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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "change ATK". Search result Showing 301 to 330 of 468
With the effect of "change ATK".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6 (9) | Ghostrick Ghoul | Effect Monster | |||
- | 3 | Zombie | 1100 | 1200 | ||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until the end of your opponent's next turn, but if it does, only that monster can attack this turn. | ||||||
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6 (11) | D/D/D Super Doom King Purple Armageddon |
Fusion Monster Pendulum Monster Effect Monster |
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- | 10 | Fiend | 3500 | 3000 | ||
Pendulum Effect Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). Card Text 2 "D/D/D" monsters You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. |
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6 (6) | Digit Jamming |
Continuous Spell Effect Monster |
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During damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all monsters currently on the field becomes reduced by 1000 for every 1000 ATK they have, also their DEF becomes reduced by 1000 for every 1000 DEF they have. If this card is destroyed: Apply the above ATK/DEF adjustments to all monsters currently on the field, until the end of this turn. | ||||||
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6 (5) | Amaze Attraction Wonder Wheel | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. ●Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn. |
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6 (9) | Sonic Boom | Normal Trap | |||
During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card. | ||||||
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5.9 (14) | Clear Vice Dragon | Effect Monster | |||
- | 8 | Dragon | ? | 0 | ||
You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead. | ||||||
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5.9 (7) | D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox |
Pendulum Monster Effect Monster |
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- | 12 | Fiend | 3000 | 3000 | ||
Pendulum Effect You can target 1 card in your opponent's Pendulum Zone; Special Summon this card, and if you do, place that card in your Pendulum Zone, but destroy it during the End Phase of the next turn. You can only use this effect of "D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox" once per turn. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Pendulum Summon a monster(s), while the total Pendulum Scales in your Pendulum Zones are higher than the total Levels of the Pendulum Summoned monsters: You can Special Summon this card from your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone. Once per turn, if another face-up "D/D/D" monster(s) you control leaves the field by Spell Card or effect: This card's ATK becomes 6000. |
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5.9 (14) | Unstable Evolution | Equip Spell | |||
While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000. | ||||||
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5.9 (8) | Nordic Relic Megingjord | Normal Trap | |||
Target 1 "Aesir" or "Nordic" monster you control; its ATK/DEF become double its original ATK/DEF, until the end of this turn, but it cannot attack your opponent directly this turn. | ||||||
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5.8 (4) | Darton the Mechanical Monstrosity | Effect Monster | |||
- | 1 | Machine | ? | 0 | ||
Once per turn, during your Main Phase: You can check the difference between the current and original ATK of each monster on the field, add up the total of each of those differences, and make this monster's original ATK become that combined amount until the end of your opponent's next turn. | ||||||
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5.8 (20) | Dark Diviner |
Synchro Monster Effect Monster |
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- | 4 | Fiend | 2000 | 1000 | ||
1 DARK Tuner + 1 non-Tuner Insect-Type monster This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard. |
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5.8 (16) | Splendid Rose |
Synchro Monster Effect Monster |
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- | 6 | Plant | 2200 | 2000 | ||
1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant monster from your GY; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase. |
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5.8 (29) | Number 102: Star Seraph Sentry |
Xyz Monster Effect Monster |
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- | 4 | Fairy | 2500 | 2000 | ||
3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved. |
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5.8 (15) | Xyz Reception | Normal Spell | |||
Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0. | ||||||
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5.8 (38) | Riryoku | Normal Spell | |||
Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn. | ||||||
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5.8 (11) | Hyper Blaze | Continuous Trap | |||
To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions. | ||||||
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5.7 (6) | Legendary Secret of the Six Samurai | Effect Monster | |||
- | 4 | Warrior | 500 | 2000 | ||
When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's. | ||||||
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5.7 (12) | Mokey Mokey Smackdown | Continuous Spell | |||
If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000. | ||||||
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5.7 (15) | Half Shut | Quick-Play Spell | |||
Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn. | ||||||
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5.7 (12) | Zero Force | Normal Trap | |||
Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0. | ||||||
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5.6 (12) | Behemoth the King of All Animals | Effect Monster | |||
- | 7 | Beast | 2700 | 1500 | ||
You can Normal Summon/Set this card with 1 Tribute, but its original ATK becomes 2000. When this card is Tribute Summoned: You can target Beast monsters in your GY equal to the number of monsters Tributed; return them to the hand. | ||||||
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5.6 (10) | Defcon Bird | Effect Monster | |||
- | 3 | Cyberse | 100 | 1700 | ||
You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of "Defcon Bird" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step. | ||||||
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5.6 (11) | Elemental HERO Core |
Fusion Monster Effect Monster |
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- | 9 | Warrior | 2700 | 2200 | ||
3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions. |
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5.6 (13) | Berserker Crush | Quick-Play Spell | |||
Banish 1 monster from your GY, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn. | ||||||
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5.5 (11) | Gradius' Option | Effect Monster | |||
- | 1 | Machine | ? | ? | ||
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card. | ||||||
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5.5 (28) | Orbital 7 | Effect Monster | |||
- | 4 | Machine | 500 | 2000 | ||
When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters on this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand. | ||||||
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5.5 (10) | Supay |
Effect Monster Tuner Monster |
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- | 1 | Fiend | 300 | 100 | ||
When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn. | ||||||
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5.5 (11) | Coach Captain Bearman | Effect Monster | |||
- | 8 | Beast-Warrior | 2600 | 2700 | ||
You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type Monsters you currently control become Level 8 until the end of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster. | ||||||
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5.5 (10) | Reptilianne Medusa | Effect Monster | |||
- | 6 | Reptile | 2200 | 800 | ||
Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position. | ||||||
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5.5 (2) | Valkyrie Erste | Effect Monster | |||
- | 6 | Fairy | 1600 | 1800 | ||
If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY; add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn. | ||||||
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