ Deck | 5.5 (17) | Dark Balter the Terrible |
Fusion Monster Effect Monster |
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- | 5 | Fiend | 2000 | 1200 | ||
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. |
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▶︎ Deck | 5.5 (11) | Ascending Soul | Continuous Spell | |||
Once per turn, when a Ritual Monster(s) is Ritual Summoned: You can target 1 monster in your Graveyard that was Tributed for the Ritual Summon; add that target to your hand. | ||||||
▶︎ Deck | 5.3 (17) | Bazoo the Soul-Eater | Effect Monster | |||
- | 4 | Beast | 1600 | 900 | ||
Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn. | ||||||
▶︎ Deck | 5 (11) | Soul Tiger | Normal Monster | |||
- | 4 | Beast | 0 | 2100 | ||
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley. | ||||||
▶︎ Deck | 5 (21) | Number 43: Manipulator of Souls |
Xyz Monster Effect Monster |
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- | 2 | Fiend | 0 | 0 | ||
3 Level 2 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain LP (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field. |
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▶︎ Deck | 5 (7) | Soul Binding Gate | Field Spell | |||
To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. | ||||||
▶︎ Deck | 5 (2) | Swordsoul Assessment | Normal Trap | |||
Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Assessment" once per turn. | ||||||
▶︎ Deck | 4.9 (23) | Gogiga Gagagigo | Normal Monster | |||
- | 8 | Reptile | 2950 | 2800 | ||
His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self.... | ||||||
▶︎ Deck | 4.9 (19) | Card of the Soul | Normal Spell | |||
Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn. | ||||||
▶︎ Deck | 4.9 (10) | Frozen Soul | Normal Trap | |||
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase. | ||||||
▶︎ Deck | 4.8 (4) | The Abyss Dragon Swordsoul | Effect Monster | |||
- | 8 | Wyrm | 3000 | 2900 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn. | ||||||
▶︎ Deck | 4.8 (13) | Xyz Soul | Normal Trap | |||
Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase. | ||||||
▶︎ Deck | 4.7 (3) | Swordsoul Punishment | Normal Spell | |||
If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from the GY to your hand. You can only use each effect of "Swordsoul Punishment" once per turn. | ||||||
▶︎ Deck | 4.6 (27) | Spirit of the Harp | Normal Monster | |||
- | 4 | Fairy | 800 | 2000 | ||
A spirit that soothes the soul with the music of its heavenly harp. | ||||||
▶︎ Deck | 4.6 (7) | Charubin the Fire Knight |
Fusion Monster Normal Monster |
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- | 3 | Pyro | 1100 | 800 | ||
"Monster Egg" + "Hinotama Soul" | ||||||
▶︎ Deck | 4.6 (12) | Soul Rope | Normal Trap | |||
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck. | ||||||
▶︎ Deck | 4.5 (8) | Soul Pendulum | Continuous Spell | |||
You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) | ||||||
▶︎ Deck | 4.4 (9) | Tiki Soul | Continuous Trap | |||
Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead. | ||||||
▶︎ Deck | 4.4 (5) | Graveyard of Wandering Souls | Continuous Trap | |||
If this card is already face-up on the field: ●If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Fireball Token" (Pyro/FIRE/Level 1/ATK 100/DEF 100). ●If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many "Fireball Tokens" as possible, up to the number of sent monsters. You can only use this effect of "Graveyard of Wandering Souls" once per turn. |
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▶︎ Deck | 4.3 (17) | Lady of Faith | Normal Monster | |||
- | 3 | Spellcaster | 1100 | 800 | ||
Soothes the souls of others by chanting a mysterious spell. | ||||||
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