Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOMEYu-Gi-Oh! Card Search > Search result

Include "Owner" in "Card Name" or "Card Text". Search result  Showing 151 to 180 of 222

Include "Owner" in "Card Name" or "Card Text".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
魔界大道具「ニゲ馬車」 ▶︎ Deck 5.5 2 Abyss Prop - Wild Wagon Continuous Spell
The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 "Abyss Actor" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return all cards your opponent controls to the hand.
死霊の誘い ▶︎ Deck 5.5 16 Skull Invitation Continuous Trap
Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.
ダーク・アリゲーター ▶︎ Deck 5.4 9 Dark Alligator Effect Monster
- 8 Reptile 2500 2300
You can Tribute Summon this card by Tributing 1 Reptile monster. When this card is Tribute Summoned: You can Special Summon "Alligator Tokens" (Reptile/DARK/Level 1/ATK 2000/DEF 0), up to the number of Reptile monsters Tributed for this card's Tribute Summon. If this Tribute Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 Reptile monster from your Deck to your hand, except "Dark Alligator".
天地晦冥 ▶︎ Deck 5.4 5 Tenchi Kaimei Field Spell
(This card is always treated as a "Ninjitsu Art" card.)
When a "Ninja" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of "Ninja" monsters with different names in your GY; Special Summon them in face-down Defense Position.
黒竜の忍者 ▶︎ Deck 5.3 4 Black Dragon Ninja Effect Monster
- 7 Beast 2800 1600
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).
B・F-決戦のビッグ・バリスタ ▶︎ Deck 5.3 7 Battlewasp - Ballista the Armageddon Synchro Monster
Effect Monster
- 12 Insect 3000 800
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.
英炎星-ホークエイ ▶︎ Deck 5.2 14 Brotherhood of the Fire Fist - Hawk Effect Monster
- 3 Beast-Warrior 200 1500
If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
転生炎獣の降臨 ▶︎ Deck 5.1 11 Rise of the Salamangreat Ritual Spell
This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions.
新世廻 ▶︎ Deck 5 1 Sharv Sarga Normal Trap
If "Visas Starfrost" is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a Level lower than the Level/Rank/Link Rating of that monster. If a "Veda" monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Sharv Sarga" once per turn.
伊弉波 ▶︎ Deck 4.8 11 Izanami Effect Monster
Spirit Monster
- 4 Fairy 1100 1800
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit Monster from your Graveyard to your hand.
女忍者ヤエ ▶︎ Deck 4.8 9 Lady Ninja Yae Effect Monster
- 3 Warrior 1100 200
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
ゴヨウ・エンペラー ▶︎ Deck 4.8 14 Goyo Emperor Fusion Monster
Effect Monster
- 10 Warrior 3300 2500
2 EARTH Warrior-Type Synchro Monsters
When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner.
ダイナ・タンク ▶︎ Deck 4.8 4 Dyna Tank Fusion Monster
Effect Monster
- 7 Machine ? 2100
1 Machine monster + 1 Dinosaur monster
Gains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of "Dyna Tank" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY.
Ga-P.U.N.K.ワイルド・ピッキング ▶︎ Deck 4.8 5 Gagaku-P.U.N.K. Wild Picking Continuous Spell
At the start of the Damage Step, if your "P.U.N.K." monster battles an opponent's monster: You can destroy that opponent's monster. You can only use this effect of "Gagaku-P.U.N.K. Wild Picking" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; "P.U.N.K." monsters you currently control cannot be destroyed by battle this turn.
トリック・ボックス ▶︎ Deck 4.7 3 Trick Box Normal Trap
If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.
運命湾曲 ▶︎ Deck 4.7 12 Bending Destiny Counter Trap
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
キックバック ▶︎ Deck 4.7 10 Forced Back Counter Trap
Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand.
万魔殿-悪魔の巣窟- ▶︎ Deck 4.6 9 Pandemonium Field Spell
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
天孔邪鬼 ▶︎ Deck 4.5 8 Amanokujaki Effect Monster
Tuner Monster
- 3 Fiend 1000 1000
You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn.
亡龍の旋律 ▶︎ Deck 4.4 5 Dirge of the Lost Dragon Continuous Spell
Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects.
鋼核合成獣研究所 ▶︎ Deck 4.4 8 Iron Core Specimen Lab Field Spell
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.
サイバネット・リフレッシュ ▶︎ Deck 4.4 5 Cynet Refresh Normal Trap
When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.
尾も白い黒猫 ▶︎ Deck 4.3 10 Dark Cat with White Tail Effect Monster
Flip Monster
- 2 Beast 800 500
FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
ダークシー・レスキュー ▶︎ Deck 4.3 12 Darksea Rescue Effect Monster
- 1 Machine 0 0
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
捕食植物ヘリアンフォリンクス ▶︎ Deck 4.3 12 Predaplant Heliamphorhynchus Effect Monster
- 8 Plant 1200 2400
If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 DARK Dragon or 1 DARK Plant monster in your GY, except "Predaplant Heliamphorhynchus"; Special Summon it. You can only use each effect of "Predaplant Heliamphorhynchus" once per turn.
4.3 6 Cyberse Enchanter Link Monster
Effect Monster
- - Cyberse 2400 -
2+ monsters
If you control this card that was Link Summoned using "Cyberse Wizard" as material (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of the turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Cyberse Wizard" from your hand, Deck, or GY. You can only use each effect of "Cyberse Enchanter" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
4.3 6 Backup Supervisor Link Monster
Effect Monster
- - Cyberse 1200 -
2 monsters
If this card was Link Summoned using "Backup Secretary" as material, and your monster this card points to battled an opponent's monster, at the end of the Damage Step: You can Special Summon 1 Cyberse monster from your hand. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Backup Secretary" from your hand, Deck, or GY. You can only use each effect of "Backup Supervisor" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
無欲な壺 ▶︎ Deck 4.3 12 Pot of Benevolence Normal Spell
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.
ヴィシャス・クロー ▶︎ Deck 4.3 7 Vicious Claw Equip Spell
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.
ハネハネ ▶︎ Deck 4 21 Hane-Hane Effect Monster
Flip Monster
- 2 Beast 450 500
FLIP: Select 1 monster on the field and return it to its owner's hand.
Other sorts : Card Registration Date, scale blue, scale red

(6/8 pages) 151 - 180

Change search conditions

Keyword
Effect Category
Clear
-
Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
-
Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


Update Information - NEW -