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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "attack directly". Search result Showing 1 to 30 of 179
With the effect of "attack directly".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6 (15) | Doble Passe | Normal Trap | |||
When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn. | ||||||
▶︎ Deck | 3.8 (10) | Astral Barrier | Continuous Trap | |||
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead. | ||||||
▶︎ Deck | 3 (10) | Dark Scorpion Combination | Normal Trap | |||
You can only activate this card when there are "Don Zaloog", "Dark Scorpion - Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points. | ||||||
▶︎ Deck | 2 (7) | Breakthrough! | Normal Trap | |||
Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn. | ||||||
▶︎ Deck | 1.9 (9) | Battle Teleportation | Normal Trap | |||
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent. | ||||||
▶︎ Deck | 1.9 (21) | Toon Defense | Continuous Trap | |||
When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon Monster you control: You can make the attack a direct attack instead. | ||||||
▶︎ Deck | 1.4 (11) | Absolute End | Normal Trap | |||
Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks. | ||||||
▶︎ Deck | 9.3 (12) | Cynet Backdoor | Quick-Play Spell | |||
Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn. | ||||||
▶︎ Deck | 8.7 (16) | Comic Hand | Equip Spell | |||
If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon Monster. If your opponent controls no Toon Monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card. | ||||||
▶︎ Deck | 8.2 (16) | Cursed Bamboo Sword | Equip Spell | |||
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword". | ||||||
▶︎ Deck | 8 (3) | Noble Arms - Clarent | Equip Spell | |||
Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn. | ||||||
▶︎ Deck | 7.5 (11) | Ghostrick Mansion | Field Spell | |||
Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. | ||||||
▶︎ Deck | 7.1 (20) | Infected Mail | Continuous Spell | |||
Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase. | ||||||
▶︎ Deck | 7.1 (12) | Opti-Camouflage Armor | Equip Spell | |||
You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly. | ||||||
▶︎ Deck | 6.6 (10) | Shooting Star Bow - Ceal | Equip Spell | |||
The equipped monster loses 1000 ATK, but it can attack your opponent directly. | ||||||
▶︎ Deck | 6.5 (2) | Majestic Absorption | Normal Spell | |||
Target 1 "Stardust Dragon", or 1 Synchro Monster that mentions it, that you control, then activate 1 of these effects; ●Equip 1 face-up monster your opponent controls to that target. ●It can attack directly this turn. ●This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Majestic Absorption" per turn. |
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▶︎ Deck | 6.4 (11) | The Weather Cloudy Canvas | Continuous Spell | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas". |
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▶︎ Deck | 6.2 (5) | Time Thief Hack | Continuous Spell | |||
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn. | ||||||
▶︎ Deck | 5.8 (5) | Ghostrick Museum | Field Spell | |||
Monsters you control, except "Ghostrick" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. | ||||||
▶︎ Deck | 5.7 (13) | Ghostrick Parade | Field Spell | |||
Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent takes no damage. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. | ||||||
▶︎ Deck | 4.8 (6) | Delta Attacker | Normal Spell | |||
You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. | ||||||
▶︎ Deck | 4.5 (2) | Duel Tower | Field Spell | |||
At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. | ||||||
▶︎ Deck | 4.2 (5) | Realm of Danger! | Field Spell | |||
Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. | ||||||
▶︎ Deck | 3.9 (12) | Secret Pass to the Treasures | Normal Spell | |||
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly. | ||||||
▶︎ Deck | 3.9 (19) | Hero Flash!! | Normal Spell | |||
Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn. | ||||||
▶︎ Deck | 3.5 (22) | Overpowering Eye | Normal Spell | |||
Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn. | ||||||
▶︎ Deck | 2.6 (9) | Wattkey | Normal Spell | |||
Face-up "Watt" monsters you control can attack your opponent directly this turn. | ||||||
▶︎ Deck | 2.3 (3) | Pegasus Wing | Normal Spell | |||
If you have a Union Monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved. | ||||||
▶︎ Deck | 2 (15) | Roulette Spider | Quick-Play Spell | |||
When an opponent's monster declares an attack: Roll a six-sided die and apply the result. 1: Halve your LP. 2: Make that attack a direct attack. 3: Choose 1 monster you control, change the attack target to it, and perform damage calculation. 4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation. 5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK. 6: Destroy that opponent's monster. |
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▶︎ Deck | 1.4 (13) | Checkmate | Normal Spell | |||
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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