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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate Spell". Search result Showing 211 to 240 of 380
With the effect of "negate Spell".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.9 (31) | Underworld Goddess of the Closed World |
Link Monster Effect Monster |
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- | - | Fiend | 3000 | - | |||||||||
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
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▶︎ Deck | 8 (46) | Number 85: Crazy Box |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 3000 | 300 | |||||||||
2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card. |
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▶︎ Deck | 7.9 (21) | Infernoid Onuncu | Effect Monster | ||||||||||
- | 10 | Fiend | 3000 | 3000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card. | |||||||||||||
▶︎ Deck | 7.8 (20) | Skull Meister | Effect Monster | ||||||||||
- | 4 | Fiend | 1700 | 400 | |||||||||
When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect. | |||||||||||||
▶︎ Deck | 7.3 (8) | Infernity Doom Archfiend |
Synchro Monster Effect Monster |
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- | 6 | Fiend | 2200 | 1600 | |||||||||
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase. |
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▶︎ Deck | 7.1 (16) | D/D/D Supreme King Kaiser | Effect Monster | ||||||||||
- | 7 | Fiend | 2800 | 2100 | |||||||||
If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn. | |||||||||||||
▶︎ Deck | 6.8 (15) | The End of Anubis | Effect Monster | ||||||||||
- | 6 | Fiend | 2500 | 0 | |||||||||
While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. | |||||||||||||
▶︎ Deck | 6.8 (5) | Tuning Gum |
Effect Monster Tuner Monster |
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- | 1 | Fiend | 400 | 1200 | |||||||||
You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation. | |||||||||||||
▶︎ Deck | 5.5 (17) | Dark Balter the Terrible |
Fusion Monster Effect Monster |
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- | 5 | Fiend | 2000 | 1200 | |||||||||
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. |
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▶︎ Deck | 5.1 (9) | Skull Archfiend of Lightning | Effect Monster | ||||||||||
- | 6 | Fiend | 2500 | 1200 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 4.7 (17) | Gemini Imps | Effect Monster | ||||||||||
- | 4 | Fiend | 1000 | 1000 | |||||||||
During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card. | |||||||||||||
▶︎ Deck | 4.3 (12) | Ms. Judge | Effect Monster | ||||||||||
- | 4 | Fiend | 1800 | 600 | |||||||||
If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn. | |||||||||||||
▶︎ Deck | 3.7 (7) | Desrook Archfiend | Effect Monster | ||||||||||
- | 3 | Fiend | 1100 | 1800 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it. | |||||||||||||
▶︎ Deck | 3.1 (12) | Terrorking Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 2000 | 1500 | |||||||||
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY). | |||||||||||||
▶︎ Deck | 2.9 (9) | Shadowknight Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 2000 | 1600 | |||||||||
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved. | |||||||||||||
▶︎ Deck | 2.7 (9) | Infernalqueen Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 900 | 1500 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 2.1 (8) | Darkbishop Archfiend | Effect Monster | ||||||||||
- | 3 | Fiend | 300 | 1400 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 1.8 (8) | Vilepawn Archfiend | Effect Monster | ||||||||||
- | 2 | Fiend | 1200 | 200 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | |||||||||||||
▶︎ Deck | 9.9 (8) | Chef's Special Recipe | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated while you control a "Nouvelles" Ritual Monster: Negate the activation, then you can destroy that card if you control a monster that was Special Summoned by the effect of a "Nouvelles" monster. If you Special Summon "Hungry Burger": You can banish this card from your GY; Tribute as many monsters your opponent controls as possible. You can only use each effect of "Chef's Special Recipe" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (19) | Orcust Crescendo | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.8 (13) | Vampire Domination | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn. | |||||||||||||
▶︎ Deck | 9.7 (32) | Royal Oppression Forbidden | Continuous Trap | ||||||||||
Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards. | |||||||||||||
▶︎ Deck | 9.7 (6) | Mannadium Reframing | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn. | |||||||||||||
▶︎ Deck | 9.6 (73) | Imperial Order Forbidden | Continuous Trap | ||||||||||
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed. | |||||||||||||
▶︎ Deck | 9.5 (6) | Libromancer Intervention | Normal Trap | ||||||||||
When your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 "Libromancer" monster from your hand or GY. You can only activate 1 "Libromancer Intervention" per turn. | |||||||||||||
▶︎ Deck | 9.5 (110) | Solemn Judgment | Counter Trap | ||||||||||
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 9.5 (15) | Magical Musket - Last Stand | Counter Trap | ||||||||||
When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn. | |||||||||||||
▶︎ Deck | 9.4 (16) | Salamangreat Roar | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.4 (15) | Fists of the Unrivaled Tenyi | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck. | |||||||||||||
▶︎ Deck | 9.4 (16) | Nine Pillars of Yang Zing | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control. | |||||||||||||
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