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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "cannot Special Summon". Search result Showing 1 to 30 of 672
With the effect of "cannot Special Summon".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 1.2 (9) | Harmonic Oscillation | Normal Spell | ||||||||||
If your opponent has 2 cards in their Pendulum Zones: Target those 2 cards; while both targets are in their Pendulum Zones, you can Pendulum Summon using their Pendulum Scales this turn, but only from the Extra Deck. | |||||||||||||
▶︎ Deck | 1.5 (17) | Calming Magic | Normal Spell | ||||||||||
This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters. | |||||||||||||
▶︎ Deck | 1.5 (10) | Soundproofed | Normal Spell | ||||||||||
This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase. | |||||||||||||
▶︎ Deck | 1.8 (24) | Red Dragon Vase | Normal Spell | ||||||||||
If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated. | |||||||||||||
▶︎ Deck | 2 (30) | Majestic Dragon |
Effect Monster Tuner Monster |
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- | 1 | Dragon | 0 | 0 | |||||||||
Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. | |||||||||||||
▶︎ Deck | 2 (10) | Cuben | Effect Monster | ||||||||||
- | 4 | Thunder | 600 | 1900 | |||||||||
Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result. | |||||||||||||
▶︎ Deck | 2 (14) | Missing Force | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1000 | |||||||||
If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect. | |||||||||||||
▶︎ Deck | 2 (22) | Harpie Lady Phoenix Formation | Normal Spell | ||||||||||
If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card. | |||||||||||||
▶︎ Deck | 2.1 (8) | Enlightenment | Normal Trap | ||||||||||
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately). | |||||||||||||
▶︎ Deck | 2.2 (5) | Scareclaw Alternative | Normal Trap | ||||||||||
Tribute 3 "Scareclaw" monsters; for the rest of this turn, your opponent can only Special Summon monsters in Defense Position. During your turn: Banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field. You can only use this effect of "Scareclaw Alternative" once per turn. | |||||||||||||
▶︎ Deck | 2.3 (12) | Gouki Destroy Ogre |
Link Monster Effect Monster |
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- | - | Warrior | 2800 | - | |||||||||
2+ "Gouki" monsters The first time each monster this card points to would be destroyed by battle each turn, it is not destroyed. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Gouki" monsters, also, your opponent Special Summons 1 or 2 monsters from their GY, then, you Special Summon up to that many non-Link "Gouki" monsters from your GY to a Zone(s) this card points to. You can only use this effect of "Gouki Destroy Ogre" once per turn.
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▶︎ Deck | 2.3 (17) | Smile Universe | Quick-Play Spell | ||||||||||
Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card. | |||||||||||||
▶︎ Deck | 2.3 (9) | Machine King - 3000 B.C. | Continuous Trap | ||||||||||
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap.) If Summoned this way, once per turn, during your Main Phase: You can Tribute 1 Machine monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. You cannot Normal or Special Summon other monsters the turn you activate this card. | |||||||||||||
▶︎ Deck | 2.4 (17) | Yasha, the Skeletal Mayakashi | Effect Monster | ||||||||||
- | 5 | Zombie | 2000 | 0 | |||||||||
You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | |||||||||||||
▶︎ Deck | 2.4 (15) | Merciful Machine Angel | Normal Spell | ||||||||||
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn. | |||||||||||||
▶︎ Deck | 2.5 (6) | Jurassic Impact | Normal Trap | ||||||||||
If you control 2 or more Dinosaur monsters and your LP is lower than your opponent's: Destroy as many monsters on the field as possible, and if you do, take 1000 damage for each monster destroyed, then inflict damage to your opponent, equal to the damage you took. Until the end of the next turn after this card is activated, neither player can Normal or Special Summon. | |||||||||||||
▶︎ Deck | 2.6 (13) | Backup Warrior | Effect Monster | ||||||||||
- | 5 | Warrior | 2100 | 0 | |||||||||
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card. | |||||||||||||
▶︎ Deck | 2.6 (7) | Performapal Extra Slinger |
Pendulum Monster Effect Monster |
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- | 3 | Spellcaster | 800 | 1100 | |||||||||
Pendulum Effect During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect. Card Text Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent. |
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▶︎ Deck | 2.7 (6) | Danger! Disturbance! Disorder! | Field Spell | ||||||||||
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn. | |||||||||||||
▶︎ Deck | 2.8 (4) | Danger! Excitement! Mystery! | Normal Spell | ||||||||||
Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn. | |||||||||||||
▶︎ Deck | 3 (15) | Majiosheldon | Effect Monster | ||||||||||
- | 3 | Warrior | 800 | 2000 | |||||||||
Cannot be Special Summoned, except by its own effect. If this card is Tributed for a Tribute Summon, during your next Standby Phase: You can Special Summon this card from your Graveyard. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect. | |||||||||||||
▶︎ Deck | 3 (1) | Frightfur Meister |
Pendulum Monster Effect Monster |
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- | 8 | Fiend | 0 | 0 | |||||||||
Pendulum Effect You can Tribute 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster; Special Summon from your Deck, 1 Fiend monster with the same Level, but with a different name. You can only use this effect of "Frightfur Meister" once per turn. Card Text During your Main Phase: You can Special Summon 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can Tribute 2 or more Fiend monsters; Special Summon 1 "Frightfur" Fusion Monster from your Extra Deck, whose Level equals the combined original Levels of those monsters. (This is treated as a Fusion Summon.) You can only use each effect of "Frightfur Meister" once per turn. |
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▶︎ Deck | 3 (2) | Pazuzule |
Pendulum Monster Effect Monster |
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- | 1 | Fiend | 500 | 500 | |||||||||
Pendulum Effect Once per turn: You can target 1 card in your other Pendulum Zone; this card's Pendulum Scale becomes the Level of that Pendulum Monster Card until the end of this turn, also you cannot Special Summon for the rest of this turn, except by Pendulum Summon. Card Text Pendulum Summons of your monsters cannot be negated. |
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▶︎ Deck | 3 (12) | Zefra Path | Continuous Spell | ||||||||||
Activate this card only if you have 2 "Zefra" cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card is activated: Shuffle all monsters you control into the Deck, except "Zefra" monsters. Neither player can Special Summon monsters, except from the hand or the Extra Deck. While you have a card(s) in your Pendulum Zone, this card cannot be targeted by card effects. Destroy this card if a card(s) in your Pendulum Zone is destroyed. | |||||||||||||
▶︎ Deck | 3.2 (12) | Stray Lambs | Normal Spell | ||||||||||
Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set). | |||||||||||||
▶︎ Deck | 3.2 (6) | Fiendish Portrait | Normal Trap | ||||||||||
Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn. | |||||||||||||
▶︎ Deck | 3.2 (18) | Summon Gate | Continuous Trap | ||||||||||
Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn. | |||||||||||||
▶︎ Deck | 3.3 (16) | Nekroz of Sophia |
Ritual Monster Effect Monster |
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- | 11 | Spellcaster | 3600 | 3400 | |||||||||
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon monsters from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect. | |||||||||||||
▶︎ Deck | 3.3 (12) | Variety Comes Out | Normal Spell | ||||||||||
Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of the that Synchro Monster. You cannot Synchro Summon the turn you activate this card. | |||||||||||||
▶︎ Deck | 3.4 (11) | Bujincident | Normal Trap | ||||||||||
Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material. | |||||||||||||
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