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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.5 (4) | Zexal Alliance | Normal Trap | |||
If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 "Utopia" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a "Number" monster, nor by card effects. | ||||||
▶︎ Deck | 7 (6) | Yosen Whirlwind | Continuous Spell | |||
Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" monster you control returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card. | ||||||
▶︎ Deck | 2.1 (17) | Xyz Xtreme !! | Normal Trap | |||
When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster. | ||||||
▶︎ Deck | 9.2 (23) | Xyz Change Tactics | Continuous Spell | |||
When a "Utopia" monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics". | ||||||
▶︎ Deck | 6.3 (11) | X-Saber Palomuro |
Effect Monster Tuner Monster |
|||
- | 1 | Reptile | 200 | 300 | ||
When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard. | ||||||
▶︎ Deck | 4.8 (4) | Wrecker Panda | Effect Monster | |||
- | 2 | Beast | 800 | 800 | ||
Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if you do, this card gains ATK and DEF equal to that monster's Level x 200 if it was a monster. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 monster with the lowest Level from your Graveyard to your hand (your choice, if tied). | ||||||
▶︎ Deck | 7.9 (7) | World Legacy - "World Shield" | Effect Monster | |||
- | 6 | Machine | 0 | 3000 | ||
Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn. | ||||||
▶︎ Deck | 8.8 (9) | Wing Requital | Normal Spell | |||
If all monsters you control are Winged Beast Monsters and you control at least 2 monsters with different original names: Pay 600 LP; draw 2 cards. You can only activate 1 "Wing Requital" per turn. | ||||||
▶︎ Deck | 6 (14) | Wild Fire | Quick-Play Spell | |||
Pay 500 LP; destroy all "Blaze Accelerator" cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 "Wild Fire Token" (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card. | ||||||
▶︎ Deck | 3.2 (10) | Wicked Rebirth | Continuous Trap | |||
Activate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 4.3 (12) | Weed Out | Normal Trap | |||
Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters. | ||||||
▶︎ Deck | 2 (12) | Weapon Change | Continuous Spell | |||
Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn. | ||||||
▶︎ Deck | 5.4 (15) | War Rock Wento | Effect Monster | |||
- | 4 | Warrior | 1800 | 1800 | ||
If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn. | ||||||
▶︎ Deck | 7.1 (22) | Wall of Revealing Light | Continuous Trap | |||
Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid. | ||||||
▶︎ Deck | 6.5 (8) | Vylon Tetra |
Effect Monster Tuner Monster |
|||
- | 2 | Machine | 900 | 900 | ||
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead. | ||||||
▶︎ Deck | 5 (6) | Vylon Stella |
Effect Monster Tuner Monster |
|||
- | 3 | Fairy | 1400 | 200 | ||
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster. | ||||||
▶︎ Deck | 6.2 (13) | Vylon Sphere |
Effect Monster Tuner Monster |
|||
- | 1 | Machine | 400 | 400 | ||
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard; equip that target to the monster this card was equipped to. | ||||||
▶︎ Deck | 7.5 (17) | Vylon Prism |
Effect Monster Tuner Monster |
|||
- | 4 | Thunder | 1500 | 1500 | ||
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only. | ||||||
▶︎ Deck | 9 (31) | Volcanic Shell | Effect Monster | |||
- | 1 | Pyro | 100 | 0 | ||
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect. | ||||||
▶︎ Deck | 1.8 (8) | Vilepawn Archfiend | Effect Monster | |||
- | 2 | Fiend | 1200 | 200 | ||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | ||||||
▶︎ Deck | 9.2 (6) | Vanquish Soul - Continue? | Quick-Play Spell | |||
Pay 500 LP, then target 1 "Vanquish Soul" monster in your GY; either add it to your hand or Special Summon it in Defense Position. You can only activate 1 "Vanquish Soul - Continue?" per turn. | ||||||
▶︎ Deck | 5.1 (14) | Vanity's Call | Counter Trap | |||
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. | ||||||
▶︎ Deck | 8.4 (7) | Vampire's Domain | Continuous Spell | |||
Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP. | ||||||
▶︎ Deck | 5.4 (17) | Vampire's Curse | Effect Monster | |||
- | 6 | Zombie | 2000 | 800 | ||
When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK. | ||||||
▶︎ Deck | 9.6 (9) | Vampire Scarlet Scourge | Effect Monster | |||
- | 6 | Zombie | 2200 | 2200 | ||
If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | ||||||
▶︎ Deck | 9 (6) | Vampire Retainer | Effect Monster | |||
- | 2 | Zombie | 1200 | 0 | ||
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn. | ||||||
▶︎ Deck | 8.6 (7) | Vampire Red Baron | Effect Monster | |||
- | 6 | Zombie | 2400 | 1000 | ||
Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | ||||||
▶︎ Deck | 5 (6) | Vampire Grimson | Effect Monster | |||
- | 5 | Zombie | 2000 | 1400 | ||
If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | ||||||
▶︎ Deck | 6.5 (11) | Vampire Grace | Effect Monster | |||
- | 6 | Zombie | 2000 | 1200 | ||
When a Level 5 or higher Zombie monster(s) is Special Summoned to your field by the effect of a Zombie monster while this card is in your GY: You can pay 2000 LP; Special Summon this card from your GY. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. | ||||||
▶︎ Deck | 9.2 (5) | Vampire Ghost | Effect Monster | |||
- | 3 | Zombie | 1500 | 0 | ||
If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn. | ||||||
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