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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate Spell". Search result Showing 1 to 30 of 380
With the effect of "negate Spell".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.7 (11) | Zoodiac Bunnyblast | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 800 | 800 | |||||||||
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ●During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. |
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▶︎ Deck | 8.9 (11) | Zefra Divine Strike | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 7.5 (4) | You and A.I. | Continuous Spell | ||||||||||
If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field; ●EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn. ●WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn. ●FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "You and A.I." once per turn for each Attribute. |
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▶︎ Deck | 8.3 (12) | Yosenjus' Secret Move | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 5.6 (13) | Xyz Reflect | Counter Trap | ||||||||||
When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent. | |||||||||||||
▶︎ Deck | 1.4 (17) | World Suppression | Normal Trap | ||||||||||
You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated. | |||||||||||||
▶︎ Deck | 7 (7) | World Legacy's Sorrow | Counter Trap | ||||||||||
When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy's Sorrow" per turn. | |||||||||||||
▶︎ Deck | 6.7 (7) | World Legacy Whispers | Continuous Trap | ||||||||||
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control. | |||||||||||||
▶︎ Deck | 8.6 (8) | World Chalice Guardragon | Effect Monster | ||||||||||
- | 1 | Dragon | 400 | 400 | |||||||||
When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn. | |||||||||||||
▶︎ Deck | 7 (11) | Wiz, Sage Fur Hire | Effect Monster | ||||||||||
- | 7 | Spellcaster | 1600 | 2800 | |||||||||
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn. | |||||||||||||
▶︎ Deck | 4.8 (10) | White Wing Magician |
Pendulum Monster Tuner Monster Effect Monster |
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- | 4 | Spellcaster | 1600 | 1400 | |||||||||
Pendulum Effect Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card. Card Text (This card is always treated as a "Synchro Dragon" card.) If this Pendulum Summoned card is used for a Synchro Summon, banish it. |
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▶︎ Deck | 4.8 (15) | White Veil | Equip Spell | ||||||||||
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. | |||||||||||||
▶︎ Deck | 7.2 (26) | White Night Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card. | |||||||||||||
▶︎ Deck | 6.3 (6) | White Howling | Normal Trap | ||||||||||
If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field. | |||||||||||||
▶︎ Deck | 8.7 (11) | War Rock Dignity | Quick-Play Spell | ||||||||||
You must control a "War Rock" monster to activate either of these effects. ●When a monster your opponent controls activates its effect: Negate that effect. ●During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect. You can only activate 1 "War Rock Dignity" per turn. |
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▶︎ Deck | 9.8 (28) | Wandering Gryphon Rider Forbidden | Effect Monster | ||||||||||
- | 7 | Winged Beast | 2000 | 2800 | |||||||||
During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (44) | Void Ogre Dragon |
Synchro Monster Effect Monster |
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- | 8 | Dragon | 3000 | 3000 | |||||||||
1 DARK Tuner + 1+ non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand (Quick Effect): You can negate the activation, and if you do, destroy it. |
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▶︎ Deck | 1.8 (8) | Vilepawn Archfiend | Effect Monster | ||||||||||
- | 2 | Fiend | 1200 | 200 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | |||||||||||||
▶︎ Deck | 6.5 (2) | Vendread Chimera |
Ritual Monster Effect Monster |
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- | 5 | Zombie | 2300 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (24) | Vector Pendulum, the Dracoverlord |
Pendulum Monster Normal Monster |
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- | 4 | Dragon | 1850 | 0 | |||||||||
Pendulum Effect Negate all card effects in your opponent's Pendulum Zones. Card Text This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional. |
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▶︎ Deck | 6 (4) | Vanquish Soul Calamity Caesar | Counter Trap | ||||||||||
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn. | |||||||||||||
▶︎ Deck | 5.1 (14) | Vanity's Call | Counter Trap | ||||||||||
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. | |||||||||||||
▶︎ Deck | 9.8 (13) | Vampire Domination | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn. | |||||||||||||
▶︎ Deck | 8 (7) | Ursarctic Grand Chariot |
Synchro Monster Effect Monster |
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- | 7 | Beast-Warrior | 2700 | 700 | |||||||||
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation. | |||||||||||||
▶︎ Deck | 7.1 (14) | Update Jammer |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
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▶︎ Deck | 7.3 (7) | Unwavering Bond | Counter Trap | ||||||||||
When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card. | |||||||||||||
▶︎ Deck | 8.9 (31) | Underworld Goddess of the Closed World |
Link Monster Effect Monster |
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- | - | Fiend | 3000 | - | |||||||||
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
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▶︎ Deck | 8.1 (22) | Ultimate Providence | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 7.5 (4) | Ultimate Fire Formation - Sinto | Counter Trap | ||||||||||
When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn. | |||||||||||||
▶︎ Deck | 7.2 (5) | Ultimate Dragonic Utopia Ray |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 2500 | 2000 | |||||||||
3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can equip 1 "ZW -" monster from your hand or Deck to this card as if it were equipped by that monster's effect. Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of "ZW -" monster Cards equipped to this card; negate their effects. |
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