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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Link Monster" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 298
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (8) | Marincess Wave | Normal Trap | |||
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 9.8 (19) | Orcust Crescendo | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.7 (12) | Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga | Normal Trap | |||
Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.7 (25) | Tri-Brigade Revolt | Normal Trap | |||
Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast Monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn. | ||||||
▶︎ Deck | 9.4 (16) | Salamangreat Roar | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.3 (6) | Scareclaw Twinsaw | Normal Trap | |||
Tribute 1 "Scareclaw" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Visas Starfrost", banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 "Scareclaw Twinsaw" per turn. | ||||||
▶︎ Deck | 9 (3) | Vaalmonica Followed Rhythm | Normal Trap | |||
Apply 1 of these effects. You must control a "Vaalmonica" monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ●Gain 500 LP, then you can destroy 1 Spell/Trap on the field. ●Take 500 damage, then you can return 1 monster from the field to the hand. You can only activate 1 "Vaalmonica Followed Rhythm" per turn. |
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▶︎ Deck | 8.4 (10) | Salamangreat Rage | Normal Trap | |||
Activate 1 of these effects. ●Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. ●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn. |
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▶︎ Deck | 7.9 (7) | Evil★Twin Challenge | Normal Trap | |||
Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect. ●Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material. You can only activate 1 "Evil★Twin Challenge" per turn. |
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▶︎ Deck | 7.9 (14) | World Legacy's Mind Meld | Normal Trap | |||
When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.7 (6) | Sunavalon Bloom | Continuous Trap | |||
When this card is activated: If you control a Link-4 or higher Plant monster when this effect resolves, negate the effects of all face-up monsters your opponent currently controls. During damage calculation, if your Plant Link Monster battles: You can activate this effect; it gains ATK equal to the combined ATK of monsters it currently points to, until the end of this turn. (These effects remain even if this card leaves the field.) You can only use this effect of "Sunavalon Bloom" once per turn. You can only activate 1 "Sunavalon Bloom" per turn. | ||||||
▶︎ Deck | 7.6 (10) | Break Off Trap Hole | Normal Trap | |||
When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked. | ||||||
▶︎ Deck | 7.5 (4) | World Legacy Awakens | Normal Trap | |||
Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn. | ||||||
▶︎ Deck | 7.3 (3) | Cynet Circuit | Normal Trap | |||
Target 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones linked to that monster. If your LP are 2000 or less: You can banish this card from your GY; return 1 "Firewall" Link Monster from your GY to your Extra Deck, then you can Special Summon that monster from your Extra Deck. You can only use each effect of "Cynet Circuit" once per turn. | ||||||
▶︎ Deck | 7.3 (6) | Limit Code | Normal Trap | |||
If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate "Limit Code" once per Duel. | ||||||
▶︎ Deck | 7.2 (5) | Recoded Alive | Normal Trap | |||
Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it. | ||||||
▶︎ Deck | 7.2 (6) | Crusadia Vanguard | Continuous Trap | |||
When you activate this card: You can also Tribute 1 "Crusadia" or "World Legacy" monster; if you did, Special Summon 1 "Crusadia" or "World Legacy" monster, with a different original name, from your Deck or GY. While you control a "Crusadia" Link Monster, your opponent's monsters can only target Link Monsters for attacks. You can only activate 1 "Crusadia Vanguard" per turn. | ||||||
▶︎ Deck | 7.2 (6) | Prank-Kids Plan | Continuous Trap | |||
During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn. | ||||||
▶︎ Deck | 7.1 (12) | Salamangreat Gift | Continuous Trap | |||
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7 (4) | Starry Dragon's Cycle | Normal Trap | |||
Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then, based on its card type, you can Special Summon 1 appropriate monster from either GY to your field. ●Fusion: Monster with the same Attribute. ●Synchro: Monster with a lower Level. ●Xyz: Monster with the same Level as its Rank. ●Link: Monster with the same Type. You can only activate 1 "Starry Dragon's Cycle" per turn. |
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▶︎ Deck | 7 (3) | Vaalmonica Chosen Melody | Normal Trap | |||
Apply 1 of these effects. You must control a "Vaalmonica" monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ●Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" monster Cards you control with card effects. ●Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. You can only activate 1 "Vaalmonica Chosen Melody" per turn. |
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▶︎ Deck | 6.7 (6) | Gergonne's End | Normal Trap | |||
Target 1 "Tindangle" Link Monster you control; equip this card to it. It cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if there are monsters in all zones the equipped monster points to: If there are still monsters in all zones the equipped monster points to, you can destroy this card and all of those monsters, then, inflict damage to your opponent equal to the equipped monster's ATK before they were destroyed. | ||||||
▶︎ Deck | 6.5 (4) | Simul Archfiends | Normal Trap | |||
This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn. | ||||||
▶︎ Deck | 6.5 (4) | Tri-Brigade Oath | Normal Trap | |||
Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast Monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use 1 "Tri-Brigade Oath" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 6.3 (3) | Parallel Port Armor | Normal Trap | |||
Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn. | ||||||
▶︎ Deck | 6.1 (10) | Crusadia Krawler | Continuous Trap | |||
Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand. | ||||||
▶︎ Deck | 6 (3) | Ghostrick or Treat | Normal Trap | |||
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn. | ||||||
▶︎ Deck | 6 (1) | Marincess Circulation | Normal Trap | |||
Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 6 (5) | A.I.Q | Continuous Trap | |||
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field. | ||||||
▶︎ Deck | 5.8 (4) | World Legacy Collapse | Continuous Trap | |||
You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn. | ||||||
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