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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "gain DEF". Search result Showing 211 to 240 of 340
With the effect of "gain DEF".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5.2 (18) | Pilgrim Reaper |
Xyz Monster Effect Monster |
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- | 6 | Zombie | ? | ? | ||
2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn. |
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5.2 (9) | Fusion Weapon | Equip Spell | |||
Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF. | ||||||
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5.2 (39) | Metalmorph | Normal Trap | |||
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. | ||||||
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5.1 (14) | Inzektor Earwig | Effect Monster | |||
- | 4 | Insect | 1000 | 1000 | ||
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase. | ||||||
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5.1 (10) | Iron Chain Coil |
Effect Monster Tuner Monster |
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- | 3 | Machine | 1100 | 1600 | ||
Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field. | ||||||
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5.1 (7) | Metrognome |
Pendulum Monster Effect Monster |
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- | 4 | Fairy | 1800 | 1600 | ||
Pendulum Effect Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn. Card Text While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones. |
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5.1 (15) | The Phantom Knights of Shadow Veil | Normal Trap | |||
Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field. | ||||||
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5 (14) | Heavy Mech Support Platform |
Effect Monster Union Monster |
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- | 3 | Machine | 500 | 500 | ||
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
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5 (1) | Yamatako Orochi |
Effect Monster Tuner Monster |
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- | 1 | Sea Serpent | 0 | 800 | ||
This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level. ●8 or lower: Gains 800 ATK/DEF. ●9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage. |
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5 (19) | Reverse Trap | Normal Trap | |||
Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.) | ||||||
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4.9 (9) | Cliant | Effect Monster | |||
- | 3 | Cyberse | 1500 | 1500 | ||
While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up field instead. | ||||||
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4.9 (11) | Jurrac Ptera | Effect Monster | |||
- | 3 | Dinosaur | 800 | 1500 | ||
If this card is attacked, return the attacking monster to the hand after damage calculation and this card gains DEF equal to the returned monster's Level x 100. | ||||||
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4.8 (12) | Freya, Spirit of Victory | Effect Monster | |||
- | 1 | Fairy | 100 | 100 | ||
While you control a Fairy-Type monster other than "Freya, Spirit of Victory", your opponent's monsters cannot target this card for attacks. All Fairy-Type monsters you control gain 400 ATK and DEF. | ||||||
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4.8 (15) | Z-Metal Tank |
Effect Monster Union Monster |
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- | 4 | Machine | 1500 | 1300 | ||
Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
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4.8 (12) | Giant Soldier of Steel |
Xyz Monster Effect Monster |
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- | 3 | Rock | 1300 | 2000 | ||
2 Level 3 Rock-Type monsters This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the end of this turn, and if it does, you take no effect damage from your opponent's card effects this turn. |
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4.8 (9) | Triangle Power | Normal Spell | |||
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. | ||||||
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4.7 (9) | Enraged Muka Muka | Effect Monster | |||
- | 5 | Rock | 1200 | 600 | ||
This card gains 400 ATK and DEF for each card in your hand. | ||||||
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4.7 (13) | Gem-Merchant | Effect Monster | |||
- | 3 | Spellcaster | 1000 | 1000 | ||
During the Damage Step, in either player's turn, when a face-up EARTH Normal Monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the End Phase. | ||||||
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4.7 (9) | Tyrant Wing | Normal Trap | |||
Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card. | ||||||
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4.6 (8) | Advanced Crystal Beast Topaz Tiger | Effect Monster | |||
- | 4 | Beast | 1600 | 1000 | ||
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
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4.6 (14) | Worm Solid | Effect Monster | |||
- | 4 | Reptile | 1000 | 1600 | ||
This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it. | ||||||
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4.6 (11) | Shinobird Power Spot | Continuous Spell | |||
Spirit Monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit Monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn. | ||||||
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4.6 (9) | The Phantom Knights of Dark Gauntlets | Normal Trap | |||
Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY. | ||||||
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4.5 (6) | Dracoon Lamp | Effect Monster | |||
- | 4 | Wyrm | 500 | 2000 | ||
Once per turn (Quick Effect): You can discard 1 Wyrm monster; this card gains 1000 DEF until the end of this turn. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation. | ||||||
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4.5 (2) | Performapal Card Gardna |
Pendulum Monster Effect Monster |
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- | 3 | Rock | 1000 | 1000 | ||
Pendulum Effect Once per turn: You can target 1 face-up Defense Position monster you control; its DEF becomes equal to the combined original DEF of all face-up Defense Position monsters you currently control (even if this card leaves the field). Card Text Gains DEF equal to the combined original DEF of all other "Performapal" monsters you control. |
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4.4 (17) | Y-Dragon Head |
Effect Monster Union Monster |
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- | 4 | Machine | 1500 | 1600 | ||
Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
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4.4 (5) | Glowing Crossbow | Equip Spell | |||
Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn. ●If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand. ●If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand. |
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4.4 (5) | Danger! Feets of Strength! | Equip Spell | |||
Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase. | ||||||
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4.3 (12) | Inzektor Ant | Effect Monster | |||
- | 3 | Insect | 200 | 600 | ||
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead. | ||||||
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4.3 (4) | Spellstone Sorcerer Karood | Effect Monster | |||
- | 3 | Spellcaster | 800 | 1900 | ||
Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play. | ||||||
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