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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "negate Spell". Search result  Showing 91 to 120 of 380

With the effect of "negate Spell".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
夢魔鏡の夢占い ▶︎ Deck 5.4 5 Dream Mirror Oneiromancy Counter Trap
Activate 1 of these effects.
●When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card.
●When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster.
You can only activate 1 "Dream Mirror Oneiromancy" per turn.
聖なる煌炎 ▶︎ Deck 5.3 3 Starry Knight Blast Normal Trap
When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.
八式対魔法多重結界 ▶︎ Deck 5.3 16 Spell Shield Type-8 Counter Trap
Activate 1 of these effects.
●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
マジック・ジャマー ▶︎ Deck 5.2 31 Magic Jammer Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
虚無を呼ぶ呪文 ▶︎ Deck 5.1 14 Vanity's Call Counter Trap
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.
アヌビスの裁き ▶︎ Deck 5 22 Judgment of Anubis Counter Trap
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
ヴィクティム・カウンター ▶︎ Deck 5 5 Gemini Counter Counter Trap
Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
Evil★Twin イージーゲーム ▶︎ Deck 4.9 7 Evil★Twin GG EZ Continuous Trap
You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then activate 1 of the following effects.
●You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
●When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect.
You can only use this effect of "Evil★Twin GG EZ" once per turn.
レアメタル化・魔法反射装甲 ▶︎ Deck 4.8 12 Rare Metalmorph Continuous Trap
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
運命湾曲 ▶︎ Deck 4.7 12 Bending Destiny Counter Trap
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
真剣勝負 ▶︎ Deck 4.7 12 Face-Off Counter Trap
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
バスター・カウンター ▶︎ Deck 4.6 10 Assault Counter Counter Trap
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
蛇神の勅命 ▶︎ Deck 4.3 11 Snake Deity's Command Counter Trap
Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it.
呪術抹消 ▶︎ Deck 4.1 16 Spell Vanishing Counter Trap
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
甲虫装機の宝珠 ▶︎ Deck 4 9 Inzektor Orb Normal Trap
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.
ツタン仮面 ▶︎ Deck 3.9 13 Tutan Mask Counter Trap
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
フェザー・ウィンド ▶︎ Deck 3.7 19 Feather Wind Counter Trap
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
マジスタリー・アルケミスト ▶︎ Deck 3.6 7 Magistery Alchemist Normal Trap
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.
地縛波 ▶︎ Deck 3.5 11 Earthbound Wave Counter Trap
When your opponent activates a Spell/Trap Card while you control an "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it.
ボム・ガード ▶︎ Deck 3.4 12 Guard Mines Normal Trap
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.
トリシューラの鼓動 ▶︎ Deck 3.3 10 Terror of Trishula Normal Trap
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;
●1+: Banish 1 card your opponent controls.
●2+: Banish 1 card from your opponent's GY.
●3+: Banish 1 random card from your opponent's hand.
When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.
You can only use each effect of "Terror of Trishula" once per turn.
エクストリオの牙 ▶︎ Deck 3.3 12 Exterio's Fang Counter Trap
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.
ストールターン ▶︎ Deck 3.3 6 Stall Turn Counter Trap
When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.
魔法封印の呪符 ▶︎ Deck 3.2 10 Talisman of Spell Sealing Continuous Trap
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
マドルチェ・ティーブレイク ▶︎ Deck 3.1 22 Madolche Tea Break Counter Trap
When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.
王家の呪い ▶︎ Deck 2.9 11 Curse of Royal Counter Trap
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
ディザーム ▶︎ Deck 2.5 11 Disarm Counter Trap
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
破邪の刻印 ▶︎ Deck 2.3 10 Seal of Wickedness Continuous Trap
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
対抗魔術 ▶︎ Deck 2.2 13 Anti-Spell Counter Trap
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
フュージョン・ガード ▶︎ Deck 2.1 15 Fusion Guard Counter Trap
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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