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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.9 (26) | Kagemusha of the Six Samurai |
Effect Monster Tuner Monster |
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- | 2 | Warrior | 400 | 1800 | ||
During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead. | ||||||
▶︎ Deck | 7.9 (24) | Blackwing Tamer - Obsidian Hawk Joe |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2600 | 2000 | ||
1 "Blackwing" Tuner + 1+ non-Tuner "Blackwing" monsters You can target 1 Level 5 or higher Winged Beast monster in your GY; Special Summon it. When your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack (Quick Effect): You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn. |
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▶︎ Deck | 7.9 (27) | Cairngorgon, Antiluminescent Knight |
Xyz Monster Effect Monster |
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- | 4 | Rock | 2450 | 1950 | ||
2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target. |
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▶︎ Deck | 7.4 (15) | Noble Arms of Destiny | Equip Spell | |||
You can only control 1 face-up "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn. | ||||||
▶︎ Deck | 7.3 (15) | Mermail Abysstrite |
Xyz Monster Effect Monster |
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- | 3 | Sea Serpent | 1600 | 2800 | ||
3 Level 3 monsters During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target. |
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▶︎ Deck | 7 (22) | Power Tool Mecha Dragon |
Synchro Monster Effect Monster |
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- | 7 | Machine | 2300 | 2500 | ||
1 Tuner + 1 or more non-Tuner monsters During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card. |
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▶︎ Deck | 6 (19) | Mystical Refpanel | Normal Trap | |||
Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead. | ||||||
▶︎ Deck | 5.9 (18) | Swords at Dawn | Quick-Play Spell | |||
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn. | ||||||
▶︎ Deck | 5.3 (6) | Noble Knight Bedwyr | Effect Monster | |||
- | 4 | Warrior | 1600 | 1500 | ||
When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field. | ||||||
▶︎ Deck | 5.3 (7) | Flint | Equip Spell | |||
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster. | ||||||
▶︎ Deck | 5 (6) | Vylon Stigma | Effect Monster | |||
- | 4 | Fairy | 1600 | 1000 | ||
Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target. | ||||||
▶︎ Deck | 4.8 (4) | Dyna Tank |
Fusion Monster Effect Monster |
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- | 7 | Machine | ? | 2100 | ||
1 Machine monster + 1 Dinosaur monster Gains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of "Dyna Tank" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY. |
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▶︎ Deck | 3 (10) | Cyber Raider | Effect Monster | |||
- | 4 | Machine | 1400 | 1000 | ||
If this card is Summoned: Activate 1 of these effects. ●Target 1 Equip Card on the field; destroy that target. ●Target 1 Equip Card on the field; equip that target to this card. |
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▶︎ Deck | 3 (3) | Subterror Nemesis Defender | Effect Monster | |||
- | 2 | Beast-Warrior | 100 | 2000 | ||
During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects. | ||||||
▶︎ Deck | 2.9 (12) | Collected Power | Normal Trap | |||
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. | ||||||
▶︎ Deck | 2.5 (12) | Remote Revenge | Normal Trap | |||
Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls. | ||||||
▶︎ Deck | 2.3 (16) | Shift | Normal Trap | |||
When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target. | ||||||
▶︎ Deck | 1.9 (16) | Equip Shot | Normal Trap | |||
Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle). | ||||||
▶︎ Deck | 1.8 (19) | Tailor of the Fickle | Quick-Play Spell | |||
Switch 1 Equip Card equipped to a monster to another correct target. | ||||||
▶︎ Deck | 1.8 (11) | Fiend's Hand Mirror | Normal Trap | |||
Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target. | ||||||
▶︎ Deck | 1.7 (19) | Fairy's Hand Mirror | Normal Trap | |||
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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