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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.3 (6) | Spright Double Cross | Normal Trap | |||
Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects; ●Attach the targeted monster to 1 Rank 2 monster you control as material. ●Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it. ●Special Summon the targeted monster from either GY to your zone your Link-2 monster points to. You can only activate 1 "Spright Double Cross" per turn. |
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▶︎ Deck | 9.2 (25) | Crackdown | Continuous Trap | |||
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 8.4 (9) | Evil★Twin Present | Normal Trap | |||
If you control a "Ki-sikil" monster and control a "Lil-la" monster: Activate 1 of these effects; ●Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters. ●Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck. You can only activate 1 "Evil★Twin Present" per turn. |
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▶︎ Deck | 8.3 (3) | Libromancer Displaced | Normal Trap | |||
Target 1 "Libromancer" monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent's monster. If your "Libromancer" monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 "Libromancer Displaced" per turn. | ||||||
▶︎ Deck | 8.1 (19) | Switcheroroo | Normal Trap | |||
If you control the same number of monsters as your opponent, switch control of all those monsters. | ||||||
▶︎ Deck | 8 (3) | D/D/D Headhunt | Normal Trap | |||
If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn. | ||||||
▶︎ Deck | 7.9 (17) | TG1-EM1 | Normal Trap | |||
Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters. | ||||||
▶︎ Deck | 7.7 (12) | Darklord Enchantment | Normal Trap | |||
Send 1 "Darklord" monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn. | ||||||
▶︎ Deck | 7.3 (16) | Alien Brain | Normal Trap | |||
If a Reptile monster you control is destroyed by battle with an opponent's attacking monster and sent to the GY: Take control of the opponent's monster, and if you do, it becomes a Reptile. | ||||||
▶︎ Deck | 7.2 (13) | Double Magical Arm Bind | Normal Trap | |||
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase. | ||||||
▶︎ Deck | 7.2 (5) | Oath of Companionship | Normal Trap | |||
If you control no monsters that were Special Summoned from the Extra Deck: Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; take control of it until the End Phase. You cannot Special Summon during the turn you activate this card. | ||||||
▶︎ Deck | 6.9 (7) | Eternal Bond | Normal Trap | |||
Target any number of "Photon" monsters in your GY; Special Summon them, but their effects are negated. During your Main Phase: You can banish this card from your GY, then target 1 "Photon" monster your opponent controls; take control of it, and if you do, its ATK for the rest of this turn becomes the combined original ATK of all "Photon" monsters you currently control, also you cannot declare attacks this turn, except with that monster. You can only use each effect of "Eternal Bond" once per turn. | ||||||
▶︎ Deck | 6 (7) | Amazement Family Faces | Normal Trap | |||
Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn. | ||||||
▶︎ Deck | 5.5 (4) | Amaze Attraction Viking Vortex | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase. ●Your opponent: When the equipped monster activates its effect: Return it to the hand. |
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▶︎ Deck | 5.5 (10) | Rikka Sheet | Normal Trap | |||
Target 1 face-up monster your opponent controls, also, you can Tribute 1 Plant monster; players cannot activate that face-up monster's effects on the field this turn, then, if you Tributed a monster when you activated this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster until the End Phase. You can only activate 1 "Rikka Sheet" per turn. | ||||||
▶︎ Deck | 5.4 (7) | Head Judging | Continuous Trap | |||
When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn. | ||||||
▶︎ Deck | 5.3 (13) | Mass Hypnosis | Continuous Trap | |||
Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated. | ||||||
▶︎ Deck | 5.2 (5) | Evil Eye Mesmerism | Continuous Trap | |||
When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn. | ||||||
▶︎ Deck | 5.2 (5) | SPYRAL MISSION - Recapture | Continuous Trap | |||
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters. | ||||||
▶︎ Deck | 5.1 (13) | Splash Capture | Normal Trap | |||
When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target. | ||||||
▶︎ Deck | 4.7 (3) | Trick Box | Normal Trap | |||
If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner. | ||||||
▶︎ Deck | 4.5 (11) | Zekt Conversion | Normal Trap | |||
When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an "Inzektor" monster by this effect. | ||||||
▶︎ Deck | 4.5 (10) | Tuner's Scheme | Continuous Trap | |||
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field. | ||||||
▶︎ Deck | 4.5 (12) | Intercept | Counter Trap | |||
Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster. | ||||||
▶︎ Deck | 4.1 (12) | Interdimensional Warp | Normal Trap | |||
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. | ||||||
▶︎ Deck | 4.1 (16) | Heartfelt Appeal | Normal Trap | |||
When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects are negated, also it cannot declare an attack. | ||||||
▶︎ Deck | 3.8 (18) | Chthonian Polymer | Normal Trap | |||
Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster. | ||||||
▶︎ Deck | 3.7 (10) | Xyz Reversal | Normal Trap | |||
Target 1 face-up Xyz Monster your opponent controls and 1 face-up Xyz Monster you control; switch control of both monsters. | ||||||
▶︎ Deck | 2.8 (25) | Magical Arm Shield | Normal Trap | |||
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation. | ||||||
▶︎ Deck | 2.6 (15) | Mirror Gate | Normal Trap | |||
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase. | ||||||
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