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HOMEYu-Gi-Oh! Card Search > Search result

Include "Fiend" in "Card Name" or "Card Text". Search result  Showing 241 to 270 of 301

Include "Fiend" in "Card Name" or "Card Text".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
絶対服従魔人 ▶︎ Deck 3.6 17 Ultimate Obedient Fiend Effect Monster
- 10 Fiend 3500 3000
This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.
デーモン・ビーバー ▶︎ Deck 3.4 28 Archfiend Marmot of Nefariousness Normal Monster
- 2 Beast 400 600
An air marmot that has a nefarious horn and wings. It attacks by throwing acorns.
CNo.43 魂魄傀儡鬼神カオス・マリオネッター ▶︎ Deck 3.4 10 Number C43: High Manipulator of Chaos Xyz Monster
Effect Monster
- 3 Fiend 0 0
4 Level 3 DARK monsters
All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current LP.)
トゥーン・デーモン ▶︎ Deck 3.3 16 Toon Summoned Skull Effect Monster
Toon Monster
- 6 Fiend 2500 1200
(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks.
魔神アーク・マキナ ▶︎ Deck 3.3 14 Mekanikal Arkfiend Effect Monster
- 4 Fiend 100 2100
When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.
レジェンド・デビル ▶︎ Deck 3.3 16 Legendary Fiend Effect Monster
- 6 Fiend 1500 1800
Once per turn, during your Standby Phase: This card gains 700 ATK.
マッド・デーモン ▶︎ Deck 3.2 17 Mad Archfiend Effect Monster
- 4 Fiend 1800 0
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Attack Position card is targeted for an attack: Change it to Defense Position.
幻魔の肖像 ▶︎ Deck 3.2 6 Fiendish Portrait Normal Trap
Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn.
コザッキー ▶︎ Deck 3.1 15 Kozaky Normal Monster
- 1 Fiend 400 400
A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
ジェノサイドキングデーモン ▶︎ Deck 3.1 12 Terrorking Archfiend Effect Monster
- 4 Fiend 2000 1500
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
守護神エクゾディア ▶︎ Deck 3 11 Exodia, the Legendary Defender Effect Monster
- 10 Spellcaster ? ?
Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step.
デストーイ・マイスター ▶︎ Deck 3 1 Frightfur Meister Pendulum Monster
Effect Monster
- 8 Fiend 0 0
Pendulum Effect
You can Tribute 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster; Special Summon from your Deck, 1 Fiend monster with the same Level, but with a different name. You can only use this effect of "Frightfur Meister" once per turn.
Card Text
During your Main Phase: You can Special Summon 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can Tribute 2 or more Fiend monsters; Special Summon 1 "Frightfur" Fusion Monster from your Extra Deck, whose Level equals the combined original Levels of those monsters. (This is treated as a Fusion Summon.) You can only use each effect of "Frightfur Meister" once per turn.
シャドウナイトデーモン ▶︎ Deck 2.9 9 Shadowknight Archfiend Effect Monster
- 4 Fiend 2000 1600
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
冥界流傀儡術 ▶︎ Deck 2.8 8 The Puppet Magic of Dark Ruler Normal Spell
Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.
運命の扉 ▶︎ Deck 2.8 11 The Door of Destiny Continuous Trap
When an opponent's monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of "Utopia" monsters with different names from your Graveyard; inflict 500 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took.
インフェルノクインデーモン ▶︎ Deck 2.7 9 Infernalqueen Archfiend Effect Monster
- 4 Fiend 900 1500
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
月風魔 ▶︎ Deck 2.5 12 Getsu Fuhma Effect Monster
- 4 Warrior 1700 1200
If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
レッサー・デーモン ▶︎ Deck 2.5 13 Lesser Fiend Effect Monster
- 5 Fiend 2100 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
魔神王の禁断契約書 ▶︎ Deck 2.5 8 Forbidden Dark Contract with the Swamp King Continuous Spell
Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
死霊伯爵 ▶︎ Deck 2.3 14 The Earl of Demise Normal Monster
- 5 Fiend 2000 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
ミラージュ ▶︎ Deck 2.3 6 Fiend Reflection #2 Normal Monster
- 4 Winged Beast 1100 1400
A bird-beast that summons reinforcements with a hand mirror.
デーモン・テイマー ▶︎ Deck 2.3 14 Shadow Tamer Effect Monster
Flip Monster
- 3 Warrior 800 700
(This card is always treated as an "Archfiend" card.)
FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
デビルズ・ミラー ▶︎ Deck 2.3 20 Fiend's Mirror Ritual Monster
Normal Monster
- 6 Fiend 2100 1800
You can Ritual Summon this card with "Beastly Mirror Ritual".
悪魔払い ▶︎ Deck 2.3 13 Exile of the Wicked Normal Spell
Destroy all Fiend monsters on the field.
D・ナポレオン ▶︎ Deck 2.2 17 Meda Bat Normal Monster
- 2 Fiend 800 400
An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies.
暗黒界の闘神 ラチナ ▶︎ Deck 2.2 27 Latinum, Exarch of Dark World Effect Monster
- 6 Fiend 1500 2400
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, target 1 Fiend monster on the field; Special Summon this card, then that target (if any) gains 500 ATK.
ハ・デスの使い魔 ▶︎ Deck 2.2 10 Winged Minion Effect Monster
- 2 Fiend 700 700
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
RR-デビル・イーグル ▶︎ Deck 2.2 18 Raidraptor - Fiend Eagle Xyz Monster
Effect Monster
- 3 Winged Beast 1000 0
2 Level 3 "Raidraptor" monsters
You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn.
鬼タンクT-34 ▶︎ Deck 2.1 13 Oni Tank T-34 Normal Monster
- 4 Machine 1400 1700
An armored tank possessed by a fiend that will pursue enemies until they're crushed.
ダークビショップデーモン ▶︎ Deck 2.1 8 Darkbishop Archfiend Effect Monster
- 3 Fiend 300 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Other sorts : Card Registration Date, scale blue, scale red

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Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
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