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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate the attack". Search result Showing 91 to 111 of 111
With the effect of "negate the attack".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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2.4 (12) | Texchanger | Effect Monster | |||
- | 1 | Cyberse | 100 | 100 | ||
Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY. | ||||||
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2.3 (4) | Performapal Turn Trooper | Effect Monster | |||
- | 4 | Warrior | 1200 | 1200 | ||
At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it. ●1: Once per turn, when an opponent's monster declares an attack: You can negate that attack. ●2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase. |
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2.3 (22) | Cyber Barrier Dragon | Effect Monster | |||
- | 6 | Machine | 800 | 2800 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated. | ||||||
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2.3 (12) | Offering to the Immortals | Normal Trap | |||
When your opponent's monster declares a direct attack while you have 3000 or less LP: Negate the attack, and if you do, Special Summon 2 "Ceremonial Tokens" (Rock/EARTH/Level 1/ATK 0/DEF 0), and if you do that, add 1 "Earthbound Immortal" card from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material. | ||||||
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2.3 (10) | Slip of Fortune | Normal Trap | |||
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase. | ||||||
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2.2 (12) | Dark Spirit of the Silent | Normal Trap | |||
Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.) | ||||||
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2.2 (13) | Morphtransition | Normal Trap | |||
Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster. | ||||||
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2.2 (12) | Depth Amulet | Continuous Trap | |||
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation. | ||||||
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2.1 (14) | Hexatellarknight | Field Spell | |||
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. | ||||||
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2 (15) | Roulette Spider | Quick-Play Spell | |||
When an opponent's monster declares an attack: Roll a six-sided die and apply the result. 1: Halve your LP. 2: Make that attack a direct attack. 3: Choose 1 monster you control, change the attack target to it, and perform damage calculation. 4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation. 5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK. 6: Destroy that opponent's monster. |
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1.9 (11) | Changing Destiny | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects. ●You (the opponent of this card's activator) gain LP equal to half the target's ATK. ●Your opponent (the activator of this card) takes damage equal to half the target's ATK. |
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1.8 (13) | Last Counter | Counter Trap | |||
When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect. | ||||||
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1.7 (13) | Synchro Deflector | Normal Trap | |||
Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls. | ||||||
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1.6 (12) | Kid Guard | Normal Trap | |||
When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand. | ||||||
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1.6 (7) | Ambush Fangs | Normal Trap | |||
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked. | ||||||
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1.5 (11) | Super Junior Confrontation | Normal Trap | |||
Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase. | ||||||
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1.5 (20) | Hero Barrier | Normal Trap | |||
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect. | ||||||
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1.5 (2) | Marincess Bubble Ring | Normal Trap | |||
When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher "Marincess" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no damage from attacks involving it this turn. You can only activate 1 "Marincess Bubble Ring" per turn. | ||||||
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1.4 (11) | Morphtronics, Scramble! | Normal Trap | |||
Activate only when your opponent declares a direct attack while you control no monsters. Negate that attack and Special Summon 1 "Morphtronic" monster from your hand. | ||||||
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1.1 (20) | Double Defender | Continuous Spell | |||
Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack. | ||||||
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1.1 (23) | Cybernetic Hidden Technology | Continuous Trap | |||
When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target. | ||||||
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