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Include "Change" in "Card Name" or "Card Text". Search result Showing 601 to 625 of 625
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1.8 (12) | Protective Soul Ailin |
Effect Monster Union Monster |
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- | 1 | Fairy | 0 | 0 | ||
Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) | ||||||
▶︎ Deck | 1.8 (11) | Dark Angel | Effect Monster | |||
- | 5 | Fairy | 0 | 0 | ||
When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. | ||||||
▶︎ Deck | 1.8 (13) | The Unhappy Girl | Effect Monster | |||
- | 2 | Spellcaster | 400 | 300 | ||
While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field. | ||||||
▶︎ Deck | 1.8 (9) | Ultimate Divine-Beast | Continuous Trap | |||
When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn. | ||||||
▶︎ Deck | 1.7 (10) | Change of Hero - Reflector Ray | Normal Trap | |||
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300. | ||||||
▶︎ Deck | 1.6 (18) | Earthquake Giant | Effect Monster | |||
- | 5 | Rock | 1600 | 2100 | ||
Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position. | ||||||
▶︎ Deck | 1.6 (18) | Jormungardr the Nordic Serpent | Effect Monster | |||
- | 8 | Dragon | 3000 | 3000 | ||
Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field. | ||||||
▶︎ Deck | 1.6 (14) | Second Goblin |
Effect Monster Union Monster |
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- | 1 | Fiend | 100 | 100 | ||
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | ||||||
▶︎ Deck | 1.6 (22) | Dragon Piper |
Effect Monster Flip Monster |
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- | 3 | Pyro | 200 | 1800 | ||
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position. | ||||||
▶︎ Deck | 1.6 (16) | Worm Falco |
Effect Monster Flip Monster |
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- | 2 | Reptile | 500 | 800 | ||
FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card. | ||||||
▶︎ Deck | 1.6 (8) | Attack Pheromones | Continuous Spell | |||
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type. | ||||||
▶︎ Deck | 1.5 (20) | Curse of Fiend | Normal Spell | |||
Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase. | ||||||
▶︎ Deck | 1.5 (10) | Judgment of the Desert | Continuous Trap | |||
The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect. | ||||||
▶︎ Deck | 1.4 (13) | Bite Shoes |
Effect Monster Flip Monster |
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- | 2 | Fiend | 500 | 300 | ||
FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up. | ||||||
▶︎ Deck | 1.4 (17) | Yado Karu | Effect Monster | |||
- | 4 | Aqua | 900 | 1700 | ||
When this card is changed from Attack Position to Defense Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire. | ||||||
▶︎ Deck | 1.4 (17) | Union Rider | Effect Monster | |||
- | 2 | Machine | 1000 | 1000 | ||
You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect. | ||||||
▶︎ Deck | 1.4 (16) | Barrier Wave | Normal Trap | |||
Activate by Tributing 1 Synchro Monster when an opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF. | ||||||
▶︎ Deck | 1.4 (12) | Krystal Avatar | Continuous Trap | |||
When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK. | ||||||
▶︎ Deck | 1.3 (18) | Tainted Wisdom | Effect Monster | |||
- | 3 | Fiend | 1250 | 800 | ||
If this Attack Position card is changed to face-up Defense Position: Shuffle your Deck. | ||||||
▶︎ Deck | 1.3 (34) | Ganbara Knight | Effect Monster | |||
- | 4 | Warrior | 0 | 1800 | ||
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position. | ||||||
▶︎ Deck | 1.3 (26) | Block Attack | Normal Spell | |||
Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position. | ||||||
▶︎ Deck | 1.2 (21) | Mesmeric Control | Normal Spell | |||
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect. | ||||||
▶︎ Deck | 1.1 (22) | Dark Zebra | Effect Monster | |||
- | 4 | Beast | 1800 | 400 | ||
If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. | ||||||
▶︎ Deck | 1.1 (8) | Spiders' Lair | Continuous Spell | |||
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field. | ||||||
▶︎ Deck | 1.1 (18) | Prevention Star | Equip Spell | |||
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster. | ||||||
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