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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Synchro Material related". Search result Showing 61 to 90 of 134
With the effect of "Synchro Material related".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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7.6 (11) | Vylon Element | Continuous Spell | |||
When any face-up "Vylon" Equip Card(s) you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of "Vylon" Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a "Vylon" Synchro Monster. | ||||||
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7.4 (14) | Taotie, Shadow of the Yang Zing | Effect Monster | |||
- | 5 | Wyrm | 2200 | 0 | ||
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch. | ||||||
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7.4 (16) | Royal Swamp Eel |
Effect Monster Tuner Monster |
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- | 4 | Fish | 1700 | 1200 | ||
If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type. | ||||||
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7.3 (12) | Brotherhood of the Fire Fist - Spirit |
Effect Monster Tuner Monster |
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- | 3 | Beast-Warrior | 500 | 200 | ||
Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior Monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn. | ||||||
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7.3 (8) | Infernity Doom Archfiend |
Synchro Monster Effect Monster |
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- | 6 | Fiend | 2200 | 1600 | ||
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase. |
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7.2 (12) | Bi'an, Earth of the Yang Zing | Effect Monster | |||
- | 3 | Wyrm | 1600 | 0 | ||
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle. | ||||||
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7.1 (8) | Mecha Phantom Beast Blue Impala |
Effect Monster Tuner Monster |
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- | 3 | Machine | 1400 | 1100 | ||
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your field. While you control a Token, this card cannot be destroyed by battle or card effects. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). | ||||||
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7 (21) | Malefic Parallel Gear |
Effect Monster Tuner Monster |
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- | 2 | Machine | 0 | 0 | ||
When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand. | ||||||
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7 (18) | Contact "C" | Effect Monster | |||
- | 6 | Insect | 1500 | 2200 | ||
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material. | ||||||
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7 (2) | Shamisen Samsara Sorrowcat |
Synchro Monster Tuner Monster Effect Monster |
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- | 3 | Zombie | 1600 | 1200 | ||
1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn. |
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6.8 (6) | Capshell | Effect Monster | |||
- | 2 | Fiend | 0 | 0 | ||
You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ●If this card is Tributed: You can draw 1 card. ●If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ●If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card. |
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6.8 (8) | Crystron Rion |
Effect Monster Tuner Monster |
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- | 3 | Machine | 500 | 500 | ||
During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn. | ||||||
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6.7 (7) | Swordsoul Auspice Chunjun | Effect Monster | |||
- | 6 | Wyrm | 2400 | 1800 | ||
Before damage calculation, if your Wyrm monster battles an opponent's monster that was Special Summoned from the Extra Deck: You can destroy both that opponent's monster and this card. You can only use each of the following effects of "Swordsoul Auspice Chunjun" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can target 1 card on the field or in either GY; banish it. | ||||||
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6.6 (5) | Chaos Mirage Dragon |
Effect Monster Tuner Monster |
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- | 4 | Wyrm | 1600 | 600 | ||
You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn. | ||||||
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6.5 (15) | Phantom King Hydride |
Effect Monster Tuner Monster |
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- | 3 | Fiend | 1500 | 300 | ||
If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster. | ||||||
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6.5 (13) | Pulao, Wind of the Yang Zing | Effect Monster | |||
- | 1 | Wyrm | 0 | 1800 | ||
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects. | ||||||
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6.4 (14) | Synchro Fusionist | Effect Monster | |||
- | 2 | Spellcaster | 800 | 600 | ||
If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion". | ||||||
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6.4 (10) | T.G. Cyber Magician |
Effect Monster Tuner Monster |
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- | 1 | Spellcaster | 0 | 0 | ||
If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician". | ||||||
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6.4 (18) | Fishborg Launcher |
Effect Monster Tuner Monster |
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- | 1 | Fish | 200 | 100 | ||
Cannot be used as Synchro Material, except for the Synchro Summon of a WATER Synchro Monster. If you have a monster(s) in your GY other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Fishborg Launcher" once per turn. | ||||||
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6.3 (12) | Chain Dog | Effect Monster | |||
- | 4 | Beast | 1600 | 1000 | ||
Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Type monster. If this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You must control exactly 2 Beast-Type monsters to activate and to resolve this effect. | ||||||
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6.1 (10) | Speedroid Maliciousmagnet |
Effect Monster Tuner Monster |
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- | 1 | Machine | 0 | 0 | ||
Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn. | ||||||
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6 (19) | Steam Synchron |
Effect Monster Tuner Monster |
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- | 3 | Machine | 600 | 800 | ||
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. | ||||||
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6 (19) | Blackwing - Kogarashi the Wanderer |
Effect Monster Tuner Monster |
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- | 6 | Winged Beast | 2300 | 1600 | ||
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects. | ||||||
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5.8 (24) | Blackwing - Breeze the Zephyr |
Effect Monster Tuner Monster |
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- | 3 | Winged Beast | 1100 | 300 | ||
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. | ||||||
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5.8 (6) | Magikey Locking | Normal Trap | |||
Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves. ●Synchro Summon 1 "Magikey" Synchro Monster using monsters you control. ●Xyz Summon 1 "Magikey" Xyz Monster using monsters you control. |
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5.7 (3) | Superheavy Samurai Fist |
Effect Monster Tuner Monster |
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- | 2 | Machine | 900 | 900 | ||
During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn. | ||||||
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5.6 (17) | Eccentric Boy |
Effect Monster Tuner Monster |
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- | 3 | Spellcaster | 800 | 200 | ||
When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effect, its effect(s) is negated, and it is removed from play when removed from the field. | ||||||
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5.5 (13) | Tatsunecro |
Effect Monster Tuner Monster |
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- | 3 | Zombie | 500 | 1700 | ||
If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters. | ||||||
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5.4 (7) | Synchro Call | Normal Trap | |||
Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster. | ||||||
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5.3 (14) | Clear Effector | Effect Monster | |||
- | 2 | Spellcaster | 0 | 900 | ||
If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects. | ||||||
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