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HOMEYu-Gi-Oh! Card Search > Search result

Include "Change" in "Card Name" or "Card Text". Search result  Showing 601 to 625 of 625

Include "Change" in "Card Name" or "Card Text".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
守護霊アイリン ▶︎ Deck 1.8 12 Protective Soul Ailin Effect Monster
Union Monster
- 1 Fairy 0 0
Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
ダーク・エンジェル ▶︎ Deck 1.8 11 Dark Angel Effect Monster
- 5 Fairy 0 0
When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
薄幸の乙女 ▶︎ Deck 1.8 13 The Unhappy Girl Effect Monster
- 2 Spellcaster 400 300
While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.
絶対なる幻神獣 ▶︎ Deck 1.8 9 Ultimate Divine-Beast Continuous Trap
When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn.
英雄変化-リフレクター・レイ ▶︎ Deck 1.7 10 Change of Hero - Reflector Ray Normal Trap
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
アースクエイク・ジャイアント ▶︎ Deck 1.6 18 Earthquake Giant Effect Monster
- 5 Rock 1600 2100
Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position.
極星邪龍ヨルムンガンド ▶︎ Deck 1.6 18 Jormungardr the Nordic Serpent Effect Monster
- 8 Dragon 3000 3000
Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field.
セコンド・ゴブリン ▶︎ Deck 1.6 14 Second Goblin Effect Monster
Union Monster
- 1 Fiend 100 100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
壺魔人 ▶︎ Deck 1.6 22 Dragon Piper Effect Monster
Flip Monster
- 3 Pyro 200 1800
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.
ワーム・ファルコ ▶︎ Deck 1.6 16 Worm Falco Effect Monster
Flip Monster
- 2 Reptile 500 800
FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
アタック・フェロモン ▶︎ Deck 1.6 8 Attack Pheromones Continuous Spell
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
邪悪な儀式 ▶︎ Deck 1.5 20 Curse of Fiend Normal Spell
Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.
砂漠の裁き ▶︎ Deck 1.5 10 Judgment of the Desert Continuous Trap
The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect.
朱い靴 ▶︎ Deck 1.4 13 Bite Shoes Effect Monster
Flip Monster
- 2 Fiend 500 300
FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
ヤドカリュー ▶︎ Deck 1.4 17 Yado Karu Effect Monster
- 4 Aqua 900 1700
When this card is changed from Attack Position to Defense Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.
ユニオン・ライダー ▶︎ Deck 1.4 17 Union Rider Effect Monster
- 2 Machine 1000 1000
You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.
波動障壁 ▶︎ Deck 1.4 16 Barrier Wave Normal Trap
Activate by Tributing 1 Synchro Monster when an opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF.
クリスタル・アバター ▶︎ Deck 1.4 12 Krystal Avatar Continuous Trap
When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK.
悪魔の知恵 ▶︎ Deck 1.3 18 Tainted Wisdom Effect Monster
- 3 Fiend 1250 800
If this Attack Position card is changed to face-up Defense Position: Shuffle your Deck.
ガンバラナイト ▶︎ Deck 1.3 34 Ganbara Knight Effect Monster
- 4 Warrior 0 1800
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
『攻撃』封じ ▶︎ Deck 1.3 26 Block Attack Normal Spell
Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.
催眠術 ▶︎ Deck 1.2 21 Mesmeric Control Normal Spell
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
ダークゼブラ ▶︎ Deck 1.1 22 Dark Zebra Effect Monster
- 4 Beast 1800 400
If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
蜘蛛の領域 ▶︎ Deck 1.1 8 Spiders' Lair Continuous Spell
Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field.
プリベント・スター ▶︎ Deck 1.1 18 Prevention Star Equip Spell
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
Other sorts : Card Registration Date, scale blue, scale red

(21/21 pages) 601 - 625

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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