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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Spell effects cannot activate". Search result Showing 151 to 180 of 242
With the effect of "Spell effects cannot activate".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.2 (12) | Spellbook Library of the Crescent | Normal Spell | ||||||||||
If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. | |||||||||||||
▶︎ Deck | 6.1 (14) | Sasuke Samurai #2 | Effect Monster | ||||||||||
- | 1 | Warrior | 200 | 300 | |||||||||
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. | |||||||||||||
▶︎ Deck | 6.1 (18) | Chow Len the Prophet | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1800 | 200 | |||||||||
Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn. | |||||||||||||
▶︎ Deck | 6.1 (11) | Witchcrafter Collaboration | Normal Spell | ||||||||||
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 6 (10) | Junk Giant | Effect Monster | ||||||||||
- | 6 | Machine | 2000 | 2400 | |||||||||
If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned. | |||||||||||||
▶︎ Deck | 6 (19) | Blackwing - Kogarashi the Wanderer |
Effect Monster Tuner Monster |
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- | 6 | Winged Beast | 2300 | 1600 | |||||||||
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects. | |||||||||||||
▶︎ Deck | 6 (5) | Yosenju Izna | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 800 | 1200 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ●If you control another "Yosenju" monster: You can draw 1 card. |
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▶︎ Deck | 6 (4) | Chow Sai the Ghost Stopper | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1900 | 800 | |||||||||
Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it. | |||||||||||||
▶︎ Deck | 6 (12) | Soul of Silvermountain |
Xyz Monster Effect Monster |
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- | 3 | Rock | 1800 | 2200 | |||||||||
2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position. |
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▶︎ Deck | 6 (5) | Crusadia Testament | Quick-Play Spell | ||||||||||
Activate 1 of these effects. ●Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn. ●After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating. You can only activate 1 "Crusadia Testament" per turn. |
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▶︎ Deck | 6 (2) | Heavenly Gate of the Mikanko | Field Spell | ||||||||||
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. | |||||||||||||
▶︎ Deck | 5.9 (23) | Geargiagear Gigant XG |
Xyz Monster Effect Monster |
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- | 3 | Machine | 2500 | 1300 | |||||||||
3 Level 3 monsters During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand. |
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▶︎ Deck | 5.9 (22) | Chain Energy | Continuous Spell | ||||||||||
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. | |||||||||||||
▶︎ Deck | 5.9 (7) | Fire Fortress atop Liang Peak | Field Spell | ||||||||||
(This card is always treated as a "Fire Formation" card.) Each time a "Fire Fist" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects; ●2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. ●6: Add 1 Beast-Warrior monster from your Deck to your hand. ●10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. |
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▶︎ Deck | 5.8 (21) | Senet Switch | Continuous Spell | ||||||||||
Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused adjacent (horizontal) Monster Zones; move that target to the chosen adjacent zone. | |||||||||||||
▶︎ Deck | 5.7 (9) | Avida, Rebuilder of Worlds | Effect Monster | ||||||||||
- | 11 | Cyberse | 3500 | 3500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation. | |||||||||||||
▶︎ Deck | 5.7 (7) | Robot Buster Destruction Sword | Effect Monster | ||||||||||
- | 4 | Machine | 1600 | 1200 | |||||||||
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 5.7 (13) | Xing Zhen Hu Replica | Continuous Trap | ||||||||||
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation. | |||||||||||||
▶︎ Deck | 5.6 (9) | Whirlwind Weasel |
Effect Monster Flip Monster |
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- | 3 | Beast | 500 | 1500 | |||||||||
FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn. | |||||||||||||
▶︎ Deck | 5.6 (10) | Tenmataitei | Effect Monster | ||||||||||
- | 5 | Warrior | 2400 | 1000 | |||||||||
Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set. | |||||||||||||
▶︎ Deck | 5.6 (14) | Mechanical Hound | Effect Monster | ||||||||||
- | 7 | Machine | 2800 | 1500 | |||||||||
While you have no cards in your hand, your opponent cannot activate Spell Cards. | |||||||||||||
▶︎ Deck | 5.6 (8) | Demise, Agent of Armageddon |
Ritual Monster Effect Monster |
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- | 4 | Fiend | 1800 | 1000 | |||||||||
You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects. | |||||||||||||
▶︎ Deck | 5.5 (17) | Ancient Gear Beast | Effect Monster | ||||||||||
- | 6 | Machine | 2000 | 2000 | |||||||||
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY). | |||||||||||||
▶︎ Deck | 5.5 (11) | Dinowrestler King T Wrextle |
Link Monster Effect Monster |
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- | - | Dinosaur | 3000 | - | |||||||||
2+ "Dinowrestler" monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.
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▶︎ Deck | 5.5 (13) | Inzektor Crossbow - Zektarrow | Equip Spell | ||||||||||
Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the activation of the equipped monster's effects. | |||||||||||||
▶︎ Deck | 5.4 (11) | Cursed Fig | Effect Monster | ||||||||||
- | 1 | Plant | 200 | 200 | |||||||||
When this card is destroyed by battle and sent to the Graveyard: Target 2 Set Spell/Trap Cards on the field; while this card is in the Graveyard, those Set cards cannot be activated. | |||||||||||||
▶︎ Deck | 5.4 (18) | Stargazer Magician |
Pendulum Monster Effect Monster |
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- | 5 | Spellcaster | 1200 | 2400 | |||||||||
Pendulum Effect If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Card Text Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand. |
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▶︎ Deck | 5.4 (8) | Vylon Filament | Equip Spell | ||||||||||
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 5.3 (17) | Ancient Gear Engineer | Effect Monster | ||||||||||
- | 5 | Machine | 1500 | 1500 | |||||||||
Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap your opponent controls; destroy that target. | |||||||||||||
▶︎ Deck | 5.3 (15) | Penalty Game! | Normal Trap | ||||||||||
When your opponent has 4 cards in their hand: Activate 1 of these effects. ●Your opponent cannot draw during their next Draw Phase. ●Your opponent cannot activate Spell/Trap Cards this turn. |
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